Mi-24P (Italy)

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Merkava Mk.2D Pack
This page is about the attack helicopter Mi-24P (Italy). For other versions, see Mi-24 (Family).
◔Mi-24P
mi_24p_hungary.png
GarageImage Mi-24P (Italy).jpg
◔Mi-24P
Purchase:8 730 Specs-Card-Eagle.png
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Description

Hungary began to operate the Mi-24 in 1993 after receiving 20 Mi-24D/Vs as a gift from Germany. However, they realized that they were already obsolete by the time they were sent into service. An upgrade program was started to refit the Mi-24Ds and upgrade them to the Mi-24V and Mi-24P variant, which included the new GSh-30-2 fixed twin-barrel cannon, 9K114 Shturm (AT-6 "Spiral") radio-guided anti-armour missiles, integrated navigations and communications, and an English-language display/computer system.

It was introduced in Update "Sons of Attila". The Mi-24P is very similar to the Mi-24V, having the same airframe, technology, and weapons. The only difference is the gun armament: the chin-mounted Yak-B Gatling gun has been replaced with a fixed GSh-30-2 cannon mounted on the right side of the nose. This is the same type of cannon mounted on the Su-25 attack jet, another Soviet "flying tank". Although it is difficult to aim, a quick burst from the cannon can shred lightly armoured vehicles. Thus, the Mi-24P is a sidegrade to the Mi-24V, having more anti-ground ability at the cost of a minor amount of anti-air capability.

General info

Flight performance

Max speed
at 1 000 m335 km/h
Max altitude4 950 m
Engine2 х Klimov TV3-117V
Power2 100 hp
Take-off weight12 t
Characteristics Max speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 310 292 4950
Upgraded 359 335

Survivability and armour

HIRSS
Dissipates the flow of hot exhaust gases, reducing the likelihood of capture by IR-guidance missiles
IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural520 km/h
Gear420 km/h

The Mi-24P Hind is protected by 4 mm steel plates near the cockpit area, and the engine area, giving it decent protection against small MG fire, and shrapnel. The cockpit is protected by 60 mm of bulletproof glass, though it's only on the front and the pilot can be knocked out easily with a spray of MG fire. Same can be applied to the gunner too. It can survive direct shots, especially if the enemy hits the crew compartment due to the empty space of that area, though there is fuel underneath the crew compartment and can be set on fire if it is hit. HE/HE-VT, ATGMs, SAMS and AAMs are usually detrimental to the Hind and can bring it down easily, though MANPADs such as Stingers and Iglas can be tanked as they have lower explosive power, but they can render the Hind critically damaged/disabled and needing to return to base.

Modifications and economy

Repair cost
AB5 144 Sl icon.png
RB2 772 Sl icon.png
SB3 859 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 620 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 290 / 430 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods cd 98 main rotor.png
Replacing helicopter blades
Mods jet engine.png
Engine
Mods heli flak jacket.png
Flak jacket
Mods heli structure.png
Helicopter frame
Mods jet engine extinguisher.png
EFS(a)
Mods armor cover.png
Cover
Mods ammo.png
GSh-30-2K_belt_pack
Mod arrow 0.png
Mods pilon rocket.png
S-24
Mod arrow 1.png
Mods pilon bomb.png
FAB-250
Mod arrow 0.png
Mods heli screen exhaust device.png
HIRSS
Mod arrow 0.png
Mods weapon.png
GSh-30-2K_new_gun
Mods pilon bomb.png
FAB-500
Mods air to air missile.png
R-60
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Mods gunpods.png
Gun pod UPK-23-250
Mod arrow 0.png
Mods atgm heli preset.png
RP-2-149TK
Mod arrow 0.png
Mods gunpods.png
Gun pod GUV-8700
Mods air to air missile.png
R-60 2
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Mods ammo.png
ns23_belt_pack
Mods atgm heli preset.png
RP-2-149TK/2
Mods weapon.png
gunGShG_new_gun
Mods air to air missile.png
R-60M
Mods night vision device.png
NVD

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
alt={{{alt}}} alt={{{alt}}} alt={{{alt}}}

Offensive armament

Main article: GSh-30-2K (30 mm)

The Mi-24P (Italy) is armed with:

  • A choice between four presets:
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + 192 x countermeasures
    • 1 x 30 mm GSh-30-2K cannon + 192 x countermeasures + HIRSS
    • 1 x 30 mm GSh-30-2K cannon + 192 x countermeasures + HIRSS + IRCM

Suspended armament

The Mi-24P (Italy) can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Mi-24A.png
7.62 mm GShG-7.62 machine guns (1,800 rpg) 2* 2 2 2*
12.7 mm YaK-B machine guns (750 rpg) 1* 1 1 1*
23 mm GSh-23L cannons (250 rpg) 1 1 1 1
250 kg OFAB-250sv bombs 1 1 1 1
500 kg FAB-500M-54 bombs 1 1
S-8KO rockets 20 20 20 20
S-24 rockets 1 1 1 1
9M114 Shturm missiles 2 2 2 2
R-60 missiles 1, 2 1, 2
R-60M missiles 1, 2 1, 2
Maximum permissible weight imbalance: 500 kg
* Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
Default weapon presets
  • 40 x S-8KO rockets + 4 x 9M114 Shturm missiles
  • 2 x R-60 missiles
  • 4 x R-60 missiles
  • 2 x R-60M missiles
  • 4 x R-60M missiles
  • 4 x 9M114 Shturm missiles
  • 8 x 9M114 Shturm missiles
  • 4 x S-24 rockets
  • 80 x S-8KO rockets
  • 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
  • 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)

Usage in battles

The Mi-24P can be used very similarly to the Mi-24V and will function identically in standoff situations where the 9M114 Shturm ATGMs or S-24 rockets would be used from afar. The powerful cannon is helpful when making aggressive attack runs, either as a first choice or when moving closer to the battlefield after expending ATGMs. Even with ballistic computer assistance, it may take some practice to use the cannon effectively. Line up the Mi-24P for a gun run in advance and start firing from some distance away to avoid needing heavy course corrections.

The R-60/R-60M missiles are somewhat more important for the Mi-24P than they are on the Mi-24V. The cannon is likely to evaporate any aircraft it touches, but an agile opponent can dodge its fire. It is difficult to hit jets with it unless they linger in a head-on. Even in helicopter dogfights, the contemporary AH-1F for example has superior agility and a turreted 20 mm Gatling cannon that can perforate the Mi-24P in turn, so having a couple of missiles on hand to dispatch aircraft with a couple of button presses is more helpful than ever.

Keep in mind that the kind of light vehicles that the Mi-24P's cannon is most effective on are often quite good at fighting helicopters in their own right. For SPAA vehicles their effectiveness against nearby air targets is a given, but IFVs with optical tracking, proximity fused/airburst rounds, and/or proximity-fused ATGMs can also send the Mi-24P back to the hangar without much trouble. The Hind family may have a reputation as "flying tanks", but they may more accurately be considered "flying IFVs" given their troop transport capability and limited protection. Thus, in War Thunder the Mi-24P can borrow the IFV tactic of using its great speed to zip in and out of the battlefield and attack from unexpected directions.

Pros and cons

Pros:

  • 30 mm cannon provides great offensive/defensive capabilities against lightly armoured vehicles and air targets
  • Very flexible payload
  • R60M missile is very effective against close flying targets
  • 9M114 Shturm ATGM can be fired from 5 km away, making most AA useless
  • Has access to RWR, HIRSS, IRCM, flares/chaff and a ballistic computer
  • Can easily reach 300 km/h with a full payload
  • Armoured plates increase protection for the engine, transmission and the crew

Cons:

  • Large profile and lack of manoeuvrability makes it an easy target
  • Fixed 30 mm cannon may be hard to aim at air targets for inexperienced players
  • Lacks thermal and night vision sight for gunner

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80
  Mi-28A

Italy helicopters
Utility  AB 205 A-1 · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129
Hungary  ◔Mi-24D · ◔Mi-24V · ◔Mi-24P