Difference between pages "Type 74 (E)" and "Type T-38"

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(Wrote some flavour text and rearranged pro/con, as comparing this to Leopard I is just silly.)
 
(Modules: Corrected table format)
 
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{{Specs-Card|code=jp_type_74}}
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{{Specs-Card|code=jp_type38_1944}}
{{About
 
| about = Japanese medium tank '''{{PAGENAME}}'''
 
| usage = the premium version
 
| link = Type 74G
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 +
[[File:Type T-38 3.jpg|thumb|left|The Type T-38]]
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
'''Armour type:'''
 
  
* Rolled homogeneous armour
+
The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.  
* Cast homogeneous armour (Gun mantlet)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 40 mm (74°), 80 mm (65°) ''Front glacis'' <br> 80 mm (57°) ''Lower glacis'' || 35 mm (44°) ''Top'' <br> 30 mm, 10 mm (55-56°) ''Bottom'' || 20 mm ''Top'' <br> 25 mm (47-48°) ''Bottom'' || 25 mm
 
|-
 
| Turret || 132 mm (27-53°) ''Turret front'' <br> 200 mm (34-73°) , 150 + 170 mm (0-44°) ''Gun mantlet'' || 132 mm (5-57°) ''Front'' <br> 67 mm (37-47°) ''Rear'' || 37 mm (17-39°) || 67 mm ''Front'' <br> 37 mm ''Rear''
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 80 mm || 80 mm
 
|-
 
|}
 
 
 
As with most medium tanks of the rank, the hull of Type 74 is only capable of stopping some autocannon fire and has very vulnerable sides, however the turret armour of Type 74 is closer to American and British turret armour level. While it's unlikely to stop most APFSDS, it is very likely to deflect stray APDS and APHE. Light tanks will likely have to get close and personal to penetrate it, as penetrating cupola even with APDS belt is a challenge due to it's size.
 
 
 
The advantage can be kept even when creeping onto enemy high ground by using hydropneumatic suspension before driving uphill to not allow enemy to fire at the roof. In rare cases tank can "duck" behind cover to hide at least a portion of turret from enemy fire.
 
 
 
'''Notes:'''
 
 
 
* Suspension wheels and tracks are both 20 mm thick.
 
* The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
 
* Hull roof is rated to be 25 mm effective against HE.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
  
{{tankMobility|abMinHp= 1116|rbMinHp= 637}}
+
The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.
  
== Armaments ==
+
== Armament ==
=== Main armament ===
+
[[File:Type T-38 2.jpg|thumb|The Type T-38 engaging an He-111]]
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|L7A3 (105 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="100%"
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=== Primary armament ===
|-
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
{{main|Type 96 (25 mm)}}
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 50 || rowspan="2" | -6°/+9° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 38.1 || 38.4 || __._ || __._ || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | __.__ || rowspan="2" | 6.7
 
|-
 
! ''Realistic''
 
| 14.3 || 20.3 || 20.4 || __._ || 24.0
 
|-
 
|}
 
  
==== Ammunition ====
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The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 80°
 
|-
 
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2,700 || +0.0° || 73° || 77° || 80°
 
|-
 
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1,271 || +0.0° || 65° || 72° || 77°
 
|-
 
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || _._° || 78° || 80° || 81°
 
|-
 
|}
 
  
{| class="wikitable sortable" style="text-align:center"
+
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
While gun is relatively equal to one of other nations, the ammunition and amount of supplement tools of type 74 is exceptional.  
+
* APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  
In general, it has all the same shell types of NATO tanks, but instead of APDS it's stock ammunition is APFSDS, which is superior to top shell of [[Leopard A1A1]], and top APFSDS of type 74 can put some rank VII APFSDS to shame in terms of penetration and damage, both flat and angled hit.
+
* HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.
  
Type 74 also has laser rangefinder, which makes it really easy to check aim in RB, compared to tanks it fights in down-tiers and sometimes even in up-tier.
+
=== Torpedo armament ===
 +
<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
 +
{{main|Type 2}}
  
The gun depression is the only real disadvantage, forcing operator to use hydropneumatic suspension. Main issue is that if chassis got damaged while tank was shifting, it will refuse to work and tank might get stuck in awkward pose, being unable to aim at opponents, however usually enemies aim to kill instead of just disabling type 74.
+
The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.
  
==== [[Ammo racks]] ====
+
=== Special armament ===
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
{| class="wikitable" style="text-align:center"
+
{{main|Type 95 depth charge}}
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''50''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|}
 
 
 
==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X8.0 || X16.1
 
|-
 
! Comparable optics
 
| colspan="2" | [[OTOMATIC]]
 
|-
 
|}
 
  
Type 74 has similar optics to [[ST-A1]] - they are cleanest sniper optics in the game, equally useful for roam in X8 mode and searching for targets in X16 mode. Most of opposing sniper tanks either have vingetti effect or worse magnification.
+
This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
  
It's also worth noting, that Type 74 users have very comfortable to use ballistic marks on the APFSDS scope, with ability to see what they aim at in between marks and to clearly tell where 1600 m mark is, unlike British sniper tanks, which may make aiming faster compared to some other APFSDS tanks.
+
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->[[File:Type T-38 1.jpg|left|thumb|The Type T-38, engaging a Russian MO-4]]
 +
In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.  
  
=== Machine guns ===
+
Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.  
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.  
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount
 
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| Pintle || 1,000 (200) || 576 || -10°/+40° || ±120°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
! Mount
 
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| Coaxial || 5,500 (250) || 500 || N/A || N/A
 
|-
 
|}
 
  
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at <100 m range.
+
===Modules===
 
 
Do not charge them with just the MG, especially at long range, as even poorly armored rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
 
 
 
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
 
 
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Mobility
+
! colspan="2" | Seakeeping
! Protection
+
! colspan="2" | Unsinkability
! colspan="3" | Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Dry-Docking
 +
|
 +
| Tool Set
 
|
 
|
| Parts
+
| 25 mm APT belt
| Horizontal Drive
 
| Type 75
 
 
|
 
|
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Rudder Replacement
| FPE
+
| Fire Protection System
| Adjustment of Fire
+
| Smokescreen
| Type 91
+
| 25 mm HEIT belts
| Laser rangefinder
+
|
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Propeller Replacement
 
|
 
|
| Crew Replenishment
+
|
| Elevation Mechanism
+
|
| M416
+
| Primary Armament Targeting
| Smoke grenade
+
| Depth Charges
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
|
| Engine
+
| Engine Maintenance
 +
| New Pumps
 
|
 
|
 
| Artillery Support
 
| Artillery Support
| Type 93
+
|
| NVD
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent 25 mm gun, can destroy opponents in several direct hits
* Same gun and general ammo choices as the NATO tanks
+
* Full 360 degree firing arc
* M735 APFSDS comes stock, is free, and is better than top shell of [[Leopard A1A1]]
+
* Can cause damage to large, armoured vessels
* Gets improved Type 93 APFSDS, which can deal frontally with anything the tank will see from any range
+
* 25mm cannon can take out aircraft in a single shot potentially
* A little bit more agile than the [[Leopard A1A1]]
 
* .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft
 
* Better frontal armour overall than the Leopards, [[ZSU-57-2]] will have a much harder time defeating it from the front, can also bounce some medium tank APDS
 
* Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Unimpressive mobility
* [[hydropneumatic suspension|Hydropneumatic suspension system]] takes time to deploy and undeploy
+
* Poor survivability, even from small caliber rounds
* Only -5° of gun depression without deploying the suspension
+
* Small magazine size
* 53 km/h top speed compared to [[Leopard A1A1]]'s 65 km/h (however, both tanks rarely reach this speed)
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Development===
 
A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the [[Type 61]], development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the [[T-62]]. Working alongside Mitsubishi once more, they looked for a new tank design incorporating many new features introduced in tank technology. This resulted in the tank having the hydropneumatic suspension system from the U.S.-German project MBT-70, a hull shape similar to Germany's [[Leopard I]], and the powerful [[L7A1 (105 mm)|105 mm L7 gun]] for its main armament. Other planned features for the tank was a rotatable commander's cupola and an autoloader system for the main gun.
 
 
 
The first prototype arrived for testing in 1968 as the ''[[STB-1]]''. Modifications to the design started in 1969, which saw the autoloader removed for being too complex and expensive, as well as the removal of a proposed remote-controlled anti-aircraft machine gun for the same reason. The turret design was also elongated for various design purposes. The modified prototype was labelled ''STB-3'' and was delivered in 1971. The final prototype, ''STB-6'', was then delivered in 1973. The tank was then accepted for service in 1974 as the '''Type 74''' tank. Production would start in September 1975 all the way to 1989, producing 893 tanks.
 
 
 
===Service===
 
Due to the defensive nature of the JSDF and the absence of any hostility rising out of the Cold War, the Type 74 spent its service life in the JGSDF with no battle service. During its service life however, it was upgraded with new hardware such as infra-red imagers for night fighting and a laser rangefinder for the commander. Despite all that, the Type 74 was generally outdated in terms of specifications even before entering service, as second-generation main battle tanks like the [[Chieftain Mk 3|Chieftain]] and [[T-72A|T-72]] outclass it and development for third-generation main battle tanks like the Leopard 2 and [[M1 Abrams]] were already underway.
 
 
 
The tank was to be replaced by the newer [[Type 90]] main battle tank, but the collapse of the Soviet Union and the official end of the Cold War caused the replacement program to be halted. Today, the Type 74 still sees limited service in Japan and it was reported that 700 units were still in use in 2006.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|lFnDj29Pw6U|Type 74 MBT Super Unicorn Review<br>(Coarse language present)|tmKtl0WGdxA|Type 74 tanks in a public demonstration - 2014}}
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the ship;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/4396-development-type-74-the-height-of-technology-en/|[Devblog] Type 74: The Height of Technology]]
 
* [[wt:en/news/4380-development-hydropneumatic-suspension-in-war-thunder-en/|[Devblog] Hydropneumatic suspension in War Thunder]]
 
  
{{Japan medium tanks}}
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{{Japan boats}}

Revision as of 15:59, 14 July 2020

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Chinese A-5C Pack
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Type T-38
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Description

GarageImage Type T-38.jpg


The Type T-38 is a rank II Japanese motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

The Type T-38

Survivability and armour

The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down it's crew percentage. All of this combined makes the Type T-38 a very weak vessel, to the point where even small caliber munitions will be able to quickly score fatal damage.

Mobility

The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so it's mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with it's poor survivability makes it's mobility a rather underwhelming asset.

Armament

The Type T-38 engaging an He-111

Primary armament

Main article: Type 96 (25 mm)

The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, it's recommended to take a few belts of AP in case you meet a Russian armoured river boat.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Recommended for those who got used to the gun. Very good at destroying PT boats.

Torpedo armament

Main article: Type 2

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

Special armament

Main article: Type 95 depth charge

This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

The Type T-38, engaging a Russian MO-4

In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of it's terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.

Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.

Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt
II Rudder Replacement Fire Protection System Smokescreen 25 mm HEIT belts
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Excellent 25 mm gun, can destroy opponents in several direct hits
  • Full 360 degree firing arc
  • Can cause damage to large, armoured vessels
  • 25mm cannon can take out aircraft in a single shot potentially

Cons:

  • Unimpressive mobility
  • Poor survivability, even from small caliber rounds
  • Small magazine size

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori