Difference between revisions of "Moskva"

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{{Specs-Card|code=ussr_destroyer_moskva}}
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{{Specs-Card
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|code=ussr_destroyer_moskva
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
  
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''-->
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''-->
 
{{main|B-13 (130 mm)}}
 
{{main|B-13 (130 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
  
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
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{{main|53-38 (533 mm)}}
 
{{main|53-38 (533 mm)}}
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 +
=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:00, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_destroyer_moskva.png
GarageImage Moskva.jpg
Moskva
AB RB SB
4.3 4.3 4.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Moskva.jpg


The Leningrad-class, Moskva, 1941 is a rank II Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". It is the first-destroyer leader in the game, second one being Tashkent.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure5 mm (steel)
Number of section7
Displacement2 693 t
Crew323 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB98 / 40 km/h
RB80 / 32 km/h

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB871 → 1 132 Sl icon.png
RB1 355 → 1 761 Sl icon.png
Total cost of modifications6 930 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 190 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods ship venting.png
Ventilation
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_navy_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
75 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
150 Ge icon.png

Armament

Primary armament

5 х Turret130 mm/50 B-13 cannon
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

Same guns as on Ognevoy, however, this ship receives an additional gun. Unfortunately, all guns are centre-mounted, which requires the ship to expose its full broadside to allow for full salvo firing. The 130 mm guns are considered the cruiser set, which is a theme running all the way to the Tashkent and thus a standard issue for the Russian destroyers.

Secondary armament

2 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
2 х Turret45 mm/46 21-K cannon
Ammunition500 rounds

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

Anti-aircraft armament

8 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

Main article: DShK (12.7 mm)

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Main article: 53-38 (533 mm)

Additional armament

Setup 18 x 533 mm 53-38 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

As the name states, it is a destroyer leader, which invariably places the ship on the front line, but alternately, stay back far enough to shell the enemy. This ship can take a stand-off stance due to it having one of the strongest destroyer guns in the game. The secondary guns are useful, but expect mixed results depending on if you are engaging aircraft or other boats.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 130 mm PB-46A SAPBC 76 mm O-361D Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 76 mm BR-361 Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 130 mm ZS-46R HE-VT Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

When the Russians observed the construction of the French Destroyer Leaders (contre-torpilleur), they realized that they need something to lead the newly build Project 7 and Project 7U destroyers. The result was the Leningrad-class of destroyers named after important Soviet cities, one of which was Moscow. Though the sea-worthiness of the ships were questionable, in the end, they got the job done.

There were other ships constructed as well:

  • Leningrad (first ship in the class)
  • Minks
  • Kharkov
  • Baku
  • Tbilisi

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy