Difference between revisions of "Mi-24P"

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{{About
 +
| about = Soviet attack helicopter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Mi-24 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=mi_24p
 
|code=mi_24p
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|cockpit=cockpit_mi_24p.jpg
 
|cockpit=cockpit_mi_24p.jpg
 
}}
 
}}
{{About
+
 
| about = Russian attack helicopter '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Mi-24 (Family)
 
}}
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
In 1981, a dedicated anti-tank variant of the [[Mi-24V]] was devised, replacing the gunner-controlled, nose-mounted 12.7 mm turret with a pilot-controlled fixed [[GSh-30-2K (30 mm)|Gsh-30-2K]] twin-barrel 30 mm cannon from an [[Su-25]] for anti-tank duties. The resulting variant, named the Mi-24P, would quickly enter service, and would also be exported alongside the Mi-24V to many countries.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attack helicopter {{Battle-rating}}. This helicopter was introduced in [[Update 1.81 "The Valkyries"]].
+
The '''{{Specs|name}}''' (NATO reporting name: ''Hind-F'') was introduced in [[Update 1.81 "The Valkyries"]]. The Mi-24P is very similar to the previous [[Mi-24V]], having the same airframe, technology, and weapons. The only difference is the gun armament: the chin-mounted 12.7 mm Gatling gun has been replaced with a fixed [[GSh-30-2K (30 mm)|GSh-30-2K]] cannon mounted on the right side of the nose for anti-armour duties. This is the same type of cannon mounted on the [[Su-25]] attack jet, another Soviet "flying tank". Although it is difficult to aim, a quick burst from the cannon can shred lightly armoured vehicles. Thus, the Mi-24P is a sidegrade to the previous Mi-24V, being more focused on anti-armour duties than anti-infantry.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Heli-Flight}}
 +
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Characteristics
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
|-
 
|-
! colspan="4" | ''Stock''
+
! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Stock
! rowspan="2" | Max altitude<br>(meters)
+
| 310 || 292 || rowspan="2" | {{Specs|ceiling}}
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 359 || 335
 
|-
 
|-
| ? || ? || {{Specs|ceiling}}  
+
|}
|-
+
 
! colspan="4" | ''Upgraded''
+
=== Survivability and armour ===
 +
{{Specs-Heli-Armour}}
 +
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 +
 
 +
The Mi-24P Hind is protected by 4 mm steel plates near the cockpit area, and the engine area, giving it decent protection against small MG fire, and shrapnel. The cockpit is protected by 60 mm of bulletproof glass, though it's only on the front and the pilot can be knocked out easily with a spray of MG fire. Same can be applied to the gunner too. It can survive direct shots, especially if the enemy hits the crew compartment due to the empty space of that area, though there is fuel underneath the crew compartment and can be set on fire if it is hit. HE/HE-VT, ATGMs, SAMS and AAMs are usually detrimental to the Hind and can bring it down easily, though MANPADs such as Stingers and Iglas can be tanked as they have lower explosive power, but they can render the Hind critically damaged/disabled and needing to return to base.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Heli-Armaments}}
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="3" | [[Ballistic Computer]]
! rowspan="2" | Max altitude<br>(meters)
 
 
|-
 
|-
! AB
+
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}}  
+
| {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|-
 
|}
 
|}
 
=== Survivability and armour ===
 
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
 
 
== Armaments ==
 
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Heli-Offensive}}
 +
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|GSh-30-2K (30 mm)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' is armed with:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
==Usage in battles==
+
* A choice between four presets:
''Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
** 1 x 30 mm GSh-30-2K cannon (250 rpg)
===Air to Air===
+
** 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS
 +
** 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures
 +
** 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures + IRCM
  
====Mi-24D Vs. Helicopters====
+
The fearsome dual-barrel GSh-30-2K cannon boasts a high muzzle velocity, a rapid 2,600 rounds/min rate of fire, and a powerful mix of shells that are effective against both aircraft and ground vehicles. Compared to the Su-25 Grach's basic GSh-30-2, the Mi-24P's "K" variant has a longer barrel (by nearly 1 metre) and thus improved muzzle velocity and penetration. It does not have enough punch to be a major threat to MBTs, other than those with particularly poor side armour, but it is a quick way to mop up IFVs and SPAAs that are within gun range and not paying attention. Be mindful of the limited ammunition supply and use the ballistic computer to aim precisely.
  
====Mi-24D Vs. Fighters====
+
Although the GSh-30-2K is powerful, its fixed mount makes it difficult to aim. The Mi-24P needs to point its nose directly at the target for the duration of a burst and the airframe does not have the nose authority or general agility to make this easy. In air-to-air combat, these disadvantages are magnified, and the previous Mi-24V's Yak-B gun may be more practical.
  
===Air to Ground===
+
=== Suspended armament ===
 +
{{Specs-Heli-Suspended}}
 +
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
  
====MI-24D Vs. SPAA====
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
===Modules===
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! colspan="4"|Weaponry
 
 
|-
 
|-
| I
+
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6
| Compressor
+
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mi-24A.png]]</div>
| Flak jacket
 
| Offensive 30 mm||C-24||FAB-250||HIRSS
 
 
|-
 
|-
| II
+
! [[GShG-7.62 (7.62 mm)|7.62 mm GShG-7.62]] machine guns (1,800 rpg)
|  
+
| || 2* || 2<sup>†</sup> || 2<sup>†</sup> || 2* ||
| Helicopter frame
 
| New 30 mm cannons||||FAB-500||Flares
 
 
|-
 
|-
| III
+
! [[YaK-B (12.7 mm)|12.7 mm YaK-B]] machine guns (750 rpg)
| Engine
+
| || 1* || 1<sup>†</sup> || 1<sup>†</sup> || 1* ||
|  
 
| Gun pod UPK-23-250||RP-2-149TK||R-60||IRCM
 
 
|-
 
|-
| IV
+
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)
| Replacing helicopter blades
+
| || 1 || 1 || 1 || 1 ||
| Cover
+
|-
| ||RP-2-149TK/2||R-60 2||R-60M
+
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs
 +
| || || 1 || 1 || ||
 +
|-
 +
! [[S-8KO]] rockets
 +
| || 20 || 20 || 20 || 20 ||
 +
|-
 +
! [[S-24]] rockets
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[9M114 Shturm]] missiles
 +
| 2 || 2 || || || 2 || 2
 +
|-
 +
! [[R-60]] missiles
 +
| || 1, 2 || || || 1, 2 ||
 +
|-
 +
! [[R-60M]] missiles
 +
| || 1, 2 || || || 1, 2 ||
 +
|-
 +
| colspan="7" | Maximum permissible weight imbalance: 500 kg
 +
|-
 +
| colspan="8" | *<sup>†</sup> Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
 
|-
 
|-
 
|}
 
|}
  
===Pros and cons===
+
{{Navigation-Start|Default weapon presets}}
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
{{Navigation-First-Simple-Line}}
 +
* 40 x S-8KO rockets + 4 x 9M114 Shturm missiles
 +
* 2 x R-60 missiles
 +
* 4 x R-60 missiles
 +
* 2 x R-60M missiles
 +
* 4 x R-60M missiles
 +
* 80 x S-8KO rockets
 +
* 4 x S-24 rockets
 +
* 4 x 9M114 Shturm missiles
 +
* 8 x 9M114 Shturm missiles
 +
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
 +
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
 +
* 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)
 +
{{Navigation-End}}
 +
 
 +
The Mi-24P has the exact same loadouts as the Mi-24V, so all previous advice applies. The 9M114 Shturm missiles are the main anti-tank weapons and the R-60 "Aphid" missiles are the main anti-air weapons, and remaining pylons can be distributed between rockets and bombs by personal choice.
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The Mi-24P can be used very similarly to the Mi-24V and will function identically in standoff situations where the 9M114 Shturm ATGMs or S-24 rockets would be used from afar. The powerful cannon is helpful when making aggressive attack runs, either as a first choice or when moving closer to the battlefield after expending ATGMs. Even with ballistic computer assistance, it may take some practice to use the cannon effectively. Line up the Mi-24P for a gun run in advance and start firing from some distance away to avoid needing heavy course corrections.
 +
 
 +
The R-60/R-60M missiles are somewhat more important for the Mi-24P than they are on the Mi-24V. The cannon is likely to evaporate any aircraft it touches, but an agile opponent can dodge its fire. It is difficult to hit jets with it unless they linger in a head-on. Even in helicopter dogfights, the contemporary [[AH-1F]] for example has superior agility and a turreted 20 mm gatling cannon that can perforate the Mi-24P in turn, so having a couple of missiles on hand to dispatch aircraft with a couple of button presses is more helpful than ever.
 +
 
 +
Keep in mind that the kind of light vehicles that the Mi-24P's cannon is most effective on are often quite good at fighting helicopters in their own right. For SPAA vehicles their effectiveness against nearby air targets is a given, but IFVs with optical tracking, proximity fused/airburst rounds, and/or proximity-fused ATGMs can also send the Mi-24P back to the hangar without much trouble. The Hind family may have a reputation as "flying tanks", but they may more accurately be considered "flying IFVs" given their troop transport capability and limited protection. Thus, in War Thunder the Mi-24P can borrow the IFV tactic of using its great speed to zip in and out of the battlefield and attack from unexpected directions.
 +
 
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 30 mm cannon provides great offensive/defensive capabilities against lightly armoured vehicles and air targets
 +
* Very flexible payload
 +
* R60M missile is very effective against close flying targets
 +
* 9M114 Shturm ATGM can be fired from 5 km away, making most AA useless
 +
* Has access to RWR, HIRSS, IRCM, flares/chaff and a ballistic computer
 +
* Can easily reach 300 km/h with a full payload
 +
* Armoured plates increase protection for the engine, transmission and the crew
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Large profile and lack of manoeuvrability makes it an easy target
 +
* Fixed 30 mm cannon may be hard to aim at air targets for inexperienced players
 +
* Lacks thermal and night vision sight for gunner
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Mi-24 development started in the early 1960s by Mil Moscow Helicopter Plant company, with a very controversial start. Several Soviet officers believed that conventional weapons were a safer choice to spend money in. But seeing the successful use of armed helicopters in Vietnam by the US Army convinced the Soviets about the capacities of armed helicopters, thus showing support for Mil's project.
 +
 
 +
Two prototypes were eventually created: a 7-ton single-engine design and a 10.5-ton twin-engined one. In May 1968, the twin-engine mock up was chosen for further development. The project made its first flight in September 1968, and entered service bearing the name of Mi-24 in 1972.
 +
 
 +
The Mi-24P variant was a later development of the Mi-24D, featuring a new fixed 30 mm twin-barrel GSh-30-2K cannon instead of the old 12.7 mm machine gun turret.
 +
 
 +
The helicopter first saw combat service in Ogaden War and in the Chadian-Libyan Conflict, used by the Ethiopian and Libyan forces respectively. The Mi-24 proved to be very effective in ground infantry support duties, even managing to save a company of infantry while out of ammunition, scaring the rebels by manoeuvring aggressively towards them! It was very popular among the ground troops.
 +
 
 +
The Mi-24P's modernized variant, the [[Mi-35M]], is still in use to this day in various countries, including Russia.
  
 
== Media ==
 
== Media ==
Line 111: Line 185:
  
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=helicopter&vehicleClass=attack_helicopter&vehicle=mi_24p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_24p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|lTR8bhL4BUc|'''The Mi-24 Family''' discusses the {{PAGENAME}} at 5:15 - ''War Thunder Official Channel''|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 10:26 discusses the {{PAGENAME}}.}}
+
{{Youtube-gallery|o90jz82NemI|'''Mi-24 Ultimate Review''' - ''Bob Dickinson''|lTR8bhL4BUc|'''The Mi-24 Family''' discusses the {{PAGENAME}} at 5:15 - ''War Thunder Official Channel''|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 10:26 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the helicopter;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other Mi-24P variants
 +
 
 +
* [[Mi-24P (Germany)]]
 +
* [[Mi-24P HFS 80 (Germany)]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on helicopter;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Mil}}
 
{{AirManufacturer Mil}}
 
{{USSR helicopters}}
 
{{USSR helicopters}}
[[Category:Countermeasures]]
 

Latest revision as of 21:51, 6 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet attack helicopter Mi-24P. For other versions, see Mi-24 (Family).
Mi-24P
mi_24p.png
GarageImage Mi-24P.jpg
360://https://wiki.warthunder.com/images/a/a5/Cockpit_mi_24p.jpg
Mi-24P
AB RB SB
10.0 9.7 9.7
Research:370 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

In 1981, a dedicated anti-tank variant of the Mi-24V was devised, replacing the gunner-controlled, nose-mounted 12.7 mm turret with a pilot-controlled fixed Gsh-30-2K twin-barrel 30 mm cannon from an Su-25 for anti-tank duties. The resulting variant, named the Mi-24P, would quickly enter service, and would also be exported alongside the Mi-24V to many countries.

The Mi-24P (NATO reporting name: Hind-F) was introduced in Update 1.81 "The Valkyries". The Mi-24P is very similar to the previous Mi-24V, having the same airframe, technology, and weapons. The only difference is the gun armament: the chin-mounted 12.7 mm Gatling gun has been replaced with a fixed GSh-30-2K cannon mounted on the right side of the nose for anti-armour duties. This is the same type of cannon mounted on the Su-25 attack jet, another Soviet "flying tank". Although it is difficult to aim, a quick burst from the cannon can shred lightly armoured vehicles. Thus, the Mi-24P is a sidegrade to the previous Mi-24V, being more focused on anti-armour duties than anti-infantry.

General info

Flight performance

Max speed
at 1 000 m335 km/h
Max altitude4 950 m
Engine2 х Klimov TV3-117V
Power2 100 hp
Take-off weight12 t
Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 310 292 4950
Upgraded 359 335

Survivability and armour

HIRSS
Dissipates the flow of hot exhaust gases, reducing the likelihood of capture by IR-guidance missiles
IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural520 km/h
Gear420 km/h

The Mi-24P Hind is protected by 4 mm steel plates near the cockpit area, and the engine area, giving it decent protection against small MG fire, and shrapnel. The cockpit is protected by 60 mm of bulletproof glass, though it's only on the front and the pilot can be knocked out easily with a spray of MG fire. Same can be applied to the gunner too. It can survive direct shots, especially if the enemy hits the crew compartment due to the empty space of that area, though there is fuel underneath the crew compartment and can be set on fire if it is hit. HE/HE-VT, ATGMs, SAMS and AAMs are usually detrimental to the Hind and can bring it down easily, though MANPADs such as Stingers and Iglas can be tanked as they have lower explosive power, but they can render the Hind critically damaged/disabled and needing to return to base.

Modifications and economy

Repair costBasic → Reference
AB8 166 → 14 045 Sl icon.png
RB3 556 → 6 116 Sl icon.png
SB4 923 → 8 467 Sl icon.png
Total cost of modifications299 600 Rp icon.png
441 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training280 000 Sl icon.png
Experts990 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 290 / 430 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods jet engine.png
Engine
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods armor cover.png
Cover
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
610 Ge icon.png
Mods ammo.png
GSh-30-2K_belt_pack
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
S-24
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FAB-250
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods heli screen exhaust device.png
HIRSS
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh-30-2K_new_gun
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods air to air missile.png
R-60
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods gunpods.png
Gun pod UPK-23-250
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods atgm heli preset.png
RP-2-149TK
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod GUV-8700
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods air to air missile.png
R-60 2
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
610 Ge icon.png
Mods atgm heli preset.png
RP-2-149TK/2
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
610 Ge icon.png
Mods weapon.png
gunGShG_new_gun
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
610 Ge icon.png
Mods air to air missile.png
R-60M
Research:
19 000 Rp icon.png
Cost:
28 000 Sl icon.png
610 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GSh-30-2K (30 mm)

The Mi-24P is armed with:

  • A choice between four presets:
    • 1 x 30 mm GSh-30-2K cannon (250 rpg)
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures + IRCM

The fearsome dual-barrel GSh-30-2K cannon boasts a high muzzle velocity, a rapid 2,600 rounds/min rate of fire, and a powerful mix of shells that are effective against both aircraft and ground vehicles. Compared to the Su-25 Grach's basic GSh-30-2, the Mi-24P's "K" variant has a longer barrel (by nearly 1 metre) and thus improved muzzle velocity and penetration. It does not have enough punch to be a major threat to MBTs, other than those with particularly poor side armour, but it is a quick way to mop up IFVs and SPAAs that are within gun range and not paying attention. Be mindful of the limited ammunition supply and use the ballistic computer to aim precisely.

Although the GSh-30-2K is powerful, its fixed mount makes it difficult to aim. The Mi-24P needs to point its nose directly at the target for the duration of a burst and the airframe does not have the nose authority or general agility to make this easy. In air-to-air combat, these disadvantages are magnified, and the previous Mi-24V's Yak-B gun may be more practical.

Suspended armament

The Mi-24P can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Mi-24A.png
7.62 mm GShG-7.62 machine guns (1,800 rpg) 2* 2 2 2*
12.7 mm YaK-B machine guns (750 rpg) 1* 1 1 1*
23 mm GSh-23L cannons (250 rpg) 1 1 1 1
250 kg OFAB-250sv bombs 1 1 1 1
500 kg FAB-500M-54 bombs 1 1
S-8KO rockets 20 20 20 20
S-24 rockets 1 1 1 1
9M114 Shturm missiles 2 2 2 2
R-60 missiles 1, 2 1, 2
R-60M missiles 1, 2 1, 2
Maximum permissible weight imbalance: 500 kg
* Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
Default weapon presets
  • 40 x S-8KO rockets + 4 x 9M114 Shturm missiles
  • 2 x R-60 missiles
  • 4 x R-60 missiles
  • 2 x R-60M missiles
  • 4 x R-60M missiles
  • 80 x S-8KO rockets
  • 4 x S-24 rockets
  • 4 x 9M114 Shturm missiles
  • 8 x 9M114 Shturm missiles
  • 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
  • 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)

The Mi-24P has the exact same loadouts as the Mi-24V, so all previous advice applies. The 9M114 Shturm missiles are the main anti-tank weapons and the R-60 "Aphid" missiles are the main anti-air weapons, and remaining pylons can be distributed between rockets and bombs by personal choice.

Usage in battles

The Mi-24P can be used very similarly to the Mi-24V and will function identically in standoff situations where the 9M114 Shturm ATGMs or S-24 rockets would be used from afar. The powerful cannon is helpful when making aggressive attack runs, either as a first choice or when moving closer to the battlefield after expending ATGMs. Even with ballistic computer assistance, it may take some practice to use the cannon effectively. Line up the Mi-24P for a gun run in advance and start firing from some distance away to avoid needing heavy course corrections.

The R-60/R-60M missiles are somewhat more important for the Mi-24P than they are on the Mi-24V. The cannon is likely to evaporate any aircraft it touches, but an agile opponent can dodge its fire. It is difficult to hit jets with it unless they linger in a head-on. Even in helicopter dogfights, the contemporary AH-1F for example has superior agility and a turreted 20 mm gatling cannon that can perforate the Mi-24P in turn, so having a couple of missiles on hand to dispatch aircraft with a couple of button presses is more helpful than ever.

Keep in mind that the kind of light vehicles that the Mi-24P's cannon is most effective on are often quite good at fighting helicopters in their own right. For SPAA vehicles their effectiveness against nearby air targets is a given, but IFVs with optical tracking, proximity fused/airburst rounds, and/or proximity-fused ATGMs can also send the Mi-24P back to the hangar without much trouble. The Hind family may have a reputation as "flying tanks", but they may more accurately be considered "flying IFVs" given their troop transport capability and limited protection. Thus, in War Thunder the Mi-24P can borrow the IFV tactic of using its great speed to zip in and out of the battlefield and attack from unexpected directions.

Pros and cons

Pros:

  • 30 mm cannon provides great offensive/defensive capabilities against lightly armoured vehicles and air targets
  • Very flexible payload
  • R60M missile is very effective against close flying targets
  • 9M114 Shturm ATGM can be fired from 5 km away, making most AA useless
  • Has access to RWR, HIRSS, IRCM, flares/chaff and a ballistic computer
  • Can easily reach 300 km/h with a full payload
  • Armoured plates increase protection for the engine, transmission and the crew

Cons:

  • Large profile and lack of manoeuvrability makes it an easy target
  • Fixed 30 mm cannon may be hard to aim at air targets for inexperienced players
  • Lacks thermal and night vision sight for gunner

History

Mi-24 development started in the early 1960s by Mil Moscow Helicopter Plant company, with a very controversial start. Several Soviet officers believed that conventional weapons were a safer choice to spend money in. But seeing the successful use of armed helicopters in Vietnam by the US Army convinced the Soviets about the capacities of armed helicopters, thus showing support for Mil's project.

Two prototypes were eventually created: a 7-ton single-engine design and a 10.5-ton twin-engined one. In May 1968, the twin-engine mock up was chosen for further development. The project made its first flight in September 1968, and entered service bearing the name of Mi-24 in 1972.

The Mi-24P variant was a later development of the Mi-24D, featuring a new fixed 30 mm twin-barrel GSh-30-2K cannon instead of the old 12.7 mm machine gun turret.

The helicopter first saw combat service in Ogaden War and in the Chadian-Libyan Conflict, used by the Ethiopian and Libyan forces respectively. The Mi-24 proved to be very effective in ground infantry support duties, even managing to save a company of infantry while out of ammunition, scaring the rebels by manoeuvring aggressively towards them! It was very popular among the ground troops.

The Mi-24P's modernized variant, the Mi-35M, is still in use to this day in various countries, including Russia.

Media

Skins
Videos

See also

Other Mi-24P variants

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80 · Superhind
  Mi-28A
  ▄Mi-35M

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52