SU-76M (China)

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RANK 5 FRANCE
Somua SM PACK
␗SU-76M
cn_su_76m_1943.png
GarageImage SU-76M (China).jpg
␗SU-76M
AB RB SB
2.0 2.0 2.0
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The ␗SU-76M is a rank I Chinese tank destroyer with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Hull25 / 15 / 15
Turret25 / 10 / 15
Crew4 people
Visibility75 %

The SU-76M shares a similar hull armour profile with the T-70 light tank on which it is based. The hull, with a large, well-angled 25 mm upper front plate, might bounce some shells when the hull is angled, but high-penetrating guns such as 5 cm Kwk 39 can still penetrate it easily. Once penetrated the driver will get knocked out, or the transmission/engine will be broken, immobilising the tank. On the back of the hull, the SU-76M has a lightly armoured open-topped superstructure to accommodate the 76 mm gun. With a maximum thickness of only 25 mm and poor angling, the superstructure will not stop much more than heavy machine gun fire. Common tanks such as Pz.II, M3A3, AB 41, etc are all able to penetrate the front of the fighting compartment with ease, and knock out any crew in the shell path. The crews are quite cramped together too, further decreasing the survivability against explosive-filled rounds. It is only able to resist rifle-calibre rounds or heavy machine gun fire from far away.

The open top also makes the SU-76M very vulnerable to aircraft strafing runs from above or behind, so be careful.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 25 mm (60°) Front glacis
30 mm (30°) Lower glacis
25 mm (35-89°) Driver's hatch
15 mm 15 mm (1°) Top
15 mm (32°) Lower
7 mm
Superstructure 25 mm (27°) 10 mm (21-24°) Left
10 mm (18-19°) Right
15 mm (1°) N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 7 mm thick.
  • The rear superstructure does not cover the entire crew compartment.
  • A 25 mm plate of armour separates the driver's and engine compartment to the rear fighting compartment.

Mobility

Speedforward / back
AB34 / 6 km/h
RB and SB31 / 6 km/h
Number of gears4 forward
1 back
Weight10.5 t
Engine power
AB267 hp
RB and SB140 hp
Power-to-weight ratio
AB25.4 hp/t
RB and SB13.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 6 10.5 199 267 18.95 25.43
Realistic 31 6 124 140 11.81 13.33

The SU-76M has an adequate top speed of about 30 km/h. It does have a good power/weight ratio, giving it nice acceleration. Its tracks are short and far apart, allowing it to traverse the hull relatively easy. Considering how lightly armoured it is, however, this mobility does not seem that good. It also has a poor reverse speed of only 5 km/h which can sometimes prevent the player from retreating to safety, putting the player at great risk. The tracks are very narrow, resulting in very sluggish movement and acceleration in snowy, sandy or muddy maps. Generally the SU-76 will fall behind common tanks such as M3A3 Stuart, Pz.IV C, A13, etc. Therefore, with this level of mobility, the SU-76 is limited to a short-range defensive tank destroyer that should only go to where it is needed, and cannot afford to constantly perform long-range cross-country manoeuvres.

Modifications and economy

Repair costBasic → Reference
AB308 → 380 Sl icon.png
RB330 → 408 Sl icon.png
SB414 → 512 Sl icon.png
Total cost of modifications5 980 Rp icon.png
4 520 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 40 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new tank engine.png
Engine
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
80 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
76mm_AP_1942_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
76mm_APCR_1943_ammo_pack
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
76mm_HEAT_1944_ammo_pack
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
76mm_AP_1941_ammo_pack
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
76mm_ussr_Smoke_ammo_pack
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png

Armaments

Main armament

Ammunition60 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-5° / 15°
Horizontal guidance-15° / 15°
Main article: ZIS-3 (76 mm)

The SU-76M is armed with the 76 mm ZiS-3 field gun, a versatile artillery piece that is also capable of performing in the anti-tank role. It has a decent rate-of-fire, a wide traverse arc, and the ability to one-shot most enemies at your BR, but the mounting has very poor gun depression due to the rearward placement of the superstructure.

It has a very wide-selection of ammunition, though only a few are worth using regularly. The stock BR-350A APHEBC shell is adequate enough for most purposes, although it will struggle against heavy tanks like the Churchill at long ranges. The BR-350B APHEBC shell is arguably the best all-round projectile available, combining decent penetration with excellent lethality. Against particularly heavy armour, the BR-350P APCR shot is available, though its poor lethality and performance against sloped armour will tend to disappoint. The BR-350SP APBC shot is a solid shot round with no filler, but it creates more spalling than the APCR and is somewhat more lethal. The BP-350A HEAT round is occasionally useful for long-range fighting since it does not lose penetration with distance, but the Soviet 76 mm guns generally do not perform very well at long range, and work better at medium to close range. The Sh-354T shrapnel round creates a lot of fragments when it penetrates, but is only effective against lighter vehicles.

76 mm ZIS-3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -5°/+15° ±15° N/A 6.2 8.5 10.4 11.5 12.2 8.97 7.94 7.31 6.90
Realistic 4.2 4.9 6.0 6.6 7.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-350A (MD-5 fuze) APHEBC 87 85 76 67 59 52
BR-350SP APBC 102 100 91 81 72 64
BR-350P APCR 125 119 92 68 50 36
BP-350A HEAT 80 80 80 80 80 80
BR-350B (MD-8 fuze) APHEBC 94 92 83 73 65 57
OF-350M HE 10 10 10 10 10 10
Sh-354T Shrapnel 37 35 29 25 20 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-350A (MD-5 fuze) APHEBC 662 6.3 1.2 14 150 48° 63° 71°
BR-350SP APBC 655 6.78 N/A N/A N/A 48° 63° 71°
BR-350P APCR 950 3.02 N/A N/A N/A 66° 70° 72°
BP-350A HEAT 355 5.3 0.05 0.1 959.42 62° 69° 73°
BR-350B (MD-8 fuze) APHEBC 655 6.3 0.9 14 98.56 48° 63° 71°
OF-350M HE 680 6.2 0.05 0.1 621 79° 80° 81°
Sh-354T Shrapnel 680 6.2 0.5 8 85 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
D-350A 680 6.45 13 5 20 50

Ammo racks

Ammo racks of the SU-76M.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
60 44 (+16) 37 (+23) 30 (+30) (+59) No

Usage in battles

Like most turretless tank destroyers, the SU-76M needs to be handled with care. Not only does it not have a rotating turret, it is also lightly armoured, has an open top, and practically no protection from behind. The crew is quite exposed to air and rear attacks, which can disable them with even machine gun fire.

The SU-76M lacks the speed to perform daring flanking maneuvers or quickly take control of key locations. Unlike the high penetration 57 mm ZiS-2 gun on the preceding LVT(A)(4), the 76 mm ZiS-3 tends to struggle at long range, but it far outperforms the 57 mm gun in terms of lethality when using the APHEBC rounds, capable of creating havoc on the battlefield, the SU-76M needs to be handled with care.

Not only does it not have a rotating turret, it has an open top and practically no protection from behind. Therefore, when an engagement's complexity evolves and the Su-76 is surrounded, there is little that can be done to survive. One well placed hit to its rear will knock out a good part of the exposed crew, even machine guns can do the job of eliminating both loader and gunner.

It is crucial to remain at a distance from the enemy, perhaps even seek the cover of trees for protection against low-level attack aircraft, and to only ever give the front side to an enemy. The fact that this vehicle does not have a turret not only means that it is not effective when fighting more mobile enemies attempting to flank, it also means that placing the armour at an angle is not a viable strategy to increase relative armour thickness and stay more protected, since the gun's limits for horizontal traverse mean that any significant angle of the hull towards an enemy will make make it harder to keep the enemy in sight. What can be done is to fire a shot and, immediately after, angle the hull whilst reloading, to then return to facing the enemy to fire another shot. However, hiding whilst reloading is the most sensible choice.

Unfortunately, the SU-76 has low mobility, handling, and a vastly different gun. However, the gun on the SU-76 is definitely more powerful than the 57 mm. The sheer force of the 76 mm shells will cause huge amounts of trauma to a target upon penetration. Given its poor gun depression and velocity, the SU-76 should be used as a mobile brawler and ambusher. It is well suited to performing ambushes in urban areas. The high HE filler of the 76 mm shell makes it capable of knocking nearly all enemy armour with a single shot at its 2.3 BR. A minor issue with the SU-76 is that it has no defensive machine gun, meaning that responding quickly to SPAA is difficult.

The gun in itself is what makes the SU-76M a good vehicle, all its other characteristics are less than impressive. The variety of ammunition is a definite pro for this SPG, its APCR and HEAT shells being effective even at higher ranks, giving this humble tank destroyer the ability to destroy high-ranking tanks like the Tiger H1 if you use it smartly. Recently, the much more effective late-war BR-350B ammunition has been added to the SU-76M's ammunition options. It features noticeably more penetration and a better fuze in exchange for somewhat less explosive mass. Despite this, the SU-76M will often destroy most enemies in one shot when the shells penetrate. Once unlocked, the SU-76 is quite capable of dealing with any tank it is likely to see from the front, though there may be a need to swap ammunition often to deal with different targets.

Enemies worth noting:

M4A3 (105): This low-rank Sherman posts a huge threat to every of its opponents due to its superior armor and destructive firepower. Its armor is overall quite tough to penetrate with your short 76 mm gun, but it can be solved by careful aiming. If the M4 is within 200m, use default APHE to shoot at the vertical part of its gun mantlet or its side if exposed. If it's hull down within 100m, only target the gun mantlet with either APHE or APCR to disarm it. When the M4 is further than 400m away, all of your shells will perform poorly at penetrating its armor, so disengage or wait until it gets closer. Remember to not get hit by it, its HE or HEAT is likely to knock the SU-76 out with ease.

B1 bis/ter: this is a French early-war heavy tank that is commonly used around your BR. Against other tanks the B1 can sometimes be an indestructible fortress on wheels, but fortunately the SU-76M is one of the few vehicles that hold the power to destroy such tough tanks. It is best to fire when the B1 has its front/side armour facing right at you without any angling. Target spots such as the section above the hull gun, the large engine vents at the side, or the side armour below the turret. The explosive-packed 76 mm shells should easily knock out multiple or even all of its crew members. If you do not feel confident, switch to APCR. Do not get hit by the B1, either of its cannons can destroy the SU-76 equally easily.

Pros and cons

Pros:

  • Decent horizontal gun traverse of 30 degrees-no need to constantly adjust hull position.
  • Great cannon, its deadly APHEBC packs a heavy blow for common opponents like the Pz.IIIs, Crusaders and Stuarts
  • Offers a wide range of ammo to deal with various opponents: APHEBC for normal targets, HE/shrapnel for soft targets and APCR for the hard ones.
  • Small profile makes it easy to hide and set up ambushes.
  • Adequate acceleration and hull traverse
  • Carries up to 60 rounds of ammo which is plenty even for a long battle.

Cons:

  • Open topped, very vulnerable to strafing aircraft
  • Thin armor struggles to protect the crew from even .50 cal.
  • -3 degrees of gun depression isn't enough for hill combat, and this flaw is sometimes fatal.
  • No MG, so killing vehicles with light armor/exposed crew is rather ineffective, for example SPAAs.
  • Poor reverse speed of only 5 km/h might get the player killed.
  • Cannon penetrates poorly at more than 700 m. Will struggle to pen hard targets like the Matildas, early Churchills and Shermans

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100