Difference between revisions of "LCS(L)(3)"

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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
{{main|Bofors L/60 Mark 1 (40 mm)}}<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|Bofors L/60 Mark 1 (40 mm)}}
  
The LCS(L)(3) gets access to four 40 mm Bofors guns in two twin mounts. These weapons are extremely potent anti-aircraft and anti-coastal-ship guns due to their accuracy and punching power. Though these weapons fire slower than the 20mm Oerlikon or 12.7mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.
+
The LCS(L)(3) gets access to four 40 mm Bofors guns in two twin mounts. These weapons are extremely potent anti-aircraft and anti-coastal-ship guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
{{main|3-inch Mark 10 (76 mm)}}<!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. -->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|3-inch Mark 10 (76 mm)}}
  
The LCS(L)(3) has access to a single 76 mm Mk 10 gun as its secondary armament. The Mk 10 gun is a decent secondary armament, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is a early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HEVT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.
+
The LCS(L)(3) has access to a single 76 mm Mk 10 gun as its secondary armament. The Mk 10 gun is a decent secondary armament, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is a early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HE-VT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}<!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. -->
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
The LCS(L)(3) has access to four dual 20 mm Oerlikon cannons. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.
+
The LCS(L)(3) has access to four dual 20 mm Oerlikon cannons. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 19:29, 31 May 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
us_lcs_l_3.png
GarageImage LCS(L)(3).jpg
LCS(L)(3)
Research:250 000 Specs-Card-Exp.png
Purchase:700 000 Specs-Card-Lion.png
Show in game

Description

The Landing Craft Support (Large) (Mark 3) is a rank V American motor torpedo gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement245 t
Crew73 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB39 / 25 km/h
RB29 / 19 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 39 25
RB/SB Stock ___ ___
Upgraded 29 19

Modifications and economy

Repair costBasic → Reference
AB4 200 → 5 279 Sl icon.png
RB5 211 → 6 550 Sl icon.png
Total cost of modifications208 400 Rp icon.png
332 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
800 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
800 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png

Armament

Primary armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Vertical guidance-15° / 88°

The LCS(L)(3) gets access to four 40 mm Bofors guns in two twin mounts. These weapons are extremely potent anti-aircraft and anti-coastal-ship guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.

Secondary armament

Turret3-inch Mark 10 cannon
Ammunition400 rounds

The LCS(L)(3) has access to a single 76 mm Mk 10 gun as its secondary armament. The Mk 10 gun is a decent secondary armament, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is a early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HE-VT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.

Anti-aircraft armament

4 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The LCS(L)(3) has access to four dual 20 mm Oerlikon cannons. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Two twin mounted 40 mm guns can decimate small vessels and torpedo boats
  • Secondary 76 mm gun has VT-fuse shell. If you use it correctly, you could counter enemy tying to lay the torpedo/heavy bomber
  • Decent crew count, able to resist small vessels
  • Does not hull break

Cons:

  • Rather sluggish, the slowest boat in its rank, on par with SF40, torpedo and bomber is a large threat
  • Wooden structure, very vulnerable to fire, the crew get knocked out quickly if you are on fire

History

During World War II, the American military took a big gamble on landing naval infantry and armour – the Americans used the strategy of quickly capturing coastline using landing ships in all three theaters of war. The landing ships and boats themselves had light armaments and could not fully cover their marines during landings, so the question arose about the creation of a small maneuverable gunboat with enough firepower to support naval landings against enemy infantry, lightly armoured fortifications and fire positions. The LCI (Landing Craft Infantry) designs were used as a basis, with the addition of a 76 mm gun with an armour screen, two twin 40 mm cannons and four twin 20 mm machine guns. The powertrain remained the same as on the LCI – two sets of four engines with 225 hp each, with a total power output of 1800 hp. The artillery ship's maximum speed was 16 knots. The gunboat was designated LCS (L) – Landing Craft Support (Large). It took just 10 days to prepare such a ship from the landing platform. It could escort its landing party and support it with fire along the coast, and work as an anti-aircraft vessel or provide a smokescreen for the actions of larger ships. The LCS gunboat's baptism of fire was in the battle for Okinawa. It was later used in operations on the Pacific Ocean. After the end of World War II, the US used these ships in the Korean War and Vietnam, and provided them to allies.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Albina Engine and Machine Works Inc.
Landing Craft 
LCS(L)(3)  LCS(L)(3)*
  * Undefined hull number

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo