Difference between revisions of "U-SH 405"

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{{Specs-Card
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{{Specs-Card|code=sw_landsverk_ush_405}}
|code=sw_landsverk_ush_405
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a prototype vehicle from the late 1950s based on the Unimog 404 truck chassis, developed by the Landsverk company in collaboration with Daimler-Benz. The prototype was equipped with two 81 mm Oerlikon rocket launchers. Only one prototype was built and tested, but it never got any orders and was abandoned.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
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{{Break}}
The '''{{PAGENAME}}''' was introduced in [[Update 1.97 "Viking Fury"]]. It is a Swedish light tank armed with two 81 mm Oerlikon rocket launchers with a high rate of fire. Given its speed and manoeuvrability, one should always be wary of an {{PAGENAME}} around any corner or flanking around. The {{PAGENAME}} is an excellent vehicle to perform ambushes and hit and run tactics with, due to the high speed and excellent reverse speed making it able to go in and fire at targets then escape from dangerous situations. However, being fast is not always the best, due to the {{PAGENAME}}'s brakes being near non-existant, it is hard for it to slow down. The twin 81 mm rocket launchers are drum-fed and have a high rate of fire, making it fast to overpower an enemy target with rockets then make a fast escape. Being more of an armoured car than a real light tank, it is vulnerable to autocannons and even heavy machine gun fire.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]] and is a prototype vehicle from the late 1950s. The key feature of this vehicle is the double high-penetration, fast-firing rocket launchers mounted on top of it, making it a force to be reckoned with for any tank it faces.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
 
The U-SH-405 simply cannot afford to take any damage, it will succumb instantly to pretty much anything besides light machine guns. The weapons can be destroyed by anything if intentionally targeted. With only 2 crew members and only 10 mm of armour at most, the U-SH 405 is very vulnerable to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary or surprise is guaranteed.
 
 
 
However, the ability to fire its high-penetration rockets with no reload time at all can create an extremely effective horror effect, which might prevent enemies from advancing and may force them to rely solely on airstrikes and artillery.
 
 
 
The car is also very short with weapons on the very top and can easily hide behind dead tanks or random rocks found on the battlefield, or even attack over hills before some tank commanders feel comfortable with firing back.
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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The U-SH-405 simply cannot afford to take any damage, it will die instantly from pretty much anything. However, the ability to fire its high-penetration rockets with no reload time at all makes it very good at taking out any target, and even several targets at once if the occasion arises.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|}
 
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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With only 2 crew members and only 10mm of armor at most, the U-SH-405 will die very easily, be it to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=139|rbMinHp=80}}
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With 80km/h|49.7mph forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in arcade. However, in realistic, the top forward speed is 73km/h|45.3mph for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9km/h|5.5mph, which works most of the time but can still be too slow in some situations (especially off-road).  
 
 
With 80 km/h (49.7 mph) forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in Arcade. However, in Realistic, the top forward speed is 73 km/h (45.3 mph) for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9 km/h (5.5 mph), which works most of the time but can still be too slow in some situations (especially off-road).
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
In AB, it is imperative for this vehicle to research as many turret stability upgrades as possible, because that will allow for attacks on the move. The stock turret slewing rate is also quite poor, so an early upgrade to it is very nice to have. As such it might be best to rush "Horizontal Drive", "Suspension" and "Elevation Mechanism" there. In RB, it might be better to research "Brake System" instead of "Suspension", because it is very difficult to fire on the move in RB without slowing down first.
 
  
"Parts" are necessary to fix the weapons if someone uses machine gun on them, as they are very fragile. "FPE" is very situational but might still help when attacked from behind by unexperienced opponent. After that, mobility upgrades like "Filters" or "Engine" are generally most useful due to increased ability of a flank attack, but in AB "Crew Replenishment" can be equally useful with reserved playstyle, as it will allow to make one mistake and maybe survive. The rest of upgrades simply enhance an ability to be useful as a support.
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{{tankMobility|abMinHp= 128|rbMinHp= 80}}
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|2}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Oerlikon Typ 3Z 8Dla}}
 
  
The U-SH 405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car.
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The U-SH-405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car.
 +
Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 10 seconds, making it able to kill several tanks of any type in just a few seconds, provided they are aimed properly.
  
Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 4 seconds, making the car able to annihilate several tanks of any type in just a few seconds, provided they are aimed properly. Even without proper aim, it is possible to brute force almost any heavy tank at the cost of the entire magazine.
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The rockets are most efficient at close to medium range, over 600 meters, they start to become quite inaccurate. On top of the only 18 rockets, it is also fairly long to replenish them; as such, one should use them with caution.
  
It is very important to note, that unlike majority of rocket tanks, U-SH 405 has gun depression and can actually fire downwards and off some gentle slopes. This enables a lot of suppressing fire scenarios unavailable for other rocket tanks and particularly valuable during any hill battles.
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== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The leeway in gun depression also allows the tank to fire on the move in AB mode; with minimal effort once the gunner has maxed out "targeting" with expert training and the weapon lifting speed was upgraded. In RB, fully upgraded tank can sometimes fire on the move off completely flat surfaces.
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Thanks to the very high penetration of its HEAT rockets, the U-SH-405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH-405 are American tanks (and any other tank that has high-caliber machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cals and high-survivability against the rockets.
  
The rockets are most efficient at close to medium range, as over 600 m it becomes quite difficult to aim due to poor optics zoom. On top of that, it is quite tempting to just fire them in volleys, wasting the ammunition on overkill in process. However, at long range and with some extra effort they can also be launched over car's own cover without any possibility of enemy retaliation.
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The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.
  
Both guns are on separate triggers, and so it is very recommended to unbind "fire additional weapon" from "fire main gun" button (left mouse button by default). This allows to strategically manage ammo reserves, as only one gun can be resupplied with rockets at the same time and only when that gun is completely empty.
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The good mobility and low-profile makes the U-SH-405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.
  
In AB, the rearm time for one gun is about 34 seconds and will start as soon as the gun is emptied; in RB it can only be rearmed on a capture point and this takes about 40 seconds.
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The U-SH-405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish later-on.
  
{{Notice|The main gun (left) is resupplied first regardless of a situation and will prevent rearm of the secondary gun as soon as it is empty, even if the right gun was 1 second away from being done.}}
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=== Modules ===
 
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{| class="wikitable"
Because of this, spray-and-pray tactic with both guns at once is not very viable, unless trying to take down as many tanks as possible without concern for future survival. To avoid randomly running out of ammunition in AB, empty main weapon first or leave one rocket in the magazine until the right gun rearmed.
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!Tier
 
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! colspan="2" |Mobility
HEAT rockets are vastly superior to HE rockets, as they can take out much more targets reliably, but it is possible to use HE in rank VI and beyond, as tanks start to have weaker roof armour again.
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!Protection
 
+
!Firepower
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[Oerlikon Typ 3Z 8Dla]] launcher (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
|I
 +
|Tires
 +
|
 +
|Parts
 +
|Horizontal Drive
 
|-
 
|-
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
+
|II
! Stock !! Upgraded !! Full !! Expert !! Aced
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|Suspension
! Stock !! Full !! Expert !! Aced
+
|Brake System
 +
|FPE
 +
|
 
|-
 
|-
! ''Arcade''
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|III
| rowspan="2" | 18 (9) || rowspan="2" | -10°/+20° || rowspan="2" | N/A || rowspan="2" | N/A || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 2.60 || rowspan="2" | 2.30 || rowspan="2" | 2.12 || rowspan="2" | 2.00
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|Filters
|-
+
|
! ''Realistic''
+
|Crew Replenishment
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
+
|Elevation Mechanism
 
|-
 
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|
 +
|Artillery Support
 
|}
 
|}
 
==== Ammunition ====
 
{{:Oerlikon Typ 3Z 8Dla/Ammunition|Pl-3, SSK 032}}
 
 
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''2''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|}
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
Thanks to the very high penetration of its HEAT rockets, the U-SH 405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH 405 are American tanks (and any other tank that has high-calibre machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cal MGs and somewhat high survivability against the rockets. Any tank that can survive inaccurate HEAT volleys (like the BMP-1) should be immediately attacked into turret or avoided.
 
 
The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.
 
 
The good mobility and low-profile makes the U-SH 405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.
 
 
The U-SH 405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish its limited ammunition count.
 
 
In arcade mode, it is possible to fullfill many roles, from being a roadblock which suppresses any tank trying to leave cover from behind a rock, to becoming a literal fan of rockets crashing into unaware enemies from the side as they converge on a choke point. If you do not have any solid plan, but also do not wish to simply rush enemy team, try to find some kind of bunker or high impenetrable building to hide behind as soon as possible, as it is very likely that all aircraft on enemy team will hunt you simply out of spite or because of the low armour amount. Getting bombed for no good reason without releasing rockets onto enemy tanks first will not help your team. You should also take in consideration that only one gun can reload at once, either use rockets sparingly to stall enemy tanks for as long as possible until the other gun reloaded or destroy them by using both and make a complete retreat. Make sure to not use the last rocket in the left gun until the right one reloaded to avoid being stuck with no ammo (You still can use all rockets in the right gun while left one is reloading )
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Low-profile, can be easily concealed
+
* Fast-firing rockets (Basically no reload at all between each rocket) with very high penetration
* Almost completely silent, making it easy to sneak up on enemies undetected
+
* Low-profile
* Has gun depression unlike most of other rocket tanks
 
* The rockets are fast and are very easy to aim at medium range
 
 
* Good speed on roads
 
* Good speed on roads
* Fast-firing rockets (Can fire two at once, basically no reload at all between each rocket for each gun) with high penetration
+
* The rockets are fast and have similar ballistic properties than regular HEAT/HE shells, making them very easy to aim
* Can reload anywhere in AB (like ATGM tanks)
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Extremely weak armour and only 2 crew members (will nearly always instantly die from .50 cal MGs)
+
* The HEAT rockets explode when they're already out of the tank, making the post-penetration damage very similar to APDS despite having 1kg of explosive mass
* Small, light frame and small crew lets it easily be destroyed by hard collisions at high speeds or crushed by heavier tanks
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* Extremely weak armor and only 2 crew members (will instantly die from .50 cals and can die from 7.62mms)
* Awful power-to-weight ratio in realistic (15.7 hp/t) making it quite slow off-road (30-35 km/h) and barely able to climb hills
+
* Only 18 rockets, and you may need several rockets to kill just one tank due to their late detonation
* The HEAT rockets have limited post-penetration damage
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* You can only replenish rockets once you've used all 9 of them, and replenishing takes a fairly long time
** Only 18 rockets, and you may need several rockets to break just one heavy tank
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* Awful power-to-weight ratio in realistic (15.7hp/t) making it quite slow off-road (30-35km/h) and unable to climb hills
* The rockets are ineffective at long range due to poor optics zoom and low ammo count
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* The rockets are ineffective at long range as they heavily deviate over time (even a mere 800 meters may prove difficult)
* You can only replenish rockets once you've used all 9 of them, only for one gun at once, and it takes a fairly long time
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* Can be destroyed by hard collisions at high speeds
* No aim assist in AB, as with all rocket tanks
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
=== [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|Devblog]] ===
 
Development of the U-SH 405 began in the late 1950's, after Landsverk and Daimler-Benz formed a cooperation to further develop the Unimog 404 truck into a family of different military vehicles, ranging from APCs to dedicated tank hunters. Development was initially headed by the Germans, but in 1958, Landsverk took over the lead role in its development.
 
 
 
As part of the ongoing development, Landsverk came up with a dedicated tank hunter variant of the vehicle in 1960, fitted with a pair of Oerlikon 81mm rocket launchers, originally developed for aircraft and helicopter use. A single prototype of the machine was built and trialed, but no production orders were issued.
 
 
 
However, the APC version of the U-SH 405 saw more success, being ordered by the Belgian armed forces in limited numbers. Despite placing an order for around two dozen vehicles, due to various geopolitical reasons, Belgium only received fewer than half of the machines initially ordered. The remainder of the machines built, but not shipped to Belgium were later on sold to the Irish military in the early 1970's, which used the vehicle until 1978 before retiring it.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
+
{{Youtube-gallery|vHooKt3mEcU|<nowiki>U-SH 405 | ROCKET TURRET DEATH MACHINE (War Thunder)</nowiki> -by '''PhlyDaily'''}}
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_landsverk_ush_405 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="150">
 
File:U-SH 405 WTWallpaper 01.jpg|
 
File:U-SH 405 WTWallpaper 02.jpg|
 
File:U-SH 405 WTWallpaper 03.jpg|
 
File:U-SH 405 WTWallpaper 04.jpg|
 
File:U-SH 405 WTWallpaper 05.jpg|
 
File:U-SH 405 WTWallpaper 06.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|vHooKt3mEcU|'''U-SH 405 - Rocket Turret Death Machine''' - ''PhlyDaily''}}
 
  
 
== See also ==
 
== See also ==
Line 194: Line 107:
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
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<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
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* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
  
 
* [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|[Devblog] Swedish Ground Vehicles: U-SH 405]]
 
* [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|[Devblog] Swedish Ground Vehicles: U-SH 405]]
  
{{TankManufacturer AB Landsverk}}
+
{{Sweden tank destroyers}}
{{Sweden light tanks}}
 
[[Category:Wheeled ground vehicles]]
 

Revision as of 18:53, 21 July 2020

RANK 6 BRITAIN
Rooikat 105 PACK
U-SH 405
sw_landsverk_ush_405.png
U-SH 405
AB RB SB
7.7 8.0 8.0
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage U-SH 405.jpg


The Landsverk U-SH 405 is a rank V Swedish tank destroyer with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.97 "Viking Fury" and is a prototype vehicle from the late 1950s. The key feature of this vehicle is the double high-penetration, fast-firing rocket launchers mounted on top of it, making it a force to be reckoned with for any tank it faces.

General info

Survivability and armour

The U-SH-405 simply cannot afford to take any damage, it will die instantly from pretty much anything. However, the ability to fire its high-penetration rockets with no reload time at all makes it very good at taking out any target, and even several targets at once if the occasion arises.

With only 2 crew members and only 10mm of armor at most, the U-SH-405 will die very easily, be it to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary.

Mobility

With 80km/h|49.7mph forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in arcade. However, in realistic, the top forward speed is 73km/h|45.3mph for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9km/h|5.5mph, which works most of the time but can still be too slow in some situations (especially off-road).

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 82 11 5.7 128 172 22.46 30.18
Realistic 74 10 80 90 14.04 15.79

Armaments

The U-SH-405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car. Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 10 seconds, making it able to kill several tanks of any type in just a few seconds, provided they are aimed properly.

The rockets are most efficient at close to medium range, over 600 meters, they start to become quite inaccurate. On top of the only 18 rockets, it is also fairly long to replenish them; as such, one should use them with caution.

Usage in battles

Thanks to the very high penetration of its HEAT rockets, the U-SH-405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH-405 are American tanks (and any other tank that has high-caliber machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cals and high-survivability against the rockets.

The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.

The good mobility and low-profile makes the U-SH-405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.

The U-SH-405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish later-on.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Fast-firing rockets (Basically no reload at all between each rocket) with very high penetration
  • Low-profile
  • Good speed on roads
  • The rockets are fast and have similar ballistic properties than regular HEAT/HE shells, making them very easy to aim

Cons:

  • The HEAT rockets explode when they're already out of the tank, making the post-penetration damage very similar to APDS despite having 1kg of explosive mass
  • Extremely weak armor and only 2 crew members (will instantly die from .50 cals and can die from 7.62mms)
  • Only 18 rockets, and you may need several rockets to kill just one tank due to their late detonation
  • You can only replenish rockets once you've used all 9 of them, and replenishing takes a fairly long time
  • Awful power-to-weight ratio in realistic (15.7hp/t) making it quite slow off-road (30-35km/h) and unable to climb hills
  • The rockets are ineffective at long range as they heavily deviate over time (even a mere 800 meters may prove difficult)
  • Can be destroyed by hard collisions at high speeds

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR