Difference between revisions of "Ho-Ni III"
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The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the [[Chi-Ha]]. But due the added weight of the fully enclosed casemate, it is slower compared to it's brothern [[Chi-Ha (Family)]]. | The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the [[Chi-Ha]]. But due the added weight of the fully enclosed casemate, it is slower compared to it's brothern [[Chi-Ha (Family)]]. | ||
+ | |||
+ | With the added benefit of the casemate and crew, the {{PAGENAME}} is even more survivable, most shells won't knock you out in 1 shot due to having 5 crew members, your crew isn't in the open anymore and has sufficient armor from MG's both ground & air. So you won't have to worry about planes killing the crew and you can stay put on a sniping position. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 20:50, 16 April 2020
Contents
This page is about the tank destroyer Ho-Ni III. For the preceding vehicle of similar name, see Ho-Ni I. |
Description
The Type 3 Ho-Ni III is a Rank II Japanese tank destroyer
with a battle rating of 2.3 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armor around the gun crew. However, it pays a slight cost of reduced top speed.
General info
Survivability and armour
Having 25mm of armor coverage around the entire gun crew, the Ho-Ni III no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and direct artillery hits!
However, if the Ho-Ni III takes a hit, it is now much more likely to survive with more crew, as three of them must be knocked out for it to be inoperable.
Another small armor increase is seen on the front of the tank, with the driver and radio station protected with another 10mm of armor, leaving it at still a poor 35mm.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (12-31°) Front plate 17 mm (80-81°) Front glacis 15 mm (63°) Joint plate 15 mm (37-59°) Lower glacis |
25 mm (40°) Top Left 20 mm (24-27°) Top Right 20 mm Bottom |
17 mm (69°) Top 20 mm (4-58°) Bottom |
12 mm |
Superstructure | 25 mm (15-16°) Front 25 mm (3-47°) Gun mantlet |
25 mm (24-26°) | 25 mm (10-11°) | 10 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Driver's port on the front plate is 10 mm thick.
- An extra 10 mm of armour is plated on top of the bow machine gun area, left from the driver's position.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 21 | 16.8 | 241 | 324 | 14.35 | 19.29 |
Realistic | 40 | 19 | 150 | 170 | 8.93 | 10.12 |
The only drawback of the Ho-Ni III compared to its previous version, is that the tank has a slight decrease in top speed. On flat grass, it reaches a top speed of 32 km/h, compared to the Ho-Ni I's top speed of 36 km/h.
Armaments
Main armament
The Ho-Ni III features a modernized type 3 75 mm tank gun, based on the type 90 75 mm field gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders in a fully closed casemate, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.
75 mm Type 3 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
46 | -10°/+20° | ±10° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.09 | 19.50 | 23.68 | 26.20 | 27.86 |
Realistic | 9.52 | 11.20 | 13.60 | 15.00 | 16.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.15 | 6.33 | 5.80 | 5.50 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 1 APHE | APHE | 103 | 101 | 92 | 82 | 73 | 65 |
Type 94 HE | HE | 12 | 12 | 12 | 12 | 12 | 12 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 1 APHE | APHE | 668 | 6.56 | 1.3 | 15 | 67.84 | -1° | 47° | 60° | 65° |
Type 94 HE | HE | 522 | 6.02 | 0.1 | 0.1 | 810 | +0° | 79° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
Type 90 Smoke | 570 | 5.72 | 13 | 5 | 20 | 100 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
46 | 45 (+1) | 41 (+5) | 37 (+9) | 24 (+22) | 1 (+45) | no |
Turret empty: 37 (+9)
Usage in battles
The Ho-Ni III plays very similar to the Ho-Ni I with the added benefit of 2 extra crew cutting down on the reload time for the 75 mm.
The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the Chi-Ha. But due the added weight of the fully enclosed casemate, it is slower compared to it's brothern Chi-Ha (Family).
With the added benefit of the casemate and crew, the Ho-Ni III is even more survivable, most shells won't knock you out in 1 shot due to having 5 crew members, your crew isn't in the open anymore and has sufficient armor from MG's both ground & air. So you won't have to worry about planes killing the crew and you can stay put on a sniping position.
Pros and cons
Pros:
- Effective 75mm gun with APHE can penetrate all enemies at its rank
- Effective -10° gun depression
- Fully enclosed crew compartment = better protection from strafing airplanes
- 5 man crew
- Good gun traverse speed
- Mobility is decent due to being built on a Chi-Ha chassis
- Has smoke shells
Cons:
- Thin armour; close-quarters fighting is not advised
- 4 men are densely packed in the casemate
- No coaxial machine gun to use against airplanes or GAZ trucks.
- Top speed is less compared to the Chi-Ha (Family) due the added weight of the casemate
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
Skin and Camouflages for the Ho-Ni III in Warthunder Live.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |