Difference between revisions of "USS Litchfield"

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{{Specs-Card
 
{{Specs-Card
 
|code=us_destroyer_clemson_litchfield
 
|code=us_destroyer_clemson_litchfield
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
+
The '''USS Litchfield (DD-336/AG-95)''' is a member of the Clemson-class destroyer family. On January 15, 1919, the USS Litchfield was laid down from the Mare Island Navy Yard. Mrs. Martha D. Litchfield, the mother of Pharmacist's Mate Litchfield, sponsored the vessel's launch on August 12, 1919. The destroyer was commissioned on May 12, 1920. By the end of 1921, the USS Litchfield had sailed from San Diego, California, to Charleston, South Carolina. The USS Litchfield sailed from Newport, Rhode Island, to join Division 39 for service in the eastern Mediterranean Sea, arriving in Constantinople on June 28, 1922. The USS Litchfield supported humanitarian issues as well as American foreign policy. The USS Litchfield returned to the United States late in 1923, carrying the remains of World War I hero George Dilboy, who had been brought to the U.S. for reburial after his original grave had been desecrated as part of the Greco-Turkish battle. After completing her last operation on July 21, 1945, the USS Litchfield arrived in San Diego on August 9, 1945, where she was decommissioned on November 5, 1945, and removed from the Naval Vessel Register on November 28, 1945. On March 29, 1946, the Philadelphia Navy Yard completed the scrapping.
 +
 
 +
Introduced in [[Update 1.79 "Project X"]], the USS Litchfield is an early destroyer for players who want to explore the US Navy's bluewater fleet. The USS Litchfield is a fantastic starting point for basic destroyer gameplay. Since her smaller guns are precise, she is good at sinking smaller ships. She also has fair manoeuvrability for her rank and acceptable secondary guns. The USS Litchfield, on the other hand, cannot successfully deal with other destroyers as her firepower is limited and will not inflict much damage to them. Furthermore, the shell velocity is moderate, making long-range engagement difficult. Finally, there is no anti-aircraft armament, which is a significant disadvantage, especially when there are a large number of opposing aircraft present during engagements.
  
 
== General info ==
 
== General info ==
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
This Clemson has her hull protected by 17 mm of steel and her superstructure protected by 10 mm. With a crew size of 150, she has a similar crew count to other early destroyers, and is tough to destroy if she's downtiered into a match, but will quickly be destroyed against higher rank ships. The smoke funnels and torpedo tubes are easy to knock out if you land centerline shots on her, and the lack of anti-fragmentation armour doesn't help. Her main ammunition storage is just below the waterline, so she can be decently difficult to ammo-rack. Both the primary armament and secondary armament are small, but the two guns in the raised fore section can be knocked out if a shot lands nearby due to their poor armour.
+
USS Litchfield has no armour grade steel on the hull, leaving her only protection as the {{Annotation|0.63 inches|16 mm}} of steel the hull is constructed from. This means that any guns {{Annotation|3 inches|76.2 mm}} and up will slice through at essentially any battle range. It will protect against 20 mm fire at all but point blank range, and 40 mm fire at medium ranges. She has fuel tanks around her engines which can provide some slight protection against low penetrating shells and small bombs, but these should not be relied on to absorb any significant amounts of damage. The magazines are placed below the fore and aft turrets, below the waterline. This leaves them out of the line of fire of most enemy vessels and allows some degree of survivability against fire, though the crew of only 150 still will usually lead to the ship being rendered ineffective relatively quickly. USS Litchfield is still more survivable than most coastal vessels, though compared to later bluewater vessels Captains should be much more wary of taking concentrated fire from enemy vessels. As for her turrets, they have {{Annotation|0.195 inches|4.97 mm}} of armour on their gunshields, which is only enough to stop rifle calibre rounds.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
{{NavalMobility}}
+
{{NavalMobility
 +
|SpeedForwardStockAB = 58
 +
|SpeedBackStockAB = 19
 +
|TurnTimeStockAB = 98.65
 +
|TurnSpeedStockAB = 41
 +
}}
  
 
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 km/h with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
 
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 km/h with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
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DD-336 Clemson carries four 102 mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93 seconds with a stock crew or 6.1 seconds with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5 mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.
 
DD-336 Clemson carries four 102 mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93 seconds with a stock crew or 6.1 seconds with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5 mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:4 inch/50 Mk.9 (102 mm)/Ammunition|4 inch HC Mk.15, 4 inch SP Common, 4 inch HC Mk.15 (base fuze)}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| HC Mk.15 || HE || 16 || 16 || 16 || 16 || 16 || 16
 
|-
 
| SP Common || SP Common || 98 || 76 || 51 || 35 || 25 || 21
 
|-
 
| HC Mk.15 (base fuse) || HE || 50 || 39 || 26 || 18 || 16 || 16
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(s)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| HC Mk.15 || HE || 884 || 14.97 || 0 || 0.1 || 1,210 || 79° || 80° || 81°
 
|-
 
| SP Common || SP Common || 884 || 14.97 || 0.01 || 5 || 519.4 || 48° || 63° || 71°
 
|-
 
| HC Mk.15 (base fuse) || HE || 884 || 14.97 || 0.015 || 0.1 || 1,210 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.
 
This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:3 inch/23 Mk.4 (76 mm)/Ammunition|3 inch AA Mk.26, 3 inch Common Mk.3}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m
 
|-
 
| AA Mk.26 || HE-TF || 7 || 7 || 7 || 7 || 7 || 7
 
|-
 
| Common Mk.3 || Common || 58 || 47 || 37 || 30 || 25 || 21
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| AA Mk.26 || HE-TF || 503 || 5.9 || 0 || 0.1 || 340 || 79° || 80° || 81°
 
|-
 
| Common Mk.3 || Common || 503 || 5.9 || 1.6 || 8 || 62 || 47° || 60° || 65°
 
|-
 
|}
 
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''-->
 
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|21 in Mk.8 (533 mm)}}
 
{{main|21 in Mk.8 (533 mm)}}
  
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_clemson_litchfield Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_clemson_litchfield Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 +
 
* [[Clemson (Family)]]
 
* [[Clemson (Family)]]
  

Latest revision as of 12:16, 4 May 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Litchfield
us_destroyer_clemson_litchfield.png
GarageImage USS Litchfield.jpg
ArtImage USS Litchfield.png
USS Litchfield
AB RB SB
3.3 3.3 3.3
Class:
Research:Free
Purchase:Free
Show in game

Description

The USS Litchfield (DD-336/AG-95) is a member of the Clemson-class destroyer family. On January 15, 1919, the USS Litchfield was laid down from the Mare Island Navy Yard. Mrs. Martha D. Litchfield, the mother of Pharmacist's Mate Litchfield, sponsored the vessel's launch on August 12, 1919. The destroyer was commissioned on May 12, 1920. By the end of 1921, the USS Litchfield had sailed from San Diego, California, to Charleston, South Carolina. The USS Litchfield sailed from Newport, Rhode Island, to join Division 39 for service in the eastern Mediterranean Sea, arriving in Constantinople on June 28, 1922. The USS Litchfield supported humanitarian issues as well as American foreign policy. The USS Litchfield returned to the United States late in 1923, carrying the remains of World War I hero George Dilboy, who had been brought to the U.S. for reburial after his original grave had been desecrated as part of the Greco-Turkish battle. After completing her last operation on July 21, 1945, the USS Litchfield arrived in San Diego on August 9, 1945, where she was decommissioned on November 5, 1945, and removed from the Naval Vessel Register on November 28, 1945. On March 29, 1946, the Philadelphia Navy Yard completed the scrapping.

Introduced in Update 1.79 "Project X", the USS Litchfield is an early destroyer for players who want to explore the US Navy's bluewater fleet. The USS Litchfield is a fantastic starting point for basic destroyer gameplay. Since her smaller guns are precise, she is good at sinking smaller ships. She also has fair manoeuvrability for her rank and acceptable secondary guns. The USS Litchfield, on the other hand, cannot successfully deal with other destroyers as her firepower is limited and will not inflict much damage to them. Furthermore, the shell velocity is moderate, making long-range engagement difficult. Finally, there is no anti-aircraft armament, which is a significant disadvantage, especially when there are a large number of opposing aircraft present during engagements.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 699 t
Crew150 people

USS Litchfield has no armour grade steel on the hull, leaving her only protection as the 0.63 inches of steel the hull is constructed from. This means that any guns 3 inches and up will slice through at essentially any battle range. It will protect against 20 mm fire at all but point blank range, and 40 mm fire at medium ranges. She has fuel tanks around her engines which can provide some slight protection against low penetrating shells and small bombs, but these should not be relied on to absorb any significant amounts of damage. The magazines are placed below the fore and aft turrets, below the waterline. This leaves them out of the line of fire of most enemy vessels and allows some degree of survivability against fire, though the crew of only 150 still will usually lead to the ship being rendered ineffective relatively quickly. USS Litchfield is still more survivable than most coastal vessels, though compared to later bluewater vessels Captains should be much more wary of taking concentrated fire from enemy vessels. As for her turrets, they have 0.195 inches of armour on their gunshields, which is only enough to stop rifle calibre rounds.

Mobility

Speedforward / back
AB79 / 26 km/h
RB65 / 22 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 58 19 ~98.65 ~178.81
Upgraded 79 26 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 65 22 ___ ___

Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 km/h with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.

Modifications and economy

Repair cost
ABfree
RBfree
Total cost of modifications3 880 Rp icon.png
177 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods ship venting.png
Ventilation
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods aphebc tank.png
102mm_usa_navy_mk16_special_common_ammo_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag base fuse tank.png
102mm_usa_navy_mk15_base_fuze_ammo_pack
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

4 х Turret4 inch/50 Mk.9 cannon
Ammunition300 rounds
Vertical guidance-10° / 20°

DD-336 Clemson carries four 102 mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93 seconds with a stock crew or 6.1 seconds with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5 mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HC Mk.15 HE 16 16 16 16 16 16
SP Common SP Common 98 76 51 35 25 21
HC Mk.15 (base fuse) HE 50 39 26 18 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.15 HE 884 14.97 0 0.1 1,210 79° 80° 81°
SP Common SP Common 884 14.97 0.01 5 519.4 48° 63° 71°
HC Mk.15 (base fuse) HE 884 14.97 0.015 0.1 1,210 79° 80° 81°

Secondary armament

Turret3 inch/23 Mk.4 cannon
Ammunition350 rounds

This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
AA Mk.26 HE-TF 7 7 7 7 7 7
Common Mk.3 Common 58 47 37 30 25 21
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.26 HE-TF 503 5.9 0 0.1 340 79° 80° 81°
Common Mk.3 Common 503 5.9 1.6 8 62 47° 60° 65°

Additional armament

Setup 112 x 21 in wet-heating Mk.8 torpedo
Main article: 21 in Mk.8 (533 mm)

She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can zig-zag to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 km/h and a mediocre explosive load of 146 kg.

Usage in battles

She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.

Pros and cons

Destroyers abilities of the USS Litchfield.

Pros:

  • Six torpedoes per side
  • Turret traverse is decent compared to other first-generation destroyers
  • Decent firing arcs

Cons:

  • Slow shell velocity and rate of fire, making long-shots difficult
  • No anti-aircraft guns, vulnerable to any aircraft
  • No armour
  • Firepower is woefully inadequate for dealing with later destroyers

History

The Clemson class of destroyers were built between 1918 and 1922, as the last "flush-decker" type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.

Media

Skins

See also

Related development

External links


Mare Island Navy Yard
Gun Destroyers (DD) 
Clemson-class  USS Litchfield

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson