Difference between revisions of "MPK Pr.11451"

From War Thunder Wiki
Jump to: navigation, search
(History)
(Pros and cons)
 
(5 intermediate revisions by 3 users not shown)
Line 12: Line 12:
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The MPK Pr.11451's armour is not the best as it will only reliably protect against small arms fire from the reserve boats that are common in the battles you'll be fighting. Its crew count of 36 also should not be relied upon to protect you but they are more widely distributed compared to its predecessor.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
As a hydrofoil, the MPK Pr.11451 is an extremely fast boat, capable of reaching speeds of up to 120 km/h once spaded. However that also makes it hard to manoeuvre once it reaches high speeds.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
Line 52: Line 52:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate.
 +
Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Fast, at 120 km/h when spaded
 +
* Robust armament suite
 +
* Has access to a radar
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Large target
*
+
* The huge size of its hydrofoils means it can't access shallow areas
 +
* Completely outclassed against destroyers
 +
* Torpedoes have a low explosive filler
 +
* Can face heavy cruisers like the [[Prinz Eugen]]
  
 
== History ==
 
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.
 
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.
  

Latest revision as of 15:53, 8 September 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
MPK Pr.11451
ussr_mpk_pr11451.png
GarageImage MPK Pr.11451.jpg
MPK Pr.11451
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

The MPK Pr.11451 is a rank V Soviet motor torpedo gun boat with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Seek & Destroy".

General info

Survivability and armour

Armourfront / side / back
Hull6 mm (steel)
Superstructure3 mm (steel)
Number of section5
Displacement475 t
Crew36 people

The MPK Pr.11451's armour is not the best as it will only reliably protect against small arms fire from the reserve boats that are common in the battles you'll be fighting. Its crew count of 36 also should not be relied upon to protect you but they are more widely distributed compared to its predecessor.

Mobility

Speedforward / back
AB162 / 56 km/h
RB120 / 41 km/h

As a hydrofoil, the MPK Pr.11451 is an extremely fast boat, capable of reaching speeds of up to 120 km/h once spaded. However that also makes it hard to manoeuvre once it reaches high speeds.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 162 56
RB/SB Stock ___ ___
Upgraded 120 41

Modifications and economy

Repair costBasic → Reference
AB4 888 → 6 036 Sl icon.png
RB6 509 → 8 038 Sl icon.png
Total cost of modifications241 000 Rp icon.png
372 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training220 000 Sl icon.png
Experts780 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 230 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
390 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
180 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
330 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
39 000 Rp icon.png
Cost:
60 000 Sl icon.png
640 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
390 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
180 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
180 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
39 000 Rp icon.png
Cost:
60 000 Sl icon.png
640 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
76mm_ussr_ak726_navy_HE_radio_fuse_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
180 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
330 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

Turret76 mm/60 AK-176M automatic cannon
Ammunition152 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE OF-62 HE* 10 10 10 10 10 10
HE ZS-62 HE-VT 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE OF-62 HE* 980 5.9 0 0.1 616 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE ZS-62 HE-VT 980 5.9 0 0.1 400 8 739.2 79° 80° 81°

Secondary armament

Turret30 mm/54 AK-630M automatic cannon
Ammunition3000 rounds
Belt capacity3000 rounds
Fire rate5000 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 3 3 3 3 3 3
HEF-I* 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.39 0 0.1 17.86 79° 80° 81°
HEF-I* 900 0.39 0 0.1 75.46 79° 80° 81°

Additional armament

Setup 18 x 400 mm SET-72 torpedo
Main article: SET-72 (400 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Being essentially an MPK Pr.12412 on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the LS 3 and G-5) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate. Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.

Pros and cons

Pros:

  • Fast, at 120 km/h when spaded
  • Robust armament suite
  • Has access to a radar

Cons:

  • Large target
  • The huge size of its hydrofoils means it can't access shallow areas
  • Completely outclassed against destroyers
  • Torpedoes have a low explosive filler
  • Can face heavy cruisers like the Prinz Eugen

History

In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Shipyard No. 831 “More” (Судостроительный Завод № 831 «Море»)
Fast Attack Crafts 
Project 123K  Pr.123K (A-10bis)*
Corvettes 
Project 11451  MPK Pr.11451
  *Modified with hydrofoil at Krasnoye Sormovo Shipyard, Gorky

USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late