Difference between revisions of "Krasny Kavkaz"

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* [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|[Devblog] Krasny Kavkaz: The Guardian of The Black Sea]]
 
* [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|[Devblog] Krasny Kavkaz: The Guardian of The Black Sea]]
  
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{{ShipManufacturer 61 Communards}}
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}

Revision as of 03:20, 28 November 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Krasny Kavkaz
ussr_cruiser_krasnyi_kavkaz.png
GarageImage Krasny Kavkaz.jpg
Krasny Kavkaz
AB RB SB
4.7 4.7 4.7
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Svetlana-class, Krasny Kavkaz, 1944 is a rank III Soviet light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel75 / 75 / 20 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 030 t
Crew878 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB63 / 29 km/h
RB54 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 63 29
RB/SB Stock ___ ___
Upgraded 54 25

Modifications and economy

Repair costBasic → Reference
AB4 849 → 6 308 Sl icon.png
RB6 195 → 8 059 Sl icon.png
Total cost of modifications35 600 Rp icon.png
77 400 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
330 / 600 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_ap_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
185 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods he frag dist fuse ship.png
100mm_ussr_navy_aa_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_sap_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 800 Sl icon.png
135 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_zs_ammo_pack
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
155 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
300 Ge icon.png

Armament

Primary armament

4 х Turret180 mm/60 B-1-K naval gun
Ammunition203 rounds
Vertical guidance-5° / 60°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

6 х Turret2 x 100 mm/50 Minizini naval gun
Ammunition1000 rounds
2 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
2 х Turret45 mm/46 21-K cannon
Ammunition500 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

10 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 112 x 450 mm wet-heating 45-36NU torpedo
Main article: 45-36NU (450 mm)

The torpedoes of the Kavkaz are the same as those on the Frunze and Kerch. They are almost useless with their terrible range of 3.0 km, where your main guns and secondaries are able to deal much more damage most of the time. They also have a tiny warhead meaning anything above a destroyer leader will need multiple hits to kill. However, there are 2 triple launchers per side meaning they can be used as a last ditch weapon against a close range heavy cruiser where the enemy ship likely won't have time to avoid all of them.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 180 mm guns with shell types effective against almost everything it will face
  • Very powerful secondary armament
  • Good AA armament

Cons:

  • Sluggish manoeuvrability
  • Very long reload time for main guns
  • Near useless torpedoes

History

The Krasny Kavkaz or as it was initially named, the Admiral Lazarev, was a ship of the Svetlana-class light cruisers, laid down in 1913 for the Imperial Russian Navy at the Russud dockyard. The ship's construction went according to plan through the duration of The Great War(WW1) until the outbreak of the October Revolution in Russia in late 1917 caused construction to cease, with the ship being just above halfway completed.

After capturing the mostly intact ship, the Soviets decided to complete its construction and renamed it to Krasny Kavkaz in late 1926. The ship was completed to a modernized design, changing its initial layout and armaments significantly, in order to meet modern requirements. After more than two decades, the Krasny Kavkaz was finally commissioned into service with the Navy in January 1932 as the most advanced Soviet cruiser of the time.

The ship's career was already off to a bad start however, as only months after leaving the drydock, she suffered severe damages to the bow after colliding with another light cruiser. After her bow was extensively rebuilt, she made several visits to ports in Greece, Turkey and Italy in 1933. Prior to the German invasion of the USSR, she underwent one more retrofit, which greatly increased her anti-aircraft armament.

The service life of the Krasny Kavkaz during WW2 was defined by her involvements in numerous Black Sea operations, most notably around the coastal cities of Odessa, Sevastopol, Novorossiysk and the Kerch peninsula. However, she also took part in various other missions, including convoy escorts, troop transport, fire support and many more. After Stalin forbade the use of large naval vessels without his personal consent in 1943, Krasny Kavkaz saw no further action, marking the end of her wartime service.

After WW2, Krasny Kavkaz was converted to a training ship in 1947 and was later used as a target ship in 1952, before being sunk by an anti-ship cruise missile.

- From Devblog

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Shipyard named after 61 Communards (Судостроительный завод имени 61 коммунара)
Destroyers 
Project 7U  Soobrazitelny
Project 30  Ognevoy
Project 30-bis  Bezuprechny
Project 56  Blagorodnyy · Bravy
Light Cruisers 
Svetlana-class  Krasny Kavkaz*
Battleships 
Imperatritsa Mariya-class  Imperatritsa Mariya*
  *Previously Russud Shipyard

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch