Difference between revisions of "HMS Armada"

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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test.
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''HMS Armada'' is a Battle-class destroyer. Built near the end of the war, she diverges radically from earlier British destroyers such as the Tribals (e.g. ''[[HMS Eskimo]]'') or the N-class (e.g. ''[[HMS Nepal]]'') by the very strong emphasis on anti-aircraft capability, reflected in the dual-purpose main gun turrets located in the bow of the ship.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
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Like most destroyers, the ''Armada'' does not have comprehensive armour plating or an armoured belt, only some plating over critical locations. It has 6.35 mm hardened armour plating covering the sides of the main and secondary ammunition magazines in the bow and the stern. This, combined with the 16 mm steel hull, is sufficient to protect against autocannon and machine gun fire except at very close ranges, as well as most destroyer HE shells, but will not stop destroyer SAP shells or anything bigger. There is also 15 mm of anti-fragmentation armour on the deck above the magazines, which will stop destroyer HE shells, but nothing more.
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The main gun turrets are protected by 12.7 mm of anti-fragmentation armour, which is insufficient against destroyer HE shells or larger. Their barbettes for the bow gun turrets are protected by 9.53 mm of armour. It should be noted that the 'P' main gun turret behind the funnel is an open mounting, and it is thus more vulnerable to getting disabled. The 40 mm Bofors turret between the torpedo tubes has 12.7 mm anti-fragmentation armour towards the front, but only 6.35 mm around the sides. The other Bofors guns in STAAG turrets, as well as the torpedo tubes, are unarmoured.
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The only other protected locations are the bridge (9.53 mm) and the rangefinder (6.35 mm).
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Notably, the boiler room, funnel, and propeller shafts are completely unarmoured other than by the hull plating, thus they are quite vulnerable to large-calibre shells. In particular, the ''Armada'' has only one funnel, so having it destroyed will completely cripple the ship's mobility.
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The ''Armada'' has a crew of 260, which gives it relatively decent survivability for a destroyer, though it is inferior in that respect to the large German destroyers (most of which have crews of around 320) and some American ones (such as the [[USS Sumner|USS Allen M. Sumner]]).
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
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The Armada is currently the fastest British bluewater ship in the game. Few destroyers will be able to outrun her in a straight line (namely, [[Moskva (leader)|Moskva]], [[Leningrad (leader)|Leningrad]], [[Tashkent (leader)|Tashkent]], [[Spokoinyy]], and [[IJN Shimakaze|Shimakaze]]). She accelerates well and has a relatively tight turning radius.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|4.5 inch/45 QF Mark IV (114 mm)}}
 
{{main|4.5 inch/45 QF Mark IV (114 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
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The ''Armada'' is armed with five QF 4.5-inch Mark IV guns, four of which are concentrated in two dual-gun bow turrets, with the fifth gun in an open-backed turret mounting behind the funnel amidships. All of these mountings can traverse through a full 360°, allowing the ''Armada'' to keep its guns bearing on a target regardless of the ship's manoeuvres.
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The two bow turrets are true dual-purpose mountings, capable of elevating up to 80°. Combined with the HE-VT (proximity fuse) shells, they are very deadly against aircraft. They are capable of firing at 20 rounds/minute. Although ships like the American destroyers and the Japanese [[IJN Akizuki|Akizuki]] can fire faster than the ''Armada'', the former two can only do so as long as their first order racks are not empty; once empty, their rate-of-fire drops to 15 rounds/minute. The ''Armada'' does not have a first order rack, and it can sustain its rate-of-fire as long as it has ammunition.
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Because of the limited field-of-fire available to the amidships single-gun turret, it is usually better to rely on only the two bow turrets for most engagements. Attempting to use the other turret requires exposing a lot of broadside, which usually results in more damage taken. The amidships turret also has a lower rate-of-fire of only 15 rounds/minute, and its elevation is limited to 55°, thus it is not as useful against aircraft.
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The ''Armada'' has access to HE, HE-DF, SAP, and HE-VT rounds. Once HE-VT has been unlocked, there is no point in using HE or HE-DF, as the HE-VT acts identically to regular HE against surface targets, and is also far, ''far'' superior against aircraft compared to HE-DF. Despite the smaller calibre, the 4.5-inch gun's SAP actually has slightly ''more'' penetration than the older QF 4.7-inch gun's SAP at all ranges up to 15 km thanks to its superior ballistics. The smaller calibre comes at the cost of explosive filler, though the higher rate-of-fire of the 4.5-inch gun more or less compensates for that.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|QF Mark V (40 mm)|QF Mark VII (40 mm)|QF STAAG Mark II (40 mm)}}
 
{{main|QF Mark V (40 mm)|QF Mark VII (40 mm)|QF STAAG Mark II (40 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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<!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. -->
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The ''Armada''<nowiki/>'s secondary armament consists solely of 40 mm Bofors guns. Four of these are in the stern on twin STAAG mountings, with another twin mounting in between the two quintuple torpedo tube mounts. There are a further two single Bofors mountings, one on each side of the bridge, making for a total of eight 40 mm Bofors guns. These guns are highly effective against low/medium altitude aircraft, and are also deadly against enemy coastal fast attack boats when manually aimed.
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The stern Bofors turrets can traverse through 360°, although their ability to engage aircraft dead ahead of the Armada is limited due to the ship's superstructure blocking the way. Thus, it is best to present the stern of the ship towards aircraft, whenever possible, if relying on the Bofors guns for anti-aircraft defence.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Mk.IX (533 mm)}}
 
{{main|Mk.IX (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. -->
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The ''Armada'' has two quintuple 21-inch torpedo tube mountings located amidships, allowing for a respectable torpedo salvo. Like all British destroyers, however, these mountings have very restricted fields-of-fire, requiring the target to be almost directly abeam of the ship. They also traverse quite slowly and are thus quite risky to use, unless the torpedoes are being fired while out of combat or against unaware opponents.
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The 21-inch Mark IX torpedo itself is a rather respectable weapon, with a good range of 9.6 km and a large explosive warhead of 340 kg. It is considerably slower than the American 21-inch Mark 15 and German G7a torpedo, though it has almost double the range and a much larger warhead than the American weapon. This range can be extended further by installing the torpedo mode, if necessary.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
HMS Armada is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy: keep your ship pointed straight and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch guns can lack huge damage, the sustained rate of fire is insanely good, and they're very accurate. Don't show your broadside if you can help it, as it opens up to receive more potential damage and only allows you to bring a single other gun on target, which is not worth the risk. Armada also has a good AA and auxiliary armament with its host of 40 mm guns, so don't be frightened of aircraft and patrol boats, as they won't pose a threat.
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''HMS Armada'' is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy: keep your ship pointed bow-forward and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch gun's shells are individually weaker than that of other destroyers, the sustained rate of fire is outstanding and the guns themselves are very accurate. Do not show broadside if possible, as you may receive more damage and it only allows you to bring a one other gun on target, which is usually not worth the risk. The ''Armada'' also has excellent secondary armament in the form of its multiple Bofors 40 mm guns, making it a dangerous target for aircraft or fast attack boats.
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The ''Armada'' is not invincible, however, and it will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo tubes are slow to traverse and have a poor firing arc. Do not turn your ship to launch torpedoes. It makes you an easier kill and is not worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any return fire.
  
Armada is not invincible, and will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo tubes are slow to traverse and have a poor firing arc. Do not turn your ship to launch torpedoes. It makes you an easier kill and isn't worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any counter-battery attacks.
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Avoid engaging cruisers or large destroyers whenever possible, as the 4.5-inch gun will struggle to inflict enough damage before they cripple the ''Armada''.The ''Armada'' excels at helping contesting capture zones, as she is an extremely deadly opponent for coastal craft, and her anti-aircraft capabilities can be invaluable in covering your own team's coastal craft.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* High rate of fire, with no slow down like other destroyers that have first-stage ammo
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* Dual-purpose rapid-traverse, rapid-firing main guns; capable of very high elevation in the bow mountings.
* Decent survivability thanks to a large crew size and decent armour protection
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* Relatively survivable for a destroyer.
* All main calibre guns are located on the bow of the ship, meaning you don't necessarily have to expose the entire profile of the ship in order to maximize firepower
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* Fastest British bluewater ship in the game.
* Fastest British bluewater ship in the game
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* Access to HE-VT shells.
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* Heavy secondary anti-aircraft armament of 40 mm Bofors guns.
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* Main guns are concentrated forward.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Ineffective against cruisers, even the SAP will struggle with some cruisers
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* Smaller calibre main guns than contemporary destroyer from other nations.
* The low number of main guns means that loss of even one turret significantly effects ability to fight other large ships
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* Main gun turret behind the funnel has restricted elevation and traverse arcs; cannot engage targets directly behind the ship.
* Poor firing arcs on torpedo tubes limit the use of torpedoes
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* Highly restricted firing arcs on torpedo tubes.
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* Prone to getting crippled from funnel damage since it has only one funnel.
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* Losing a bow turret dramatically cripples damage output.
  
 
== History ==
 
== History ==

Revision as of 06:15, 3 August 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_destroyer_battle_2series.png
GarageImage HMS Armada.jpg
HMS Armada
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Battle-class, HMS Armada (D14), 1943 is a rank III British destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

HMS Armada is a Battle-class destroyer. Built near the end of the war, she diverges radically from earlier British destroyers such as the Tribals (e.g. HMS Eskimo) or the N-class (e.g. HMS Nepal) by the very strong emphasis on anti-aircraft capability, reflected in the dual-purpose main gun turrets located in the bow of the ship.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 13 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 430 t
Crew260 people

Like most destroyers, the Armada does not have comprehensive armour plating or an armoured belt, only some plating over critical locations. It has 6.35 mm hardened armour plating covering the sides of the main and secondary ammunition magazines in the bow and the stern. This, combined with the 16 mm steel hull, is sufficient to protect against autocannon and machine gun fire except at very close ranges, as well as most destroyer HE shells, but will not stop destroyer SAP shells or anything bigger. There is also 15 mm of anti-fragmentation armour on the deck above the magazines, which will stop destroyer HE shells, but nothing more.

The main gun turrets are protected by 12.7 mm of anti-fragmentation armour, which is insufficient against destroyer HE shells or larger. Their barbettes for the bow gun turrets are protected by 9.53 mm of armour. It should be noted that the 'P' main gun turret behind the funnel is an open mounting, and it is thus more vulnerable to getting disabled. The 40 mm Bofors turret between the torpedo tubes has 12.7 mm anti-fragmentation armour towards the front, but only 6.35 mm around the sides. The other Bofors guns in STAAG turrets, as well as the torpedo tubes, are unarmoured.

The only other protected locations are the bridge (9.53 mm) and the rangefinder (6.35 mm).

Notably, the boiler room, funnel, and propeller shafts are completely unarmoured other than by the hull plating, thus they are quite vulnerable to large-calibre shells. In particular, the Armada has only one funnel, so having it destroyed will completely cripple the ship's mobility.

The Armada has a crew of 260, which gives it relatively decent survivability for a destroyer, though it is inferior in that respect to the large German destroyers (most of which have crews of around 320) and some American ones (such as the USS Allen M. Sumner).

Mobility

Speedforward / back
AB86 / 31 km/h
RB70 / 25 km/h

The Armada is currently the fastest British bluewater ship in the game. Few destroyers will be able to outrun her in a straight line (namely, Moskva, Leningrad, Tashkent, Spokoinyy, and Shimakaze). She accelerates well and has a relatively tight turning radius.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 31
RB/SB Stock ___ ___
Upgraded 70 25

Modifications and economy

Repair costBasic → Reference
AB2 155 → 2 760 Sl icon.png
RB3 367 → 4 313 Sl icon.png
Total cost of modifications20 840 Rp icon.png
33 700 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 460 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship venting.png
Ventilation
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
114mm_uk_sap_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag dist fuse ship.png
114mm_uk_aa_distant_fuse_ammo_pack
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag proxi fuze ship.png
114mm_uk_aa_radio_fuse_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png

Armament

Primary armament

2 х Turret2 x 4.5 inch/45 QF Mark IV cannon
Ammunition600 rounds
Vertical guidance-5° / 80°
Turret4.5 inch/45 QF Mark IV cannon
Ammunition300 rounds
Vertical guidance-5° / 55°

The Armada is armed with five QF 4.5-inch Mark IV guns, four of which are concentrated in two dual-gun bow turrets, with the fifth gun in an open-backed turret mounting behind the funnel amidships. All of these mountings can traverse through a full 360°, allowing the Armada to keep its guns bearing on a target regardless of the ship's manoeuvres.

The two bow turrets are true dual-purpose mountings, capable of elevating up to 80°. Combined with the HE-VT (proximity fuse) shells, they are very deadly against aircraft. They are capable of firing at 20 rounds/minute. Although ships like the American destroyers and the Japanese Akizuki can fire faster than the Armada, the former two can only do so as long as their first order racks are not empty; once empty, their rate-of-fire drops to 15 rounds/minute. The Armada does not have a first order rack, and it can sustain its rate-of-fire as long as it has ammunition.

Because of the limited field-of-fire available to the amidships single-gun turret, it is usually better to rely on only the two bow turrets for most engagements. Attempting to use the other turret requires exposing a lot of broadside, which usually results in more damage taken. The amidships turret also has a lower rate-of-fire of only 15 rounds/minute, and its elevation is limited to 55°, thus it is not as useful against aircraft.

The Armada has access to HE, HE-DF, SAP, and HE-VT rounds. Once HE-VT has been unlocked, there is no point in using HE or HE-DF, as the HE-VT acts identically to regular HE against surface targets, and is also far, far superior against aircraft compared to HE-DF. Despite the smaller calibre, the 4.5-inch gun's SAP actually has slightly more penetration than the older QF 4.7-inch gun's SAP at all ranges up to 15 km thanks to its superior ballistics. The smaller calibre comes at the cost of explosive filler, though the higher rate-of-fire of the 4.5-inch gun more or less compensates for that.

Secondary armament

Turret2 x 40 mm QF Mark V gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret2 x 40 mm QF STAAG Mark II gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret40 mm QF Mark VII gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

The Armada's secondary armament consists solely of 40 mm Bofors guns. Four of these are in the stern on twin STAAG mountings, with another twin mounting in between the two quintuple torpedo tube mounts. There are a further two single Bofors mountings, one on each side of the bridge, making for a total of eight 40 mm Bofors guns. These guns are highly effective against low/medium altitude aircraft, and are also deadly against enemy coastal fast attack boats when manually aimed.

The stern Bofors turrets can traverse through 360°, although their ability to engage aircraft dead ahead of the Armada is limited due to the ship's superstructure blocking the way. Thus, it is best to present the stern of the ship towards aircraft, whenever possible, if relying on the Bofors guns for anti-aircraft defence.

Additional armament

Setup 110 x 533 mm Mk.IX** torpedo
Main article: Mk.IX (533 mm)

The Armada has two quintuple 21-inch torpedo tube mountings located amidships, allowing for a respectable torpedo salvo. Like all British destroyers, however, these mountings have very restricted fields-of-fire, requiring the target to be almost directly abeam of the ship. They also traverse quite slowly and are thus quite risky to use, unless the torpedoes are being fired while out of combat or against unaware opponents.

The 21-inch Mark IX torpedo itself is a rather respectable weapon, with a good range of 9.6 km and a large explosive warhead of 340 kg. It is considerably slower than the American 21-inch Mark 15 and German G7a torpedo, though it has almost double the range and a much larger warhead than the American weapon. This range can be extended further by installing the torpedo mode, if necessary.

Usage in battles

HMS Armada is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy: keep your ship pointed bow-forward and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch gun's shells are individually weaker than that of other destroyers, the sustained rate of fire is outstanding and the guns themselves are very accurate. Do not show broadside if possible, as you may receive more damage and it only allows you to bring a one other gun on target, which is usually not worth the risk. The Armada also has excellent secondary armament in the form of its multiple Bofors 40 mm guns, making it a dangerous target for aircraft or fast attack boats.

The Armada is not invincible, however, and it will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo tubes are slow to traverse and have a poor firing arc. Do not turn your ship to launch torpedoes. It makes you an easier kill and is not worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any return fire.

Avoid engaging cruisers or large destroyers whenever possible, as the 4.5-inch gun will struggle to inflict enough damage before they cripple the Armada.The Armada excels at helping contesting capture zones, as she is an extremely deadly opponent for coastal craft, and her anti-aircraft capabilities can be invaluable in covering your own team's coastal craft.

Pros and cons

Pros:

  • Dual-purpose rapid-traverse, rapid-firing main guns; capable of very high elevation in the bow mountings.
  • Relatively survivable for a destroyer.
  • Fastest British bluewater ship in the game.
  • Access to HE-VT shells.
  • Heavy secondary anti-aircraft armament of 40 mm Bofors guns.
  • Main guns are concentrated forward.

Cons:

  • Smaller calibre main guns than contemporary destroyer from other nations.
  • Main gun turret behind the funnel has restricted elevation and traverse arcs; cannot engage targets directly behind the ship.
  • Highly restricted firing arcs on torpedo tubes.
  • Prone to getting crippled from funnel damage since it has only one funnel.
  • Losing a bow turret dramatically cripples damage output.

History

The original concept of the Battle class was to give destroyers the ability to engage air targets with their main guns. Early war experiences such as the Norwegian campaign (April-June 1940) revealed the need for a dual-purpose battery for destroyers or smaller ships in defending airstrikes, as existing guns did not have enough elevation for targeting aircraft. On 21 October 1940, the Director of Tactical and Staff Duties Division (DTSD), a directorate of the Admiralty Naval Staff of the Royal Navy responsible for the tactical use and crew training of naval weapons, stated that all future long-range guns for destroyers and smaller ships should be dual-purpose.[1] However, at this time, the problem was that the largest destroyer gun that had enough elevation was the 4-inch gun, which was considered not "man enough" for a destroyer.[1] Other dual-purpose batteries used on capital ships at the time were too heavy for a destroyer.

Meanwhile, opinion on specifications was divided within the Admiralty. The idea of the 1942 destroyer was discussed at a 9 April 1941 Deputy Controller's meeting. Director of Naval Construction (DNC) and Director of Naval Ordnance (DNO) both suggested the new ship to be a rearmed Tribal class by replacing one of the twin 4.7-inch mounts with a twin 4-inch gun, while DTSD wanted to build more 4-inch L class, and Assistant Chief of the Naval Staff-Home Waters (ACNS(H)) preferred new ships with more light anti-air guns (the Hazemeyers Bofors) and most main guns facing forward. In the following month's Controller meeting, DNC sketched a design with four 4.7-inch or twin 4-inch guns and four cornered light AA guns to meet requirements from different departments.

Still, this was a rough design, and replenishment was added to the arrangement in the rest of 1941: a new mounting of twin 4.5-inch with a new director was selected to replace 4.7-inch and 4-inch as primary weapons; all main armaments facing forward; a single 4-inch was placed on the middle planform to fire starshell for night operations. Construction of ten ships began in April 1942, and the remaining six were ordered on 12 August 1942. During the construction of the first 16 ships (1942 Battle class), extra modifications, including electronic power and provisions for Arctic operations, were added, causing the total displacement to increase to 2,285 tons.[2]

HMS Armada is one of the 16 Battle-class Group 1 (1942), named for the English victory over Spanish Armada in 1588. She was laid down on 29 December 1942 in Hawthorn Leslie, Newcastle, and launched on 9 December 1943. However, due to the delays of the MK.VI director and fire control systems, Armada would not be commissioned until June 1945.[3] By that time, she was the one of the five Battle class still equipped with the 4-inch gun. As there was an increasing need for anti-air fire for actions in the Pacific, most Battle class had the single 4-inch gun replaced with two Bofors.[4]

Armada was nominated to 19th Destroyer Flotilla in British Pacific Fleet in June 1945. However, it would take months to conduct acceptance trials, equipment trials, and crew training, and when Armada joined the Pacific fleet in Hong Kong, December 1945, the war was already over.

In the next ten months, HMS Armada stayed in the Far East with the 19th Destroyer Flotilla to provide escorts for British flagged ships in Chinese and Indo-Chinese waters. In addition, the Flotilla visited several ports in Japan and Australia. In October, Armada was ordered for return to the UK and sent to the Reserve fleet. After three years in reserve, Armada was recalled for service with the 3rd Destroyer Flotilla in 1949. With the Flotilla, she would conduct fleet exercises, patrols, and port visits around Mediterranean coasts until April 1953, when she was sent to refit. In January 1956, Armada returned to duty with the 3rd Destroyer Flotilla and took part in Operation Musketeer against Egypt. After the United Nations intervention, Armada returned to the UK with the 3rd Destroyer Flotilla. Armada was assigned the flotilla leader in the next four years, participating in fleet exercises, visiting missions, and NATO exercises with Home Fleet. In 1960, Armada was reduced to the Reserve Fleet and was sold for breaking at the end of 1965.[3]

Devblog

Realizing the heavy losses to air attacks and the inability of the then current destroyer designs to deal with aerial threats, the Royal Navy decided to act. In 1941, the first plans for what would become the replacement for the Tribal-class were drawn up.

Contrary to previous classes, the new destroyers would focus on powerful AA armament, featuring large calibre, high-angle dual purpose guns assisted by a number of smaller calibre AA cannons. The proposed design was accepted in autumn of 1941 under the name "Battle-class" with initial plans to build a total of 16 ships, forming two flotillas. The first order for 10 ships was issued in April 1942, with the second order for the remaining six ships following in August.

Despite the orders already being placed, further debate among high-ranking officials about the final design of the ship continued. As the initial ships were already under construction, changes to the existing design couldn't be applied anymore. This led to several more subclasses being developed, but that's a story for another time.

Although the first ships were launched by November 1943, delays in their completion were caused by late deliveries of critical fire control systems. In the end, only a handful of ships were completed by the end of WW2 and none of them saw any combat action. However, most of the ships of the Battle-class continued to serve well into the Cold War.

HMS Armada was one of these early ships of the class to be completed, but due to similar reasons, was only commissioned into service in July 1945. After several port visits throughout the UK, she was placed in reserve in 1947 only to rejoin active service in 1949 as part of the 3rd Destroyer Flotilla, operating in the Mediterranean.

During the mid 1950s, HMS Armada was involved in the Suez Crisis, but rejoined the Home Fleet shortly after. In 1960, HMS Armada was decommissioned and five years later, in 1965, taken apart for scrap.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 Friedman, Norman. British Destroyers & Frigates. Chapter 6. "Battle" Class. Pp 108. Pen and Sword.
  2. Friedman, Norman. British Destroyers & Frigates. Chapter 6. "Battle" Class. Pp 110. Pen and Sword.
  3. 3.0 3.1 Lt Cdr Geoffrey, B Mason. 2004. HMS Armada – Battle class Destroyer. (https://www.naval-history.net/xGM-Chrono-10DD-75Battle-HMS_Armada.htm)
  4. Friedman, Norman. British Destroyers & Frigates. Chapter 6. "Battle" Class. Pp 112. Pen and Sword.


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana