Difference between revisions of "MPK Pr.122bis"
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{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--> | <!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--> | ||
− | + | The MPK Pr. 122bis has mediocre mobility at best. The ship can nominally make 39 km/h maximum forward speed in Realistic, though the actual operating speed of the vehicle will typically be lower. The ship's turning circle and rudder shift time are all rather inadequate, meaning that the ship takes a long time to accelerate and turn. As a result, captains of the MPK Pr. 122bis must always stay alert, as the ship must take early evasive action to avoid any torpedoes or obstacles. | |
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=== Modifications and economy === | === Modifications and economy === | ||
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=== Additional armament === | === Additional armament === | ||
− | {{Specs-Fleet-Additional}} | + | {{Specs-Fleet-Additional}}<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. |
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− | + | If there is no additional armament, remove this section. --> | |
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --> | |
+ | The Pr. 122bis can be thought of and played as a heavier armed, less maneuverable version of the tech tree [[MPK pr. 122A|Pr. 122A]] or the [[MPK-163]]. Make use of the ship's massive armament to pulverize any boats that dare get in your way. | ||
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+ | The Pr. 122bis has lacking maneuverability, meaning that it isn't particularly effective at rushing to bases or charging into battle. Instead, one good strategy is to find a good piece of cover (i.e. a small island) to protect the ship's more vulnerable central section. If you just leave the ship's bow sticking out, most enemy ships won't be able to damage your main section. This leaves the powerful frontal 85-mm cannon exposed, allowing you to engage enemy ships with ease. | ||
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+ | However, this strategy doesn't allow usage of the ship's powerful secondary and AA armament suite, which offers a second gameplay option: serving as a brawler or mid-ranged gunship. This strategy maximizes the Pr. 122bis's high crew count and powerful armament spread across the vessel. When doing so, utilize the ship's powerful 85 mm gun to engage heavier targets (such as the [[110 ft SC-497|SC-497]]) and utilize the 37 mm automatic cannons to engage smaller, faster targets. The 37 mm guns are also highly effective against enemy aircraft, capable of destroying most enemy aircraft with a couple of hits at most. | ||
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+ | When playing the MPK Pr. 122bis, always stay aware of your surroundings. The ship's lacking maneuverability may prevent it from dodging a torpedo if the torpedo isn't noticed early enough. As well, pay attention to enemy ships in the vincinity, particularly heavier-armed vessels such as the [[SF40 Leichte|SF40]] series anti-air ferries. These vessels typically carry numerous hard-hitting automatic guns which will quickly destroy the ship's crew. | ||
=== Modules === | === Modules === | ||
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=== Pros and cons === | === Pros and cons === | ||
− | + | <!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". --> | |
'''Pros:''' | '''Pros:''' | ||
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+ | * Powerful 85 mm main gun capable of firing powerful HE shells with 700+ grams of explosive filler | ||
+ | * Extremely potent secondary armament of 37 mm cannons and 12.7 mm machine guns, which are extremely good at destroying soft targets such as boats and aircraft | ||
+ | * Large crew complement of 60 crew members giving the ship good survivability | ||
+ | * Relatively long hull meaning that crew is more spread out - this increases the ship's survivability by making it harder to knock out compartments | ||
+ | * Premium bonuses allow it to speed up research of the Soviet coastal fleet tree | ||
+ | ** As it is a premium vessel, all modifications are unlocked by default. | ||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Lacking maneuverability including a long rudder shift, large turning circle and inadequate top speed for a boat of it's size | ||
+ | * The ship's hull isn't armoured at all, meaning that the vital components can be hit very easily | ||
+ | ** Ammunition storages and engines all lie partially above the waterline, meaning that they can be hit and destroyed easily | ||
+ | * Main gun is incapable of firing behind the ship, limiting it's effectiveness in certain situations | ||
* | * | ||
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;Skins | ;Skins | ||
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=ship&vehicleClass=submarine_chaser&vehicle=ussr_mpk_122bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=ship&vehicleClass=submarine_chaser&vehicle=ussr_mpk_122bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Revision as of 16:20, 30 December 2020
Contents
Description
The MPK Pr.122bis is a premium gift rank II Soviet sub-chaser
with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On" as a reward for the "Battlefield Engineer" event.
General info
Survivability and armour
The MPK Pr.122bis has a good armour, her most well defended zone is at the center and her most vulnerable area is the primary weapon. The ammo magazines are not much of a problem because they are well protected.
The crew size of the boat is 60 sailors, which is consequent and makes it hard to knock out the boat just with crew depletion.
Mobility
The MPK Pr. 122bis has mediocre mobility at best. The ship can nominally make 39 km/h maximum forward speed in Realistic, though the actual operating speed of the vehicle will typically be lower. The ship's turning circle and rudder shift time are all rather inadequate, meaning that the ship takes a long time to accelerate and turn. As a result, captains of the MPK Pr. 122bis must always stay alert, as the ship must take early evasive action to avoid any torpedoes or obstacles.
Modifications and economy
Armament
Primary armament
The primary weapon on the MPK Pr.122bis is the 85 mm 90-K cannon. A good gun on its own right that only really needs high-explosive shells to handle most of its opponents. Due to the cannon's ability, most battles may only require up to 100 shells to be brought in for the match. The gun has great frontal firing arcs, reaching all the way to the ship's sides to nigh-rear with the ±160° horizontal traverse range. However, the slow traverse speed means that the MPK Pr.122bis shouldn't expect to fight enemies coming in at all sides.
Secondary armament
The secondary armament on the MPK Pr.122bis is two 37 mm 70-K automatic guns. With the two placed in the rear, they provide enough firepower to compensate the 85 mm's inability to attack towards the ship's stern. Carrying a full complement of explosive shells can help take care of any boats and planes trying to attack from the ship's stern.
Anti-aircraft armament
The tertiary armament of the MPK Pr.122bis are three turrets of dual-mounted DShK machine guns, one in the front and two in the rear. Though not as powerful as the 37 mm 70-K guns, these machine guns help supplement the firepower against approaching boats and planes.
Additional armament
Usage in battles
The Pr. 122bis can be thought of and played as a heavier armed, less maneuverable version of the tech tree Pr. 122A or the MPK-163. Make use of the ship's massive armament to pulverize any boats that dare get in your way.
The Pr. 122bis has lacking maneuverability, meaning that it isn't particularly effective at rushing to bases or charging into battle. Instead, one good strategy is to find a good piece of cover (i.e. a small island) to protect the ship's more vulnerable central section. If you just leave the ship's bow sticking out, most enemy ships won't be able to damage your main section. This leaves the powerful frontal 85-mm cannon exposed, allowing you to engage enemy ships with ease.
However, this strategy doesn't allow usage of the ship's powerful secondary and AA armament suite, which offers a second gameplay option: serving as a brawler or mid-ranged gunship. This strategy maximizes the Pr. 122bis's high crew count and powerful armament spread across the vessel. When doing so, utilize the ship's powerful 85 mm gun to engage heavier targets (such as the SC-497) and utilize the 37 mm automatic cannons to engage smaller, faster targets. The 37 mm guns are also highly effective against enemy aircraft, capable of destroying most enemy aircraft with a couple of hits at most.
When playing the MPK Pr. 122bis, always stay aware of your surroundings. The ship's lacking maneuverability may prevent it from dodging a torpedo if the torpedo isn't noticed early enough. As well, pay attention to enemy ships in the vincinity, particularly heavier-armed vessels such as the SF40 series anti-air ferries. These vessels typically carry numerous hard-hitting automatic guns which will quickly destroy the ship's crew.
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | 85 mm BR-365 | 37 mm HE clips | Anti-Air Armament Targeting | |
II | Rudder Replacement | Fire Protection System | Smokescreen | 85 mm O-365M | 37 mm AP clips | Auxiliary Armament Targeting |
III | Propeller Replacement | Depth Charges | Improved Rangefinder | Primary Armament Targeting | ||
IV | Engine Maintenance | New Pumps | Bomb mortar | |||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Powerful 85 mm main gun capable of firing powerful HE shells with 700+ grams of explosive filler
- Extremely potent secondary armament of 37 mm cannons and 12.7 mm machine guns, which are extremely good at destroying soft targets such as boats and aircraft
- Large crew complement of 60 crew members giving the ship good survivability
- Relatively long hull meaning that crew is more spread out - this increases the ship's survivability by making it harder to knock out compartments
- Premium bonuses allow it to speed up research of the Soviet coastal fleet tree
- As it is a premium vessel, all modifications are unlocked by default.
Cons:
- Lacking maneuverability including a long rudder shift, large turning circle and inadequate top speed for a boat of it's size
- The ship's hull isn't armoured at all, meaning that the vital components can be hit very easily
- Ammunition storages and engines all lie partially above the waterline, meaning that they can be hit and destroyed easily
- Main gun is incapable of firing behind the ship, limiting it's effectiveness in certain situations
History
The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their foreward sections for firing these rocket-powered bombs – two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ship’s course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.
- From Devblog
Media
- Skins
- Images
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
USSR sub-chasers | |
---|---|
Pr. 122 | MPK pr.122A · MPK Pr.122bis |
Pr. 163 | MPK-163 |
Pr. 201 | MPK Pr.201K · MPK Pr.201M |
Pr. 204 | MPK Pr.204 |
USSR premium ships | |
---|---|
Motor torpedo boats | G-5 (ShVAK) · Pr.123K (A-10bis) |
Motor gun boats | TKA-412 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | MPK Pr.12412P |
Armoured gun boats | MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204 |
Sub-chasers | MPK Pr.122bis |
Frigates | Rosomacha |
Destroyers | Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy |
Light cruisers | Murmansk · Kerch · Zheleznyakov |
Battleships | Marat |