Difference between revisions of "MS-472"

From War Thunder Wiki
Jump to: navigation, search
(Modules)
(Edits)
 
(15 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Specs-Card|code=it_ms473_2a}}
+
{{About
 +
| about = Italian motor torpedo boat '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = CRDA60t (Family)
 +
}}
 +
{{Specs-Card
 +
|code=it_ms473_2a
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The story begins in 1942 when it was completed with the denomination MS-24. It was assigned to the 2nd Squadron, operating in the Strait of Sicily. It carried out several rescue missions, when Tunisia fell it carried out rescue missions alongside several convoys to evacuate Italians and Germans who were not captured by the Allies in Tunisia. Before the armistice, it was taken to Gaeta for work, but the armistice occurred before repair work was finished. The MS-24 then participated in the advance of the Allies under Co-Belligerent Italy, in which it carried out several special missions to gather information on the German enemy lines at Anzio and Nettuno. At the end of the war, the vehicle was modernised. It was renamed to the MS-472 after several years and carried out coastal patrol and training missions until the 1970s. It was removed from service with its sister MS-473. MS-472 was displayed as a monument in Ravenna since 1981, while MS-473 was placed in storage at the Museum of Venice.
{{Break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor torpedo boat {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
+
The '''{{Specs|pseudonym}}''' was introduced in [[Update "Starfighters"]]. It is a torpedo boat with good speed and manoeuvrability, allowing it to attack larger ships. The MS-472's armament is composed of a single 40 mm Bofors at the front of the ship with fairly good firing range, however, if the seas are rough it will be very difficult to aim. It is equipped with two 450 mm torpedoes, excellent for sinking other ships with a single shot. For larger ships, aim at the hold to have a better chance of destroying it. Finally, the least important armament is its 8 depth charges, useful only for slow targets or those that are very close.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The MS-472 is entirely unarmoured apart from the 40mm of wood comprising the hull, making it fairly weak overall. It also has a relatively small crew count of 19 members, and this in tandem with the lack of armour will see this vessel knocked out fairly quickly if repeatedly hit. The vessel is also fairly long, making it quite easy to hit at ranges which also hurts its survivability. It's effectively vulnerable everywhere, so a less aggressive play-style will see it stay in the fight longer.
+
The MS-472 is entirely unarmoured apart from the 40 mm of wood comprising the hull, making it fairly weak overall. It also has a relatively small crew count of 19 members, and this in tandem with the lack of armour will see this vessel knocked out fairly quickly if repeatedly hit. The vessel is also fairly long, making it quite easy to hit at ranges which also hurts its survivability. It's effectively vulnerable everywhere, so a less aggressive playstyle will see it stay in the fight longer.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
This vessel is fairly fast but not so much manoeuvrable, it can reach a decent speed in a straight line but due to the length of the craft it struggles to complete a turn swiftly. It's also fairly unresponsive with accelerating and decelerating, which makes backing out of a dangerous situation very difficult, the poor reactive mobility tied with the lack of armour protection means you need to be bit more careful with choosing engagements when using this craft, it may be fast in a straight line but as it has no passive protection it can't constantly use that mobility to reliable effect.
 
This vessel is fairly fast but not so much manoeuvrable, it can reach a decent speed in a straight line but due to the length of the craft it struggles to complete a turn swiftly. It's also fairly unresponsive with accelerating and decelerating, which makes backing out of a dangerous situation very difficult, the poor reactive mobility tied with the lack of armour protection means you need to be bit more careful with choosing engagements when using this craft, it may be fast in a straight line but as it has no passive protection it can't constantly use that mobility to reliable effect.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Bofors L/60 Mark 3 (40 mm)}}
 
{{main|Bofors L/60 Mark 3 (40 mm)}}
 
[[File:MS 472 2.jpg|thumb]]
 
[[File:MS 472 2.jpg|thumb]]
This vessel is equipped with a single 40mm Bofors cannon, functionally the same variant used on many British and American light craft. Despite its relatively slow fire rate it deals a great amount of damage, and is also fairly easy to aim at range, allowing this vessel a lot of versatility in where you choose to engage. However, there is a large dead-zone towards the rear of the craft where the 40mm cannot cover, and as it's lacking any secondary weapons it becomes very vulnerable from the rear. This also means the primary cannon is the only defence against aircraft as well, a single well placed shot from the cannon will usually cripple an enemy aircraft, but the slow fire rate and dead-zone can make a manoeuvring aircraft quite hard to hit. The cannon comes with three belts-
+
This vessel is equipped with a single 40 mm Bofors cannon, functionally the same variant used on many British and American light craft. Despite its relatively slow fire rate it deals a great amount of damage, and is also fairly easy to aim at range, allowing this vessel a lot of versatility in where you choose to engage. However, there is a large dead-zone towards the rear of the craft where the 40 mm cannot cover, and as it's lacking any secondary weapons it becomes very vulnerable from the rear. This also means the primary cannon is the only defence against aircraft as well, a single well placed shot from the cannon will usually cripple an enemy aircraft, but the slow fire rate and dead-zone can make a manoeuvring aircraft quite hard to hit. The cannon comes with three belts-
  
* '''Default'''- 1-1 Armour piecing and high explosive, a good versatile mix of rounds.
+
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
  
* '''HE'''- Majority high explosive belt, does the most structural damage to unarmoured vessels and aircraft.
+
{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
 
 
* '''AP'''- Majority AP belt, weaker structural damage but able to penetrate armoured craft, damage internal modules and set off ammo racks.
 
  
 
Overall, the HE majority belt will do the most damage against most of the common craft you'll be encountering around the battle rating, but it's recommended to carry some AP belts to combat armoured craft, as these rounds will easily be able to get through most armour. They are also very capable of setting off ammo racks, an accurate burst into the ammo will commonly destroy most enemy vessels, so if you encounter a large enemy with a lot of crew, it's recommended to load the AP and aim for the ammo racks.
 
Overall, the HE majority belt will do the most damage against most of the common craft you'll be encountering around the battle rating, but it's recommended to carry some AP belts to combat armoured craft, as these rounds will easily be able to get through most armour. They are also very capable of setting off ammo racks, an accurate burst into the ammo will commonly destroy most enemy vessels, so if you encounter a large enemy with a lot of crew, it's recommended to load the AP and aim for the ammo racks.
  
=== Torpedo armament ===
+
=== Additional armament ===
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
{{main|Si 200 (450 mm)}}
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|W.200/450X5,75 (450 mm)|B TG 100 depth charge}}
  
The MS-472 carries two Si-200 torpedoes, which contain an explosive mass of 200kg, which isn't quite as powerful as torpedoes used by other nations, however they will easily be able to take down the light patrol craft commonly encountered around the battle rating. They travel fairly fast but have a somewhat limited range of only 3km, meaning they can't be safely used to combat Destroyers at significant ranges, they're perfectly adequate for close range engagements with lighter craft however.  
+
The MS-472 carries two W.200/450X5,75 torpedoes, which contain an explosive mass of 200 kg, which isn't quite as powerful as torpedoes used by other nations, however they will easily be able to take down the light patrol craft commonly encountered around the battle rating. They travel fairly fast but have a somewhat limited range of only 3km, meaning they can't be safely used to combat Destroyers at significant ranges, they're perfectly adequate for close range engagements with lighter craft however.
  
=== Special armament ===
+
The MS-472 can also carry eight BTG 100 Depth Charges, which can be used to destroy trailing enemy vessels. They have quite limited use overall however, and can rarely be used to good effect as engagements in which they have an actual use is quite rare. They can easily knock out larger vessels if you're able to sneak up on them, but this is a rather inconsistent tactic, they're the most useful when being tailed by an enemy vessel, especially as the MS-472 has no weaponry facing rearwards. If an enemy is in close proximity to the rear of the craft these charges can be dropped to sink them, however it requires very precise timing and overall isn't hugely reliable as a defensive weapon.
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|B TG 100 depth charge}}
 
  
The MS-472 can also carry eight BTG 100 Depth Charges, which can be used to destroy trailing enemy vessels. They have quite limited use overall however, and can rarely be used to good effect as engagements in which they have an actual use is quite rare. They can easily knock out larger vessels if you're able to sneak up on them, but this is a rather inconsistent tactic, they're the most useful when being tailed by an enemy vessel, especially as the the MS-472 has no weaponry facing rearwards. If an enemy is in close proximity to the rear of the craft these charges can be dropped to sink them, however it requires very precise timing and overall isn't hugely reliable as a defensive weapon.
+
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
[[File:MS 472 1.jpg|thumb|The MS-472 engaging an enemy from cover]]
 +
The MS-472 is a fairly niche vessel but it does fill that niche quite well, the frontally mounted 40 mm cannon will do great at dealing with the bulk of enemies around the battle rating, but the lack of almost any defensive attributes mean that playing it more defensively is required to keep it in the fight longer. Arguably the most important aspect to mastering this vessel is where to position it, it's important to find a spot that offers both an active sight-line that will let you engage enemies, while also offering substantial cover for the vessel itself. As it is very weak and long, a good option for positioning yourself would be to stick the front portion of the boat out of cover, while leaving the middle and rearward sections in cover, as there is no weaponry present on these sections of the boat there's no real need to have them out of cover; as all this does is give your enemies more of you to shoot at. To have total combat effectiveness only the front of the boat needs to be able to engage targets, so this style of positioning is key.
  
== Usage in battles ==
+
It's important to be careful when traversing the map and leaving cover, this vessel isn't very quick to engage reverse, so if you sail out of cover and into the path of multiple enemy boats you'll likely take critical damage. This boat is weak to practically all types of weaponry, so tanking shots isn't really a viable option in any situation. If you're approaching the end of a stretch of cover make sure to slow down before you leave it, this way you can scout the area ahead for enemies and work out the best move. The majority HE belt will be best for engaging most of the enemies you'll fight, as they're overall unarmoured and HE will do the most structural damage. If you encounter a Russian river boat or a large gunboat however it's recommended to switch to AP to take them out, large gunboats like the [[Syonan]], [[MPK pr.122A|MPK]], and the British [[HMS Liscomb|Isles-class]] and [[HMCS Brantford|Flower-class]]  vessels are too large to safely take out quickly with just using the HE belt, but they do have large, weak ammo racks under the guns, and a good burst of AP rounds into these racks will generally blow these vessels up, this is a much faster way to engage and dispatch these large craft. Alternatively you could make use of the torpedoes against these vessels as they do have a high speed, making it hard for large ships to avoid them.
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->[[File:MS 472 1.jpg|thumb|The MS-472 engaging an enemy from cover]]
 
The MS-472 is a fairly niche vessel but it does fill that niche quite well, the frontally mounted 40mm cannon will do great at dealing with the bulk of enemies around the battle rating, but the lack of almost any defensive attributes mean that playing it more defensively is required to keep it in the fight longer. Arguably the most important aspect to mastering this vessel is where to position it, it's important to find a spot that offers both an active sight-line that will let you engage enemies, while also offering substantial cover for the vessel itself. As it is very weak and long, a good option for positioning yourself would be to stick the front portion of the boat out of cover, while leaving the middle and rearward sections in cover, as there is no weaponry present on these sections of the boat there's no real need to have them out of cover; as all this does is give your enemies more of you to shoot at. To have total combat effectiveness only the front of the boat needs to be able to engage targets, so this style of positioning is key.  
 
  
It's important to be careful when traversing the map and leaving cover, this vessel isn't very quick to engage reverse, so if you sail out of cover and into the path of multiple enemy boats you'll likely take critical damage. This boat is weak to practically all types of weaponry, so tanking shots isn't really a viable option in any situation. If you're approaching the end of a stretch of cover make sure to slow down before you leave it, this way you can scout the area ahead for enemies and work out the best move. The majority HE belt will be best for engaging most of the enemies you'll fight, as they're overall unarmoured and HE will do the most structural damage. If you encounter a Russian river boat or a large gunboat however it's recommended to switch to AP to take them out, large gunboats like the [[Syonan]], [[MPK pr. 122A|MPK]], and the British [[Isles class (T-285)|Isles]] and [[Flower class (K-218)|Flower]] class vessels are too large to safely take out quickly with just using the HE belt, but they do have large, weak ammo racks under the guns, and a good burst of AP rounds into these racks will generally blow these vessels up, this is a much faster way to engage and dispatch these large craft. Alternatively you could make use of the torpedoes against these vessels as they do have a high speed, making it hard for large ships to avoid them.  
+
This boat leads itself to a much more defensive playstyle, staying in cover and waiting for enemy vessels to come to you, this ship has no defensive fallbacks and can therefore only rely on the firepower, which can be best made use of when positioned partially in cover. The 40 mm cannon is able to knock out targets at a few kilometres range quite easily due to the high velocity, meaning that it isn't necessary to get very close to enemies most of the time. In close quarters engagements this vessel does struggle due to the dead-zone, lack of reactive mobility and armour, so you'll want to avoid getting too close most of the time. All-in-all, try not to be too aggressive, and stay around some form of hard cover, and if you start to take fire simply back off, repair and re-engage.
  
This boat leads itself to a much more defensive play-style, staying in cover and waiting for enemy vessels to come to you, this ship has no defensive fallbacks and can therefore only rely on the firepower, which can be best made use of when positioned partially in cover. The 40mm cannon is able to knock out targets at a few kilometres range quite easily due to the high velocity, meaning that it isn't necessary to get very close to enemies most of the time. In close quarters engagements this vessel does struggle due to the dead-zone, lack of reactive mobility and armour, so you'll want to avoid getting too close most of the time. All-in-all, try not to be too aggressive, and stay around some form of hard cover, and if you start to take fire simply back off, repair and reengage.
 
===Modules===
 
{| class="wikitable"
 
!Tier
 
!Seakeeping
 
!
 
! colspan="2" |Unsinkability
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Dry-Docking
 
|
 
|Tool Set
 
|
 
|40 mm HE clips
 
|
 
|-
 
|II
 
|
 
|Rudder Replacement
 
|Fire Protection System
 
|Smokescreen
 
|40 mm AP clips
 
|
 
|-
 
|III
 
|Propeller Replacement
 
|
 
|
 
|
 
|Depth Charges
 
|Primary Armament Targeting
 
|-
 
|IV
 
|
 
|Engine Maintenance
 
|New Pumps
 
|
 
|Artillery Support
 
|Torpedo Mode
 
|-
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''  
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
  
 
* Effective primary weapon
 
* Effective primary weapon
 
* Versatile ammo options
 
* Versatile ammo options
 
* Decent top speed
 
* Decent top speed
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No secondary weapons  
+
* No secondary weapons
 
* Large rearward dead-zone
 
* Large rearward dead-zone
 
* Large turning radius
 
* Large turning radius
* Comparatively weak and vulnerable  
+
* Comparatively weak and vulnerable
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
{{main|CRDA60t (Family)|l1=Related development}}
 +
 
 +
=== MS 24 ===
 +
The MS 24, after having been built in 1942, was assigned to the units of the 2nd Squadron, destined to participate in operations in the area of the Sicilian Channel. She was deployed to Sicily on 28 April 1943, leaving Marsala with her twin MS 34, and went to rescue the crew of the torpedo boat RN Climene, torpedoed by an enemy submarine off Marettimo, managing to save 40 sailors.
 +
 
 +
After the fall of the German and Italian units in Tunisia, she participated in the rescue of soldiers who had not been captured by the Allies, and was later deployed to Milazzo in July 1943, where she was sent to Gaeta for work; in the meantime, the Armistice was signed and the temporary foundation of the Co-Belligerent Italy was established, which would operate from Capri.
 +
 
 +
MS 24 would work with the Special Services Flotilla formed in Ischia in November 1943, participating in landing operations and recovery of informers beyond the German lines, i.e. risky missions to obtain information for hydrographic surveys and reconnaissance in the coastal sector between Anzio and Nettuno, where the Allies landed at the beginning of 22 January 1944, the following month, 16 February, she was transferred to the 5th MAS Flotilla and operated from Maddalena to Bastia for special missions in the German-occupied Tyrrhenian coast.
 +
 
 +
After the war, she remained in service in the Navy, being employed in the Adriatic, first by the Coastal Forces Group, i.e. the Motor Torpedo Boat Group Command.
 +
 
 +
In 1957 she went into a reserve to be modernised, MS 24 was renamed MV 612 later MS 612 and eventually MS-472.
 +
 
 +
=== MS-472 ===
 +
 
 +
The MS-472 is a CRDA 60t (MS) motor torpedo boat. It received this designation after World War II, and is one of the 8 (out of 14 surviving) MS ships the Italian navy was allowed to keep after the war. The terms of the 1947 Paris peace treaty also required the removal of torpedo launchers, which were added back after Italy's entry to NATO. The two surving MS boats of the first series (which did not have the tail-mounted MAS-style torpedo tubes) were upgraded to the second-series spec.<ref name="nat">https://www.marinaiditalia.com/public/uploads/2011_01_16.pdf</ref>
 +
 
 +
The MS 472, 473, 474 and 481 received modernization work in 1956, creating the '''CRDA 60t Convertible''' with the goal of serving as a flexible unit able to function as a torpedo boat (1 forward 40 mm gun and 2 torpedo tubes), gun boat (2 x 40 mm guns), or a fast mine layer (1 forward 40 mm gun and minelayer). The ships received a new 3&times;1,500 hp pulpusion system, radio, radar, and a deck rearrangement and served in the 42nd torpedo squadron, mostly in the Adriatic.<ref name="nat" /> The MS-472 in game reperesents the torpedo boat configuration; the MS-473 represents the gun boat.
 +
 
 +
The MS-472 and MS-473 were put out of service in the late 1970s. MS-472 is on exhibit as a monument in Ravenna from 1981, while the MS-473 remains in storage at the Naval History Museum of Venice.<ref name="nat" />
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_ms473_2a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 123: Line 116:
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
[[110 ft SC-497]]
 
  
[[Fairmile C (312)]]
+
* [[SC-497]]
 +
* [[Fairmile C (312)]]
 +
* [[Type K-3 No.1]]
  
[[Type K-3 / No.1 Class]]
 
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
=== References ===
* ''encyclopedia page on the ship;''
+
<references />
* ''other literature.''
 
  
 +
{{ShipManufacturer CRDA}}
 
{{Italy boats}}
 
{{Italy boats}}

Latest revision as of 06:06, 25 June 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Italian motor torpedo boat MS-472. For other versions, see CRDA60t (Family).
MS-472
it_ms473_2a.png
GarageImage MS-472.jpg
MS-472
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The story begins in 1942 when it was completed with the denomination MS-24. It was assigned to the 2nd Squadron, operating in the Strait of Sicily. It carried out several rescue missions, when Tunisia fell it carried out rescue missions alongside several convoys to evacuate Italians and Germans who were not captured by the Allies in Tunisia. Before the armistice, it was taken to Gaeta for work, but the armistice occurred before repair work was finished. The MS-24 then participated in the advance of the Allies under Co-Belligerent Italy, in which it carried out several special missions to gather information on the German enemy lines at Anzio and Nettuno. At the end of the war, the vehicle was modernised. It was renamed to the MS-472 after several years and carried out coastal patrol and training missions until the 1970s. It was removed from service with its sister MS-473. MS-472 was displayed as a monument in Ravenna since 1981, while MS-473 was placed in storage at the Museum of Venice.

The MS-472 was introduced in Update "Starfighters". It is a torpedo boat with good speed and manoeuvrability, allowing it to attack larger ships. The MS-472's armament is composed of a single 40 mm Bofors at the front of the ship with fairly good firing range, however, if the seas are rough it will be very difficult to aim. It is equipped with two 450 mm torpedoes, excellent for sinking other ships with a single shot. For larger ships, aim at the hold to have a better chance of destroying it. Finally, the least important armament is its 8 depth charges, useful only for slow targets or those that are very close.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement63 t
Crew20 people

The MS-472 is entirely unarmoured apart from the 40 mm of wood comprising the hull, making it fairly weak overall. It also has a relatively small crew count of 19 members, and this in tandem with the lack of armour will see this vessel knocked out fairly quickly if repeatedly hit. The vessel is also fairly long, making it quite easy to hit at ranges which also hurts its survivability. It's effectively vulnerable everywhere, so a less aggressive playstyle will see it stay in the fight longer.

Mobility

Speedforward / back
AB86 / 33 km/h
RB61 / 23 km/h

This vessel is fairly fast but not so much manoeuvrable, it can reach a decent speed in a straight line but due to the length of the craft it struggles to complete a turn swiftly. It's also fairly unresponsive with accelerating and decelerating, which makes backing out of a dangerous situation very difficult, the poor reactive mobility tied with the lack of armour protection means you need to be bit more careful with choosing engagements when using this craft, it may be fast in a straight line but as it has no passive protection it can't constantly use that mobility to reliable effect.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 33
RB/SB Stock ___ ___
Upgraded 61 23

Modifications and economy

Repair costBasic → Reference
AB1 552 → 1 910 Sl icon.png
RB2 108 → 2 594 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 500 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
185 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 600 Rp icon.png
Cost:
5 600 Sl icon.png
160 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
185 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 600 Rp icon.png
Cost:
5 600 Sl icon.png
160 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 600 Rp icon.png
Cost:
5 600 Sl icon.png
160 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
230 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
185 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
2 600 Rp icon.png
Cost:
5 600 Sl icon.png
160 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
230 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 700 Rp icon.png
Cost:
7 900 Sl icon.png
230 Ge icon.png

Armament

Primary armament

Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-6° / 90°
MS 472 2.jpg

This vessel is equipped with a single 40 mm Bofors cannon, functionally the same variant used on many British and American light craft. Despite its relatively slow fire rate it deals a great amount of damage, and is also fairly easy to aim at range, allowing this vessel a lot of versatility in where you choose to engage. However, there is a large dead-zone towards the rear of the craft where the 40 mm cannot cover, and as it's lacking any secondary weapons it becomes very vulnerable from the rear. This also means the primary cannon is the only defence against aircraft as well, a single well placed shot from the cannon will usually cripple an enemy aircraft, but the slow fire rate and dead-zone can make a manoeuvring aircraft quite hard to hit. The cannon comes with three belts-

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Overall, the HE majority belt will do the most damage against most of the common craft you'll be encountering around the battle rating, but it's recommended to carry some AP belts to combat armoured craft, as these rounds will easily be able to get through most armour. They are also very capable of setting off ammo racks, an accurate burst into the ammo will commonly destroy most enemy vessels, so if you encounter a large enemy with a lot of crew, it's recommended to load the AP and aim for the ammo racks.

Additional armament

Setup 12 x 450 mm steam turbined W.200/450X5,75 torpedo
Setup 28 x B TG 100 depth charge
Setup 32 x 450 mm steam turbined W.200/450X5,75 torpedo
8 x B TG 100 depth charge

The MS-472 carries two W.200/450X5,75 torpedoes, which contain an explosive mass of 200 kg, which isn't quite as powerful as torpedoes used by other nations, however they will easily be able to take down the light patrol craft commonly encountered around the battle rating. They travel fairly fast but have a somewhat limited range of only 3km, meaning they can't be safely used to combat Destroyers at significant ranges, they're perfectly adequate for close range engagements with lighter craft however.

The MS-472 can also carry eight BTG 100 Depth Charges, which can be used to destroy trailing enemy vessels. They have quite limited use overall however, and can rarely be used to good effect as engagements in which they have an actual use is quite rare. They can easily knock out larger vessels if you're able to sneak up on them, but this is a rather inconsistent tactic, they're the most useful when being tailed by an enemy vessel, especially as the MS-472 has no weaponry facing rearwards. If an enemy is in close proximity to the rear of the craft these charges can be dropped to sink them, however it requires very precise timing and overall isn't hugely reliable as a defensive weapon.

Usage in battles

The MS-472 engaging an enemy from cover

The MS-472 is a fairly niche vessel but it does fill that niche quite well, the frontally mounted 40 mm cannon will do great at dealing with the bulk of enemies around the battle rating, but the lack of almost any defensive attributes mean that playing it more defensively is required to keep it in the fight longer. Arguably the most important aspect to mastering this vessel is where to position it, it's important to find a spot that offers both an active sight-line that will let you engage enemies, while also offering substantial cover for the vessel itself. As it is very weak and long, a good option for positioning yourself would be to stick the front portion of the boat out of cover, while leaving the middle and rearward sections in cover, as there is no weaponry present on these sections of the boat there's no real need to have them out of cover; as all this does is give your enemies more of you to shoot at. To have total combat effectiveness only the front of the boat needs to be able to engage targets, so this style of positioning is key.

It's important to be careful when traversing the map and leaving cover, this vessel isn't very quick to engage reverse, so if you sail out of cover and into the path of multiple enemy boats you'll likely take critical damage. This boat is weak to practically all types of weaponry, so tanking shots isn't really a viable option in any situation. If you're approaching the end of a stretch of cover make sure to slow down before you leave it, this way you can scout the area ahead for enemies and work out the best move. The majority HE belt will be best for engaging most of the enemies you'll fight, as they're overall unarmoured and HE will do the most structural damage. If you encounter a Russian river boat or a large gunboat however it's recommended to switch to AP to take them out, large gunboats like the Syonan, MPK, and the British Isles-class and Flower-class vessels are too large to safely take out quickly with just using the HE belt, but they do have large, weak ammo racks under the guns, and a good burst of AP rounds into these racks will generally blow these vessels up, this is a much faster way to engage and dispatch these large craft. Alternatively you could make use of the torpedoes against these vessels as they do have a high speed, making it hard for large ships to avoid them.

This boat leads itself to a much more defensive playstyle, staying in cover and waiting for enemy vessels to come to you, this ship has no defensive fallbacks and can therefore only rely on the firepower, which can be best made use of when positioned partially in cover. The 40 mm cannon is able to knock out targets at a few kilometres range quite easily due to the high velocity, meaning that it isn't necessary to get very close to enemies most of the time. In close quarters engagements this vessel does struggle due to the dead-zone, lack of reactive mobility and armour, so you'll want to avoid getting too close most of the time. All-in-all, try not to be too aggressive, and stay around some form of hard cover, and if you start to take fire simply back off, repair and re-engage.

Pros and cons

Pros:

  • Effective primary weapon
  • Versatile ammo options
  • Decent top speed

Cons:

  • No secondary weapons
  • Large rearward dead-zone
  • Large turning radius
  • Comparatively weak and vulnerable

History

Main article: Related development

MS 24

The MS 24, after having been built in 1942, was assigned to the units of the 2nd Squadron, destined to participate in operations in the area of the Sicilian Channel. She was deployed to Sicily on 28 April 1943, leaving Marsala with her twin MS 34, and went to rescue the crew of the torpedo boat RN Climene, torpedoed by an enemy submarine off Marettimo, managing to save 40 sailors.

After the fall of the German and Italian units in Tunisia, she participated in the rescue of soldiers who had not been captured by the Allies, and was later deployed to Milazzo in July 1943, where she was sent to Gaeta for work; in the meantime, the Armistice was signed and the temporary foundation of the Co-Belligerent Italy was established, which would operate from Capri.

MS 24 would work with the Special Services Flotilla formed in Ischia in November 1943, participating in landing operations and recovery of informers beyond the German lines, i.e. risky missions to obtain information for hydrographic surveys and reconnaissance in the coastal sector between Anzio and Nettuno, where the Allies landed at the beginning of 22 January 1944, the following month, 16 February, she was transferred to the 5th MAS Flotilla and operated from Maddalena to Bastia for special missions in the German-occupied Tyrrhenian coast.

After the war, she remained in service in the Navy, being employed in the Adriatic, first by the Coastal Forces Group, i.e. the Motor Torpedo Boat Group Command.

In 1957 she went into a reserve to be modernised, MS 24 was renamed MV 612 later MS 612 and eventually MS-472.

MS-472

The MS-472 is a CRDA 60t (MS) motor torpedo boat. It received this designation after World War II, and is one of the 8 (out of 14 surviving) MS ships the Italian navy was allowed to keep after the war. The terms of the 1947 Paris peace treaty also required the removal of torpedo launchers, which were added back after Italy's entry to NATO. The two surving MS boats of the first series (which did not have the tail-mounted MAS-style torpedo tubes) were upgraded to the second-series spec.[1]

The MS 472, 473, 474 and 481 received modernization work in 1956, creating the CRDA 60t Convertible with the goal of serving as a flexible unit able to function as a torpedo boat (1 forward 40 mm gun and 2 torpedo tubes), gun boat (2 x 40 mm guns), or a fast mine layer (1 forward 40 mm gun and minelayer). The ships received a new 3×1,500 hp pulpusion system, radio, radar, and a deck rearrangement and served in the 42nd torpedo squadron, mostly in the Adriatic.[1] The MS-472 in game reperesents the torpedo boat configuration; the MS-473 represents the gun boat.

The MS-472 and MS-473 were put out of service in the late 1970s. MS-472 is on exhibit as a monument in Ravenna from 1981, while the MS-473 remains in storage at the Naval History Museum of Venice.[1]

Media

Skins

See also

External links

References


Cantieri Riuniti dell'Adriatico (C.R.D.A)
Motor Torpedo/Gun Boats 
Motosilurante CRDA 60 t Type I  MS-15 · MV-611*
Motosilurante CRDA 60 t Type II  MS-53
Motosilurante CRDA 60 t Convertibile  MS-472 · MS-473
Folgore-class  MC-490
Freccia-class  Saetta P-494
Light Cruisers 
Etna-class  RN Etna
  *MS-11 converted to a motovedette (patrol boat)

Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione