Difference between revisions of "Do 17 Z-7"

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m (I made a flight performance section and also added cons of the aircraft.)
(Edits)
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_Do17Z7.jpg|420px|thumb|left]]
 
[[File:GarageImage_Do17Z7.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
It has OK speed and OK acceleration. However is maneuverability is a big weak spot. When turning the aircraft you can expect a relatively slow turn time, and the wings tend to rip off of the aircraft. If you want a strike fighter I recommend using the Yak 2 KABB, which has similar characteristics and way out performs it.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
Speed and acceleration are both decent. However, its manoeuvrability is a big weak spot. When turning, you can expect a relatively slow turn time, and the wings tend to rip off of in hard banking manoeuvres.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 423 || 410 || {{Specs|ceiling}} || 35.7 || 37.3 || 6.5 || 6.5 || 350
+
! Stock
 +
| 423 || 410 || rowspan="2" | {{Specs|ceiling}} || 35.6 || 37.2 || 6.4 || 6.4 || rowspan="2" | 350
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 475 || 448 || 32.5 || 34.0 || 15.7 || 10.0
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 477 || 448 || {{Specs|ceiling}} || 32.5 || 34.0 || 15.6 || 10 || 350
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 73: Line 48:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 500 || ~5 || ~2
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 400 || 300 || ~5 || ~2
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 290 || < 300 || < 300 || > 308
 
| < 290 || < 300 || < 300 || > 308
Line 138: Line 109:
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
+
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 20 mm MG 151/20 cannon, nose-mounted (400 rpg)
+
* 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg)
 
* 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total)
 
* 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total)
  
Line 165: Line 136:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" (''German for "Heavy fighter"'') aircraft. Like all of its successors, the Do 17 Z-7 is a full-bred Boom & Zoom fighter, through and through. This means the Do 17 should, under any circumstances always strive to maintain an altitude advantage over enemy aircraft. Utilise the potential energy to dive on them and make a high speed pass while firing, then quickly make an escape. There is however, a couple of caveats for the Do 17 Z-7 that is worth considering when flying it. For starters, its energy retention and climb rate are mediocre at best. Immediately making a 2nd pass will generally be a bad idea, as it will attract a lot planes with ample opportunity to return fire. Instead, utilise the high air speed from the dive to gain as much horizontal distance from enemy planes as possible before starting to climb. Also, remember to never commit to chasing after a specific plane since the plane will lose too much speed and energy in doing so. Pick out a target from high altitude, roll over and dive down in a vertical position as soon as possible, in order to maximize the altitude-speed trade off. When at first possible moment get a gun solution on the target, and once the solution is lost, level the plane out and speed away at high speed, potentially destroying other players that may cross the path along the way with the same principle.
 
The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" (''German for "Heavy fighter"'') aircraft. Like all of its successors, the Do 17 Z-7 is a full-bred Boom & Zoom fighter, through and through. This means the Do 17 should, under any circumstances always strive to maintain an altitude advantage over enemy aircraft. Utilise the potential energy to dive on them and make a high speed pass while firing, then quickly make an escape. There is however, a couple of caveats for the Do 17 Z-7 that is worth considering when flying it. For starters, its energy retention and climb rate are mediocre at best. Immediately making a 2nd pass will generally be a bad idea, as it will attract a lot planes with ample opportunity to return fire. Instead, utilise the high air speed from the dive to gain as much horizontal distance from enemy planes as possible before starting to climb. Also, remember to never commit to chasing after a specific plane since the plane will lose too much speed and energy in doing so. Pick out a target from high altitude, roll over and dive down in a vertical position as soon as possible, in order to maximize the altitude-speed trade off. When at first possible moment get a gun solution on the target, and once the solution is lost, level the plane out and speed away at high speed, potentially destroying other players that may cross the path along the way with the same principle.
  
The Do 17 Z-7's primary source of damage comes with its single 20 mm MG 151 cannon. While not spitting as much lead downrange as the Bf 110's dual MG FF/M's do. It makes up for it by having access to the MG 151's air target belt, which contains a lot more minengeschoß, which is highly effective against unarmoured planes, which the Do 17 Z-7 will regularly face. While the MG 15's also can do some damage to biplanes, any aware fighter pilot will be able to move away from the gun sight and end up on the Do 17's tail, if solely using the machine guns.
+
The Do 17 Z-7's primary source of damage comes with its single 20 mm MG 151 cannon. While not spitting as much lead downrange as the Bf 110's dual MG FF/M's do, it makes up for it by having access to the MG 151's Air targets belt, which contains a lot more minengeschoß, which is highly effective against unarmoured planes, which the Do 17 Z-7 will regularly face. While the MG 15's also can do some damage to biplanes, any aware fighter pilot will be able to move away from the gun sight and end up on the Do 17's tail, if solely using the machine guns.
  
 
==== Counter-tactics ====
 
==== Counter-tactics ====
 
The best way to deal with this plane is to fly fast and aim for the engines. Don't tail right behind the plane because then the gunner will have an easy target. If tailing behind the plane, dip down a little bit, the gunner at the top won't be able to hit the plane this way and the gunner at the bottom is pointed down to much. At this battle rating, there are a lot of newer players, who most likely haven't put crew xp into the gunners vitality. If the gunners are taken out, then the plane is a flying duck. Avoid a head-on at all cost, it has armour at the front and a 20 mm cannon which will shred any plane to bits. This plane cannot turn fight, if it's behind tailing the plane, then simply turn sharply to one direction. If in a bomber it's best to aim for the engines and not the cockpit, the cockpit has 58 mm of armour angled, it would be difficult for bullets to go through and snipe the pilot.
 
The best way to deal with this plane is to fly fast and aim for the engines. Don't tail right behind the plane because then the gunner will have an easy target. If tailing behind the plane, dip down a little bit, the gunner at the top won't be able to hit the plane this way and the gunner at the bottom is pointed down to much. At this battle rating, there are a lot of newer players, who most likely haven't put crew xp into the gunners vitality. If the gunners are taken out, then the plane is a flying duck. Avoid a head-on at all cost, it has armour at the front and a 20 mm cannon which will shred any plane to bits. This plane cannot turn fight, if it's behind tailing the plane, then simply turn sharply to one direction. If in a bomber it's best to aim for the engines and not the cockpit, the cockpit has 58 mm of armour angled, it would be difficult for bullets to go through and snipe the pilot.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="3" | Weaponry
 
! colspan="3" | Weaponry
 
|-
 
|-
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* Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower
 
* Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower
 
* 2 x rear gunners for covering both above and below the aircraft
 
* 2 x rear gunners for covering both above and below the aircraft
* Easy to put out a fire by diving.
+
* Easy to put out a fire by diving
  
 
'''Cons:'''
 
'''Cons:'''
Line 254: Line 223:
 
* Defensive armament has poor coverage and does not produce enough stopping power to reliably fend of attacking enemies
 
* Defensive armament has poor coverage and does not produce enough stopping power to reliably fend of attacking enemies
 
* Tends to burst into flames
 
* Tends to burst into flames
* Engine overheats are common.
+
* Engine overheats are common
* Easily out performed by the Yak 2 KABB, which can do almost all of the same things.
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The Dornier Do 17 was designed in the early 30's and mainly used against Poland, England, France and the Netherlands. It was produced by Claudius Dornier's company, Dornier Flugzeugwerke. Only a few Dornier's remain today. In total there were 2,139 build. They were built as light bombers. Other countries that used the Do 17 were Yugoslavia, Finland, and Spain.
+
The Dornier Do 17 was designed in the early '30s and were mainly used against Poland, England, France and the Netherlands. It was produced by Claudius Dornier's company, Dornier Flugzeugwerke. Only a few Dornier's remain today. In total there were 2,139 built. They were built as light bombers. Other countries that used the Do 17 were Yugoslavia, Finland, and Spain.
  
 
== Media ==
 
== Media ==
Line 267: Line 235:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 20:18, 9 October 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Do 17 Z-7
do_17z_7.png
Do 17 Z-7
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the German twin-engine fighter Do 17 Z-7. For other versions, see Do 17 E-1 and Do 17 Z-2.

Description

GarageImage Do 17 Z-7.jpg


The Do 17 Z-7 is a rank I German twin-engine fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). It was introduced in Update 1.53 "Firestorm".

General info

Flight performance

Speed and acceleration are both decent. However, its manoeuvrability is a big weak spot. When turning, you can expect a relatively slow turn time, and the wings tend to rip off of in hard banking manoeuvres.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 423 410 8500 35.6 37.2 6.4 6.4 350
Upgraded 475 448 32.5 34.0 15.7 10.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
620 350 500 400 300 ~5 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 300 < 300 > 308
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,600 m 815 hp 1,118 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,300 m 780 hp 1,070 hp

Survivability and armour

  • 8.5 mm Steel - Fore-cockpit plate
  • 8.5 mm Steel - Pilot's seat
  • 58 mm bulletproof glass in front of pilot
  • 6 mm Steel - Belly gunner's plate
  • 8.5 mm Steel - Rear cockpit plate
  • 6 mm Steel - Rear gunner's upper plate
  • 6 mm Steel - Rear gunner's window frame

Armaments

Offensive armament

The Do 17 Z-7 is armed with:

  • 1 x 20 mm MG 151 cannon, nose-mounted (400 rpg)
  • 3 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 3,000 total)

Suspended armament

The Do 17 Z-7 can be outfitted with the following ordnance:

  • Without load
  • 10 x 50 kg SC50JA bombs (500 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)

Defensive armament

Main article: MG 15 (7.92 mm)

The Do 17 Z-7 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
  • 1 x 7.92 mm MG 15 machine gun, ventral turret (375 rpg)

Usage in battles

The Do 17 Z-7 is the first twin-engine heavy fighter that is unlocked in a long line of German "Zerstörer" (German for "Heavy fighter") aircraft. Like all of its successors, the Do 17 Z-7 is a full-bred Boom & Zoom fighter, through and through. This means the Do 17 should, under any circumstances always strive to maintain an altitude advantage over enemy aircraft. Utilise the potential energy to dive on them and make a high speed pass while firing, then quickly make an escape. There is however, a couple of caveats for the Do 17 Z-7 that is worth considering when flying it. For starters, its energy retention and climb rate are mediocre at best. Immediately making a 2nd pass will generally be a bad idea, as it will attract a lot planes with ample opportunity to return fire. Instead, utilise the high air speed from the dive to gain as much horizontal distance from enemy planes as possible before starting to climb. Also, remember to never commit to chasing after a specific plane since the plane will lose too much speed and energy in doing so. Pick out a target from high altitude, roll over and dive down in a vertical position as soon as possible, in order to maximize the altitude-speed trade off. When at first possible moment get a gun solution on the target, and once the solution is lost, level the plane out and speed away at high speed, potentially destroying other players that may cross the path along the way with the same principle.

The Do 17 Z-7's primary source of damage comes with its single 20 mm MG 151 cannon. While not spitting as much lead downrange as the Bf 110's dual MG FF/M's do, it makes up for it by having access to the MG 151's Air targets belt, which contains a lot more minengeschoß, which is highly effective against unarmoured planes, which the Do 17 Z-7 will regularly face. While the MG 15's also can do some damage to biplanes, any aware fighter pilot will be able to move away from the gun sight and end up on the Do 17's tail, if solely using the machine guns.

Counter-tactics

The best way to deal with this plane is to fly fast and aim for the engines. Don't tail right behind the plane because then the gunner will have an easy target. If tailing behind the plane, dip down a little bit, the gunner at the top won't be able to hit the plane this way and the gunner at the bottom is pointed down to much. At this battle rating, there are a lot of newer players, who most likely haven't put crew xp into the gunners vitality. If the gunners are taken out, then the plane is a flying duck. Avoid a head-on at all cost, it has armour at the front and a 20 mm cannon which will shred any plane to bits. This plane cannot turn fight, if it's behind tailing the plane, then simply turn sharply to one direction. If in a bomber it's best to aim for the engines and not the cockpit, the cockpit has 58 mm of armour angled, it would be difficult for bullets to go through and snipe the pilot.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe Turret 7 mm EHVC 500
III Wings repair Engine New 7 mm MGs Offensive 20 mm
IV Engine injection Cover New 7 mm MGs (turret) New 20 mm cannons

Pros and cons

Pros:

  • Exclusively nose-mounted armament, resulting in very little need for convergence
  • Can take a lot of machine gun fire before going down
  • Armed with an 20 mm MG 151, capable of using the air targets belt, giving the plane absolutely devastating firepower
  • 2 x rear gunners for covering both above and below the aircraft
  • Easy to put out a fire by diving

Cons:

  • Mediocre climb rate at best when upgraded
  • Slow even when upgraded (Hurricanes will be able to outrun it in level flight)
  • Horrible roll rate
  • Overall poor handling characteristics
  • Lousy energy retention
  • Best performs as a Boom & Zoom aircraft, although its poor flight characteristics makes it inefficient at it
  • Defensive armament has poor coverage and does not produce enough stopping power to reliably fend of attacking enemies
  • Tends to burst into flames
  • Engine overheats are common

History

The Dornier Do 17 was designed in the early '30s and were mainly used against Poland, England, France and the Netherlands. It was produced by Claudius Dornier's company, Dornier Flugzeugwerke. Only a few Dornier's remain today. In total there were 2,139 built. They were built as light bombers. Other countries that used the Do 17 were Yugoslavia, Finland, and Spain.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Dornier Aircraft Corporation (Dornier Flugzeugwerke)
Fighters  Do 17 Z-7
  Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Bombers  Do 17 E-1 · Do 17 Z-2
  Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Jet Aircraft  Alpha Jet A**
Helicopters  ◄UH-1D*
  *Licensed
  **Jointly manufactured with Dassault Aviation

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J