Milan (destroyer)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the French destroyer Milan (destroyer). For other uses, see Milan (Disambiguation).
fr_destroyer_aigle_class_milan.png
GarageImage Milan (destroyer).jpg
Milan
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Aigle-class (D), Milan, 1942 is a rank II French destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 410 t
Crew227 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB95 / 31 km/h
RB78 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 70 23 ~116.3 ~251.94
Upgraded 95 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 78 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB1 192 → 1 551 Sl icon.png
RB1 868 → 2 432 Sl icon.png
Total cost of modifications8 410 Rp icon.png
9 450 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
105 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
125 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
105 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
105 Ge icon.png
Mods ship venting.png
Ventilation
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
125 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
125 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
138.6 mm SAP
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
105 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
95 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
125 Ge icon.png
Mods naval mine.png
Mines
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
125 Ge icon.png

Armament

Primary armament

5 х Turret138.6 mm/40 model 1927 gun
Ammunition100 rounds
Vertical guidance-10° / 28°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1928 HE 36 36 36 36 36 36
OPFA Mle 1924 SAPBC 63 55 44 36 31 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1928 HE 700 40.2 0 0.1 3.41 79° 80° 81°
OPFA Mle 1924 SAPBC 700 39.9 0.05 6 2.53 48° 63° 71°

Secondary armament

4 х Turret37 mm/50 model 1925 gun
Ammunition1000 rounds
Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OEA Mle 1925 HE 3 3 3 3 3 3
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE 810 0.73 0 0.1 50 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min
2 х Turret13.2 mm Browning machine gun
Ammunition1800 rounds
Belt capacity100 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 17 x 550 mm model 1923DT torpedo
Setup 220 x B4M moored contact mine
Setup 37 x 550 mm model 1923DT torpedo
2 x B4M moored contact mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Arsenal de Lorient
Destroyers 
Jaguar-class  Panthere
Aigle-class  Milan
Battleships 
Courbet-class  Courbet

France destroyers
Bourrasque-class  Bourrasque · Tornade
Chacal-class  Chacal · Leopard · Panthere
Aigle-class  Aigle · Vautour · Milan
Vauquelin-class  Vauquelin
Le Fantasque-class  Le Malin · Le Triomphant
Hunt-class  La Combattante
Trophies  Germany
Desaix-class*  Kleber
Type 1936  Marceau
  Italy
Chateaurenault-class**  Guichen
  * Modified Type 1934A-class destroyers
  ** Modified Capitani Romani-class cruisers