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War Thunder CDK

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Modification of Ground Vehicle Suspension

This article describes how to modify the suspension of ground vehicles in a custom mission.

How to Play Multiplayer User Missions using shared drive

There is a method to play multiplayer missions using WTLive. It’s well-suited for sharing your mission with many players. But for many mission creators, having to upload to WTLive every time during debugging is not the best way.

Changing Gun Guidance Angles and Rotation Speed on Ground Vehicles

In this article, I will explain how to change the gun traverse angles and turret rotation speed of a tank in a custom mission.

How to Make AI Helicopters Move in User Missions

In this guide, you’ll learn how to make AI-controlled helicopters fly to a specific waypoint in your mission. Special thanks to Avarik for helping figure out this method. This guide will take into account that you are familiar with the CDK and will not be explaining basics.

How to Enable Display of Custom Units in the Mission Editor

When creating a mission that includes custom content (units, structures, object groups, effects), the final mission file usually has to be manually edited using a text editor.

Bomb Fuse Delay in Single-Player Missions

Unlike multiplayer missions, where players can adjust their desired parameters in the Respawn Window, single-player missions—especially those with custom content—do not offer this option.

CDK Missile Variables

This page provides a comprehensive guide to the CDK variables that affect different aspects of a missile’s flight performance, including speed, aerodynamics, guidance type, and more. A detailed list of all documented variables and their meanings.

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

A better guide to localization mods

So, you want to make a localization mod, but you don’t know where or how to start. Well this is the all-in-one guide for them. This guide is here because, though the standard localization instructions and localization guidelines on the wiki have some great information, they are missing some key information too. Information about file structures, what texts are in which files, how to add files, and how to rename vehicles and weapons are all missing from it. So, to remedy that issue, here is a better guide.

Location Editor. Explanation to basics while creating location

This article is a manual that explains the main ideas of creating locations in the Location Editor.

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