Difference between revisions of "MPK Pr.122bis"

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{{Specs-Card|code=ussr_mpk_122bis}}
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{{About
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| about = premium Soviet sub-chaser '''{{PAGENAME}}'''
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| usage = the regular version
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| link = MPK pr.122A
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}}
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{{Specs-Card
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|code=ussr_mpk_122bis
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|market=MPK Pr.122bis (USSR)
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}}
  
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the 2019 [[wt:en/news/6145-special-battlefield-engineer-en|"Battlefield Engineer"]] crafting event.
{{Break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en "Battlefield Engineer"] event.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
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The MPK Pr.122bis has a good armour, her most well defended zone is at the centre and her most vulnerable area is the primary weapon. The ammo magazines are not much of a problem because they are well protected.
 +
 
 +
The crew size of the boat is 60 sailors, which is consequent and makes it hard to knock out the boat just with crew depletion.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
The MPK Pr. 122bis has mediocre mobility at best. The ship can nominally make 39 km/h maximum forward speed in Realistic, though the actual operating speed of the vehicle will typically be lower. The ship's turning circle and rudder shift time are all rather inadequate, meaning that the ship takes a long time to accelerate and turn. As a result, captains of the MPK Pr. 122bis must always stay alert, as the ship must take early evasive action to avoid any torpedoes or obstacles.
 +
 
 +
{{NavalMobility}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|90-K (85 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The primary weapon on the {{PAGENAME}} is the [[90-K (85 mm)|85 mm 90-K]] cannon. A good gun in its own right that only really needs high-explosive shells to handle most of its opponents. The gun has great frontal firing arcs, reaching all the way to the ship's sides to nigh-rear, with the ±160° horizontal traverse range. However, the slow traverse speed means that the {{PAGENAME}} shouldn't expect to fight enemies coming in at all sides.
 +
 
 +
{{:90-K (85 mm)/Ammunition|85 mm O-365K, 85 mm O-365M, 85 mm BR-365}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|37 mm/67 70-K (37 mm)}}
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 +
The secondary armament on the {{PAGENAME}} is two 37 mm 70-K automatic guns. With the two placed in the rear, they provide enough firepower to compensate the 85 mm cannon's inability to attack towards the ship's stern. Carrying a full complement of explosive shells can help take care of any boats and planes trying to attack from the ship's stern.
 +
 
 +
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}
  
''If there is no secondary armament, remove this section.''
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{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|DShK (12.7 mm)}}
  
''If there is no anti-aircraft artillery, remove this section.''
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The tertiary armament of the {{PAGENAME}} are three turrets of dual-mounted DShK machine guns, one in the front and two in the rear. Though not as powerful as the 37 mm 70-K guns, these machine guns help supplement the firepower against approaching boats and planes.
  
=== Torpedo armament ===
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=== Additional armament ===
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|RBM mortar|BB-1 depth charge}}
  
''If there is no torpedo armament, remove this section.''
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
  
=== Special armament ===
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== Usage in battles ==
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
The Pr. 122bis can be thought of and played as a heavier armed, less manoeuvrable version of the tech tree [[MPK pr.122A]] or the [[MPK-163]]. Make use of the ship's massive armament to pulverize any boats that dare get in your way.
  
== Usage in battles ==
+
The Pr. 122bis has lacking manoeuvrability, meaning that it isn't particularly effective at rushing to bases or charging into battle. Instead, one good strategy is to find a good piece of cover (i.e. a small island) to protect the ship's more vulnerable central section. If you just leave the ship's bow sticking out, most enemy ships won't be able to damage your main section. This leaves the powerful frontal 85 mm cannon exposed, allowing you to engage enemy ships with ease.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
 
 +
However, this strategy doesn't allow usage of the ship's powerful secondary and AA armament suite, which offers a second gameplay option: serving as a brawler or mid-ranged gunship. This strategy maximizes the Pr. 122bis's high crew count and powerful armament spread across the vessel. When doing so, utilize the ship's powerful 85 mm gun to engage heavier targets (such as the [[SC-497]]) and utilize the 37 mm automatic cannons to engage smaller, faster targets. The 37 mm guns are also highly effective against enemy aircraft, capable of destroying most enemy aircraft with a couple of hits at most.
 +
 
 +
When playing the MPK Pr. 122bis, always stay aware of your surroundings. The ship's lacking manoeuvrability may prevent it from dodging a torpedo if the torpedo isn't noticed early enough. As well, pay attention to enemy ships in the vicinity, particularly heavier-armed vessels such as the [[SF40 Light|SF40]] series anti-air ferries. These vessels typically carry numerous hard-hitting automatic guns which will quickly destroy the ship's crew.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Powerful 85 mm main gun, capable of firing powerful HE shells with 700+ grams of explosive filler
 +
* Extremely potent secondary armament of 37 mm cannons and 12.7 mm machine guns, which are wonderful at destroying soft targets such as boats and aircraft
 +
* Large crew complement of 60 crew members, giving the ship good survivability
 +
* Relatively long hull meaning that crew is more spread out - this increases the ship's survivability by making it harder to knock out compartments
 +
* Premium bonuses allow it to speed up research of the Soviet coastal fleet tree
 +
** As it is a premium vessel, all modifications are unlocked by default.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Lacking manoeuvrability including a long rudder shift, large turning circle and inadequate top speed for a boat of its size
 +
* The ship's hull isn't armoured at all, meaning that the vital components can be hit very easily
 +
* Ammunition storages and engines all lie partially above the waterline, meaning that they can be hit and destroyed easily
 +
* Main gun is incapable of firing behind the ship, limiting its effectiveness in certain situations
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their foreward sections for firing these rocket-powered bombs – two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ship’s course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.
 
  
''- From [https://warthunder.com/en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en Devblog]''
+
The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37 mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their forward sections for firing these rocket-powered bombs – two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ship's course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.
 +
 
 +
''- From [[wt:en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_122bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="150">
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File:Mpkpr.122bis.png|The MPK Pr.122bis at the hangar with its standard all-grey camouflage and red wood flooring.
 +
File:Mpkpr.122bis-deforming.png|The MPK Pr.122bis at the hangar with its event (and historical) Soviet Navy camouflage with "deforming" pattern.
 +
File:MPK_Pr.122bis_WTWallpaper001.jpg
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File:MPK_Pr.122bis_WTWallpaper002.jpg
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File:MPK_Pr.122bis_WTWallpaper003.jpg
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File:MPK_Pr.122bis_WTWallpaper004.jpg
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File:MPK_Pr.122bis_WTWallpaper005.jpg
 +
File:MPK_Pr.122bis_WTWallpaper006.jpg
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|yWWFv8qY5rQ|'''Battlefield Engineer: all new vehicles''' discusses the {{PAGENAME}} at 1:34 - ''War Thunder Official Channel''|xTibyCaPA9Y|'''The Shooting Range #30''' - ''Metal Beasts'' section at 03:14 discusses the Project 122bis.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
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* ''other literature.'' -->
* ''other literature.''-->
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* [https://warthunder.com/en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en [Devblog<nowiki>]</nowiki> The big submarine chasers of Project 122bis: bombs away!]
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* [[wt:en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en|[Devblog] The big submarine chasers of Project 122bis: bombs away!]]
  
 +
{{ShipManufacturer Krasny Metallist}}
 
{{USSR sub-chasers}}
 
{{USSR sub-chasers}}
 
{{USSR premium ships}}
 
{{USSR premium ships}}

Latest revision as of 10:01, 23 August 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the premium Soviet sub-chaser MPK Pr.122bis. For the regular version, see MPK pr.122A.
MPK Pr.122bis
ussr_mpk_122bis.png
GarageImage MPK Pr.122bis.jpg
MPK Pr.122bis
Show in game
MARKET

Description

The MPK Pr.122bis is a premium gift rank II Soviet sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On" as a reward for the 2019 "Battlefield Engineer" crafting event.

General info

Survivability and armour

Armourfront / side / back
Main fire tower12 / 12 / 0 mm
Hull10 mm (steel)
Superstructure8 mm (steel)
Number of section4
Displacement336 t
Crew60 people

The MPK Pr.122bis has a good armour, her most well defended zone is at the centre and her most vulnerable area is the primary weapon. The ammo magazines are not much of a problem because they are well protected.

The crew size of the boat is 60 sailors, which is consequent and makes it hard to knock out the boat just with crew depletion.

Mobility

Speedforward / back
AB53 / 28 km/h
RB35 / 19 km/h

The MPK Pr. 122bis has mediocre mobility at best. The ship can nominally make 39 km/h maximum forward speed in Realistic, though the actual operating speed of the vehicle will typically be lower. The ship's turning circle and rudder shift time are all rather inadequate, meaning that the ship takes a long time to accelerate and turn. As a result, captains of the MPK Pr. 122bis must always stay alert, as the ship must take early evasive action to avoid any torpedoes or obstacles.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 28
RB/SB Stock ___ ___
Upgraded 35 19

Modifications and economy

Repair cost
AB747 Sl icon.png
RB2 005 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 90 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
37 mm HE clips
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
37 mm AP clips
Mods he frag dist fuse ship.png
85mm_ussr_distant_fuse_navy_he_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods depth charge.png
Depth Charges
Mod arrow 0.png
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

Turret85 mm/52 90-K cannon
Ammunition240 rounds
Vertical guidance-5° / 77°
Main article: 90-K (85 mm)

The primary weapon on the MPK Pr.122bis is the 85 mm 90-K cannon. A good gun in its own right that only really needs high-explosive shells to handle most of its opponents. The gun has great frontal firing arcs, reaching all the way to the ship's sides to nigh-rear, with the ±160° horizontal traverse range. However, the slow traverse speed means that the MPK Pr.122bis shouldn't expect to fight enemies coming in at all sides.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
O-365K HE 11 11 11 11 11 11
O-365M HE-TF 10 10 10 10 10 10
BR-365 APHEBC 133 112 92 76 63 52
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
O-365K HE 785 9.54 0 1 741 79° 80° 81°
O-365M HE-TF 792 9.2 0 0.1 660 79° 80° 81°
BR-365 APHEBC 792 9.2 1.2 14 164 48° 63° 71°

Secondary armament

2 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: 37 mm/67 70-K (37 mm)

The secondary armament on the MPK Pr.122bis is two 37 mm 70-K automatic guns. With the two placed in the rear, they provide enough firepower to compensate the 85 mm cannon's inability to attack towards the ship's stern. Carrying a full complement of explosive shells can help take care of any boats and planes trying to attack from the ship's stern.

  • Universal: HEF-T · AP-T · HEF-T · HEF-T · AP-T
  • 37 mm HE clips: HEF-T · HEF-T · HEF-T · HEF-T · AP-T
  • 37 mm AP clips: AP-T · AP-T · AP-T · AP-T · HEF-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 3 3 3 3 3 3
AP-T 79 76 63 51 41 32
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 880 0.72 0 0.1 56.98 79° 80° 81°
AP-T 880 0.76 - - - 47° 60° 65°

Anti-aircraft armament

3 х Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

The tertiary armament of the MPK Pr.122bis are three turrets of dual-mounted DShK machine guns, one in the front and two in the rear. Though not as powerful as the 37 mm 70-K guns, these machine guns help supplement the firepower against approaching boats and planes.

Additional armament

Setup 112 x BB-1 depth charge
Setup 22 x BB-1 large depth charge
2 x RBM mortar
Setup 314 x BB-1 large depth charge
2 x RBM mortar

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The Pr. 122bis can be thought of and played as a heavier armed, less manoeuvrable version of the tech tree MPK pr.122A or the MPK-163. Make use of the ship's massive armament to pulverize any boats that dare get in your way.

The Pr. 122bis has lacking manoeuvrability, meaning that it isn't particularly effective at rushing to bases or charging into battle. Instead, one good strategy is to find a good piece of cover (i.e. a small island) to protect the ship's more vulnerable central section. If you just leave the ship's bow sticking out, most enemy ships won't be able to damage your main section. This leaves the powerful frontal 85 mm cannon exposed, allowing you to engage enemy ships with ease.

However, this strategy doesn't allow usage of the ship's powerful secondary and AA armament suite, which offers a second gameplay option: serving as a brawler or mid-ranged gunship. This strategy maximizes the Pr. 122bis's high crew count and powerful armament spread across the vessel. When doing so, utilize the ship's powerful 85 mm gun to engage heavier targets (such as the SC-497) and utilize the 37 mm automatic cannons to engage smaller, faster targets. The 37 mm guns are also highly effective against enemy aircraft, capable of destroying most enemy aircraft with a couple of hits at most.

When playing the MPK Pr. 122bis, always stay aware of your surroundings. The ship's lacking manoeuvrability may prevent it from dodging a torpedo if the torpedo isn't noticed early enough. As well, pay attention to enemy ships in the vicinity, particularly heavier-armed vessels such as the SF40 series anti-air ferries. These vessels typically carry numerous hard-hitting automatic guns which will quickly destroy the ship's crew.

Pros and cons

Pros:

  • Powerful 85 mm main gun, capable of firing powerful HE shells with 700+ grams of explosive filler
  • Extremely potent secondary armament of 37 mm cannons and 12.7 mm machine guns, which are wonderful at destroying soft targets such as boats and aircraft
  • Large crew complement of 60 crew members, giving the ship good survivability
  • Relatively long hull meaning that crew is more spread out - this increases the ship's survivability by making it harder to knock out compartments
  • Premium bonuses allow it to speed up research of the Soviet coastal fleet tree
    • As it is a premium vessel, all modifications are unlocked by default.

Cons:

  • Lacking manoeuvrability including a long rudder shift, large turning circle and inadequate top speed for a boat of its size
  • The ship's hull isn't armoured at all, meaning that the vital components can be hit very easily
  • Ammunition storages and engines all lie partially above the waterline, meaning that they can be hit and destroyed easily
  • Main gun is incapable of firing behind the ship, limiting its effectiveness in certain situations

History

The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37 mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their forward sections for firing these rocket-powered bombs – two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ship's course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.

- From Devblog

Media

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Images
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Red Metallist Shipyard (Красный металлист)
Submarine Chasers 
Project 122bis  MPK-163 · MPK Pr.122bis
Project 201M  MPK Pr.201M
Frigates 
Project 159  SKR-1

USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat