Difference between revisions of "Kleber"

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{{Specs-Card
 
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} French destroyer {{Battle-rating}}. It was introduced in [[Update "Alpha Strike"]]. It was laid down by german dockyards in 1935 in Bremen, and taken over by France as reparation along with other destroyers of the same class.<ref>[https://archive.wikiwix.com/cache/index2.php?url=http%3A%2F%2Fwww.navypedia.org%2Fships%2Ffrance%2Ffr_dd_desaix.htm#federation=archive.wikiwix.com&tab=url]</ref>
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The '''{{Specs|name}}''' was a French destroyer, initially laid down as Zerstörer 1934A-class Z6 Theodor Riedel on 18th July 1935 for the Kriegsmarine and completed on 2nd July 1937. She served throughout the war with the Kriegsmarine until being handed over to Britain as a war prize, who subsequently gave the ship to France. She was renamed it to Kléber after General Jean-Baptiste Kléber. The ship underwent modernization in Cherbourg between 1948 and 1951. After the refit, she was assigned to the 3rd Destroyer Division of the Mediterranean Fleet. In October 1953, she was transferred to Cherbourg and placed into reserve in December. Kléber was broken up in Rouen in 1958.
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Introduced in [[Update "Alpha Strike"]], Kléber is very similar to her Type 1934A sisters found in the German naval tree, with the exception of enhanced anti-aircraft weaponry due to the refit as Kléber features six 40 mm Bofors cannons, one quadruple and two twin 20 mm cannon mounts, as well as two quadruple torpedo launchers amidships. Such a setup provides Kléber with formidable medium to short range anti-air protection compared to her sister [[Z12 Erich Giese]] in the German tree. Like her sisters, Kléber is vulnerable to magazine detonation as the main gun magazines are located directly on the waterline, making any hit into said area lethal.
  
 
== General info ==
 
== General info ==

Latest revision as of 20:20, 6 July 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Kleber
fr_destroyer_desaix_class_kleber.png
GarageImage Kleber.jpg
GarageImage Kleber (2).jpg
Kleber
AB RB SB
4.0 4.0 4.0
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Desaix-class, Kleber (D603), 1952 was a French destroyer, initially laid down as Zerstörer 1934A-class Z6 Theodor Riedel on 18th July 1935 for the Kriegsmarine and completed on 2nd July 1937. She served throughout the war with the Kriegsmarine until being handed over to Britain as a war prize, who subsequently gave the ship to France. She was renamed it to Kléber after General Jean-Baptiste Kléber. The ship underwent modernization in Cherbourg between 1948 and 1951. After the refit, she was assigned to the 3rd Destroyer Division of the Mediterranean Fleet. In October 1953, she was transferred to Cherbourg and placed into reserve in December. Kléber was broken up in Rouen in 1958.

Introduced in Update "Alpha Strike", Kléber is very similar to her Type 1934A sisters found in the German naval tree, with the exception of enhanced anti-aircraft weaponry due to the refit as Kléber features six 40 mm Bofors cannons, one quadruple and two twin 20 mm cannon mounts, as well as two quadruple torpedo launchers amidships. Such a setup provides Kléber with formidable medium to short range anti-air protection compared to her sister Z12 Erich Giese in the German tree. Like her sisters, Kléber is vulnerable to magazine detonation as the main gun magazines are located directly on the waterline, making any hit into said area lethal.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement3 190 t
Crew325 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 31 km/h
RB70 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 31
RB/SB Stock ___ ___
Upgraded 70 25

Modifications and economy

Repair costBasic → Reference
AB839 → 1 090 Sl icon.png
RB1 329 → 1 727 Sl icon.png
Total cost of modifications6 950 Rp icon.png
6 750 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 170 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png

Armament

Primary armament

4 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition120 rounds
Vertical guidance-10° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 24 24 24 24 24 24
Sprgr. L/4.4 Bd.Z HE 59 50 38 30 24 18
Sprgr. L/4.4 Zt.Z HE-TF 24 24 24 24 24 24
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 830 28 0 0.1 1.91 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 830 28 0.015 5 1.4 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 830 28 0 0.1 1.91 79° 80° 81°

Secondary armament

6 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Anti-aircraft armament

Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret2 x 2 cm/65 Flakzwilling 38 automatic cannon
Ammunition4000 rounds
Belt capacity40 rounds
Fire rate501 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm G7a torpedo
Main article: G7a (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.
Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Deutsche Schiff- und Maschinenbau Aktiengesellschaft
Destroyers 
Type 1934A  Kleber**
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Marceau*** · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47
Battleships 
Nassau-class  SMS Westfalen*
  *Previously Aktien-Gesellschaft „Weser"
  **Z6 Theodor Riedel before war reparation to France
  ***Z31 before war reparation to France

France destroyers
Bourrasque-class  Bourrasque · Tornade
Chacal-class  Chacal · Leopard · Panthere
Aigle-class  Aigle · Vautour · Milan
Vauquelin-class  Vauquelin
Le Fantasque-class  Le Malin · Le Triomphant
Mogador-class  Mogador
Hunt-class  La Combattante
Trophies  Germany
Desaix-class¹  Kleber
Type 1936  Marceau
  Italy
Chateaurenault-class²  Guichen
  Modified: ¹Type 1934A-class destroyers · ²Capitani Romani-class cruisers