Marceau

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
fr_destroyer_marceau_class_marceau.png
GarageImage Marceau.jpg
Marceau
AB RB SB
4.3 4.3 4.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

Formerly German Z31 destroyer of the Type 1936A, provided to France as a part of war reparations, Marceau had a short history in the French navy. After 2 years of service under the tricolour ensign, she underwent a major refit, where she was up-gunned to 150 mm main guns, 40 mm Bofors, and equipped with an American radar. She was based in Toulon, and participated in multiple Cold War-era exercises of the French Navy without any major incidents. In 1953, she was retired and sold for scrap in 1958.

Introduced in Update "La Royale", Marceau is similar to her sister-ship Z32, featuring excellent firepower against both surface targets and aircraft alike. Her SAP rounds are able to counter cruisers, while a unique setup of anti-air armament makes her able to effectively deal with enemy aircraft at medium and short range - a significant upgrade over the Z32. Her major weakness is the rear ammo rack, making her prone to explosions.

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 6 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 597 t
Crew332 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB84 / 31 km/h
RB68 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 61.5 23 ~142.18 ~270.29
Upgraded 84 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 68 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB1 528 → 1 986 Sl icon.png
RB2 325 → 3 022 Sl icon.png
Total cost of modifications10 400 Rp icon.png
13 770 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 320 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
195 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods ship venting.png
Ventilation
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
195 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
150mm_ger_c36_naval_he_base_fuse_ammo_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
150mm_ger_c36_naval_he_dist_fuse_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
195 Ge icon.png

Armament

Primary armament

4 х Turret15 cm/48 KC/36 cannon
Ammunition120 rounds
Vertical guidance-5° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Spgr. L/4.5 Kz (m.Hb) HE 37 37 37 37 37 37
Spgr. L/4.4 Bdz (m.Hb) SAPBC 115 97 74 57 45 35
Spgr. L/4.5 Zt.Z HE-TF 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spgr. L/4.5 Kz (m.Hb) HE 835 45.5 0 0.1 3.64 79° 80° 81°
Spgr. L/4.4 Bdz (m.Hb) SAPBC 835 45.5 0.015 7 3.03 48° 63° 71°
Spgr. L/4.5 Zt.Z HE-TF 835 44.8 0 0.1 3.64 79° 80° 81°

Secondary armament

8 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Anti-aircraft armament

2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm G7a torpedo
Main article: G7a (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


Deutsche Schiff- und Maschinenbau Aktiengesellschaft
Destroyers 
Type 1934A  Kleber**
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Marceau*** · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47
Battleships 
Nassau-class  SMS Westfalen*
  *Previously Aktien-Gesellschaft „Weser"
  **Z6 Theodor Riedel before war reparation to France
  ***Z31 before war reparation to France

France destroyers
Bourrasque-class  Bourrasque
Chacal-class  Chacal · Leopard · Panthere
Aigle-class  Aigle · Vautour · Milan
Vauquelin-class  Vauquelin
Le Fantasque-class  Le Malin · Le Triomphant
Hunt-class  La Combattante
Trophies  Germany
Desaix-class*  Kleber
Type 1936  Marceau
  * Modified Type 1934A-class destroyers