User contributions
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- 18:42, 24 August 2021 (diff | hist) . . (+242) . . N File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots) (current)
- 18:41, 24 August 2021 (diff | hist) . . (+155) . . N File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots) (current)
- 14:55, 24 August 2021 (diff | hist) . . (0) . . m Stormer HVM (→Mobility: The type 90 was in examples because it is uncharacteristically fast even for an MBT, i don't see a point of using type 93 as an example (they are harmless, you don't run with them as HVM, but launch 1400m/s missile at them and laugh))
- 14:49, 24 August 2021 (diff | hist) . . (+713) . . m IT-1 (Some edits to the text that felt weird to me on re-read.)
- 11:50, 24 August 2021 (diff | hist) . . (+6,915) . . Shturm-S (Addition to text. Tried to not make spelling mistakes but some might've slipped in. Will also add some screenshots later in the day and stop touching this page (probably for good).)
- 21:36, 15 August 2021 (diff | hist) . . (+99) . . m CM25 (→Pros and cons: the top ATGM is the main selling point of this thing, so moved it up on the list. it's probably the only thing that can just dunk on IT-1 and countless leopards in one shot without need to train or develop any specific skills.)
- 19:21, 15 August 2021 (diff | hist) . . (+1,125) . . Khrizantema-S (i assume it was nerfed a few times, but even from a test drive i can say it's still stronger than whatever i used before. Unfortunately i need to actually aquire it first to get radar and missile angles, as test drive map is unfit for AB ATGM testing.)
- 22:20, 13 August 2021 (diff | hist) . . (+2) . . m IT-1 (typo and slight rephrases)
- 21:40, 13 August 2021 (diff | hist) . . (+4,008) . . Shturm-S (Added pictures and tried to refine text where i found possible. Maybe i will also add a 3 picture gallery to demonstrate a perfect way to attack, but rn all screens i got are not too good. I don't plan to edit this until its spaded (will take forever prb))
- 21:03, 13 August 2021 (diff | hist) . . (+223) . . N File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots) (current)
- 18:22, 13 August 2021 (diff | hist) . . (+100) . . N File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots) (current)
- 17:44, 13 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots) (current)
- 17:37, 13 August 2021 (diff | hist) . . (+105) . . N File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots) (current)
- 17:21, 13 August 2021 (diff | hist) . . (+185) . . N File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots) (current)
- 17:16, 13 August 2021 (diff | hist) . . (+50) . . N File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots) (current)
- 17:11, 13 August 2021 (diff | hist) . . (+95) . . N File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots) (current)
- 10:07, 13 August 2021 (diff | hist) . . (+25) . . m Shturm-S (fx to questionnare)
- 09:32, 13 August 2021 (diff | hist) . . (+7,856) . . Shturm-S (Wrote up base text for AB, next will be screenshots. I noticed that admins do not like 324892389234 pictures in the middle of the text, but you'll have to deal with it, because it is barely possible to explain what to do with text alone here. Sorry in adv)
- 22:45, 12 August 2021 (diff | hist) . . (+1,073) . . IT-1 (I think i'm done adding photos and adding information to this for now. Not sure why it wasn't moderated yet, if it's because you want me to reduce the engrish amount myself, just let me know and i will try better.)
- 22:31, 12 August 2021 (diff | hist) . . (+101) . . N File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots) (current)
- 21:25, 12 August 2021 (diff | hist) . . (+24) . . m Shturm-S (i underestimated severity of this bug.)
- 19:50, 12 August 2021 (diff | hist) . . (+1,257) . . Shturm-S (→Main armament: i am far from HE-VT yet, but i have to write some details down already, as otherwise i'll forget. I will have to later drop a text wall with pictures for tactics section, since nerfs force this tank to employ really edgy tactics in AB.)
- 22:07, 10 August 2021 (diff | hist) . . (-14) . . Shturm-S (This was severely nerfed from last time i looked at it. Combat CC is removed, even CC1 places launcher away, fire on move was basically removed as 6 km/h is impossible to maintain, original ATGM was nerfed in terms of damage cone. Pure suffering, really.)
- 16:19, 10 August 2021 (diff | hist) . . (+165) . . BMP-1 (→Additional armament: dropping gen-1 atgm screenshot here as well, just as an example of use.)
- 16:07, 10 August 2021 (diff | hist) . . (+1,298) . . IT-1 (Screenshots and minor fix to typos in notable enemy section.)
- 15:53, 10 August 2021 (diff | hist) . . (+217) . . N File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots) (current)
- 15:50, 10 August 2021 (diff | hist) . . (+169) . . N File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots) (current)
- 15:48, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots) (current)
- 15:46, 10 August 2021 (diff | hist) . . (+70) . . N File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots) (current)
- 15:45, 10 August 2021 (diff | hist) . . (+68) . . N File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots) (current)
- 15:41, 10 August 2021 (diff | hist) . . (+151) . . N File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots) (current)
- 15:39, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots) (current)
- 09:04, 9 August 2021 (diff | hist) . . (+11,108) . . IT-1 (will try to coherently write up the page, but screenshots for proof and ease of understanding will have to come later, i was too busy grinding shturm-s to focus on making good pictures.)
- 19:39, 6 August 2021 (diff | hist) . . (+42) . . IT-1 (→Pros and cons: To be honest, i'd never be able to tell from the side that they can, because they use this ability so rarely... lol.)
- 08:19, 6 August 2021 (diff | hist) . . (+378) . . WMA301 (→Pros and cons: why would anyone use it as a conventional tank is beyond me, from my perspective this is very strong. I can't even put it in to a pro in any shorter way just to drive the point. You can just shorten it to the first sentence.idk)
- 09:46, 4 August 2021 (diff | hist) . . (+258) . . IT-1 (→Pros and cons: i was suspecting IT-1 missiles were weird for a long time, but i did not want to write this until tested it myself. It is indeed at least triple the area compared to british, japanese and german ATGM. Not sure about swedish, but i idek)
- 19:18, 3 August 2021 (diff | hist) . . (0) . . m SU-122-54 (removed typo and my own engrish. i think there was one more typo somewhere, but i can't find it anymore.)
- 14:46, 3 August 2021 (diff | hist) . . (+2,447) . . SU-122-54 (Second row of attempts to reformat this, hopefully i did not cut in the middle of moderation.)
- 10:49, 3 August 2021 (diff | hist) . . (+1,237) . . SU-122-54 (Seems copied off object, whoever wrote this? But why is 6.7 tank armour section mentioning 4.3 tanks? It's irrelevant unless you mention meta flank tanks like M18, IMO. Also, as strong as JT????? why t10M?? For now, just edited some info on the side.)
- 07:40, 3 August 2021 (diff | hist) . . (+4,304) . . Object 268 (Expansion onto info about tank. As usual, the basis for point of view is AB, where enemies can aim better by default.)
- 14:30, 2 August 2021 (diff | hist) . . (+92) . . m BMP-1 (fix)
- 14:22, 2 August 2021 (diff | hist) . . (+5,474) . . BMP-1 (I will try to merge AB/RB point of view and detalize weaknesses and strenghts, because, honestly, while it is relatively simple to destroy, it will survive a lot more than said here. Also, if german bmp1 is indeed same, then relocation of the text is ok?)
- 06:26, 26 July 2021 (diff | hist) . . (+280) . . User talk:Colok76286 (→Tank mobility: a weird bug?)
- 07:36, 23 July 2021 (diff | hist) . . (+2,970) . . SU-100P (added arcade mode text and some pro/con.)
- 14:38, 22 July 2021 (diff | hist) . . (+309) . . SU-100P (pro/con: I think the shell comment is irrelevant, especially if you look at angled pen difference, but reload might actually be interesting to some. Made grave reality of open topped tank at 6.3 more clear. that is, if table's info is correct...)
- 13:57, 22 July 2021 (diff | hist) . . (+1,656) . . SU-100 (Cannibalized general info text to make the page look less barren. Fixed some comparison issues. Page needs text about fighting 7.3, but i so rarely get uptiered that all i can say is "don't get exploded and l2aim, duh".)
- 14:17, 21 July 2021 (diff | hist) . . (+36) . . m SU-85M (→Pros and cons: Rephrased point about gun traverse to make sense. The gun really does turn slowly, at least when stock, so it's not impossible to take too long to re-aim at something appearing from opposite direction.)
- 10:04, 21 July 2021 (diff | hist) . . (+1,712) . . ASU-85 (some info about gun and defences)
- 08:33, 21 July 2021 (diff | hist) . . (+3,105) . . SU-85M (apcr is garbage against m4a3e2 and all those at regular combat range due to angled armor (lets just say that even if you kill a gunner in turret he will be replaced before you even reload). Tried to add information i felt is correct. Feel free to delete.)
- 10:45, 20 July 2021 (diff | hist) . . (+1,504) . . ZT3A2 (→Usage in battles: tried to expand notable enemies part, but i can't word it in more readable piece. I might need help.)
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