Difference between revisions of "Csaba"

From War Thunder Wiki
Jump to: navigation, search
m (More details for armour stats and survivability.)
(Added specific armor values)
Line 14: Line 14:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Many Rifle caliber machin guns can penetrate the turret and side andd rear of the hull at very short ranges.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
'''Armour type:''' <!-- *Rolled homogeneus armor (hull, turret)
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
*Gun steel (main gun, machine gun)
 
*Wheel (tires)
 
-->
 
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
Line 27: Line 24:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 13 mm (58°) ''Upper Glacis''  
+
| Hull || 13 mm (58°) ''Upper''
13 mm (6°) ''Driver Hatch'' 7 mm (13°) ''Lower Glacis''  
+
7 mm (13°) ''Lower''  
| 7 mm (47°) ''Top''  
+
| 7 mm (47°) ''Top'' <br> 7 mm (26°) ''Bottom'' || 7 mm (72°) ''Top''  
7 mm (26°) ''Bottom'' 13 mm (2°) Side of ''Driver Hatch''
+
7 mm (15-33°) ''Bottom''  
| 7 mm (72°) ''Top''
+
| 7 mm
7 mm (15°) ''Middle''
+
|-
 
+
| Turret || 10 mm () ''Turret front'' <br>10 mm ''Gun mantlet'' || 10 mm (17°) || 10 mm (36°) || 7 mm (72-90°)
7 mm (33°) ''Bottom''
 
13 mm (9°) ''Driver Hatch''  
 
| 7 mm ''Crew Compartment''
 
7 mm (72°) ''Engine Compartment''
 
 
|-
 
|-
| Turret || 10 mm (7°) ''Turret front'' <br>10 mm (0°) ''Gun mantlet'' || 10 mm (17°) || 10 mm (36°) || 7 mm (72-90°)
+
| Cupola
 +
|N/A
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- *The wheels are 10 mm thick.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
*The gun barell is 10 mm thick while the coaxial machine gun is 5 mm thick.
 
*The machine gun is protected by a 7 mm thick housing.
 
*The Mudgards are 4 mm thick.  -->
 
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  

Revision as of 18:21, 25 September 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Csaba
it_39m_csaba.png
GarageImage Csaba.jpg
ArtImage Csaba.png
Csaba
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The 39.M. Csaba (t͡ʃɒbɒ) was a Hungarian armoured car designed by Nicholas Straussler. During World War II, it was manufactured for the Royal Hungarian Army and saw extensive use on the Eastern Front against the Soviet Union. The armoured car is based on the Alvis AC2 armoured car and is named after Attila the Hun's son. Following successful trials in 1939, the Hungarian Army ordered 61 vehicles, followed by an additional order for 40 vehicles in 1940. Twenty of them were used as combat vehicles, with the others serving as armoured command and reconnaissance vehicles. The 39.M Csaba was armed with a 20 mm Solothurn QF.36M anti-tank autocannon and a coaxial 8 mm Gebauer 1934/37M light machine gun installed in an armoured turret. The coaxial 8 mm Gebauer machine gun carried 3000 rounds in 100-round ammunition belts, while the 20 mm Solothurn QF.36M anti-tank autocannon carried 200 shells in 5 shell capacity magazines, totalling 40 magazines. The vehicle also had a removable anti-aircraft 8 mm Solothurn light machine gun that was fired from the rear hatch. The crew could dismount and carry this LMG while conducting foot reconnaissance. It also had two driving positions, one in the front and one in the back.

Introduced in Update "Sons of Attila", the 39.M. Csaba is a starter vehicle of the Italian Army's ground forces. Its high mobility helps players easily explore the map and quickly flee from danger. The 20 mm Solothurn QF.36M anti-tank autocannon has a quick reload but no fully automatic firing mode. As a tiny, armoured car developed for reconnaissance, it has a low profile and may readily set up an ambush for enemies early in conflicts. Unfortunately, players playing 39.M. Csaba will struggle to defeat opponent tanks due to the lacklustre penetration and poor post-penetration effects. Furthermore, given the poor armour and cramped interior, any penetrating rounds, even from heavy machine guns, are almost always fatal.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 7 / 7
Turret10 / 10 / 10
Crew4 people
Visibility78 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm (58°) Upper

7 mm (13°) Lower

7 mm (47°) Top
7 mm (26°) Bottom
7 mm (72°) Top

7 mm (15-33°) Bottom

7 mm
Turret 10 mm (7°) Turret front
10 mm Gun mantlet
10 mm (17°) 10 mm (36°) 7 mm (72-90°)
Cupola N/A

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight6.0 t
Engine power
AB181 hp
RB and SB95 hp
Power-to-weight ratio
AB30.2 hp/t
RB and SB15.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 6 _,___ 181 __.__ 30.17
Realistic 66 66 _,___ 95 __.__ 15.83

Modifications and economy

Repair costBasic → Reference
AB99 → 128 Sl icon.png
RB95 → 123 Sl icon.png
SB111 → 143 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new car suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png

Armaments

Main armament

20 mm Solothurn QF.36M cannon
Ammunition200 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate60 shots/min
Vertical guidance-10° / 25°

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Solothurn QF.36M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (5) 60 -10°/+25° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
36M pancelgranat APHE 34 32 25 18 13 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
36M pancelgranat APHE 762 0.15 1.2 9 2.38 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

8 mm 34/40M machine gun (coaxial)
Ammunition3 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: 34/40M (8 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm 34/40M
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Reverse gearbox allows it to retreat from danger or reposition quickly
  • Fast 1-sec reload speed lets it fire rapid follow-up shots
  • Relatively high topspeed especially on paved roads
  • Small profile makes it hard to get spotted and shot at
  • Geometric hull might bounce some bullets with luck

Cons:

  • Extremely low survivability due to thin armor and cramped interior
  • 20 mm shell has limited explosive filler, making spacious tanks (e.g. LVT(A), Pz.IV) hard to destroy
  • Cannon has poor penetration (34 mm at most) especially as range increases, restricting its capacity
  • Low weight, easily stopped by obstacles like small trees and fences

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41