Difference between revisions of "R2Y2 Kai V1"

From War Thunder Wiki
Jump to: navigation, search
(Added tables and basic info.)
(Edits)
 
(25 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Specs-Card|code=r2y2_v1}}
+
{{About
 +
| about = Japanese jet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = R2Y (Family)
 +
}}
 +
{{Specs-Card
 +
|code=r2y2_v1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Even though the R2Y2 is able to equip an 800 kg bomb, it wields a powerful set of 4 x 30 mm [[Type 5 (30 mm)|Type 5]] cannons, mounted in the nose. This aircraft trio is similar to the Me 262 series as they all lack an engine or propeller in the front of the plane. Thus, the R2Y2 and its German counterpart can wield an impressive set of cannons. The R2Y2 series wields  four Type 5 cannons with a large ammunition pool. Although the rates of fire of these and the Mk 108's on the Me262 are comparable, this fact of a higher ammunition count allows the R2Y2 to be able to destroy more aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be unnecessary to reload. 4 x 30 mm Type 5 cannons with a ammo load of 600 rounds (150 rounds per gun) means the R2Y2 is effective at almost any role you chose to play it as. As an attacker or an interceptor, the R2Y2 is an effective multi-role aircraft for the Japanese at era V.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese jet bomber {{Battle-rating|5}}. It was introduced in Update 1.43.
 
  
Although classified as a "jet bomber", the R2Y2 truly excels as a jet fighter. Even though the R2Y2s are able to equip 800 kg bombs, they wield a powerful set of 4 x 30 mm Type 5 cannons, mounted in the nose. This aircraft trio is similar to the Me 262 series as they all lack an engine or propeller in the front of the plane. Thus, the R2Y2 and its German counterpart wield an impressive set of cannons. However, unlike the legendary slow firing, low muzzle velocity Mk-108s in the 262, the R2Y2 series wields Type 5 cannons with a much larger ammunition pool. Although their rates of fire are comparable, this fact of a higher ammunition count allows the R2Y2 to be able to destroy large amounts of aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be unnecessary to reload.  
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The R2Y2 series of aircraft features a devastating battery of weapons mounted centrally within the nose. Much like the [[Me_262_A-1a|Me 262]], the lack of a piston engine mounted within the nose allows for much larger cannons to be placed within the space it would have occupied. 4 x 30 mm [[Type 5 navy (30 mm)|Type 5]] cannons with a ammo load of 600 rounds (150 rounds per gun) means the R2Y2 is effective at almost any role you chose to play it as. Attacker or interceptor, the R2Y2 is an effective multi-role aircraft for the Japanese at era V.
+
{| class="wikitable" style="text-align:center" width="70%"
== General info ==
+
! rowspan="2" | Characteristics
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 820 || 797 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.5 || 16.2 || 15.0 || rowspan="2" | 750
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
+
! Upgraded
 +
| 883 || 851 || 29.3 || 30.0 || 24.2 || 20.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 350 || ~11 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~10 || ~4
 
|-
 
|-
 
|}
 
|}
Line 87: Line 66:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 650 || < 600 || < 680 || > 250
+
| < 650 || < 600 || < 680 || N/A
 
|-
 
|-
 
|}
 
|}
<!--
+
 
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | Mitsubishi Ne-330 || 2
! 100% Engine power
+
| colspan="2" | 5,400 kg || colspan="3" | 243 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 13m fuel || 20m fuel || 30m fuel || 44m fuel
 
|-
 
|-
! Optimal altitude
+
| 1,200 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 6,142 kg || 6,513 kg || 7,043 kg || 7,784 kg || 9,950 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || WEP
 +
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 1,300 kgf || N/A
! 100% Engine power
+
| 0.42 || 0.40 || 0.37 || 0.33 || 0.26
! WEP Engine power
+
|-
 +
| ''Optimal'' || 1,300 kgf<br />(0 km/h) || N/A
 +
| 0.42 || 0.40 || 0.37 || 0.33 || 0.26
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
 
|}
 
|}
-->
+
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* No armour plating
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
* No armour glazing
+
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
=== Modifications and economy ===
* More fuel tanks located in wings near fuselage
+
{{Specs-Economy}}
 +
 
 +
* The R2Y2's biggest downfall is its speed.
 +
* Start by unlocking the performance modules first, as they will increase survivability more so than any armament upgrades.
 +
* Being able to use the "Stealth" belt for the 30 mm cannons is a huge advantage over Tracer and Universal, provided you can aim, as the Tracer shells halve the HE fillers.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Type 5 navy (30 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 5 (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
Line 145: Line 132:
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 99 Number 80 AP (800 kg)|Navy Type Number 80 Model 1 (800 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
 
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
 
* 1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)
 
* 1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The R2Y2 is best utilized as a fighter in all game modes. As it is classified as a "jet bomber" in realistic battles, it gets to start in the air and farther forward than the rest of the team. This is crucial in the aircraft's survivability, as it can become a daunting task to regain altitude once lost. This being said, the R2Y2 is very much a medium altitude fighter. Once the R2Y2 pilot loses his or her speed, they are easy prey for fast-accelerating planes like the [[F7F-1|F7F]]. It is important to always have a high speed when attacking enemies as they will often be able to slot in on your tail in a matter of seconds. This short time can be a matter of life or death as many fast-turning propeller aircraft such as the Spitfire wield impressive armaments with high burst masses. However, these advantages can be nullified once the R2Y2 pilot has the ability to dive away at high speeds.
 
  
If tailed, it can often be difficult to evade enemies with this aircraft, jet engines or not. Many propeller planes like the [[Tempest_Mk_2|Tempest]] can easily stay with a diving R2Y2. If found in this situation, the R2Y2 pilot has a few choices. One, the best method is to call for teammate assistance. Not only can one keep the enemy greedy and focused on his or her tail, but this pilot can also "set up" that enemy for a teammate to destroy. If found alone, it can be possible to catch propeller planes in a "speed trap" where once you start to outrun the enemy you pitch up to gain altitude. Once the enemy prop stalls out, dive on them. If the first pass doesn't result in a massive fuel fire and explosion, set up the same approach as before. Even if the propeller plane has the ability to outmaneuver the R2Y2, it is still very daunting to have to dodge an aircraft armed with four 30 mm cannons.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The R2Y2 is best utilized as a medium-altitude fighter in all game modes. Due to its lacklustre acceleration, like many jets, gaining airspeed as early as possible is crucial. Once the R2Y2 pilot loses his or her speed, they are easy prey for faster-accelerating propeller aircraft. It is important to always have a high speed when attacking enemies as otherwise they will often be able to slot in on your tail in a matter of seconds. This short time can be a matter of life or death as many fast-turning propeller aircraft such as the Spitfire wield impressive armaments with high burst masses. However, these advantages can be nullified once the R2Y2 pilot has the ability to dive away at high speeds.
  
The R2Y2 can also be beneficial to any Japanese or arcade battles team as a ground attacker. Its Type 5 x 30 mm cannons have the ability to equip armor piercing rounds which are capable of destroying light tanks, medium tanks, and light pillboxes, among other targets. This coupled with the single 800 kg bomb can cause some serious damage.
+
If followed by a jet fighter or heavier propeller-driven plane, evading enemies with the R2Y2 is often easy. Though its maximum speed is lower than that of, say, the [[F-80A-5]], it is faster than certain early jets like the [[Meteor F Mk 3]], is a great climber, and has a low stall speed. It can turn better than many jets it faces as well. Needless to say, if an enemy is on the jet's six, the R2Y2 pilot can always call for teammate assistance. Not only can one keep the enemy greedy and focused on his or her tail, but this pilot can also "set up" that enemy for a teammate to destroy. If found alone, it can be possible to catch propeller planes in a "speed trap" where once you start to outrun the enemy you pitch up to gain altitude. Once the enemy propeller stalls out, dive on them. If the first pass doesn't result in a massive fuel fire and explosion, set up the same approach as before. Even if the propeller plane has the ability to outmanoeuvre the R2Y2, it is still very daunting to have to dodge an aircraft armed with four 30 mm cannons.
<!--
+
 
===Manual Engine Control===
+
The R2Y2 can also be beneficial to any battles as a ground attacker. Its 30 mm Type 5 cannons have the ability to equip armour-piercing rounds which are capable of destroying light tanks, medium tanks, and light pillboxes, among other targets. This, coupled with the single 800 kg bomb, can cause some serious damage to the opposing team.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
-->
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
* The R2Y2's biggest downfall is its speed.
 
* Start by unlocking the performance modules first, as they will increase survivability more so than any armament upgrades.
 
* Being able to use the "Stealth" belt for the 30 mm cannons is a huge advantage over Tracer and Universal, provided you can aim, as the Tracer shells halve the HE fillers.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* 4 x 30 mm Type 5 cannons mounted in the nose with a very generous ammo count of 600 rounds  
+
 
* Very maneuverable for an early jet
+
* 4 x 30 mm Type 5 cannons mounted in the nose with a very generous ammo count of 600 rounds
* Frequently faces prop aircraft and early jets
+
* Very manoeuvrable for an early jet
* Receives an air start on all maps (RB and SB)
+
* Clear cockpit with good all-round vision (excellent for SB pilots in particular)
* Clear cockpit with good all round vision (excellent for SB pilots in particular)
+
* Engines mounted below the centre of gravity, allowing advance low-speed manoeuvres such as a double back-flip (without instructor)
* Engines mounted below the center of gravity, allowing advance low speed maneuvers such as a double back-flip (without instructor)
 
* Often fights prop aircraft in simulator battles
 
  
 
'''Cons:'''
 
'''Cons:'''
* Poor Acceleration (although is decent at low speed)
+
 
* No armor protection whatsoever on the aircraft
+
* Poor acceleration (although is decent at low speed)
* V1 version has wing mounted jet engines that can be easy targets to hit
+
* No armour protection whatsoever on the aircraft
* Limited bomb selection for an Attacker/Jet Bomber
+
* V1 version has wing-mounted jet engines that can be easy targets to hit
 +
* Limited bomb selection if used as an Attacker/Jet Bomber
 
* Easy target
 
* Easy target
 
* Sometimes difficult to line up guns
 
* Sometimes difficult to line up guns
Line 241: Line 171:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->The R2Y2 was a jet powered version of the R2Y1 designed by Kugisho. Known as the Keiun or Keiun-Kai ("Beautiful Cloud" in Japanese) the aircraft would be a high speed jet-bomber/attacker that could be used in the defense of the home islands of the Japanese empire. The power plant of the jet Keiun-Kai would be a pair of Mitsubishi Ne-330 turbojet engines mounted in pods located, with one under each wing. Later versions ([[R2Y2_Kai_V2|V2]] and [[R2Y2_Kai_V3|V3]]) would feature the engines mounted centrally within the fuselage.
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The R2Y2 was a jet-powered version of the R2Y1 designed by Kugisho. Known as the Keiun or Keiun-Kai ("Beautiful Cloud" in Japanese) the aircraft would be a high-speed jet-bomber/attacker that could be used in the defence of the home islands of the Japanese empire. The power plant of the jet Keiun-Kai would be a pair of Mitsubishi Ne-330 turbojet engines mounted in pods located, with one under each wing. Later versions (V2 and V3) would feature the engines mounted centrally within the fuselage.
  
The Y-40 project began with failure of the Kugisho R1Y1 (Y-30) project for a fast, high speed reconnaissance aircraft. The development of that project, along with inspiration from the German Heinkel He 119, the R2Y (Y-40) project was developed. Initially intended as a fast reconnaissance aircraft with a long range that could be operated from land bases across the Japanese Empire, that would avoid interception with high speed flight, however Kugisho also informed the IJN that the aircraft could be adapted to other roles. They proposed that the planned Aichi Ha-70 engine powerplant of the R2Y1 could be replaced by a pair of Mitsubishi Ne-330 turbojet engines. Nonetheless, work on the R2Y1 continued, however it proved troublesome due to the Aichi powerplant. Issues with the R2Y1 airframe, its powerplant and interference from American bombing prevented the development of the project past the piston engined variant. By April 1945 the first prototype of the Keiun was ready for initial trials, with the first flight in early May of the same year. The R2Y1 suffered engine-cooling issues during its early development, and a fire occurred during ground-testing that would damage the aircraft and its powerplant.  
+
The Y-40 project began with failure of the Kugisho R1Y1 (Y-30) project for a fast, high-speed reconnaissance aircraft. The development of that project, along with inspiration from the German Heinkel He 119, the R2Y (Y-40) project was developed. Initially intended as a fast reconnaissance aircraft with a long-range that could be operated from land bases across the Japanese Empire, that would avoid interception with high-speed flight, however, Kugisho also informed the IJN that the aircraft could be adapted to other roles. They proposed that the planned Aichi Ha-70 engine powerplant of the R2Y1 could be replaced by a pair of Mitsubishi Ne-330 turbojet engines. Nonetheless, work on the R2Y1 continued, however, it proved troublesome due to the Aichi powerplant. Issues with the R2Y1 airframe, its powerplant and interference from American bombing prevented the development of the project past the piston-engine variant. By April 1945 the first prototype of the Keiun was ready for initial trials, with the first flight in early May of the same year. The R2Y1 suffered engine-cooling issues during its early development, and fire occurred during ground-testing that would damage the aircraft and its powerplant.
  
This would not be the only disaster of the project, as the first prototype was completely destroyed by a bombing raid, further damaging the R2Y's chances of ever becoming an operational aircraft. The second R2Y1 prototype was still under construction at the time of the Japanese surrender on August 15th and the R2Y2 remained on the drawing board.  
+
This would not be the only disaster of the project, as the first prototype was completely destroyed by a bombing raid, further damaging the R2Y's chances of ever becoming an operational aircraft. The second R2Y1 prototype was still under construction at the time of the Japanese surrender on August 15th and the R2Y2 remained on the drawing board.
  
 
===V1 Variant===
 
===V1 Variant===
The V1 variant of the R2Y2 featured a somewhat conventional design for an early jet aircraft in that it featured two engines (due to the low thrust and power of early jets) mounted in pods, with one under each wing. A similar configuration to that featured on the [[Me_262_A-1a|Me 262 Schwalbe]], [[Meteor_F._Mk.3|Gloster Meteor]] and [[Kikka|Nakajima Kikka]] jet aircraft. All 3 variants feature a pair of Mitsubishi Ne-330 turbojet engines. The V1 is the R2Y2 in its most basic configuration that was very much the rushed conversion from the R2Y1. Due to the limited time frame on the project and the severity of the situation facing Japan in 1945, its likely this would have been the initial R2Y2 production variant.
+
The V1 variant of the R2Y2 featured a somewhat conventional design for an early jet aircraft in that it featured two engines (due to the low thrust and power of early jets) mounted in pods, with one under each wing. A similar configuration to that featured on the [[Me 262 (Family)|Me 262 Schwalbe]], [[Meteor (Family)|Gloster Meteor]] and [[Kikka|Nakajima Kikka]] jet aircraft. All 3 variants feature a pair of Mitsubishi Ne-330 turbojet engines. The V1 is the R2Y2 in its most basic configuration that was very much the rushed conversion from the R2Y1. Due to the limited time frame on the project and the severity of the situation facing Japan in 1945, the V1 was chosen out of the 3 proposed R2Y2 variants, due to the lower cost to produce it.
  
For further development, see the R2Y2 [[R2Y2_Kai_V2|V2]] and [[R2Y2_Kai_V3|V3]].
+
For further development, see the R2Y2 [[R2Y2 Kai V2|V2]] and [[R2Y2 Kai V3|V3]].
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[[File:FighterImage_Shot-2014.06.11-17.26.34.jpg|thumbnail|none|R2Y2 V1]]
 
[[File:FighterImage_R2Y2V1.jpg|thumbnail|none|Alternative "Spotted Camouflage" skin available to unlock or purchase for the R2Y2 V1]]
 
  
== Read also ==
+
;Skins
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=r2y2_v1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed">
 +
File:FighterImage_Shot-2014.06.11-17.26.34.jpg|R2Y2 V1
 +
File:FighterImage_R2Y2V1.jpg|Alternative "Spotted Camouflage" skin available to unlock or purchase for the R2Y2 V1
 +
</gallery>
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
+
 
* [http://warthunder.com/en/devblog/current/634 [Devblog<nowiki>]</nowiki> R2Y2 Keiun-Kai V1, V2, V3]  
+
;Related development
 +
* [[R2Y (Family)]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/devblog/current/634|[Devblog] R2Y2 Keiun-Kai V1, V2, V3]]
  
{{Japan jet aircrafts}}
+
{{AirManufacturer Yokosuka}}
 +
{{Japan jet aircraft}}

Latest revision as of 21:08, 1 April 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Japanese jet fighter R2Y2 Kai V1. For other versions, see R2Y (Family).
R2Y2 Kai V1
r2y2_v1.png
GarageImage R2Y2 Kai V1.jpg
ArtImage R2Y2 Kai V1.png
R2Y2 Kai V1
AB RB SB
7.3 8.0 7.0
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The R2Y2 Keiun-Kai V1 is a rank V Japanese jet fighter with a battle rating of 7.3 (AB), 8.0 (RB), and 7.0 (SB). It was introduced in Update 1.43.

Even though the R2Y2 is able to equip an 800 kg bomb, it wields a powerful set of 4 x 30 mm Type 5 cannons, mounted in the nose. This aircraft trio is similar to the Me 262 series as they all lack an engine or propeller in the front of the plane. Thus, the R2Y2 and its German counterpart can wield an impressive set of cannons. The R2Y2 series wields four Type 5 cannons with a large ammunition pool. Although the rates of fire of these and the Mk 108's on the Me262 are comparable, this fact of a higher ammunition count allows the R2Y2 to be able to destroy more aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be unnecessary to reload. 4 x 30 mm Type 5 cannons with a ammo load of 600 rounds (150 rounds per gun) means the R2Y2 is effective at almost any role you chose to play it as. As an attacker or an interceptor, the R2Y2 is an effective multi-role aircraft for the Japanese at era V.

General info

Flight performance

Max speed
at 3 500 m851 km/h
Turn time30 s
Max altitude12 500 m
Engine2 х Mitsubishi Ne-330
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 3,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 820 797 12500 31.0 31.5 16.2 15.0 750
Upgraded 883 851 29.3 30.0 24.2 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
960 350 498 469 320 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 600 < 680 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Mitsubishi Ne-330 2 5,400 kg 243 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,200 kg Axial-flow turbojet 6,142 kg 6,513 kg 7,043 kg 7,784 kg 9,950 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MTOW
Stationary 1,300 kgf N/A 0.42 0.40 0.37 0.33 0.26
Optimal 1,300 kgf
(0 km/h)
N/A 0.42 0.40 0.37 0.33 0.26

Survivability and armour

Crew1 person
Speed of destruction
Structural960 km/h
Gear350 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 762 → 4 608 Sl icon.png
RB10 354 → 12 683 Sl icon.png
SB14 355 → 17 584 Sl icon.png
Total cost of modifications80 000 Rp icon.png
129 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 350 / 600 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods jet engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
350 Ge icon.png
Mods armor frame.png
Airframe
Research:
18 000 Rp icon.png
Cost:
29 000 Sl icon.png
490 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
350 Ge icon.png
Mods ammo.png
type5_belt_pack
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type5_new_gun
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
  • The R2Y2's biggest downfall is its speed.
  • Start by unlocking the performance modules first, as they will increase survivability more so than any armament upgrades.
  • Being able to use the "Stealth" belt for the 30 mm cannons is a huge advantage over Tracer and Universal, provided you can aim, as the Tracer shells halve the HE fillers.

Armaments

Offensive armament

Ammunition600 rounds
Fire rate500 shots/min
Main article: Type 5 (30 mm)

The R2Y2 Kai V1 is armed with:

  • 4 x 30 mm Type 5 cannons, nose-mounted (150 rpg = 600 total)

Suspended armament

List of setups (2)
Setup 11 x 800 kg Number 80 Mod. 1 bomb
Setup 21 x 800 kg Navy Type 99 Number 80 AP bomb

The R2Y2 Kai V1 can be outfitted with the following ordnance:

  • Without load
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
  • 1 x 800 kg Navy Type 99 Number 80 AP bomb (800 kg total)

Usage in battles

The R2Y2 is best utilized as a medium-altitude fighter in all game modes. Due to its lacklustre acceleration, like many jets, gaining airspeed as early as possible is crucial. Once the R2Y2 pilot loses his or her speed, they are easy prey for faster-accelerating propeller aircraft. It is important to always have a high speed when attacking enemies as otherwise they will often be able to slot in on your tail in a matter of seconds. This short time can be a matter of life or death as many fast-turning propeller aircraft such as the Spitfire wield impressive armaments with high burst masses. However, these advantages can be nullified once the R2Y2 pilot has the ability to dive away at high speeds.

If followed by a jet fighter or heavier propeller-driven plane, evading enemies with the R2Y2 is often easy. Though its maximum speed is lower than that of, say, the F-80A-5, it is faster than certain early jets like the Meteor F Mk 3, is a great climber, and has a low stall speed. It can turn better than many jets it faces as well. Needless to say, if an enemy is on the jet's six, the R2Y2 pilot can always call for teammate assistance. Not only can one keep the enemy greedy and focused on his or her tail, but this pilot can also "set up" that enemy for a teammate to destroy. If found alone, it can be possible to catch propeller planes in a "speed trap" where once you start to outrun the enemy you pitch up to gain altitude. Once the enemy propeller stalls out, dive on them. If the first pass doesn't result in a massive fuel fire and explosion, set up the same approach as before. Even if the propeller plane has the ability to outmanoeuvre the R2Y2, it is still very daunting to have to dodge an aircraft armed with four 30 mm cannons.

The R2Y2 can also be beneficial to any battles as a ground attacker. Its 30 mm Type 5 cannons have the ability to equip armour-piercing rounds which are capable of destroying light tanks, medium tanks, and light pillboxes, among other targets. This, coupled with the single 800 kg bomb, can cause some serious damage to the opposing team.

Pros and cons

Pros:

  • 4 x 30 mm Type 5 cannons mounted in the nose with a very generous ammo count of 600 rounds
  • Very manoeuvrable for an early jet
  • Clear cockpit with good all-round vision (excellent for SB pilots in particular)
  • Engines mounted below the centre of gravity, allowing advance low-speed manoeuvres such as a double back-flip (without instructor)

Cons:

  • Poor acceleration (although is decent at low speed)
  • No armour protection whatsoever on the aircraft
  • V1 version has wing-mounted jet engines that can be easy targets to hit
  • Limited bomb selection if used as an Attacker/Jet Bomber
  • Easy target
  • Sometimes difficult to line up guns
  • Poor rate of roll

History

The R2Y2 was a jet-powered version of the R2Y1 designed by Kugisho. Known as the Keiun or Keiun-Kai ("Beautiful Cloud" in Japanese) the aircraft would be a high-speed jet-bomber/attacker that could be used in the defence of the home islands of the Japanese empire. The power plant of the jet Keiun-Kai would be a pair of Mitsubishi Ne-330 turbojet engines mounted in pods located, with one under each wing. Later versions (V2 and V3) would feature the engines mounted centrally within the fuselage.

The Y-40 project began with failure of the Kugisho R1Y1 (Y-30) project for a fast, high-speed reconnaissance aircraft. The development of that project, along with inspiration from the German Heinkel He 119, the R2Y (Y-40) project was developed. Initially intended as a fast reconnaissance aircraft with a long-range that could be operated from land bases across the Japanese Empire, that would avoid interception with high-speed flight, however, Kugisho also informed the IJN that the aircraft could be adapted to other roles. They proposed that the planned Aichi Ha-70 engine powerplant of the R2Y1 could be replaced by a pair of Mitsubishi Ne-330 turbojet engines. Nonetheless, work on the R2Y1 continued, however, it proved troublesome due to the Aichi powerplant. Issues with the R2Y1 airframe, its powerplant and interference from American bombing prevented the development of the project past the piston-engine variant. By April 1945 the first prototype of the Keiun was ready for initial trials, with the first flight in early May of the same year. The R2Y1 suffered engine-cooling issues during its early development, and fire occurred during ground-testing that would damage the aircraft and its powerplant.

This would not be the only disaster of the project, as the first prototype was completely destroyed by a bombing raid, further damaging the R2Y's chances of ever becoming an operational aircraft. The second R2Y1 prototype was still under construction at the time of the Japanese surrender on August 15th and the R2Y2 remained on the drawing board.

V1 Variant

The V1 variant of the R2Y2 featured a somewhat conventional design for an early jet aircraft in that it featured two engines (due to the low thrust and power of early jets) mounted in pods, with one under each wing. A similar configuration to that featured on the Me 262 Schwalbe, Gloster Meteor and Nakajima Kikka jet aircraft. All 3 variants feature a pair of Mitsubishi Ne-330 turbojet engines. The V1 is the R2Y2 in its most basic configuration that was very much the rushed conversion from the R2Y1. Due to the limited time frame on the project and the severity of the situation facing Japan in 1945, the V1 was chosen out of the 3 proposed R2Y2 variants, due to the lower cost to produce it.

For further development, see the R2Y2 V2 and V3.

Media

Skins
Images

See also

Related development

External links


Yokosuka Naval Air Technical Arsenal (海軍航空技術廠)
Bombers  D4Y1 · D4Y2 · D4Y3 Ko
  P1Y1 mod. 11
Jet fighters  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
Captured  ␗P1Y1 mod. 11
  While the arsenal was simply known as the Naval Air Technical Arsenal and usually referred to as Kūgi-shō (Kaigun Kōkū Gijutsu-shō).
  The name Yokosuka prevailed however, even though it referred to the Arsenal's location.
See also  Yokosuka Naval Arsenal (Shipyard)

Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J · F-15J(M)
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄AV-8S · ▄F-5E FCU