Difference between revisions of "Spokoinyy"
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− | {{Specs-Card|code=ussr_destroyer_pr56_spokoinyy}} | + | {{Specs-Card |
+ | |code=ussr_destroyer_pr56_spokoinyy | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | + | The '''{{Specs|name}}''' was the lead ship of the [[Pr.56 (Family)|Project 56 (Kotlin-class)]] destroyers, which were the last gun-only destroyers built for the Soviet Navy. The Project 56 destroyers were improved, scaled down, and modified versions of the previous experimental Project 41 - [[Neustrashimy]] destroyer, better suited for large scale production as they were smaller, cheaper, and easier to build in large quantities. Spokoinyy was laid down on 4th March 1953 and commissioned on 8th October 1957. She was assigned to the Northern Fleet on 12th September 1956 and performed various training duties and exercises throughout her career before being decommissioned on 19th April 1990 and subsequently sold for scrap. Spokoinyy, unlike other ships of her class, never underwent any modernization. | |
− | + | ||
− | The '''{{Specs|name}}''' | + | Spokoinyy was introduced in [[Update "Starfighters"]]. She is a modified version of the previous Neustrashimy-class destroyer, sharing the same hull design, magazine locations, as well as the air track and search radar Fut-N or two quintuple torpedo launchers, although differently placed. The secondary 45 mm guns are split into one behind each main armament turrets and two between funnels on each side of hull, unlike two behind each main armament turrets on Neustrashimy. The Spokoinyy's propulsion is divided into two sections with boilers and transmission paired under each funnel, so a direct hit into one section does not leave the ship dead in the water. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | + | Like most destroyers, the armour of the Spokoinyy is practically non-existent, the limited anti-frag armour only capable of resisting low-calibre fire and small amounts of explosive fragmentation. The bridge, turrets and smoke funnels have 10 mm of anti fragmentation armour, with the hull itself being completely unprotected. | |
+ | |||
+ | It is rather difficult to be ammo-racked in the Spokoinyy, at least from the front, as the ammunition is below the waterline. However, the amidships auxiliary ammo storage and aft shell room are poking a little above the waterline, creating a potentially lethal or at least crippling weak spot. When it comes to threats from the air, the Spokoinyy is very weak against bombs as any other destroyer. It is able to resist most strafing attacks with ease, as well as a couple of rocket attacks. | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | As one of the most modern destroyers in the game, the Spokoinyy has a sleek hull and is equipped with powerful engines, enabling the over 3,000 t vessel to reach a top speed of 71 km/h (88 km/h in Arcade), a more than respectable speed for a destroyer, putting it on par with some of the faster coastal vessels ([[Albatros]], [[SKR-7]], etc.). When it comes to manoeuvrability, the Spokoinyy is equally admirable. The ship is able to pull tight turns while retaining relatively high speeds, as well as having fast acceleration and deceleration. | |
+ | |||
+ | {{NavalMobility | ||
+ | |SpeedForwardStockAB = 64 | ||
+ | |SpeedBackStockAB = 29 | ||
+ | |TurnTimeStockAB = 117.483 | ||
+ | |TurnSpeedStockAB = 45 | ||
+ | |TurnTimeSpadedAB = 61.2 | ||
+ | |TurnSpeedSpadedAB = 48 | ||
− | {{ | + | |SpeedForwardStockRB = 61 |
+ | |SpeedBackStockRB = 28 | ||
+ | |TurnTimeStockRB = 130.8 | ||
+ | |TurnSpeedStockRB = 35 | ||
+ | |TurnTimeSpadedRB = 81 | ||
+ | |TurnSpeedSpadedRB = 50 | ||
+ | }} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
+ | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|130 mm/58 SM-2-1 (130 mm)}} | {{main|130 mm/58 SM-2-1 (130 mm)}} | ||
− | The | + | The Spokoinyy is armed with 4 x 130 mm/58 SM-2-1 semi automatic cannons divided into 2 dual-mount turrets. The gun handling is superb. The turrets can traverse and elevate quickly and are capable of firing almost straight up (maximum +82°). |
+ | |||
+ | The cannons have access to 3 types of shells: HE, SAPCBC and HE-VT. | ||
+ | |||
+ | The HE shell has excellent filler, at 3.8 kg, useful against coastal vessels and for setting fires on larger ships. The SAPCBC has a rather decent 2.2 kg of filler and 113 mm of penetration at 10 km, recommended for use against medium to large enemy destroyers and lightly armoured cruisers. The HE-VT is an air-bursting shell for use against aircraft, being highly effective in this role. The explosive filler is 3 kg, which is more than enough to tear the wings off the heaviest of enemy bombers. The HE shell has a high muzzle velocity, making aiming at longer ranges much easier. | ||
+ | |||
+ | {{:130 mm/58 SM-2-1 (130 mm)/Ammunition|130 mm OF-42 HE, 130 mm PB-42 SAP, 130 mm ZS-42R HE-VT}} | ||
=== Secondary armament === | === Secondary armament === | ||
+ | {{Specs-Fleet-Secondary}} | ||
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|45 mm/89 SM-20-ZIF (45 mm)}} | {{main|45 mm/89 SM-20-ZIF (45 mm)}} | ||
− | The | + | The Spokoinyy is armed with 16 x 45 mm/89 SM-20-ZIF automatic cannons divided into 4 quad-mounted turrets, capable of shredding apart enemy aircraft. The 45 mm cannons only have access to HE shells, meaning they will do little to no damage to heavily armoured targets. The fast firing rate (0.4-second reload) creates a solid defence against coastal vessels that get too close, but are of mixed effectiveness against aircraft. |
− | + | The guns are great for tearing apart softer vehicles such as aircraft but AI gunners tend not to be that accurate. As the 45 mm is one of the largest calibre automatic AA mounts, the guns run out of ready-use ammunition distressingly quickly and the AI gunner can often fire at an incoming plane and use up all the ready-use ammo before the plane has even gotten close, leaving you defenceless unless you take notice and manually use the main guns to shoot the plane down instead. | |
− | |||
− | |||
− | + | * '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}} | |
− | + | {{:45 mm/89 SM-20-ZIF (45 mm)/Ammunition|HEF-T*, HEF}} | |
− | + | === Additional armament === | |
+ | {{Specs-Fleet-Additional}} | ||
+ | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
+ | {{main|53-56 (533 mm)|BB-1 depth charge}} | ||
− | + | The Spokoinyy is armed with 2 x 5-tube torpedo launchers. With a relatively heavy warhead of 400 kg, these are your main weapon against heavily armoured threats or when attempting sneak attacks at a distance, though you may wish to go into battle without loading them as they present a potential threat to yourself should they be hit and blow you up. Your torpedoes have a max range of 13 km (8 km without torpedo mode) and can be used at almost point blank, though the torpedo must travel at least 50 m to arm. | |
− | This is the recommended depth | + | '''1-metre depth''' - This is the most universal depth used for all types of engagements. This depth is capable of hitting practically any vessel, including PT boats. The main downside is that enemy ships can see the trail left in the wake of the torpedo, potentially allowing your enemy some time to notice the threat and evade. |
+ | |||
+ | '''4-metre depth''' - This is the recommended depth for attempting sneak attacks on major ships such as cruiser and battleships, as most of them have a draft extending over 4 m below the waterline This depth is setting also has the advantage of potentially being able to hit underneath the belt armour of an enemy, causing catastrophic damage. Only your team will be able to see the torpedo symbol and it will not leave any visible water trail as compared to the 1 metre depth torpedo. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ||
|- | |- | ||
− | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || | + | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 2,000 || 93 || 8.00 || 1 || 50 || TNT || 400 || 400 |
|- | |- | ||
− | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || | + | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || 2,000 || 75 || 13.00 || 1 || 50 || TNT || 400 || 400 |
|} | |} | ||
− | === | + | The Spokoinyy can be armed with BB-1 depth charges, originally intended for use against submarines. They are useless in all naval battles. It is not recommended to load them in the ship as they do not have any practical use in game. |
− | + | ||
− | + | === Radar === | |
+ | [[File:Kotlin Radar arrangement.png|thumb|Kotlin's radar arrangement - Red: Fut-N air/surface search radar Blue: Sfera-56 fire control radar]] | ||
+ | The Spokoinyy has access to a Fut-N air/surface search radar and Sfera-56 tracking and fire control radar. The Fut-N is located on top of the mizzen mast (rear mast). Sfera-56 in front of the main mast is located on top of the bridge (refer to picture). Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, you can use this surprise to your advantage. | ||
+ | |||
+ | The radar system has a maximum range of 150 km, although you'll usually have the maximum set at 10 km during a match because of how close everything is. While the radar system can detect enemy aircraft within the radar radius using the search radar, it can also lock onto an individual aircraft using the tracking radars and provide a firing solution in order to guide either your 45 mm mounts or the main guns when manually firing at a plane, which can be a massive help for sniping aircraft out of the sky with the 130 mm HE-VT shells, though you should keep in mind that the lead indicator given by the radars does not account for the movement of your own vessel, do not forget to adjust for that when aiming. The indicator also doesn't really account for the drop of your shells, so you should aim a little above the indicated lead when at longer ranges. | ||
− | + | This radar system can give you a huge advantage with situational awareness, as no plane should be able to catch you unawares in most conditions, though be warned that the radar system can have trouble detecting planes which are at high altitude, since the search radar has a blind spot directly overhead. The tracking radars, by contrast, have no blind spot directly overhead, but a blind spot directly to the rear of the ship, this is what the faded cone represents on the radar display. If an aircraft you have locked onto moves into this cone, you will lose the lock and not be able to apply another one until the aircraft moves out of the cone. | |
− | + | Be aware of radar interference (mountains, trees, tall structures in general), as they will affect both your search and tracking capability. | |
− | + | [[File:Radar interface Pr. 35.png|right|thumb|Kotlin radar display. <br> Dark green: within targeting radar angle <br> Light green: targeting radar dead zone]] | |
− | + | {| class="wikitable" style="text-align:center" | |
− | [[File:Radar interface Pr. 35.png|right|thumb|Kotlin | + | ! colspan="4" |Fut-N - Air/surface Search Radar |
− | {| class="wikitable" | ||
− | ! colspan="4" | | ||
|- | |- | ||
− | ! | + | !{{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}} |
+ | !{{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}} | ||
+ | !{{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}} | ||
+ | !{{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}} | ||
|- | |- | ||
− | + | |150,000 m||10,000 m||360°||0°/+75° | |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! colspan="4" |Sfera-56 - Fire Control Radar | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! colspan="4" | | ||
|- | |- | ||
− | ! | + | !{{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}} |
+ | !{{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}} | ||
+ | !{{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}} | ||
+ | !{{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}} | ||
|- | |- | ||
− | + | | 10,000 m, moves up to <br> 30,000 m when tracked <br> aircraft moves out of range || 100 m || 315° || 0°/+80° | |
− | |||
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | + | The Spokoinyy is a Cold War destroyer, excelling in use as a support and anti air ship. The powerful 130 mm shells are able to decimate enemy destroyers and are capable of killing some of the weaker cruisers, in some circumstances. The main guns are also highly useful against aircraft, due to the high muzzle velocity HE-VT shells, great gun handling and your radar. The high speed and agility of the ship makes it a decent runner for capping points, evading enemies and generally moving around the map. The torpedoes can be formidable against cruisers and battleships if used correctly, though some people decide to leave them behind and focus on the guns. The 45 mm mounts are capable of providing decent secondary anti-surface fire against coastal vessels and are lethal to aircraft that they hit. | |
+ | |||
+ | The Spokoinyy is arguably most effective as an anti-air flagship, since it is able to detect aircraft from even dozens of kilometres away and has an effective AA range of potentially up to 7-9 km with the main guns. Absolutely no aircraft (in regular circumstances) should be able to surprise the Spokoinyy while the search radar is active. The Spokoinyy, when used in Enduring Confrontation events, is the most reliable "Jack-of-All-Trades" ship seen in-game, combining formidable anti-surface firepower with a capability for anti-air that surpasses even many cruisers. | ||
+ | |||
+ | As a (relatively) modern destroyer, the Spokoinyy has a very capable fire control system, enabling prediction estimates (the aiming indicator) to update much faster than on the common WW2 era destroyers. This allows for greatly increased accuracy at longer ranges. A competent player in a Spokoinyy can reliably duel enemy destroyers at ranges that are several kilometres or more further than the ranges at which an enemy can effectively shoot back from. | ||
+ | |||
+ | For example, a Spokoinyy can potentially start getting hits on small enemies such as destroyers from 10-15km away, whilst most players with WW2 destroyer calibre guns will have serious trouble hitting their own shots in return at such ranges, especially if the Spokoinyy is firing whilst being evasive with manoeuvres and throttle control, something which would normally heavily disrupt your own aiming but is allowed in the Pr.56 because of the fast update rate of the FCS. And with the high speed of the Spokoinyy, the ship can usually control the ranges at which battle is fought at, keeping the enemy from closing to effective gun range, especially since the advanced fire control commonly gives the Spokoinyy the first hits, which can often strike enemy propulsion modules and thus slow them down before they get the chance to close in. This is highly useful in EC events where the huge map size complements this kind of gameplay, whereas it may be less useful in the much shorter ranges usually found in regular matches. | ||
− | + | Absolutely no battleship should be engaged with the 130 mm as the cannons are ineffective at damaging capital ships. When facing heavily armoured vessels, torpedoes are a must as they will be your only reliable weapon against them. The Spokoinyy should move evasively when being fired at by a major ship as a single salvo can be enough to instantly cripple or even destroy you. | |
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | + | * Capable AA protection | |
− | * | + | * Fast-firing 130 mm cannons with 360° of rotation and 82° of elevation |
− | * Fast-firing 130 mm cannons with 360° of rotation | + | * Equipped with a radar system |
− | * | + | * Can use proximity fuse shells |
− | * | + | * Superior FCS |
− | * Has | + | * Can launch ten torpedoes |
+ | * Has excellent SAPCBC shells | ||
'''Cons:''' | '''Cons:''' | ||
− | + | * Guns aren't the most accurate even with the rangefinder | |
− | * | + | * Lacking in protection against enemy gunfire |
+ | * Small number of crewmen | ||
+ | * Ready racks have to load up again when all of the shells have been fired (takes approx. 2 minutes) | ||
+ | * Tendency to list heavily when performing tight turn, making firing at close range opponents inside the turn impossible | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | The Spokoinyy is a cheaper and smaller version of the Neustrashimy-class destroyer, which was seen as being too large and expensive for economic series production, as well as too slow. The reduced length also came with the cost of the removal of the RBU-2500 anti-submarine rockets as well as a deck redesign in order to fit the same firepower the Pr. 41 Neustrashimy had. In order to do so, the aft 45 mm anti-air turrets were moved to the sides at the mast level separated by said mast, giving it parallel turrets. The other 2 turrets were moved as well, one stayed in front to the bridge behind the 130 mm turret and the second one was moved on top of a platform just above the second torpedo launcher at the aft right behind the second 130 mm turret. The fire control radars were moved, one on top of the bridge and one behind the main mast. | |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_pr56_spokoinyy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{ShipManufacturer Zhdanov Shipyard}} | ||
{{USSR destroyers}} | {{USSR destroyers}} |
Latest revision as of 17:56, 4 November 2024
Contents
Description
The Pr.56, Spokoinyy, 1956 was the lead ship of the Project 56 (Kotlin-class) destroyers, which were the last gun-only destroyers built for the Soviet Navy. The Project 56 destroyers were improved, scaled down, and modified versions of the previous experimental Project 41 - Neustrashimy destroyer, better suited for large scale production as they were smaller, cheaper, and easier to build in large quantities. Spokoinyy was laid down on 4th March 1953 and commissioned on 8th October 1957. She was assigned to the Northern Fleet on 12th September 1956 and performed various training duties and exercises throughout her career before being decommissioned on 19th April 1990 and subsequently sold for scrap. Spokoinyy, unlike other ships of her class, never underwent any modernization.
Spokoinyy was introduced in Update "Starfighters". She is a modified version of the previous Neustrashimy-class destroyer, sharing the same hull design, magazine locations, as well as the air track and search radar Fut-N or two quintuple torpedo launchers, although differently placed. The secondary 45 mm guns are split into one behind each main armament turrets and two between funnels on each side of hull, unlike two behind each main armament turrets on Neustrashimy. The Spokoinyy's propulsion is divided into two sections with boilers and transmission paired under each funnel, so a direct hit into one section does not leave the ship dead in the water.
General info
Survivability and armour
Like most destroyers, the armour of the Spokoinyy is practically non-existent, the limited anti-frag armour only capable of resisting low-calibre fire and small amounts of explosive fragmentation. The bridge, turrets and smoke funnels have 10 mm of anti fragmentation armour, with the hull itself being completely unprotected.
It is rather difficult to be ammo-racked in the Spokoinyy, at least from the front, as the ammunition is below the waterline. However, the amidships auxiliary ammo storage and aft shell room are poking a little above the waterline, creating a potentially lethal or at least crippling weak spot. When it comes to threats from the air, the Spokoinyy is very weak against bombs as any other destroyer. It is able to resist most strafing attacks with ease, as well as a couple of rocket attacks.
Mobility
As one of the most modern destroyers in the game, the Spokoinyy has a sleek hull and is equipped with powerful engines, enabling the over 3,000 t vessel to reach a top speed of 71 km/h (88 km/h in Arcade), a more than respectable speed for a destroyer, putting it on par with some of the faster coastal vessels (Albatros, SKR-7, etc.). When it comes to manoeuvrability, the Spokoinyy is equally admirable. The ship is able to pull tight turns while retaining relatively high speeds, as well as having fast acceleration and deceleration.
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 64 | 29 | ~117.48 | ~233.73 |
Upgraded | 87 | 40 | ~61.2 | ~129.87 | |
RB/SB | Stock | 61 | 28 | ~130.8 | ~202.39 |
Upgraded | 71 | 32 | ~81 | ~179.05 |
Modifications and economy
Armament
Primary armament
The Spokoinyy is armed with 4 x 130 mm/58 SM-2-1 semi automatic cannons divided into 2 dual-mount turrets. The gun handling is superb. The turrets can traverse and elevate quickly and are capable of firing almost straight up (maximum +82°).
The cannons have access to 3 types of shells: HE, SAPCBC and HE-VT.
The HE shell has excellent filler, at 3.8 kg, useful against coastal vessels and for setting fires on larger ships. The SAPCBC has a rather decent 2.2 kg of filler and 113 mm of penetration at 10 km, recommended for use against medium to large enemy destroyers and lightly armoured cruisers. The HE-VT is an air-bursting shell for use against aircraft, being highly effective in this role. The explosive filler is 3 kg, which is more than enough to tear the wings off the heaviest of enemy bombers. The HE shell has a high muzzle velocity, making aiming at longer ranges much easier.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
OF-42 HE | HE | 37 | 37 | 37 | 37 | 37 | 37 |
PB-42 SAP | SAPCBC | 204 | 174 | 134 | 104 | 82 | 57 |
ZS-42R HE-VT | HE-VT | 35 | 35 | 35 | 35 | 35 | 35 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OF-42 HE | HE | 950 | 33.4 | 0 | 0.1 | 3.83 | 79° | 80° | 81° | |||
PB-42 SAP | SAPCBC | 950 | 33.4 | 0.04 | 5 | 2.21 | 48° | 63° | 71° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
ZS-42R HE-VT | HE-VT | 955 | 33.08 | 0 | 0.1 | 240 | 16 | 3 | 79° | 80° | 81° |
Secondary armament
The Spokoinyy is armed with 16 x 45 mm/89 SM-20-ZIF automatic cannons divided into 4 quad-mounted turrets, capable of shredding apart enemy aircraft. The 45 mm cannons only have access to HE shells, meaning they will do little to no damage to heavily armoured targets. The fast firing rate (0.4-second reload) creates a solid defence against coastal vessels that get too close, but are of mixed effectiveness against aircraft.
The guns are great for tearing apart softer vehicles such as aircraft but AI gunners tend not to be that accurate. As the 45 mm is one of the largest calibre automatic AA mounts, the guns run out of ready-use ammunition distressingly quickly and the AI gunner can often fire at an incoming plane and use up all the ready-use ammo before the plane has even gotten close, leaving you defenceless unless you take notice and manually use the main guns to shoot the plane down instead.
- Universal: HEF · HEF-T*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
HEF-T* | 4 | 4 | 4 | 4 | 4 | 4 | |
HEF | 4 | 4 | 4 | 4 | 4 | 4 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-T* | 1,080 | 1.41 | 0 | 0.1 | 92.4 | 79° | 80° | 81° | ||||
HEF | 1,080 | 1.41 | 0 | 0.1 | 83.16 | 79° | 80° | 81° |
Additional armament
The Spokoinyy is armed with 2 x 5-tube torpedo launchers. With a relatively heavy warhead of 400 kg, these are your main weapon against heavily armoured threats or when attempting sneak attacks at a distance, though you may wish to go into battle without loading them as they present a potential threat to yourself should they be hit and blow you up. Your torpedoes have a max range of 13 km (8 km without torpedo mode) and can be used at almost point blank, though the torpedo must travel at least 50 m to arm.
1-metre depth - This is the most universal depth used for all types of engagements. This depth is capable of hitting practically any vessel, including PT boats. The main downside is that enemy ships can see the trail left in the wake of the torpedo, potentially allowing your enemy some time to notice the threat and evade.
4-metre depth - This is the recommended depth for attempting sneak attacks on major ships such as cruiser and battleships, as most of them have a draft extending over 4 m below the waterline This depth is setting also has the advantage of potentially being able to hit underneath the belt armour of an enemy, causing catastrophic damage. Only your team will be able to see the torpedo symbol and it will not leave any visible water trail as compared to the 1 metre depth torpedo.
Torpedo Characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | 2,000 | 93 | 8.00 | 1 | 50 | TNT | 400 | 400 |
Yes | 2,000 | 75 | 13.00 | 1 | 50 | TNT | 400 | 400 |
The Spokoinyy can be armed with BB-1 depth charges, originally intended for use against submarines. They are useless in all naval battles. It is not recommended to load them in the ship as they do not have any practical use in game.
Radar
The Spokoinyy has access to a Fut-N air/surface search radar and Sfera-56 tracking and fire control radar. The Fut-N is located on top of the mizzen mast (rear mast). Sfera-56 in front of the main mast is located on top of the bridge (refer to picture). Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, you can use this surprise to your advantage.
The radar system has a maximum range of 150 km, although you'll usually have the maximum set at 10 km during a match because of how close everything is. While the radar system can detect enemy aircraft within the radar radius using the search radar, it can also lock onto an individual aircraft using the tracking radars and provide a firing solution in order to guide either your 45 mm mounts or the main guns when manually firing at a plane, which can be a massive help for sniping aircraft out of the sky with the 130 mm HE-VT shells, though you should keep in mind that the lead indicator given by the radars does not account for the movement of your own vessel, do not forget to adjust for that when aiming. The indicator also doesn't really account for the drop of your shells, so you should aim a little above the indicated lead when at longer ranges.
This radar system can give you a huge advantage with situational awareness, as no plane should be able to catch you unawares in most conditions, though be warned that the radar system can have trouble detecting planes which are at high altitude, since the search radar has a blind spot directly overhead. The tracking radars, by contrast, have no blind spot directly overhead, but a blind spot directly to the rear of the ship, this is what the faded cone represents on the radar display. If an aircraft you have locked onto moves into this cone, you will lose the lock and not be able to apply another one until the aircraft moves out of the cone.
Be aware of radar interference (mountains, trees, tall structures in general), as they will affect both your search and tracking capability.
Fut-N - Air/surface Search Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
150,000 m | 10,000 m | 360° | 0°/+75° |
Sfera-56 - Fire Control Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
10,000 m, moves up to 30,000 m when tracked aircraft moves out of range |
100 m | 315° | 0°/+80° |
Usage in battles
The Spokoinyy is a Cold War destroyer, excelling in use as a support and anti air ship. The powerful 130 mm shells are able to decimate enemy destroyers and are capable of killing some of the weaker cruisers, in some circumstances. The main guns are also highly useful against aircraft, due to the high muzzle velocity HE-VT shells, great gun handling and your radar. The high speed and agility of the ship makes it a decent runner for capping points, evading enemies and generally moving around the map. The torpedoes can be formidable against cruisers and battleships if used correctly, though some people decide to leave them behind and focus on the guns. The 45 mm mounts are capable of providing decent secondary anti-surface fire against coastal vessels and are lethal to aircraft that they hit.
The Spokoinyy is arguably most effective as an anti-air flagship, since it is able to detect aircraft from even dozens of kilometres away and has an effective AA range of potentially up to 7-9 km with the main guns. Absolutely no aircraft (in regular circumstances) should be able to surprise the Spokoinyy while the search radar is active. The Spokoinyy, when used in Enduring Confrontation events, is the most reliable "Jack-of-All-Trades" ship seen in-game, combining formidable anti-surface firepower with a capability for anti-air that surpasses even many cruisers.
As a (relatively) modern destroyer, the Spokoinyy has a very capable fire control system, enabling prediction estimates (the aiming indicator) to update much faster than on the common WW2 era destroyers. This allows for greatly increased accuracy at longer ranges. A competent player in a Spokoinyy can reliably duel enemy destroyers at ranges that are several kilometres or more further than the ranges at which an enemy can effectively shoot back from.
For example, a Spokoinyy can potentially start getting hits on small enemies such as destroyers from 10-15km away, whilst most players with WW2 destroyer calibre guns will have serious trouble hitting their own shots in return at such ranges, especially if the Spokoinyy is firing whilst being evasive with manoeuvres and throttle control, something which would normally heavily disrupt your own aiming but is allowed in the Pr.56 because of the fast update rate of the FCS. And with the high speed of the Spokoinyy, the ship can usually control the ranges at which battle is fought at, keeping the enemy from closing to effective gun range, especially since the advanced fire control commonly gives the Spokoinyy the first hits, which can often strike enemy propulsion modules and thus slow them down before they get the chance to close in. This is highly useful in EC events where the huge map size complements this kind of gameplay, whereas it may be less useful in the much shorter ranges usually found in regular matches.
Absolutely no battleship should be engaged with the 130 mm as the cannons are ineffective at damaging capital ships. When facing heavily armoured vessels, torpedoes are a must as they will be your only reliable weapon against them. The Spokoinyy should move evasively when being fired at by a major ship as a single salvo can be enough to instantly cripple or even destroy you.
Pros and cons
Pros:
- Capable AA protection
- Fast-firing 130 mm cannons with 360° of rotation and 82° of elevation
- Equipped with a radar system
- Can use proximity fuse shells
- Superior FCS
- Can launch ten torpedoes
- Has excellent SAPCBC shells
Cons:
- Guns aren't the most accurate even with the rangefinder
- Lacking in protection against enemy gunfire
- Small number of crewmen
- Ready racks have to load up again when all of the shells have been fired (takes approx. 2 minutes)
- Tendency to list heavily when performing tight turn, making firing at close range opponents inside the turn impossible
History
The Spokoinyy is a cheaper and smaller version of the Neustrashimy-class destroyer, which was seen as being too large and expensive for economic series production, as well as too slow. The reduced length also came with the cost of the removal of the RBU-2500 anti-submarine rockets as well as a deck redesign in order to fit the same firepower the Pr. 41 Neustrashimy had. In order to do so, the aft 45 mm anti-air turrets were moved to the sides at the mast level separated by said mast, giving it parallel turrets. The other 2 turrets were moved as well, one stayed in front to the bridge behind the 130 mm turret and the second one was moved on top of a platform just above the second torpedo launcher at the aft right behind the second 130 mm turret. The fire control radars were moved, one on top of the bridge and one behind the main mast.
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Shipyard named after A. A. Zhdanov (Судостроительный завод имени А. А. Жданова) | |
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Patrol Ships | |
Project 2 | Groza |
Destroyers | |
Project 1 | Leningrad |
Project 45 | Opytny |
Project 7U | Stroyny |
Project 30-bis | Smelyi |
Project 41 | Neustrashimy |
Project 56 | Spokoinyy |
USSR destroyers | |
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Imperial Russia | |
Derzky-class | Frunze |
Fidonisy-class | Kerch |
Soviet Union | |
Pr. 1 | Leningrad · Moskva |
Pr. 45 | Opytny |
Pr. 7 | Besposhchadny · Ryany |
Pr. 7U | Soobrazitelny · Stroyny |
Pr. 20 | Tashkent |
Pr. 30 | Ognevoy |
Pr. 30-bis | Smelyi · Bezuprechny |
Pr. 41 | Neustrashimy |
Pr. 56 | Spokoinyy · Blagorodnyy · Bravy |
Trophies | Romania |
Regele Ferdinand-class | Letuchiy |