Difference between revisions of "Ho-Ni III"
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{{Specs-Card|code=jp_type_3_ho_ni_III}} | {{Specs-Card|code=jp_type_3_ho_ni_III}} | ||
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== Description == | == Description == | ||
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− | The '''{{Specs|name}}''' is a Rank | + | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. A self-propelled gun with the 75 mm familiar on the [[Chi-Nu]], the Ho-Ni III is a very capable vehicle for its battle rating with its good punching 75 mm gun. |
== General info == | == General info == |
Revision as of 20:34, 16 March 2019
Contents
This page is about the tank destroyer Ho-Ni III. For the other version, see Ho-Ni I |
Description
The Type 3 Ho-Ni III is a Rank II Japanese tank destroyer
with a battle rating of 2.3 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". A self-propelled gun with the 75 mm familiar on the Chi-Nu, the Ho-Ni III is a very capable vehicle for its battle rating with its good punching 75 mm gun.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (12-31°) Front plate 17 mm (80-81°) Front glacis 15 mm (63°) Joint plate 15 mm (37-59°) Lower glacis |
25 mm (40°) Top Left 20 mm (24-27°) Top Right 20 mm Bottom |
17 mm (69°) Top 20 mm (4-58°) Bottom |
12 mm |
Superstructure | 25 mm (15-16°) Front 25 mm (3-47°) Gun mantlet |
25 mm (24-26°) | 25 mm (10-11°) | 10 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Driver's port on the front plate is 10 mm thick.
- An extra 10 mm of armour is plated on top of the bow machine gun area, left from the driver's position.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
16.8 | N/A | 44 (AB) |
40 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 263 | 324 |
Realistic/Simulator | 150 | 170 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 15.65 | 19.29 |
Realistic/Simulator | 8.93 | 10.12 |
Armaments
Main armament
75 mm Type 3 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
46 | -10°/+20° | ±10° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.09 | 19.50 | __.__ | __.__ | 27.86 |
Realistic | 9.52 | 11.20 | __.__ | __.__ | 16.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.15 | __.__ | __.__ | 5.50 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 1 APHE | APHE | 102 | 100 | 91 | 81 | 72 | 64 |
Type 94 HE | HE | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 1 APHE | APHE | 668 | 6.56 | 1.3 | 15 | 67.84 | -1° | 47° | 60° | 65° |
Type 94 HE | HE | 522 | 6.02 | 0.1 | 0.1 | 810 | +0° | 79° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
Type 90 Smoke | 570 | 5.72 | 13 | 5 | 20 | 100 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
46 | 45 (+1) | 41 (+5) | 37 (+9) | 24 (+22) | 1 (+45) | no |
Turret empty: 37 (+9)
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Effective 75mm gun with APHE can penetrate all enemies at its rank
- Fully enclosed crew compartment = better protection from strafing airplanes
Cons:
- Thin armour; close-quarters fighting is not advised
- No coaxial machine gun to use against airplanes or GAZ trucks.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |