Shcherbakov

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Shcherbakov
ussr_cruiser_shcherbakov.png
GarageImage Shcherbakov.jpg
Shcherbakov
AB RB SB
6.3 6.0 6.0
Show in game
MARKET

Description

The Pr.68-bis-ZiF, Shcherbakov, project is a gift rank V Soviet light cruiser with a battle rating of 6.3 (AB) and 6.0 (RB/SB). It was introduced during Update "Sky Guardians" as a reward for the "Repair Factory" event.

General info

Survivability and armour

Armourfront / side / back
Citadel120 / 100 / 50 mm
Main fire tower175 / 65 / 60 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement18 640 t
Crew1 270 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 37 km/h
RB61 / 31 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 37
RB/SB Stock ___ ___
Upgraded 61 31

Modifications and economy

Repair costBasic → Reference
AB12 778 → 16 573 Sl icon.png
RB13 205 → 17 126 Sl icon.png
Total cost of modifications219 300 Rp icon.png
339 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
280 Ge icon.png
Mods he frag dist fuse ship.png
100mm_ussr_sm5_1_navy_dist_he_ammo_pack
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_ap_ammo_pack
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods he frag base fuse tank.png
100mm_ussr_sm5_1_navy_base_fuse_he_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_sap_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
152mm_ussr_b38_navy_zs_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_sm5_1_navy_radio_aa_ammo_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png

Armament

Primary armament

4 х Turret3 x 152 mm/57 B-38 cannon
Ammunition540 rounds
Vertical guidance-5° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OF-35 HE HE 50 50 50 50 50 50
B-35 AP APCBC 333 287 226 178 143 100
PB-35 SAP SAPBC 172 148 117 92 74 52
ZS-35 AA HE-TF 62 62 62 62 62 62
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-35 HE HE 950 55 0 0.1 6 79° 80° 81°
B-35 AP APCBC 950 55 0.03 7 1.69 48° 63° 71°
PB-35 SAP SAPBC 950 55 0.03 7 5.9 48° 63° 71°
ZS-35 AA HE-TF 950 54.23 0 0.1 10.1 79° 80° 81°

Secondary armament

6 х Turret2 x 100 mm/70 SM-5-1 cannon
Ammunition600 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OF-55 HE HE 24 24 24 24 24 24
ZS-55 AA HE-TF 26 26 26 26 26 26
F-55 HE-F HE 73 63 54 46 40 34
ZS-55R AA-VT HE-VT 17 17 17 17 17 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-55 HE HE 1,000 15.6 0 0.1 1.94 79° 80° 81°
ZS-55 AA HE-TF 1,000 15.6 0 0.1 2.07 79° 80° 81°
F-55 HE-F HE 1,000 15.6 0.035 5 1.77 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
ZS-55R AA-VT HE-VT 995 15.9 0 0.1 270 15 1.26 79° 80° 81°

Anti-aircraft armament

6 х Turret4 x 45 mm/89 SM-20-ZIF automatic cannon
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
8 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Admiralty Shipyards (Адмиралтейские верфи)
Light Cruisers 
Project 68  Zheleznyakov
Pr.68-bis-ZiF  Shcherbakov
Battlecruisers 
Project 69  Kronshtadt
Battleships 
Sevastopol-class  Poltava

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Trophies  Italy
Condottieri-class  Kerch