Difference between revisions of "Bezuprechny"

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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The Bezuprechny has little to no difference talking about armor compared to its antecesor, the [[Ognevoy]]. As expected in a destroyer, the armor is enough to withstand fragmentation and low caliber ammunition. However, the Pr. 30-bis has a reinforced bridge compared to the Pr. 30 and additional gun shields for the 37 mm auto cannons. The Pr. 30-bis should not be in any means a frontline vessel as all the guns seen at the battle-rating will have no difficulties penetrating the armor and shreddring it.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
As previously seen in teh Pr. 30, the mobility is not bad but is not great either. The additional armament does not reduce significantly the mobility of the vessel. While it may not have the same mobility and speed of other destroyers, it has a very neat rudder performance and a somewhat high cruising max speed (68 km/h)
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|B-13 (130 mm)}}
 
{{main|B-13 (130 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The Pr. 30 is armed with 4 x 130 mm/58 B-131 semi automatic cannons divided into 2 dual-mount turrets, capable of decimating enemy vessels in seconds, including heavy cruisers. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. While the HE shell has a powerful filler, the lack of penetration makes it impossible to combat medium armored vessels even at close ranges. It is recommended to research the SAPCBC round ASAP to maximize firepower against surface targets. HE-VT* are an extra when it comes to air defense, proximity fuze 130 mm tend to annihilate every single aircraft. However, while powerful, this rounds should only be used as an extra and at preferably long ranges or if the aircraft is flying in a straight line. The low muzzle velocity and the aiming speed of the turrets make engaging airborne threats at close ranges a nightmare. They are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (between 5-10 km).
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|85 mm/52 92-K (85 mm)}}
 
{{main|85 mm/52 92-K (85 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
Different from the Pr. 30, the Pr. 30-bis is armed with a dual-mount 85 mm/52 92-K 85 mm turret instead of a 76 mm turret. The placement of this turret is now behind the secondary turret instead of the front. While this can be seen as a minor change, this tends to potentialize the effectiveness of this weapon against airborne targets. While this gun has nothing special in particular, it comes in handy when dealing with fast and lighter surface targets in which the 130 mm is not worth using. It has access to HE, APHECB and HE-DF. As already discussed with the 130 mm, the HE is practically useless against medium armored vessels. However, it is useful against lightly armored targets like sub-chasers and PT boats. The APHECB round adds an additional weapon to fight medium armored targets. While it has low explosive power, it stands 31 mm behind in terms of armor penetration against the 130 mm SAPCBC. This round, while not amazing, can be helpful agaisnt them, six guns are better than four. When it comes to air defense, it has the HE-DF. While this relys on a time-fuze and not a proximity-fuze as the HE-VT* seen on the 130 mm, the time-fuze is still very capable of destroying enemy aircraft. Leaving the targetting to the AI for it to automatically set the fuze and engage the targets is one of the most reasonable options but manual control can be done as well.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|37 mm/67 70-K (37 mm)}}
 
{{main|37 mm/67 70-K (37 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
This is a new addition compared to the Pr. 30. The Pr. 30-bis gets one extra turret but removes the DShK 12.7 mm machineguns. This guns do exactly what they are supposed to do: deliver substantial amount of rounds on the air to engage enemy aircraft. However, this guns have a dual-purpose as they are very powerful guns. While they are only fed by HEI-T belts, the stopping power for immediate defense against lightly armored targets leaves nothing to expect. This guns completely annihilate any lightly armored target within seconds.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|53-39 (533 mm)|BB-1 depth charge|KB-1 pattern 1931 mine}}
 
{{main|53-39 (533 mm)|BB-1 depth charge|KB-1 pattern 1931 mine}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
Here is where the Pr. 30-bis is starting to look closer to the following Cold War destroyers, specially the [[Spokoinyy]]. It is armed with 2 5-tube torpedo launchers. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 4 km (10 km with torpedo mode) and can be used at almost point blank, the torpedo must travel 50 m at minimum to be armed. These torpedoes are one of the fastest ones seen at the battle-rating (94 km/h), making it easier to aim at long ranges. However, the speed is drastically reduced if torpedo mode is active as it trades speed for range.
 +
 
 +
'''1 meter depth:'''
 +
 
 +
This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see more clearly the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.
 +
 
 +
'''4 meter depth:'''
 +
 
 +
This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them and it will not leave any significant visible water trail compared to the 1 meter depth torpedo.
 +
 
 +
The Pr. 30-bis is also armed with BB-1 depth charges. These depth charges are useless and not worth carrying in game unless they are used in very situational moments.
 +
 
 +
At the same time, the Pr. 30-bis is the first Soviet Cold War destroyer in game to have access to sea mines. It carries with a substantial ammount of mines (x60) to completely block and trap strategic locations such as capture points, chokehold canals, etc etc.
 +
 
 +
=== Radar ===
 +
The Pr. 30-bis is the first Soviet destroyer to have access to both search/track radars in game. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats the gunners are not engaging or low speed flying aircraft at long ranges (bombers). Most of the time, the use of tracking radar will not be necessary as gunners will take care of aircraft while the captain is engaging enemy vessels.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
As an upgraded Pr. 30, it is able to dominate the litoral waters of any match and the skies, not only because of the potent firepower but also because of the radar. However, it should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances. The 85 mm should always be used to sink everything but heavily armoured ships in order to save the powerful ammo for more protected vessels. It is able to decimate light vessels in seconds as well as planes with the 37 mm. For this same reason, the Pr. 30-bis can be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active unless clutter is on the way. The Pr. 30-bis, when used in Enduring Confrontation events, is a "Jack-of-All-Trades" ship not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships. However, most ships will take seconds to decimate the Pr. 30-bis if a wrong move is done, like engaging battleships with main guns or get the attention of heavy cruisers.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
 +
* Potent main guns
 +
* Competent AAA which will destroy lightly armored threats and lightly armored vessels
 +
* HE-VT* rounds for 130 mm
 +
* Powerful torpedoes with higher torpedo count
 +
* Access to radar
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Light armor
 +
* No HE-VT* for 85 mm
 +
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR destroyers}}
 
{{USSR destroyers}}

Revision as of 20:24, 30 July 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Bezuprechny
ussr_destroyer_pr30bis_bezuprechnyi.png
GarageImage Bezuprechny.jpg
ArtImage Bezuprechny.png
Bezuprechny
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Pr.30-bis, Bezuprechny, 1950 is a rank II Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 8 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement3 060 t
Crew286 people

The Bezuprechny has little to no difference talking about armor compared to its antecesor, the Ognevoy. As expected in a destroyer, the armor is enough to withstand fragmentation and low caliber ammunition. However, the Pr. 30-bis has a reinforced bridge compared to the Pr. 30 and additional gun shields for the 37 mm auto cannons. The Pr. 30-bis should not be in any means a frontline vessel as all the guns seen at the battle-rating will have no difficulties penetrating the armor and shreddring it.

Mobility

Speedforward / back
AB82 / 35 km/h
RB67 / 29 km/h

As previously seen in teh Pr. 30, the mobility is not bad but is not great either. The additional armament does not reduce significantly the mobility of the vessel. While it may not have the same mobility and speed of other destroyers, it has a very neat rudder performance and a somewhat high cruising max speed (68 km/h)

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 82 35
RB/SB Stock ___ ___
Upgraded 67 29

Modifications and economy

Repair costBasic → Reference
AB1 196 → 1 554 Sl icon.png
RB1 873 → 2 434 Sl icon.png
Total cost of modifications8 460 Rp icon.png
9 570 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
105 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
105 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
105 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
85mm_ussr_distant_fuse_navy_he_ammo_pack
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
105 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
105 Ge icon.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
95 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png
Mods naval mine.png
Mines
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
130 Ge icon.png

Armament

Primary armament

2 х Turret2 x 130 mm/50 B-13 cannon
Ammunition300 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

The Pr. 30 is armed with 4 x 130 mm/58 B-131 semi automatic cannons divided into 2 dual-mount turrets, capable of decimating enemy vessels in seconds, including heavy cruisers. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. While the HE shell has a powerful filler, the lack of penetration makes it impossible to combat medium armored vessels even at close ranges. It is recommended to research the SAPCBC round ASAP to maximize firepower against surface targets. HE-VT* are an extra when it comes to air defense, proximity fuze 130 mm tend to annihilate every single aircraft. However, while powerful, this rounds should only be used as an extra and at preferably long ranges or if the aircraft is flying in a straight line. The low muzzle velocity and the aiming speed of the turrets make engaging airborne threats at close ranges a nightmare. They are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (between 5-10 km).

Secondary armament

Turret2 x 85 mm/52 92-K cannon
Ammunition800 rounds
Main article: 85 mm/52 92-K (85 mm)

Different from the Pr. 30, the Pr. 30-bis is armed with a dual-mount 85 mm/52 92-K 85 mm turret instead of a 76 mm turret. The placement of this turret is now behind the secondary turret instead of the front. While this can be seen as a minor change, this tends to potentialize the effectiveness of this weapon against airborne targets. While this gun has nothing special in particular, it comes in handy when dealing with fast and lighter surface targets in which the 130 mm is not worth using. It has access to HE, APHECB and HE-DF. As already discussed with the 130 mm, the HE is practically useless against medium armored vessels. However, it is useful against lightly armored targets like sub-chasers and PT boats. The APHECB round adds an additional weapon to fight medium armored targets. While it has low explosive power, it stands 31 mm behind in terms of armor penetration against the 130 mm SAPCBC. This round, while not amazing, can be helpful agaisnt them, six guns are better than four. When it comes to air defense, it has the HE-DF. While this relys on a time-fuze and not a proximity-fuze as the HE-VT* seen on the 130 mm, the time-fuze is still very capable of destroying enemy aircraft. Leaving the targetting to the AI for it to automatically set the fuze and engage the targets is one of the most reasonable options but manual control can be done as well.

Anti-aircraft armament

7 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: 37 mm/67 70-K (37 mm)

This is a new addition compared to the Pr. 30. The Pr. 30-bis gets one extra turret but removes the DShK 12.7 mm machineguns. This guns do exactly what they are supposed to do: deliver substantial amount of rounds on the air to engage enemy aircraft. However, this guns have a dual-purpose as they are very powerful guns. While they are only fed by HEI-T belts, the stopping power for immediate defense against lightly armored targets leaves nothing to expect. This guns completely annihilate any lightly armored target within seconds.

Additional armament

Setup 110 x 533 mm 53-39 torpedo
Setup 22 x BB-1 large depth charge
Setup 310 x 533 mm 53-39 torpedo
2 x BB-1 large depth charge
Setup 460 x KB-1 pattern 1931 moored contact mine
Setup 510 x 533 mm 53-39 torpedo
2 x KB-1 pattern 1931 moored contact mine

Here is where the Pr. 30-bis is starting to look closer to the following Cold War destroyers, specially the Spokoinyy. It is armed with 2 5-tube torpedo launchers. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 4 km (10 km with torpedo mode) and can be used at almost point blank, the torpedo must travel 50 m at minimum to be armed. These torpedoes are one of the fastest ones seen at the battle-rating (94 km/h), making it easier to aim at long ranges. However, the speed is drastically reduced if torpedo mode is active as it trades speed for range.

1 meter depth:

This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see more clearly the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.

4 meter depth:

This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them and it will not leave any significant visible water trail compared to the 1 meter depth torpedo.

The Pr. 30-bis is also armed with BB-1 depth charges. These depth charges are useless and not worth carrying in game unless they are used in very situational moments.

At the same time, the Pr. 30-bis is the first Soviet Cold War destroyer in game to have access to sea mines. It carries with a substantial ammount of mines (x60) to completely block and trap strategic locations such as capture points, chokehold canals, etc etc.

Radar

The Pr. 30-bis is the first Soviet destroyer to have access to both search/track radars in game. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats the gunners are not engaging or low speed flying aircraft at long ranges (bombers). Most of the time, the use of tracking radar will not be necessary as gunners will take care of aircraft while the captain is engaging enemy vessels.

Usage in battles

As an upgraded Pr. 30, it is able to dominate the litoral waters of any match and the skies, not only because of the potent firepower but also because of the radar. However, it should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances. The 85 mm should always be used to sink everything but heavily armoured ships in order to save the powerful ammo for more protected vessels. It is able to decimate light vessels in seconds as well as planes with the 37 mm. For this same reason, the Pr. 30-bis can be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active unless clutter is on the way. The Pr. 30-bis, when used in Enduring Confrontation events, is a "Jack-of-All-Trades" ship not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships. However, most ships will take seconds to decimate the Pr. 30-bis if a wrong move is done, like engaging battleships with main guns or get the attention of heavy cruisers.

Pros and cons

Pros:

  • Potent main guns
  • Competent AAA which will destroy lightly armored threats and lightly armored vessels
  • HE-VT* rounds for 130 mm
  • Powerful torpedoes with higher torpedo count
  • Access to radar

Cons:

  • Light armor
  • No HE-VT* for 85 mm

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy