Difference between revisions of "HMS Abdiel"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | |||
− | The Abdiel-class "mine-laying cruisers" | + | The '''HMS Abdiel (M39)''' was the lead ship of the ''Abdiel''-class "mine-laying cruisers". A class of six fast minelayers designed for quick minelaying operations close to enemy waters or shipping lanes, the ships of the class featured exceptionally high top speed that even rivals destroyers and sufficient armaments to fend off the enemy if detected. Because of these unusual characteristics, the Abdiel-class often found themselves in roles that they were not intended for, especially as a troop transport. ''Abdiel'' also found herself in these risky missions. ''Abdiel'' primarily operated around the waters between Tunisia and Sicily, in which her minefields claimed dozens of Italians destroyers and torpedo boats moving in and out of Tunisia. After minelaying and landing operations around the Mediterranean between 1941-43, Abdiel was sunk on 10 September 1943 during the Operation Slapstick landings off the coast of Taranto, Italy, struck by German submarine-laid mines. |
− | + | Introduced in [[Update "Apex Predators"]], the Abdiel is a peculiar ship in the game much like in real life. Due to how everyone spawns at ranges in-game as opposed to sailing from the port into a specific shipping lane in real life, the Abdiel cannot be used in her intended role as a "mine-laying cruiser", and any attempt at roleplaying her intended roles in-game would end in disaster due to her mine racks being effectively a huge fatal weak spot. As such, in practice, the Abdiel can be best described as a "large destroyer" due to her destroyer-calibre armaments and very high top speed, while having survivability between a large destroyer and a small cruiser. Because of this, Abdiel primarily excels at being a spearhead in lower-tiered bluewater battles, capable of taking some punishments and allowed the teammates to concentrate fire on enemy ships, though she can be easily outclassed by any proper cruisers or more advanced destroyers in uptiers. | |
{{Notice|HMS Abdiel is classed as a light cruiser and has a low BR compared to other light cruisers. In this BR bracket, there are some maps that don't feature a cruiser spawn (namely Aleutian Islands) and there is a risk that you won't be able to spawn anything if your line-up consists only of HMS Abdiel herself.}} | {{Notice|HMS Abdiel is classed as a light cruiser and has a low BR compared to other light cruisers. In this BR bracket, there are some maps that don't feature a cruiser spawn (namely Aleutian Islands) and there is a risk that you won't be able to spawn anything if your line-up consists only of HMS Abdiel herself.}} | ||
Line 18: | Line 17: | ||
{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | + | ||
+ | Other than the gun shields and some very light armour on the bridge, HMS Abdiel more resembles a destroyer than a light cruiser. She does however feel much tankier than the equivalent destroyers at this BR, likely due to her displacement and larger crew size. | ||
+ | |||
+ | If carrying mines in the stern then her survivability is much reduced. Often players will target her rear quarters trying to detonate the mines or rear ammo racks, so don't carry them unless you intend to use them. | ||
+ | |||
+ | Her front ammo racks are somewhat protected behind fuel tanks and are at least partially underwater, though magazine explosions seem to plague the entire British line, particularly from plunging 5"/38 fire at range. The rear ammo racks seem to be very vulnerable too as mentioned back. | ||
+ | |||
+ | She does contain a lot of empty space however, especially if mines are not being carried, hence feels as though she can take a lot more of a beating than equivalent BR ships. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | ||
+ | HMS Abdiel, at 39 knots fully upgraded, is faster than many coastal torpedo boats. Acceleration is rapid compared to anything else in the British blue water fleet and she'll do 13 knots in full reverse. She feels more like a particularly responsive destroyer and is difficult to target against a skilled player using evasive manoeuvres. Rudder control is pretty much instant allowing you to dodge incoming shells. | ||
+ | |||
+ | Her speed and manoeuvrability allows capping and positioning unavailable to other ships, though as a Light Cruiser she is hampered by using the Heavy fleet spawn. | ||
{{NavalMobility}} | {{NavalMobility}} | ||
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{{main|4 inch/45 Mark XVI (102 mm)}} | {{main|4 inch/45 Mark XVI (102 mm)}} | ||
− | + | With two twin 4"/45 turrets forward and another at the stern HMS Abdiel has similar firepower to other British ships at this BR. The stern turret can fire at relative fine angles forward, about 15 degrees off the bow. Turret traverse is somewhat slow though easily enough to keep the guns on target which manoeuvring. | |
+ | |||
+ | She therefore plays far more like a destroyer than a Light Cruiser. | ||
+ | |||
+ | {{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}} | ||
=== Secondary armament === | === Secondary armament === | ||
Line 44: | Line 57: | ||
{{main|2pdr QF Mk.IIc (40 mm)}} | {{main|2pdr QF Mk.IIc (40 mm)}} | ||
− | + | Secondaries amount to a single quad 40 mm pompom high-mounted on the rear superstructure. You often see Coastal vessels in downtiers and the pompoms tend to make short work of them. | |
+ | |||
+ | * '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} | ||
+ | * '''40 mm HE:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} | ||
+ | * '''40 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}} | ||
+ | |||
+ | {{:2pdr QF Mk.IIc (40 mm)/Ammunition|AP-T, HEF}} | ||
=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
Line 51: | Line 70: | ||
{{main|Vickers Mk.V (12.7 mm)}} | {{main|Vickers Mk.V (12.7 mm)}} | ||
− | '' | + | Dedicated AAA is rather weak with 2x quad .50 cals on either side of the bridge. You'll want to keep some 4" VT handy if there are aircraft around, particularly bombers operating above pompom range. She doesn't feel to be too vulnerable to low level air attack given the BR though can suffer from high altitude bombing if the player is distracted as she's a comparatively large target. |
+ | |||
+ | The 4" guns do provide an excellent rate of fire however so best to use individual ranged shots to walk the fire onto the approaching aircraft. | ||
+ | |||
+ | She certainly isn't a AAA cruiser, though can be effective. | ||
=== Additional armament === | === Additional armament === | ||
Line 58: | Line 81: | ||
{{main|Type M Mark I mine}} | {{main|Type M Mark I mine}} | ||
− | + | HMS Abdiel can carry 40 Type M Mk1 contact mines which are dispensed from racks under the rear deck. These are 600 kg each and will happily cripple if not destroy any ship coming into contact with them. | |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | '' | + | |
+ | The play style for HMS Abdiel will be familiar to those of lightly gunned destroyers. In downtiers you can happily bully weaker opponents, even literally pushing them around at contact range. Uptiers are more difficult, especially when carrying mines. It's important not to give easy shorts into your rear hull. It is also important to dodge incoming salvos as plunging fire through the forward deck can reach the magazines. | ||
+ | |||
+ | The 4" guns are very accurate inside of about 5 km so it's important to place your shots against opponents who have superior firepower. Using single ranged shots and walking the fire up and down the target seems to be surprisingly effective rather than spamming broadsides. At range varying speed and direction can make her a difficult target though closer in you are likely to be outgunned. | ||
+ | |||
+ | Unless there are clear choke points the obvious use for mines is at the cap points and Abdiel does make an exceptional vessel for taking such, even at much higher BRs where her speed can turn matches. A very useful vessel to keep around should the match situation require it. Her manoeuvrability is well suited to the inland cap points, where she'll often face coastal vessels. Though watch out for torpedoes as she's rather long. | ||
+ | |||
+ | Some caution is required early in the game where it is easy to get well ahead of the rest of your team and become the focus. On the other hand she's quite capable of dodging a lot of incoming fire, so long as they don't take her engines out, and using her to lay smoke to protect the spawn or advancing fleet can be effective. | ||
+ | |||
+ | In arcade battles, her ship class is clearly visible, though in RB some destroyer captains might not recognise her silhouette and be wary of taking on a Light Cruiser. She can also be effective as a scout, keeping enemy vessels in sight such that the rest of the fleet can engage. | ||
+ | |||
+ | Well worth keeping her in your roster for Enduring Confrontation too as her ability to get around the map to complete objectives is unparalleled. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
Line 74: | Line 107: | ||
* Decent anti-air defense | * Decent anti-air defense | ||
* Can be loaded with 40 sea mines for area denial | * Can be loaded with 40 sea mines for area denial | ||
+ | * Exceptionally good fun to play | ||
'''Cons:''' | '''Cons:''' | ||
* Being classed as a light cruiser, the ship is forced to spawn at longer ranges where the 4-inch guns are less effective | * Being classed as a light cruiser, the ship is forced to spawn at longer ranges where the 4-inch guns are less effective | ||
− | * Lacks any torpedo armament | + | * Lacks any torpedo armament |
* Practically no armour protection save for the bridge; highly vulnerable to enemy fire | * Practically no armour protection save for the bridge; highly vulnerable to enemy fire | ||
* Extremely vulnerable magazines and mine racks, both sit way above the waterline | * Extremely vulnerable magazines and mine racks, both sit way above the waterline | ||
+ | * Current meta doesn't particularly suit minelayers | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | Designed to speed into contested waters and lay minefields overnight, the Abdiel-class proved to be very useful vessels, although they were rarely used in their intended role. A minefield laid in the Sicilian Channel claimed two Italian Destroyers and a couple of merchant ships, though only 2% of the UK's total minelaying effort was offensive in nature, rather than the tens of thousands of mines laid around Britain's coasts by small boats and aircraft. | |
+ | |||
+ | Instead, the Abdiel-class became invaluable as supply vessels which could run the gauntlet of Axis airpower to help relieve Malta, Tobruk and participated in many evacuations. None of the Abdiel-classes were lost whilst performing their intended role as minelayers, though three were lost during the war. Including, rather ironically, HMS Abdiel to a mine in Taranto harbour. | ||
+ | |||
+ | A memorial to the fast minelayers can be found in Milford Haven, their operating base. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=uk_minelayer_abdiel_class_abdiel Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | |||
+ | {{Youtube-gallery|od0P74LbYqA|'''This is How You Play HMS Abdiel - Naval Gameplay''' - ''Cmdr. Tyrael''}} | ||
== See also == | == See also == | ||
Line 94: | Line 140: | ||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | * [https://www.youtube.com/watch?v=gbfT8Inqd3M&t=2s https://www.youtube.com/watch?v=gbfT8Inqd3M] |
− | * | + | * https://www.youtube.com/watch?v=rLWXAkOHdaU |
== External links == | == External links == | ||
Line 103: | Line 148: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | * https://en.wikipedia.org/wiki/Abdiel-class_minelayer | |
+ | |||
+ | * https://www.naval-history.net/xGM-Chrono-07ML-Abdiel.htm | ||
+ | |||
+ | * https://www.tracesofwar.com/sights/98851/War-Memorial-with-Sea-Mine-Milford-Haven.htm | ||
− | |||
− | |||
+ | {{ShipManufacturer J. Samuel White}} | ||
{{Britain light cruisers}} | {{Britain light cruisers}} |
Latest revision as of 16:32, 27 May 2024
Contents
Description
The HMS Abdiel (M39) was the lead ship of the Abdiel-class "mine-laying cruisers". A class of six fast minelayers designed for quick minelaying operations close to enemy waters or shipping lanes, the ships of the class featured exceptionally high top speed that even rivals destroyers and sufficient armaments to fend off the enemy if detected. Because of these unusual characteristics, the Abdiel-class often found themselves in roles that they were not intended for, especially as a troop transport. Abdiel also found herself in these risky missions. Abdiel primarily operated around the waters between Tunisia and Sicily, in which her minefields claimed dozens of Italians destroyers and torpedo boats moving in and out of Tunisia. After minelaying and landing operations around the Mediterranean between 1941-43, Abdiel was sunk on 10 September 1943 during the Operation Slapstick landings off the coast of Taranto, Italy, struck by German submarine-laid mines.
Introduced in Update "Apex Predators", the Abdiel is a peculiar ship in the game much like in real life. Due to how everyone spawns at ranges in-game as opposed to sailing from the port into a specific shipping lane in real life, the Abdiel cannot be used in her intended role as a "mine-laying cruiser", and any attempt at roleplaying her intended roles in-game would end in disaster due to her mine racks being effectively a huge fatal weak spot. As such, in practice, the Abdiel can be best described as a "large destroyer" due to her destroyer-calibre armaments and very high top speed, while having survivability between a large destroyer and a small cruiser. Because of this, Abdiel primarily excels at being a spearhead in lower-tiered bluewater battles, capable of taking some punishments and allowed the teammates to concentrate fire on enemy ships, though she can be easily outclassed by any proper cruisers or more advanced destroyers in uptiers.
HMS Abdiel is classed as a light cruiser and has a low BR compared to other light cruisers. In this BR bracket, there are some maps that don't feature a cruiser spawn (namely Aleutian Islands) and there is a risk that you won't be able to spawn anything if your line-up consists only of HMS Abdiel herself. |
General info
Survivability and armour
Other than the gun shields and some very light armour on the bridge, HMS Abdiel more resembles a destroyer than a light cruiser. She does however feel much tankier than the equivalent destroyers at this BR, likely due to her displacement and larger crew size.
If carrying mines in the stern then her survivability is much reduced. Often players will target her rear quarters trying to detonate the mines or rear ammo racks, so don't carry them unless you intend to use them.
Her front ammo racks are somewhat protected behind fuel tanks and are at least partially underwater, though magazine explosions seem to plague the entire British line, particularly from plunging 5"/38 fire at range. The rear ammo racks seem to be very vulnerable too as mentioned back.
She does contain a lot of empty space however, especially if mines are not being carried, hence feels as though she can take a lot more of a beating than equivalent BR ships.
Mobility
HMS Abdiel, at 39 knots fully upgraded, is faster than many coastal torpedo boats. Acceleration is rapid compared to anything else in the British blue water fleet and she'll do 13 knots in full reverse. She feels more like a particularly responsive destroyer and is difficult to target against a skilled player using evasive manoeuvres. Rudder control is pretty much instant allowing you to dodge incoming shells.
Her speed and manoeuvrability allows capping and positioning unavailable to other ships, though as a Light Cruiser she is hampered by using the Heavy fleet spawn.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 85 | 29 | |
RB/SB | |||
Upgraded | 73 | 25 |
Modifications and economy
Armament
Primary armament
With two twin 4"/45 turrets forward and another at the stern HMS Abdiel has similar firepower to other British ships at this BR. The stern turret can fire at relative fine angles forward, about 15 degrees off the bow. Turret traverse is somewhat slow though easily enough to keep the guns on target which manoeuvring.
She therefore plays far more like a destroyer than a Light Cruiser.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
4 inch HE | HE | 20 | 20 | 20 | 20 | 20 | 20 |
4 inch SAP | SAP | 102 | 85 | 64 | 48 | 38 | 30 |
4 inch HE-TF | HE-TF | 20 | 20 | 20 | 20 | 20 | 20 |
4 inch HE-VT | HE-VT | 20 | 20 | 20 | 20 | 20 | 20 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
4 inch HE | HE | 811 | 15.88 | 0 | 0.1 | 1,550 | 79° | 80° | 81° | |||
4 inch SAP | SAP | 811 | 17.35 | 0.015 | 5 | 600 | 47° | 60° | 65° | |||
4 inch HE-TF | HE-TF | 811 | 15.88 | 0 | 0.1 | 1,550 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
4 inch HE-VT | HE-VT | 811 | 15.88 | 0 | 0.1 | 274 | 18 | 1,550 | 79° | 80° | 81° |
Secondary armament
Secondaries amount to a single quad 40 mm pompom high-mounted on the rear superstructure. You often see Coastal vessels in downtiers and the pompoms tend to make short work of them.
- Universal: HEF · AP-T · HEF · AP-T
- 40 mm HE: HEF · HEF · HEF · AP-T
- 40 mm AP: AP-T · AP-T · AP-T · HEF
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP-T | 60 | 57 | 48 | 39 | 32 | 26 | |
HEF | 3 | 3 | 3 | 3 | 3 | 3 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
AP-T | 701 | 0.91 | - | - | - | 47° | 60° | 65° | ||||
HEF | 701 | 0.82 | 0 | 0.1 | 71 | 79° | 80° | 81° |
Anti-aircraft armament
Dedicated AAA is rather weak with 2x quad .50 cals on either side of the bridge. You'll want to keep some 4" VT handy if there are aircraft around, particularly bombers operating above pompom range. She doesn't feel to be too vulnerable to low level air attack given the BR though can suffer from high altitude bombing if the player is distracted as she's a comparatively large target.
The 4" guns do provide an excellent rate of fire however so best to use individual ranged shots to walk the fire onto the approaching aircraft.
She certainly isn't a AAA cruiser, though can be effective.
Additional armament
HMS Abdiel can carry 40 Type M Mk1 contact mines which are dispensed from racks under the rear deck. These are 600 kg each and will happily cripple if not destroy any ship coming into contact with them.
Usage in battles
The play style for HMS Abdiel will be familiar to those of lightly gunned destroyers. In downtiers you can happily bully weaker opponents, even literally pushing them around at contact range. Uptiers are more difficult, especially when carrying mines. It's important not to give easy shorts into your rear hull. It is also important to dodge incoming salvos as plunging fire through the forward deck can reach the magazines.
The 4" guns are very accurate inside of about 5 km so it's important to place your shots against opponents who have superior firepower. Using single ranged shots and walking the fire up and down the target seems to be surprisingly effective rather than spamming broadsides. At range varying speed and direction can make her a difficult target though closer in you are likely to be outgunned.
Unless there are clear choke points the obvious use for mines is at the cap points and Abdiel does make an exceptional vessel for taking such, even at much higher BRs where her speed can turn matches. A very useful vessel to keep around should the match situation require it. Her manoeuvrability is well suited to the inland cap points, where she'll often face coastal vessels. Though watch out for torpedoes as she's rather long.
Some caution is required early in the game where it is easy to get well ahead of the rest of your team and become the focus. On the other hand she's quite capable of dodging a lot of incoming fire, so long as they don't take her engines out, and using her to lay smoke to protect the spawn or advancing fleet can be effective.
In arcade battles, her ship class is clearly visible, though in RB some destroyer captains might not recognise her silhouette and be wary of taking on a Light Cruiser. She can also be effective as a scout, keeping enemy vessels in sight such that the rest of the fleet can engage.
Well worth keeping her in your roster for Enduring Confrontation too as her ability to get around the map to complete objectives is unparalleled.
Pros and cons
Pros:
- Features fast-firing and accurate 4-inch guns
- High top speed and mobility
- Decent anti-air defense
- Can be loaded with 40 sea mines for area denial
- Exceptionally good fun to play
Cons:
- Being classed as a light cruiser, the ship is forced to spawn at longer ranges where the 4-inch guns are less effective
- Lacks any torpedo armament
- Practically no armour protection save for the bridge; highly vulnerable to enemy fire
- Extremely vulnerable magazines and mine racks, both sit way above the waterline
- Current meta doesn't particularly suit minelayers
History
Designed to speed into contested waters and lay minefields overnight, the Abdiel-class proved to be very useful vessels, although they were rarely used in their intended role. A minefield laid in the Sicilian Channel claimed two Italian Destroyers and a couple of merchant ships, though only 2% of the UK's total minelaying effort was offensive in nature, rather than the tens of thousands of mines laid around Britain's coasts by small boats and aircraft.
Instead, the Abdiel-class became invaluable as supply vessels which could run the gauntlet of Axis airpower to help relieve Malta, Tobruk and participated in many evacuations. None of the Abdiel-classes were lost whilst performing their intended role as minelayers, though three were lost during the war. Including, rather ironically, HMS Abdiel to a mine in Taranto harbour.
A memorial to the fast minelayers can be found in Milford Haven, their operating base.
Media
- Skins
- Videos
See also
External links
J. Samuel White | |
---|---|
Torpedo/Gun Boats | |
Steam Gun Boat (SGB) | SGB Grey Goose |
Light Cruisers | |
Abdiel-class | HMS Abdiel |
Britain light cruisers | |
---|---|
Emerald-class | HMS Enterprise |
Dido-class | HMS Dido |
Leander-class | HMNZS Leander |
Arethusa-class | HMS Arethusa |
Town-class | HMS Belfast · HMS Liverpool · HMS Southampton |
Tiger-class | HMS Tiger |
Abdiel-class* | HMS Abdiel |