Difference between revisions of "Do 17 Z-7"
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− | {{ | + | {{About |
− | {{Specs-Card|code=do_17z_7 | + | | about = German twin-engine fighter '''{{PAGENAME}}''' |
− | {{ | + | | usage = other versions |
+ | | link = Do 17 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=do_17z_7 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}} | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]]. | |
− | {{ | ||
− | |||
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | <!--''Describe how the aircraft behaves in the air. | + | {{Specs-Avia-Flight}} |
− | {| class="wikitable" style="text-align:center" | + | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> |
− | + | Speed and acceleration are both decent. However, its manoeuvrability is a big weak spot. When turning, you can expect a relatively slow turn time, and the wings tend to rip off in hard banking manoeuvres. The climb rate is suboptimal at best when fully upgraded, and when stock, don't expect anything. | |
− | + | ||
− | + | {| class="wikitable" style="text-align:center" width="70%" | |
− | ! | + | ! rowspan="2" | Characteristics |
− | |||
! colspan="2" | Max Speed<br>(km/h at 5,000 m) | ! colspan="2" | Max Speed<br>(km/h at 5,000 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" |Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
− | ! AB | + | ! AB !! RB !! AB !! RB !! AB !! RB |
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
|- | |- | ||
− | | | + | ! Stock |
+ | | 423 || 410 || rowspan="2" | {{Specs|ceiling}} || 35.6 || 37.2 || 6.4 || 6.4 || rowspan="2" | 350 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 475 || 448 || 32.5 || 34.0 || 15.7 || 10.0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off | ||
− | ! Landing | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| ✓ || ✓ || ✓ || X || X <!-- ✓ --> | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
Line 66: | Line 48: | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480|| 454 || 300 || ~5 || ~2 |
|- | |- | ||
|} | |} | ||
Line 84: | Line 65: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < 290 || < 300 || < 300 || > | + | | < 290 || < 300 || < 300 || > 308 |
|- | |- | ||
|} | |} | ||
Line 105: | Line 83: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 1,600 m || | + | | 1,600 m || 815 hp || 1,118 hp |
|- | |- | ||
! colspan="3" | Setting 2 | ! colspan="3" | Setting 2 | ||
Line 113: | Line 91: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 4,300 m || | + | | 4,300 m || 780 hp || 1,070 hp |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | + | {{Specs-Avia-Armour}} |
+ | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
+ | |||
* 8.5 mm Steel - Fore-cockpit plate | * 8.5 mm Steel - Fore-cockpit plate | ||
* 8.5 mm Steel - Pilot's seat | * 8.5 mm Steel - Pilot's seat | ||
+ | * 58 mm bulletproof glass in front of pilot | ||
* 6 mm Steel - Belly gunner's plate | * 6 mm Steel - Belly gunner's plate | ||
* 8.5 mm Steel - Rear cockpit plate | * 8.5 mm Steel - Rear cockpit plate | ||
* 6 mm Steel - Rear gunner's upper plate | * 6 mm Steel - Rear gunner's upper plate | ||
* 6 mm Steel - Rear gunner's window frame | * 6 mm Steel - Rear gunner's window frame | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | + | {{Specs-Avia-Offensive}} |
− | {{main|MG 151 | + | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
+ | {{main|MG 151 (20 mm)|MG 17 (7.92 mm)}} | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
* 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg) | * 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg) | ||
− | * 3 x 7.92 mm MG 17, nose-mounted (1,000 rpg = 3,000 total) | + | * 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total) |
=== Suspended armament === | === Suspended armament === | ||
− | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | + | {{Specs-Avia-Suspended}} |
− | {{main|SC50JA (50 kg)|SC250JA (250 kg)}} | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
+ | {{main|SC50JA (50 kg)|SC250JA (250 kg)|Flam C 250 incendiary}} | ||
− | The '''''{{PAGENAME}}''''' can be outfitted with the following | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: |
− | * 10 x 50 kg SC50JA bombs ( | + | * Without load |
+ | * 10 x 50 kg SC50JA bombs (500 kg total) | ||
* 1 x 250 kg SC250JA bomb (250 kg total) | * 1 x 250 kg SC250JA bomb (250 kg total) | ||
+ | * 1 x Flam C 250 incendiary bomb | ||
=== Defensive armament === | === Defensive armament === | ||
− | <!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--> | + | {{Specs-Avia-Defensive}} |
− | {{main|MG | + | <!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> |
+ | {{main|MG 15 (7.92 mm)}} | ||
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 1 x 7.92 mm MG | + | * 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg) |
− | * 1 x 7.92 mm MG | + | * 1 x 7.92 mm MG 15 machine gun, ventral turret (375 rpg) |
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" ( | + | The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" (lit. "Destroyer", used to refer to heavy fighters) aircraft. Like all of its successors, the Do 17 Z-7 is a full-bred Boom & Zoom fighter, through and through. This means the Do 17 should, under any circumstances always strive to maintain an altitude advantage over enemy aircraft. Utilise the potential energy to dive on them and make a high speed pass while firing, then quickly make an escape. There is however, a couple of caveats for the Do 17 Z-7 that is worth considering when flying it. |
− | + | For starters, its energy retention and climb rate are mediocre at best. Immediately making a second pass will generally be a bad idea, as it will attract a lot planes with ample opportunity to return fire. Instead, utilise the high air speed from the dive to gain as much horizontal distance from enemy planes as possible before starting to climb. Also, remember to never commit to chasing after a specific plane since the plane will lose too much speed and energy in doing so. Pick out a target from high altitude, roll over and dive down in a vertical position as soon as possible, in order to maximize the altitude-speed trade off. When at first possible moment get a gun solution on the target, and once the solution is lost, level the plane out and speed away at high speed, potentially destroying other players that may cross the path along the way with the same principle. | |
− | The | + | The Do 17 Z-7's primary source of damage comes from its single 20 mm MG 151 cannon. While not spitting as much lead downrange as the Bf 110's dual MG FF/Ms do, it makes up for it by having access to the MG 151's Air targets belt, which contains a lot more Minengeschoß. They are highly effective against unarmoured planes, which the Do 17 Z-7 will regularly face. While the MG 17s also can do some damage to biplanes, any aware fighter pilot will be able to move away from the gun sight and end up on the Do 17 Z-7's tail, if solely using the machine guns. The MG 151 and 17s are clustered in the nose, however, and combined can ravage lightly armoured ground formations. They must never be underestimated as an alternative to the Do 17 Z-7's bombs. |
− | ===Manual Engine Control=== | + | The Do 17 Z-7 is risky to use when making stealth approaches, particularly in the day, since the twin engines spew modest, but quite visible, white smoke at the higher altitudes. This makes hiding your presence hard enough, let alone your flight path. As a precaution, do what you can to gun it and make sure you are ahead of any interceptors so that your gunners can effectively defend the plane. |
+ | |||
+ | ==== Counter-tactics ==== | ||
+ | The best way to deal with this plane is to fly fast and aim for the engines. Don't tail the plane because then the gunners will have an easy target. If tailing the plane, dip down a little bit, as the dorsal gunner won't be able to hit the plane this way and the ventral gunner will be pointed down too much to do anything about it. At this battle rating, there are a lot of newer players, who most likely haven't put Crew XP into the gunners vitality. If the gunners are taken out, then the plane is a flying duck. | ||
+ | |||
+ | Avoid a head-on at all cost - it has nose armour and a 20 mm cannon which will shred any plane to bits. This plane cannot turn very well, if it is pursuing you, simply turn sharply to one direction. It is best to aim for the engines and not the cockpit. The cockpit glass has 58 mm sloped armour; it would be difficult for bullets to go through and hit the crew. It is highly recommended to also attack the wings when flying a plane with cannons: the wings are large, easy targets and the Do 17 Z-7, already not the most nimble plane, will not get very far with much control surface damage. | ||
+ | |||
+ | === Manual Engine Control === | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="7" | MEC elements | ! colspan="7" | MEC elements | ||
|- | |- | ||
− | ! rowspan="2" |Mixer | + | ! rowspan="2" | Mixer |
− | ! rowspan="2" |Pitch | + | ! rowspan="2" | Pitch |
− | ! colspan="3" |Radiator | + | ! colspan="3" | Radiator |
− | ! rowspan="2" |Supercharger | + | ! rowspan="2" | Supercharger |
− | ! rowspan="2" |Turbocharger | + | ! rowspan="2" | Turbocharger |
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | + | | Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable | |
|- | |- | ||
|} | |} | ||
− | === | + | === Pros and cons === |
− | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | |
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'''Pros:''' | '''Pros:''' | ||
− | * Exclusively nose-mounted armament, resulting in very little convergence | + | |
− | * Can take a lot of machine gun fire before going down | + | * Exclusively nose-mounted armament, resulting in very little need for convergence |
+ | * Can take a lot of machine gun fire before going down | ||
* Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower | * Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower | ||
* 2 x rear gunners for covering both above and below the aircraft | * 2 x rear gunners for covering both above and below the aircraft | ||
+ | * Defensive armament is quite effective, high fire rate combined with deadly AP-T belts | ||
+ | * Easy to put out a fire by diving | ||
+ | * Can be mistaken at a distance for its bomber counterpart, allowing enemies to think they can engage you head-on | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Mediocre climb rate at best when upgraded | * Mediocre climb rate at best when upgraded | ||
* Slow even when upgraded (Hurricanes will be able to outrun it in level flight) | * Slow even when upgraded (Hurricanes will be able to outrun it in level flight) | ||
− | * | + | * Mediocre roll rate |
− | * Overall poor handling characteristics | + | * Overall poor handling characteristics |
* Lousy energy retention | * Lousy energy retention | ||
− | * Best performs as a Boom & Zoom aircraft, although | + | * Best performs as a Boom & Zoom aircraft, although its poor flight characteristics makes it inefficient at it |
− | * Defensive armament has poor coverage | + | * Defensive armament has poor coverage to fend of attacking enemies |
+ | * Engine overheats, important to watch the engines temp and adjust when needed | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The Do 17 Z-7 was a model of the Do 17Z, the main variant of the Dornier [[Do 17 (Family)|Do 17]]. The Dornier 17, dubbed the "flying pencil", was designed in the early 1930s and was mainly used against Poland, England, France and the Netherlands. In total there were 2,139 built. Other countries that used the Do 17 were Yugoslavia, Finland, and Spain. Only a few Do 17s remain today, none of which are of the Z-7 model. | ||
+ | |||
+ | The primary model, the [[Do 17 Z-2|Z-2]], was designed as a "Schnellbomber" ("fast bomber"), intended as a light bomber able to outrun enemy fighters. Its offensive armament was sparse, consisting of only two MG 15 machine guns mounted in a glass nose. The Z-7, however, was built as a night fighter, and as such was up-armed with MG 17s. The glass nose that characterized earlier models of the Do 17 was replaced with metal armour. The clustered three-machine gun, single-cannon configuration the Z-7 boasted was known as "Kauz I" ("screech owl"). It was with this weaponry that the Luftwaffe intended to take down enemy bombers, and the Z-7 was in use as a night fighter all the way up to 1945, due to its greater success as a fighter than as a bomber. | ||
+ | |||
+ | Do 17 production ended in 1940, supplanted by the [[Ju 88 (Family)|Ju 88]] and succeeded by the similar, but more powerful, [[Do 217 (Family)|Do 217]]. | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:ArtImage Do 17 Z-7.png|<small>Do 17 Z-7 shot down a PBY-5A Catalina</small> | ||
+ | </gallery> | ||
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=do_17z_7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|nbbFHELVZE8|'''The Dornier Family''' discusses the {{PAGENAME}} at 1:52 - ''War Thunder Official Channel''|EB2sSWnRsDs|'''(Arcade): Do 17 Z-7 - The Flying Pencil''' - ''tx141TX''}} | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * '' | + | * ''other literature.''--> |
− | * | + | |
+ | * [https://forum.warthunder.com/index.php?/topic/266258-dornier-do-17-z-7/ Official data sheet - more details about the performance] | ||
+ | {{AirManufacturer Dornier}} | ||
{{Germany twin-engine fighters}} | {{Germany twin-engine fighters}} |
Latest revision as of 05:28, 1 November 2024
This page is about the German twin-engine fighter Do 17 Z-7. For other versions, see Do 17 (Family). |
Contents
Description
The Do 17 Z-7 is a rank I German twin-engine fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). It was introduced in Update 1.53 "Firestorm".
General info
Flight performance
Speed and acceleration are both decent. However, its manoeuvrability is a big weak spot. When turning, you can expect a relatively slow turn time, and the wings tend to rip off in hard banking manoeuvres. The climb rate is suboptimal at best when fully upgraded, and when stock, don't expect anything.
Characteristics | Max Speed (km/h at 5,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 423 | 410 | 8500 | 35.6 | 37.2 | 6.4 | 6.4 | 350 |
Upgraded | 475 | 448 | 32.5 | 34.0 | 15.7 | 10.0 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
620 | 350 | 480 | 454 | 300 | ~5 | ~2 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 290 | < 300 | < 300 | > 308 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,600 m | 815 hp | 1,118 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,300 m | 780 hp | 1,070 hp |
Survivability and armour
- 8.5 mm Steel - Fore-cockpit plate
- 8.5 mm Steel - Pilot's seat
- 58 mm bulletproof glass in front of pilot
- 6 mm Steel - Belly gunner's plate
- 8.5 mm Steel - Rear cockpit plate
- 6 mm Steel - Rear gunner's upper plate
- 6 mm Steel - Rear gunner's window frame
Modifications and economy
Armaments
Offensive armament
The Do 17 Z-7 is armed with:
- 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg)
- 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total)
Suspended armament
The Do 17 Z-7 can be outfitted with the following ordnance:
- Without load
- 10 x 50 kg SC50JA bombs (500 kg total)
- 1 x 250 kg SC250JA bomb (250 kg total)
- 1 x Flam C 250 incendiary bomb
Defensive armament
The Do 17 Z-7 is defended by:
- 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
- 1 x 7.92 mm MG 15 machine gun, ventral turret (375 rpg)
Usage in battles
The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" (lit. "Destroyer", used to refer to heavy fighters) aircraft. Like all of its successors, the Do 17 Z-7 is a full-bred Boom & Zoom fighter, through and through. This means the Do 17 should, under any circumstances always strive to maintain an altitude advantage over enemy aircraft. Utilise the potential energy to dive on them and make a high speed pass while firing, then quickly make an escape. There is however, a couple of caveats for the Do 17 Z-7 that is worth considering when flying it.
For starters, its energy retention and climb rate are mediocre at best. Immediately making a second pass will generally be a bad idea, as it will attract a lot planes with ample opportunity to return fire. Instead, utilise the high air speed from the dive to gain as much horizontal distance from enemy planes as possible before starting to climb. Also, remember to never commit to chasing after a specific plane since the plane will lose too much speed and energy in doing so. Pick out a target from high altitude, roll over and dive down in a vertical position as soon as possible, in order to maximize the altitude-speed trade off. When at first possible moment get a gun solution on the target, and once the solution is lost, level the plane out and speed away at high speed, potentially destroying other players that may cross the path along the way with the same principle.
The Do 17 Z-7's primary source of damage comes from its single 20 mm MG 151 cannon. While not spitting as much lead downrange as the Bf 110's dual MG FF/Ms do, it makes up for it by having access to the MG 151's Air targets belt, which contains a lot more Minengeschoß. They are highly effective against unarmoured planes, which the Do 17 Z-7 will regularly face. While the MG 17s also can do some damage to biplanes, any aware fighter pilot will be able to move away from the gun sight and end up on the Do 17 Z-7's tail, if solely using the machine guns. The MG 151 and 17s are clustered in the nose, however, and combined can ravage lightly armoured ground formations. They must never be underestimated as an alternative to the Do 17 Z-7's bombs.
The Do 17 Z-7 is risky to use when making stealth approaches, particularly in the day, since the twin engines spew modest, but quite visible, white smoke at the higher altitudes. This makes hiding your presence hard enough, let alone your flight path. As a precaution, do what you can to gun it and make sure you are ahead of any interceptors so that your gunners can effectively defend the plane.
Counter-tactics
The best way to deal with this plane is to fly fast and aim for the engines. Don't tail the plane because then the gunners will have an easy target. If tailing the plane, dip down a little bit, as the dorsal gunner won't be able to hit the plane this way and the ventral gunner will be pointed down too much to do anything about it. At this battle rating, there are a lot of newer players, who most likely haven't put Crew XP into the gunners vitality. If the gunners are taken out, then the plane is a flying duck.
Avoid a head-on at all cost - it has nose armour and a 20 mm cannon which will shred any plane to bits. This plane cannot turn very well, if it is pursuing you, simply turn sharply to one direction. It is best to aim for the engines and not the cockpit. The cockpit glass has 58 mm sloped armour; it would be difficult for bullets to go through and hit the crew. It is highly recommended to also attack the wings when flying a plane with cannons: the wings are large, easy targets and the Do 17 Z-7, already not the most nimble plane, will not get very far with much control surface damage.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Not controllable Not auto controlled |
Not controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Exclusively nose-mounted armament, resulting in very little need for convergence
- Can take a lot of machine gun fire before going down
- Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower
- 2 x rear gunners for covering both above and below the aircraft
- Defensive armament is quite effective, high fire rate combined with deadly AP-T belts
- Easy to put out a fire by diving
- Can be mistaken at a distance for its bomber counterpart, allowing enemies to think they can engage you head-on
Cons:
- Mediocre climb rate at best when upgraded
- Slow even when upgraded (Hurricanes will be able to outrun it in level flight)
- Mediocre roll rate
- Overall poor handling characteristics
- Lousy energy retention
- Best performs as a Boom & Zoom aircraft, although its poor flight characteristics makes it inefficient at it
- Defensive armament has poor coverage to fend of attacking enemies
- Engine overheats, important to watch the engines temp and adjust when needed
History
The Do 17 Z-7 was a model of the Do 17Z, the main variant of the Dornier Do 17. The Dornier 17, dubbed the "flying pencil", was designed in the early 1930s and was mainly used against Poland, England, France and the Netherlands. In total there were 2,139 built. Other countries that used the Do 17 were Yugoslavia, Finland, and Spain. Only a few Do 17s remain today, none of which are of the Z-7 model.
The primary model, the Z-2, was designed as a "Schnellbomber" ("fast bomber"), intended as a light bomber able to outrun enemy fighters. Its offensive armament was sparse, consisting of only two MG 15 machine guns mounted in a glass nose. The Z-7, however, was built as a night fighter, and as such was up-armed with MG 17s. The glass nose that characterized earlier models of the Do 17 was replaced with metal armour. The clustered three-machine gun, single-cannon configuration the Z-7 boasted was known as "Kauz I" ("screech owl"). It was with this weaponry that the Luftwaffe intended to take down enemy bombers, and the Z-7 was in use as a night fighter all the way up to 1945, due to its greater success as a fighter than as a bomber.
Do 17 production ended in 1940, supplanted by the Ju 88 and succeeded by the similar, but more powerful, Do 217.
Media
- Images
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Dornier Aircraft Corporation (Dornier Flugzeugwerke) | |
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Fighters | Do 17 Z-7 |
Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2 | |
Do 335 A-0 · Do 335 A-1 · Do 335 B-2 | |
Bombers | Do 17 E-1 · Do 17 Z-2 |
Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1 | |
Jet Aircraft | Alpha Jet A** |
Helicopters | ◄UH-1D* |
*Licensed | |
**Jointly manufactured with Dassault Aviation |
Germany twin-engine fighters | |
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Messerschmitt | Bf 109 Z-1 |
Me 410 A-1/U2 · Me 410 B-1/U2 | |
Dornier | Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2 |
Focke-Wulf | Ta 154 A-1 |
Junkers | Ju 88 C-6 · Ju 388 J |