Tigris

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Revision as of 18:54, 15 December 2023 by Nicholas_Concu (talk | contribs) (Main Armament, Machine Guns, Ammo racks)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Tigris
it_pzkpfw_vi_ausf_e_tiger.png
GarageImage Tigris.jpg
Tigris
AB RB SB
6.0 6.0 6.0
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

The Tigris is a premium rank IV Hungarian heavy tank with a battle rating of 6.0 (AB/RB/SB) in the Italian tech tree. It was introduced in Update "Air Superiority". Hungary used several Tiger I heavy tanks supplied by Germany towards the end of World War II.

General info

Survivability and armour

Armourfront / side / back
Hull102 / 82 / 82
Turret100 / 82 / 82
Crew5 people
Visibility112 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 102 mm (9°) Front plate

62 mm (80°) Front glacis

102 mm (25°) Lower glacis

82 mm Top

62 mm Bottom

82 mm (9°) 26 mm
Turret 100 mm Turret front

90 - 200 mm Gun mantlet

82 mm 82 mm 26 mm
Cupola 80 mm (cylindrical) 26 mm

Notes: Notes:

  • Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.
  • Turret side (about 1/3) is covered by attached tracks, adding additional 30 mm of armour.
  • While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.
  • On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.

Mobility

Speedforward / back
AB48 / 9 km/h
RB and SB45 / 9 km/h
Number of gears8 forward
4 back
Weight57.3 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB23.3 hp/t
RB and SB12.2 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 9 57.3 _,___ 1,336 __.__ 23.32
Realistic 45 9 _,___ 700 __.__ 12.22

Modifications and economy

Repair cost
AB2 419 Sl icon.png
RB2 717 Sl icon.png
SB3 758 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 190 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
88mm_ger_kwk36_Pzgr_APCBC_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
88mm_kwk_36_43_HEAT_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition92 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-8° / 16°
Main article: KwK36 (88 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

88 mm KwK36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 92 -8°/+16° ±180° N/A 9.71 13.44 16.32 18.05 19.20 9.62 8.51 7.84 7.40
Realistic 7.10 8.40 10.20 11.30 12.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 165 162 151 139 127 117
Pzgr. APCBC 153 151 140 128 116 106
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr. L/4.5 HE 18 18 17 15 14 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 773 10.2 1.2 14 108.8 48° 63° 71°
Pzgr. APCBC 810 9.5 1.2 14 215.04 48° 63° 71°
Hl.Gr 39 HEAT 600 7.64 0 0.3 1,100 62° 69° 73°
Sprgr. L/4.5 HE 820 9 0.2 0.1 900 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
92 77 (+15) 61 (+31) 45 (+47) 29 (+63) 25 (+67) 21 (+71) No

Machine guns

Ammunition2 400 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)

Main article: MG34 (7.92 mm)

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,350 (150) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy heavy tanks
Italy 
Hungary  Tigris

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I