User contributions
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- 09:31, 28 April 2024 (diff | hist) . . (+995) . . Warrior (→Main armament: rewrote ammo and weapon text as it no longer makes sense, will mostly copy paste that to fox as well.)
- 13:01, 21 April 2024 (diff | hist) . . (+1,551) . . Strela-10M2 (Nobody mentions this tank's extremely obnoxious stealth field ability, so i will. No, this is not salt, people literally claim 14 aircraft kills spawning with this thing from the start and then nuking people.) (current)
- 18:22, 28 February 2024 (diff | hist) . . (+1,139) . . m Tornado GR.1 (some minor tweaks)
- 23:18, 25 February 2024 (diff | hist) . . (+85) . . m VBC (PT2) (fixed some obvious mistakes and misspells to save time to whoever is going to proofread this.)
- 18:44, 25 February 2024 (diff | hist) . . (+8,007) . . VBC (PT2) (Added some text and tried to make overall text to fit into both AB and RB. Also please approve/moderate BTR text as well if this one is fine, changes refer to it much (very intentional). May drop more pictures in, but otherwise won't touch.)
- 18:19, 25 February 2024 (diff | hist) . . (+251) . . N File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots) (current)
- 11:37, 23 February 2024 (diff | hist) . . (+729) . . Tornado GR.1 (Appearantly forced spotting with tiald was a bug that was fixed, but it still kinda works, so i digress. Added some points about the bombs.)
- 19:27, 21 February 2024 (diff | hist) . . (+824) . . ZSU-23-4 (Italy) (added a bit more of petty details. There isn't much more to add unless a long paragraph of "how can one possibly sneak behind someone while driving 40 km/h" is in order, i don't think many people would go down that rabbit hole on some random SPAA page.)
- 19:07, 21 February 2024 (diff | hist) . . (+319) . . N File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...) (current)
- 00:02, 21 February 2024 (diff | hist) . . (+6) . . m ZSU-23-4 (Italy) (still managed to miss some words...)
- 23:59, 20 February 2024 (diff | hist) . . (+6,241) . . ZSU-23-4 (Italy) (Filled the page. Despite the myth of it being "only good for AA", i found it being able to trash even SPG in a 1v1, but it's kinda obvious that its just too slow to be a duelist tank.)
- 23:34, 20 February 2024 (diff | hist) . . (+177) . . N File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots) (current)
- 22:32, 20 February 2024 (diff | hist) . . (+1,759) . . ZSU-57-2 (Italy) (Added info.) (current)
- 20:29, 20 February 2024 (diff | hist) . . (+379) . . Gepard (this page needs a lot of info check, but i don't have it so i'll only add what is clearly missing and is kinda unique.)
- 20:18, 20 February 2024 (diff | hist) . . (+302) . . ZA-35 (tripled down on radar and apds features)
- 20:11, 20 February 2024 (diff | hist) . . (+90) . . Chieftain Marksman (added some facts.)
- 19:44, 19 February 2024 (diff | hist) . . (+2,688) . . OF-40 (Rewrote a bit to focus on what makes it greater than others.) (current)
- 19:22, 19 February 2024 (diff | hist) . . (+290) . . N File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...) (current)
- 18:19, 19 February 2024 (diff | hist) . . (+379) . . m BTR-80A (Italy) ({{PAGENAME}} gives [btr(italy)], so i have to replace that. Added some wording where it seemed not explaining enough.)
- 12:24, 19 February 2024 (diff | hist) . . (+4,403) . . Vickers Mk.7 (While i don't think i'm capable of rewriting this thing completely, i'll at least complete parts that i understand well.)
- 11:16, 19 February 2024 (diff | hist) . . (+167) . . N File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots) (current)
- 10:40, 19 February 2024 (diff | hist) . . (+9,388) . . BTR-80A (Italy) (Tried to write it up to make sense hyping up VBC (PT2) later down the line (basically i'll trashtalk BTR there and say how good that one is comparetively).)
- 10:09, 19 February 2024 (diff | hist) . . (+129) . . N File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots) (current)
- 10:08, 19 February 2024 (diff | hist) . . (+137) . . N File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots) (current)
- 10:07, 19 February 2024 (diff | hist) . . (+190) . . N File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots) (current)
- 19:24, 16 February 2024 (diff | hist) . . (+4,270) . . Object 292 (Tried to make information more coherent and true.)
- 16:54, 10 February 2024 (diff | hist) . . (+2) . . m R3 T106 FA (→Usage in battles: brackets)
- 16:50, 10 February 2024 (diff | hist) . . (+8,497) . . R3 T106 FA (I feel like the summary in the beginning is very bad no matter how i try to rephrase it. Added to the overall text as much as i could.)
- 16:06, 10 February 2024 (diff | hist) . . (+293) . . N File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...) (current)
- 16:05, 10 February 2024 (diff | hist) . . (+177) . . N File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots) (current)
- 16:04, 10 February 2024 (diff | hist) . . (+149) . . N File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots) (current)
- 16:03, 10 February 2024 (diff | hist) . . (+88) . . N File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots) (current)
- 16:02, 10 February 2024 (diff | hist) . . (+227) . . N File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots) (current)
- 13:12, 10 February 2024 (diff | hist) . . (+864) . . AUBL/74 (i don't think i can add much more substance to the text so i'll move onto R3.)
- 21:00, 5 February 2024 (diff | hist) . . (+490) . . m AUBL/74 (minor fix)
- 20:50, 5 February 2024 (diff | hist) . . (+3,020) . . SIDAM 25 (It will be eternity until i can properly test this vehicle, but i can already tell that a lot of things either changed or werent tested thoroughly.)
- 19:51, 5 February 2024 (diff | hist) . . (+32) . . m C13 T90 (rephrased mg point, because it got misunderstood and garbled.)
- 19:02, 3 February 2024 (diff | hist) . . (+4,690) . . C13 T90 (I'm not particularly sure how to improve this one. I also want to visualise MG aiming, but it seems i can't do it without .GIF, which is unfortunate. That should be 3/4.)
- 18:32, 3 February 2024 (diff | hist) . . (+234) . . N File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots) (current)
- 17:19, 3 February 2024 (diff | hist) . . (+8,017) . . FIAT 6614 (Tried to make the page better, particularly for AB. I kinda broke my 3-picture-per-gallery rule, but it seemed appropriate. I did not check grammar of my own nor previous writer too much.)
- 17:06, 3 February 2024 (diff | hist) . . (+120) . . N File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots) (current)
- 16:54, 3 February 2024 (diff | hist) . . (+258) . . N File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...) (current)
- 16:52, 3 February 2024 (diff | hist) . . (+312) . . N File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...) (current)
- 16:50, 3 February 2024 (diff | hist) . . (+100) . . N File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots) (current)
- 16:48, 3 February 2024 (diff | hist) . . (+206) . . N File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots) (current)
- 16:44, 3 February 2024 (diff | hist) . . (+93) . . N File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots) (current)
- 16:41, 3 February 2024 (diff | hist) . . (+152) . . N File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots) (current)
- 22:15, 29 January 2024 (diff | hist) . . (+1) . . m Vickers Mk.11 (→Pros and cons: R)
- 22:14, 29 January 2024 (diff | hist) . . (-825) . . M109G (Italy) (The other half of comparison was removed on other page by a mod, so i guess that would have to eventually go away too.)
- 15:11, 27 January 2024 (diff | hist) . . (+51) . . m AUBL/74 (fixed mistakes)
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