AMR.35 ZT3

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Rank 7 USA
F-5C Pack
AMR.35 ZT3
fr_amr_35_zt3.png
AMR.35 ZT3
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AMR.35 ZT3.jpg


The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

General info

Survivability and armour

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages, bombs and strafing aircraft. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily disable this tank.

Armour type:

  • Rolled homogeneous armour (hull, superstructure)
  • Cast homogeneous armour (cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 6 mm (76°) Upper glacis
13 mm (19°) Lower plate
13 mm (35°) Lower glacis
13 mm 10 mm (23°) Top
10 mm (34°) Radiator shaft
10 mm (34°) Bottom
6 mm (14°) Front glacis
5 mm Vents
Superstructure 13+20 mm Gun mantlet
13 mm (19°) Upper plate
13 mm (0-31°) 10 mm 6 mm (12°) Front
6 mm Centre and rear
5 mm Vents
Cupola 13 mm (11°) 13 mm (14°) 13 mm (4°) 13 mm

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 15 mm thick.
  • An add-on suspension wheel (20 mm) covers the radiator shaft

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 6.5 116 156 17.85 24
Realistic 60 7 73 82 11.23 12.62

This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but looses a good amount of speed when going off-road due to narrow tracks.

Armaments

Main armament

Main article: SA34 L/72 (25 mm)
25 mm SA34 L/72 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 78 -10°/+13° ±5° Shoulder 17.6 24.4 29.6 32.7 34.8 3.90 3.45 3.18 3.00
Realistic 11.9 14.0 17.0 18.8 20.0

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG. The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1934 TP (Ch.F) APC 71 68 56 44 34 27
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 N/A N/A N/A 48° 63° 71°

Ammo racks

Ammo racks of the AMR.35 ZT3
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
78 55 (+23) 31 (+47) (+77) Yes

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • The visual discrepancy concerns the total number of shells as well as the number of shells per rack:
    • 72 shells are modeled but you can pack 78 shells.
    • Rack 3 is modeled as 24 shells but contains 30 shells.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,200 (150) 1,350 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Ninja:

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Fast compared to French tanks of its rank
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
  • Gun is quite stable on the move
  • Decent -10° of gun depression
  • Almost safe from strafing fighter planes
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics

Cons:

  • Two crew means that any hit to the crew compartment could send you back to the garage
  • Gun traverse is fairly limited, even by casemate TD standards
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour

History

The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more maneuverable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.

Media

Skin and Camouflages for the AMR.35 ZT3 in Warthunder Live.

See also

Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2