HMS Iron Duke

From War Thunder Wiki
Revision as of 17:12, 11 October 2024 by vEEtEE (talk | contribs) (Description: availability)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
HMS Iron Duke
uk_battleship_iron_duke.png
GarageImage HMS Iron Duke.jpg
HMS Iron Duke
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Iron Duke-class, HMS Iron Duke (18), 1928 is a premium gift rank V British battleship with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Kings of Battle", but was removed from the store after the 2024 May sales. It has since been reintroduced, purchasable in-game for Golden Eagles Ge icon.png for the 2024 "Anniversary of its Launch" mini event.

General info

Survivability and armour

Armourfront / side / back
Citadel152 / 305 / 25 mm
Main fire tower279 / 279 / 279 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section11
Displacement31 400 t
Crew1 180 people

HMS Iron Duke, like other British battleships of this time period, uses a distributed armour scheme. Her main main belt has a thickness of 12 inches, slightly angled to increase effectiveness. This falls off to 9 inches and then 8 inches on the hull, before finally ending with 6 inches on the secondary armour deck. The main belt will be resistant to most battleships of the rank, but the higher ranked ships like the SMS Bayern or IJN Fuso will be able to penetrate it at most ranges, and the thinner armour above the main belt will be easily penetrated by all capital ships. Iron Duke has no dedicated torpedo protection, though it does have coal bunkers which can absorb some hits.

The turrets are fairly well armoured, though not to the extreme of something like the USS Nevada with her 18 inches of angled turret armour. HMS Iron Duke has 2 layers of turret armour, with the first coming in at 11 inches of armour, covering the front, rear and sides and a second 3-inch layer contained within. This should be more than enough armour to stop most shells at anything but extremely close range. The top of the turrets also have multiple layers of armour, with both a 3-inch and 4-inch plate protecting from plunging fire. The turret barbette armour ranges from 9-10 inches, which unfortunately means that every battleship will easily be able to destroy the ammo elevators, though these won't explode when hit. The magazines are placed well below the waterline, and have multiple layers of deck armour to detonate plunging fire and shield the magazine from hits, with two 1-inch and a 1.25-inch plate providing ample protection.

Mobility

Speedforward / back
AB47 / 28 km/h
RB41 / 24 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 47 28
RB/SB Stock ___ ___
Upgraded 41 24

Modifications and economy

Repair cost
AB12 733 Sl icon.png
RB14 714 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 280 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 550 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
13.5 inch APC Mk.Ia
Mods tank ammo.png
152mm_uk_navy_cpc_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
13.5 inch CPC
Mods new main caliber turrets.png
Primary Armament Targeting
Mods tank ammo.png
13.5 inch APC Mk.IIIa
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

5 х Turret2 x 13.5 inch/45 Mark 5(H) cannon
Ammunition200 rounds
Vertical guidance-3° / 20°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE HE 77 77 77 77 77 77
APC Mk.Ia APCBC 554 510 447 395 352 294
CPBC SAPCBC 300 276 242 214 190 159
APC Mk.IIIa APCBC 591 545 478 422 376 314
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
HE HE 759 635 0 0.1 88.11 79° 80° 81°
APC Mk.Ia APCBC 759 635 0.025 20 22.22 48° 63° 71°
CPBC SAPCBC 759 635 0.035 26 53.3 48° 63° 71°
APC Mk.IIIa APCBC 759 639.6 0.025 20 14.1 48° 63° 71°

Secondary armament

12 х Turret6 inch/45 BL Mark VII cannon
Ammunition130 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
6 inch HE HE 53 53 53 53 53 53
6 inch CPC SAP 119 102 79 62 50 40
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
6 inch HE HE 784 45.3 0 0.1 6.6 79° 80° 81°
6 inch CPC SAP 784 45.3 0.035 7 3.4 47° 60° 65°

Anti-aircraft armament

2 х Turret4 in/45 QF Mark V cannon
Ammunition200 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 120 x 533 mm Mk.IV torpedo
Main article: Mk.IV (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Portsmouth Royal Dockyard
Frigates 
Leopard-class  HMS Leopard
Heavy Cruisers 
County-class  HMS London
Battleships 
Unique ships  HMS Dreadnought
Orion-class  HMS Orion
Iron Duke-class  HMS Iron Duke

Britain battleships
  HMS Dreadnought*
Colossus-class  HMS Colossus
Orion-class  HMS Orion
Iron Duke-class  HMS Iron Duke · HMS Marlborough
Queen Elizabeth-class  HMS Barham
  * Unique ship

Britain premium ships
Motor torpedo boats  MTB-1(2) · MTB-422 · Fairmile D (5001) · HMS Gay Archer
Motor gun boats  MGB-75 · SGB Grey Goose
Gunboats  HMS Spey
Sub-chasers  LÉ Orla
Frigates  HMS Whitby
Destroyers  HMS Montgomery · HMS Valhalla · HMS Verdun · ORP Garland · HMS Jervis · HMCS Haida · HMS Mohawk · HMS Cadiz · HMS Diamond
Light cruisers  HMS Belfast
Battleships  HMS Iron Duke