Difference between revisions of "AMX-10M"
Jack_Meyhoff (talk | contribs) (added description of armor and armor values, acording to the ingame listings) (Tag: Visual edit) |
Inceptor57 (talk | contribs) (→Survivability and armour) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The armor of the AMX-10M is thick enough to protect from small caliber machine-guns from all angles. The extra structural steel plates help add an additional 4 mm of protection, allowing the AMX-10M's armor during hull-down positions to protect against 20 mm AP rounds from medium ranges and most .50 caliber rounds beginning at around 400 meters. However even when hull-down the armor wont protect the gun breach from large caliber machine-guns and 20 mms. Overall, the armor is similar to other ATGM carriers in that it shouldn't be relied upon. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | | + | | Casemate || 4 + 25 mm (47°) ''Front glacis'' <br> 25 mm (21°) ''Lower glacis'' <br> || 20mm ''Top'' <br> 15mm ''Bottom'' || 20 mm (18°) || 15mm |
|- | |- | ||
− | + | | Cupola || 20 mm || 20 mm || 20 mm || 15 mm | |
− | |||
− | | Cupola || | ||
|- | |- | ||
|} | |} | ||
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: *Construction steel adds anohte --> | <!-- Example: *Construction steel adds anohte --> | ||
+ | * Tracks and suspension provides about 15 mm of protection. | ||
+ | * Belly armor is 10 mm thick. | ||
=== Mobility === | === Mobility === |
Revision as of 03:31, 16 November 2023
Contents
Description
The Chasseur de char AMX-10M is a rank V French tank destroyer with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "Sons of Attila".
General info
Survivability and armour
The armor of the AMX-10M is thick enough to protect from small caliber machine-guns from all angles. The extra structural steel plates help add an additional 4 mm of protection, allowing the AMX-10M's armor during hull-down positions to protect against 20 mm AP rounds from medium ranges and most .50 caliber rounds beginning at around 400 meters. However even when hull-down the armor wont protect the gun breach from large caliber machine-guns and 20 mms. Overall, the armor is similar to other ATGM carriers in that it shouldn't be relied upon.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Casemate | 4 + 25 mm (47°) Front glacis 25 mm (21°) Lower glacis |
20mm Top 15mm Bottom |
20 mm (18°) | 15mm |
Cupola | 20 mm | 20 mm | 20 mm | 15 mm |
Notes:
- Tracks and suspension provides about 15 mm of protection.
- Belly armor is 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 12 | 15 | 398 | 534 | 26.53 | 35.6 |
Realistic | 60 | 11 | 248 | 280 | 16.53 | 18.67 |
Modifications and economy
Armaments
Main armament
142 mm ACRA | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 46 | -7°/+15° | ±5° | - | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MP ACRA | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
MUC | HE | 36 | 36 | 36 | 36 | 36 | 36 |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
MP ACRA | ATGM | 500 | 3,800 | 25 | 0.05 | 0.1 | 3.28 | 80° | 82° | 90° | ||
MUC | HE | 700 | - | 23 | 0 | 0.1 | 3.58 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
46 | 39 (+7) | 31 (+15) | 25 (+21) | 18 (+28) | 16 (+30) | 13 (+33) | 1 (+45) | No |
Note:
- 5th, 6th, 7th racks are first stage ammo.
Machine guns
20 mm 20F2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 500 (500) | 740 | -3°/+50° | ±180° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France tank destroyers | |
---|---|
Lorraine 40t derivatives | CA Lorraine · Lorraine 155 Mle.50 |
ATGM | MEPHISTO · AMX-10M |
Other | AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1 |
USA | ▄M10 GMC · ▄M36B2 |