Difference between revisions of "E-100"

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{{Specs-Card
 
{{Specs-Card
 
|code=germ_pzkpfw_e_100
 
|code=germ_pzkpfw_e_100
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|market=E-100
 
|market=E-100
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]] and has the distinction of being the second Rank V gift vehicle in-game, with the first being the [[La-174]].
 
  
The E-100 could only be obtained in the special tournament events, making its acquirement rare to the point of being one of the rarest tanks in the game. It was first available in the "[[wt:en/news/3493--en|Teutonic Giants]]" tournament held from a time span of January to March 2016. It was made available again in [[wt:en/news/5081-esport-victory-tournament-series-celebrating-war-thunder-s-5-year-anniversary-en|War Thunder's 5th Anniversary tournaments]], then again in the [[wt:en/news/5863-esport-war-thunder-s-6th-birthday-tournaments-en|War Thunder's 6th Birthday tournaments]].
+
Towards the later half of World War II, Nazi Germany began the planning of the ''Entwicklung'' series of tanks in an attempt to standardize the tank designs. E-100 was the heaviest tank to be standardized in the E-series as an analogue to the [[Maus]]. The E-100 was proposed by the Adler company and they began development of the vehicle, though its progress was limited due to other priorities in the war effort. By the end of the war, the Allied forces captured the German factories and testing grounds, where they discovered the partially completed E-100 hull. The hull was examined, evaluated, and ultimately scrapped in the post-war period.
  
The E-100 looks like a more sleek version of the [[Maus]], or perhaps a more practical one. The two share the same default camouflage scheme of the yellow ''Dunkelgelb'' and green ''olivgrün'' paint. The two super-heavy tanks also share the same turret design with the 128 mm primary armament along with a coaxial 75 mm and machine gun. The big difference in design though is that the E-100 has a turret at the centre of the tank hull, making it unable to really cover the engines. Also, the side armour that is curved makes this Super Heavy tank a rare one.
+
Introduced in [[Update 1.53 "Firestorm"]], the monstrous E-100 is a very rare trophy vehicle that is only given out in events. The tank's turret is identical to that of its counterpart, the Maus, but it features a completely different hull that is lower and more compact in its dimensions. Additionally, the E-100 has improved mobility compared to the "Maus," though this super-heavy tank still falls short in mobility when compared to most other heavy tanks. A distinctive feature of the vehicle is the presence of armor skirts along both sides, providing good protection against shaped charges and anti-tank guided missiles. Nonetheless, with the support of allies, the E-100 remains a formidable tank for opponents.
 +
 
 +
It has the distinction of being the second Rank V gift vehicle in-game, with the first being the [[La-174]]. Unlike the La-174, the E-100 could only be obtained in the special tournament events, making its acquirement rare to the point of being one of the rarest tanks in the game. It was first available in the "[[wt:en/news/3493--en|Teutonic Giants]]" tournament held from a time span of January to March 2016. It was made available again in [[wt:en/news/5081-esport-victory-tournament-series-celebrating-war-thunder-s-5-year-anniversary-en|War Thunder's 5th Anniversary tournaments]], then again in the [[wt:en/news/5863-esport-war-thunder-s-6th-birthday-tournaments-en|War Thunder's 6th Birthday tournaments]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it.
 
The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it.
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| Hull || 200 mm (61-72°) ''Front glacis''<br /> 150 mm (49°) ''Bottom glacis'' <br> 120 mm (61-72°) ''Track guards'' || 120 mm + 75 mm (14-62°) || 150 mm (31°) || 40 mm
 
| Hull || 200 mm (61-72°) ''Front glacis''<br /> 150 mm (49°) ''Bottom glacis'' <br> 120 mm (61-72°) ''Track guards'' || 120 mm + 75 mm (14-62°) || 150 mm (31°) || 40 mm
 
|-
 
|-
| Turret || 200 mm (3-69°) ''Turret front''  
+
| Turret || 200 mm (3-69°) ''Turret front''
150 mm (2-69º) ''Turret rear''<br> 240 mm (2-66°) ''Gun mantlet'' <br> 300 mm ''Barrel ring''  
+
150 mm (2-69º) ''Turret rear''<br> 240 mm (2-66°) ''Gun mantlet'' <br> 300 mm ''Barrel ring''
 
| 200 mm (0-30°) || 200 mm (14°) || 60 mm <br> 100 mm ''Crew hatches, Vision ports''
 
| 200 mm (0-30°) || 200 mm (14°) || 60 mm <br> 100 mm ''Crew hatches, Vision ports''
 
|-
 
|-
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
Compared to the Maus, the {{PAGENAME}} truly shines here better than anything else in differences. It weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more manoeuvrable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line, and if not taking terrain into account, it can theoretically reach speeds up to 40 km/h. The reverse speed being half the Maus' makes it average compared to other heavies of that rank. Despite that, the improved mobility gives the {{PAGENAME}} the ability to redeploy on the battlefield and react faster to potential threats.
 
Compared to the Maus, the {{PAGENAME}} truly shines here better than anything else in differences. It weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more manoeuvrable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line, and if not taking terrain into account, it can theoretically reach speeds up to 40 km/h. The reverse speed being half the Maus' makes it average compared to other heavies of that rank. Despite that, the improved mobility gives the {{PAGENAME}} the ability to redeploy on the battlefield and react faster to potential threats.
  
{{tankMobility|abMinHp= 1162|rbMinHp= 796}}
+
{{tankMobility|abMinHp=1,162|rbMinHp=796}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The usual unlocks should be made. In Tier I, ''Parts'' should be unlocked first to access Tier II, which then should unlock ''FPE'' and the ''PzGr 43'' ammo. Tier III should focus on ''Elevation Mechanism'' and ''Filters''. Tier IV should focus on the ''Engine'' for better mobility. Researching ''Tracks'' quickly makes the E-100 much more enjoyable.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|KwK44 (128 mm)}}
 
{{main|KwK44 (128 mm)}}
  
Like the Maus, the E-100 carries the 128 mm KwK 44 gun that can annihilate anything it penetrates.
+
Like the Maus, the E-100 carries the 128 mm KwK44 gun that can annihilate anything it penetrates.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -7°/+23° || rowspan="2" | ±180° || rowspan="2" | N/A || 6.5 || __._ || __._ || __._ || __._ || rowspan="2" | 23.6 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | _._
+
| rowspan="2" | 42 || rowspan="2" | -7°/+23° || rowspan="2" | ±180° || rowspan="2" | N/A || 6.5 || 9.0 || 10.9 || 12.0 || 12.8 || rowspan="2" | 23.66 || rowspan="2" | 20.93 || rowspan="2" | 19.30 || rowspan="2" | 18.20
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 4.8 || __._ || __._ || __._ || __._
+
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:KwK44 (128 mm)/Ammunition|Sprgr. L/5, PzGr, PzGr 43, 12.8/8.8 Pzgr.TS}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr || APC || 252 || 249 || 237 || 222 || 208 || 196
 
|-
 
| PzGr 43 || APCBC || 272 || 269 || 257 || 242 || 228 || 215
 
|-
 
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr || APC || 930 || 26.35 || 1.2 || 19.0 || 786.5 || +4.0° || 48° || 63° || 71°
 
|-
 
| PzGr 43 || APCBC || 940 || 28.3 || 1.2 || 19.0 || 786.5 || +4.0° || 48° || 63° || 71°
 
|-
 
| Sprgr. L/5 || HE || 750 || 28.0 || 0.1 || 0.5 || 3,700 || +0.0° || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 127: Line 101:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 +
|-
 +
| ''Projectiles''<br>''Propellants'' || '''42'''<br>'''42''' || 35&nbsp;''(+7)''<br>31&nbsp;''(+11)'' || 29&nbsp;''(+13)''<br>19&nbsp;''(+23)'' || 23&nbsp;''(+19)''<br>13&nbsp;''(+29)''
 +
|-
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
Line 133: Line 110:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| ''Projectiles''<br />''Propellants''|| '''42'''<br />'''42'''|| 35&nbsp;''(+7)''<br />31&nbsp;''(+11)''|| 29&nbsp;''(+13)''<br />19&nbsp;''(+23)''|| 23&nbsp;''(+19)''<br />13&nbsp;''(+29)''|| 17&nbsp;''(+25)''<br />7&nbsp;''(+35)'' || 11&nbsp;''(+31)''<br />1&nbsp;''(+41)'' || 6&nbsp;''(+36)''<br />&nbsp;|| 1&nbsp;''(+41)''<br />&nbsp;|| style="text-align:left" | No
+
| 17&nbsp;''(+25)''<br>7&nbsp;''(+35)'' || 11&nbsp;''(+31)''<br>1&nbsp;''(+41)'' || 6&nbsp;''(+36)''<br>N/A || 1&nbsp;''(+41)''<br>N/A || No
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
Turret empty: 19&nbsp;''(+23)''
+
* Turret empty: 19&nbsp;''(+23)'' shells.
  
 
=== Additional armament ===
 
=== Additional armament ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|KwK44 L/36.5 (75 mm)}}
 
{{main|KwK44 L/36.5 (75 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[KwK44 L/36.5 (75 mm)|75 mm KwK44 L/36.5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="4" | [[KwK44 L/36.5 (75 mm)|75 mm KwK44 L/36.5]] || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! Capacity !! Vertical !! Horizontal !! Stabilizer
! Stock !! Upgraded !! Full !! Expert !! Aced
 
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! ''Arcade''
+
| 67 || N/A || N/A || N/A || 5.2 || 4.6 || 4.2 || 4.0
| rowspan="2" | 67 || rowspan="2" | N/A || rowspan="2" | N/A || rowspan="2" | N/A || 11.0 || __._ || __._ || __._ || __._ || rowspan="2" | 5.2 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | _._
 
|-
 
! ''Realistic''
 
| 8.3 || __._ || __._ || __._ || __._
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:KwK44 L/36.5 (75 mm)/Ammunition|Sprgr. 34, Hl.Gr 38B, K.Gr.Rot Nb., Hl.Gr 38C}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100
 
|-
 
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Hl.Gr 38B || HEAT || 450 || 4.4 || N/A || 0.1 || 872.1 || +0.0° || 62° || __° || 73°
 
|-
 
| Hl.Gr 38C || HEAT || 450 || 4.8 || N/A || 0.1 || 875.5 || +0.0° || 62° || __° || 73°
 
|-
 
| Sprgr. 34 || HE || 420 || 5.74 || 0.1 || 0.1 || 686 || +0.0° || 79° || 80° || 81°
 
|-
 
|}
 
 
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| K.Gr.Rot Nb. || 423 || 6.2 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 227: Line 150:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''67''' || 43&nbsp;''(+24)'' || 29&nbsp;''(+38)'' || 15&nbsp;''(+52)'' || 1&nbsp;''(+66)'' || style="text-align:left" | No
+
| '''67''' || 43&nbsp;''(+24)'' || 29&nbsp;''(+38)'' || 15&nbsp;''(+52)'' || 1&nbsp;''(+66)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
Turret front empty: 43&nbsp;(+24)
+
* Turret front empty: 43&nbsp;''(+24)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG34 (7.92 mm)}}
 
{{main|MG34 (7.92 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
 
| Coaxial || 1,000 (150) || 900 || -7°/+23° || N/A
 
| Coaxial || 1,000 (150) || 900 || -7°/+23° || N/A
Line 253: Line 174:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent [[Anti-tank guided missiles]]. In a down-tier, the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can, in fact, turn the tide of the game. However, down-tiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 mm gun takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an up-tier you should get to cover as quickly as you can and play it ''extremely'' carefully as any shell may be enough to take you out or at least cripple you. The 128 mm is not as effective as you now have to aim for weak spots on tanks like the T-55AM-1 and the 75 mm should become a smoke dispenser.
+
The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent [[Anti-tank guided missiles]]. In a down-tier, the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can, in fact, turn the tide of the game. However, down-tiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 mm gun takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an up-tier you should get to cover as quickly as you can and play it extremely carefully as any shell may be enough to take you out or at least cripple you. The 128 mm is not as effective as you now have to aim for weak spots on tanks like the T-55AM-1 and the 75 mm should become a smoke dispenser.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Hl.Gr 38C
 
| PzGr 43
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| K.Gr.Rot Nb.
 
| Smoke grenade
 
|
 
|-
 
|}
 
 
 
The usual unlocks should be made. In Tier I, ''Parts'' should be unlocked first to access Tier II, which then should unlock ''FPE'' and the ''PzGr 43'' ammo. Tier III should focus on ''Elevation Mechanism'' and ''Filters''. Tier IV should focus on the ''Engine'' for better mobility. Researching ''Tracks'' quickly makes the E-100 much more enjoyable.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 306: Line 184:
 
* Side skirts may stop low calibre HEAT shells
 
* Side skirts may stop low calibre HEAT shells
 
* Heavy turret armour against AP-based shells
 
* Heavy turret armour against AP-based shells
* 128mm gun is extremely effective, coaxial 75mm can fire HEAT and smoke shells
+
* 128 mm gun is extremely effective, coaxial 75 mm can fire HEAT and smoke shells
 
* Lighter and better top speed than the Maus, reverse speed of 10 km/h
 
* Lighter and better top speed than the Maus, reverse speed of 10 km/h
 
* Boxy shape makes it an easy tank to angle effectively making its armour much better
 
* Boxy shape makes it an easy tank to angle effectively making its armour much better
Line 317: Line 195:
 
* Side skirts won't stop shells from medium to high calibre HEAT shells (>106mm)
 
* Side skirts won't stop shells from medium to high calibre HEAT shells (>106mm)
 
* Turret design makes it prone to shot traps
 
* Turret design makes it prone to shot traps
* Painful cruise speed of 24 km/h in a straight line
+
* Slow cruise speed of 30 km/h in a straight line
 
* Long reload makes it important to have a good position
 
* Long reload makes it important to have a good position
  
Line 326: Line 204:
  
 
===E-100===
 
===E-100===
Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the [[Maus|super-heavy Maus]] in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Henschel submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1200 hp Maybach engine. The difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.
+
Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the [[Maus|super-heavy Maus]] in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Henschel submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1,200 hp Maybach engine. The difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.
  
 
However ambitious the project was, Hitler ordered in July 1944 that work on all super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.
 
However ambitious the project was, Hitler ordered in July 1944 that work on all super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.
Line 332: Line 210:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<gallery>
+
 
File:E-100 desert.png|Desert camouflage
+
;Skins
File:E-100 grey.png|Grey camouflage
+
 
File:E-100 winter.png|Winter camouflage
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_e_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="150">
 +
File:E-100 desert.png|<small>Desert camouflage</small>
 +
File:E-100 grey.png|<small>Grey camouflage</small>
 +
File:E-100 winter.png|<small>Winter camouflage</small>
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
+
* [[Maus]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/devblog/current/843/|[Devblog<nowiki>]</nowiki> Pz.Kpfw. E-100 (with developers answers)]]
+
* [[wt:en/devblog/current/843/|[Devblog] Pz.Kpfw. E-100 (with developers answers)]]
  
 
{{Germany heavy tanks}}
 
{{Germany heavy tanks}}

Latest revision as of 14:56, 28 January 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
E-100
germ_pzkpfw_e_100.png
GarageImage E-100.jpg
E-100
AB RB SB
8.0 7.7 7.7
Class:
Show in game
MARKET

Description

Towards the later half of World War II, Nazi Germany began the planning of the Entwicklung series of tanks in an attempt to standardize the tank designs. E-100 was the heaviest tank to be standardized in the E-series as an analogue to the Maus. The E-100 was proposed by the Adler company and they began development of the vehicle, though its progress was limited due to other priorities in the war effort. By the end of the war, the Allied forces captured the German factories and testing grounds, where they discovered the partially completed E-100 hull. The hull was examined, evaluated, and ultimately scrapped in the post-war period.

Introduced in Update 1.53 "Firestorm", the monstrous E-100 is a very rare trophy vehicle that is only given out in events. The tank's turret is identical to that of its counterpart, the Maus, but it features a completely different hull that is lower and more compact in its dimensions. Additionally, the E-100 has improved mobility compared to the "Maus," though this super-heavy tank still falls short in mobility when compared to most other heavy tanks. A distinctive feature of the vehicle is the presence of armor skirts along both sides, providing good protection against shaped charges and anti-tank guided missiles. Nonetheless, with the support of allies, the E-100 remains a formidable tank for opponents.

It has the distinction of being the second Rank V gift vehicle in-game, with the first being the La-174. Unlike the La-174, the E-100 could only be obtained in the special tournament events, making its acquirement rare to the point of being one of the rarest tanks in the game. It was first available in the "Teutonic Giants" tournament held from a time span of January to March 2016. It was made available again in War Thunder's 5th Anniversary tournaments, then again in the War Thunder's 6th Birthday tournaments.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull150 / 120 / 150
Turret232 / 205 / 200
Crew6 people
Visibility182 %

The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it.

The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature makes the E-100 able to defeat lesser rounds from low calibre guns. However larger rounds will still be able to penetrate the side skirts with ease, even chemical shells. The skirts can be destroyed after taking enough damage which reveals the very weak side armour of the tank. It should also be noted that shooting between the tracks is a very valid method to take out the E-100 as the armour is extremely weak there.

The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the centre of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 200 mm (61-72°) Front glacis
150 mm (49°) Bottom glacis
120 mm (61-72°) Track guards
120 mm + 75 mm (14-62°) 150 mm (31°) 40 mm
Turret 200 mm (3-69°) Turret front

150 mm (2-69º) Turret rear
240 mm (2-66°) Gun mantlet
300 mm Barrel ring

200 mm (0-30°) 200 mm (14°) 60 mm
100 mm Crew hatches, Vision ports

Notes:

  • Front hull armour also has 120 mm track guard armour. Not a weak point as these are not in the way of the body.
  • Suspension wheels are both 30 mm thick, while tracks are 60 mm thick
  • Front part of the belly armour is 85 mm thick, the centre and the rear part is 40 mm thick
  • A 40 mm RHA plate separates the engine compartment from the crew. The engine, in general, is surrounded by 40 mm plates.
  • Rear is protected by engine parts and 60 mm tracks
  • Various parts of the engine and rear are covered with 10-20 mm parts.
  • Turret ring area on the turret sides and rear have a flatter side than the rest of the turret.

Mobility

Speedforward / back
AB32 / 11 km/h
RB and SB31 / 11 km/h
Number of gears8 forward
4 back
Weight140.5 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB12.2 hp/t
RB and SB6.4 hp/t

Compared to the Maus, the E-100 truly shines here better than anything else in differences. It weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more manoeuvrable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line, and if not taking terrain into account, it can theoretically reach speeds up to 40 km/h. The reverse speed being half the Maus' makes it average compared to other heavies of that rank. Despite that, the improved mobility gives the E-100 the ability to redeploy on the battlefield and react faster to potential threats.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 32 11 140.5 1,162 1,717 8.27 12.22
Realistic 31 11 796 900 5.67 6.41

Modifications and economy

Repair costBasic → Reference
AB5 619 → 7 293 Sl icon.png
RB5 906 → 7 665 Sl icon.png
SB9 398 → 12 198 Sl icon.png
Total cost of modifications99 200 Rp icon.png
164 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 210 / 250 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
128mm_ger_APCBC_ammo_pack
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
75mm_ger_kwk44_Hl_C_HEAT_ammo_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
128mm_ger_TS_ammo_pack
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png

The usual unlocks should be made. In Tier I, Parts should be unlocked first to access Tier II, which then should unlock FPE and the PzGr 43 ammo. Tier III should focus on Elevation Mechanism and Filters. Tier IV should focus on the Engine for better mobility. Researching Tracks quickly makes the E-100 much more enjoyable.

Armaments

Main armament

Ammunition42 rounds
Reloadbasic crew → aces
23.6 → 18.2 s
Vertical guidance-7° / 23°
Main article: KwK44 (128 mm)

Like the Maus, the E-100 carries the 128 mm KwK44 gun that can annihilate anything it penetrates.

128 mm KwK44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -7°/+23° ±180° N/A 6.5 9.0 10.9 12.0 12.8 23.66 20.93 19.30 18.20
Realistic 4.8 5.6 6.8 7.5 8.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Sprgr. L/5 HE 37 37 37 37 37 37
PzGr APC 252 249 237 222 208 195
PzGr 43 APCBC 272 269 257 242 228 215
12,8/8,8 Pzgr.TS APCBC 312 307 288 266 245 226
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. L/5 HE 750 28 0 0.1 3,700 79° 80° 81°
PzGr APC 930 26.35 1.2 19 786.5 48° 63° 71°
PzGr 43 APCBC 940 28.3 1.2 19 786.5 48° 63° 71°
12,8/8,8 Pzgr.TS APCBC 1,230 9.85 1.2 19 108.8 48° 63° 71°

Ammo racks

Ammo racks of the E-100
Ammo
type
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Projectiles
Propellants
42
42
35 (+7)
31 (+11)
29 (+13)
19 (+23)
23 (+19)
13 (+29)
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
17 (+25)
(+35)
11 (+31)
(+41)
(+36)
N/A
(+41)
N/A
No

Note:

  • Turret empty: 19 (+23) shells.

Additional armament

Ammunition67 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Main article: KwK44 L/36.5 (75 mm)

The E-100, like the Maus, also has a coaxial 75 mm with HEAT ammunition for lesser targets so the limited 128 mm shells (42 of them) are not wasted. The 75 mm also can fire smoke round so it is possible to keep a secondary ready with smoke while moving around with an AP round in the main gun.

75 mm KwK44 L/36.5 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
67 N/A N/A N/A 5.2 4.6 4.2 4.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Sprgr. 34 HE 10 10 10 10 10 10
Hl.Gr 38B HEAT 80 80 80 80 80 80
Hl.Gr 38C HEAT 115 115 115 115 115 115
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. 34 HE 420 5.74 0.2 0.1 686 79° 80° 81°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
Hl.Gr 38C HEAT 450 4.8 0.05 0.1 875.5 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 9 5 20 50

Ammo racks

Ammo racks of the E-100
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
67 43 (+24) 29 (+38) 15 (+52) (+66) No

Note:

  • Turret front empty: 43 (+24) shells.

Machine guns

Ammunition1 050 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (150) 900 -7°/+23° N/A

Usage in battles

The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent Anti-tank guided missiles. In a down-tier, the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can, in fact, turn the tide of the game. However, down-tiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 mm gun takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an up-tier you should get to cover as quickly as you can and play it extremely carefully as any shell may be enough to take you out or at least cripple you. The 128 mm is not as effective as you now have to aim for weak spots on tanks like the T-55AM-1 and the 75 mm should become a smoke dispenser.

Pros and cons

Pros:

  • Heavy frontal glacis armour
  • Side skirts may stop low calibre HEAT shells
  • Heavy turret armour against AP-based shells
  • 128 mm gun is extremely effective, coaxial 75 mm can fire HEAT and smoke shells
  • Lighter and better top speed than the Maus, reverse speed of 10 km/h
  • Boxy shape makes it an easy tank to angle effectively making its armour much better

Cons:

  • Lower glacis plate is a huge weak spot
  • Armour is not adequate against newer HEATFS and APFSDS shells
  • Large size makes fighting in towns restricting
  • Side skirts won't stop shells from medium to high calibre HEAT shells (>106mm)
  • Turret design makes it prone to shot traps
  • Slow cruise speed of 30 km/h in a straight line
  • Long reload makes it important to have a good position

History

Development

Late in World War II, Germany started a project meant to standardize their tank designs. A similar attempt at this started in 1943 with the Panther II, which would use parts from the Tiger II to simplify construction, but this fell through with the cancellation of the Panther II. The new tank standardization project was known as the Entwicklung series, or the "E-series", and was meant to fix the issue of poor production quality and increase the production rate. The series was named with "E" followed by the weight classification of the design which would also indicate its role. E-5, for example, would be a vehicle between 5-10 tons and would be the basis of new light tanks. The series followed with the E-10 (tank destroyer), E-25, E-50 (medium tanks), E-75 (heavy tank), and the super-heavy E-100. Aside from standardization in parts such as the wheel (which was the Tiger II's design), the E-series does not provide many other improvements to existing armour designs, an example is that the E-50 and E-75 series are essentially a redesigned Panther and Tiger II respectively.

E-100

Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the super-heavy Maus in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Henschel submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1,200 hp Maybach engine. The difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.

However ambitious the project was, Hitler ordered in July 1944 that work on all super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.

Media

Skins
Images

See also

External links


Germany heavy tanks
Tiger 1 (Henschel)  Tiger H1 · Tiger E · ␠Tiger
Tiger 1 (Porsche)  VK 45.01 (P) · Pz.Bef.Wg.VI P
Tiger 2  Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Super heavy tanks  Maus · E-100
Trophies 
Great Britain  ▀Pz.Kpfw. Churchill
USSR  ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)