Difference between revisions of "Ostwind II"
(Added text to Survivability and armour; added text to Mobility; added text to Usage in battle; added Pros and Cons; and filled a few tables with few missing datas; Added a picture for the ammo racks of Ostwind II) (Tag: Visual edit) |
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]], replacing the [[Flakpanzer 341]] in the German tech tree.. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]], replacing the [[Flakpanzer 341]] in the German tech tree. |
+ | |||
+ | The {{PAGENAME}} is an average SPAAG which definitely has nothing to look for on the front line, however, there is a great advantage with its double cannon which becomes extremely dangerous for enemy aircraft which fly within range. | ||
+ | |||
+ | The {{PAGENAME}} has sufficient penetrating power to destroy [[M18 GMC|M18]]s or other light armoured vehicles, however, one should rather concentrate on enemy aircraft. The reasoning behind this is because the turret is open from above and weakly armoured on the sides and is vulnerable to enemy aircraft fire and the .50 calibre machine guns on vehicles such as the [[M2HB (12.7 mm)|M2HB]] vehicle. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | The frontal hull armour ('' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | The frontal hull armour (''80 mm'') is quite well protected against small-calibre weapons and [[M2HB (12.7 mm)|.50 caliber BMG]]s, the sides (''30 mm'') and rear (''20 mm'') then again not. | ||
The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics. | The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics. | ||
− | + | In addition, the steel of the turret (25 mm) is very weakly armoured, as well as the hull roof (10-12 mm). | |
− | Since the vehicle has a crew of | + | Since the vehicle has a crew of five, it usually survives the first attack from enemy aircraft (because of the driver and the machine gunner(/radio operator) in the hull), as well as a shot into the turret. |
=== Mobility === | === Mobility === | ||
− | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''--> | |
+ | The vehicle does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7km/h) is extremely insufficient presenting an easy target if having to back out of a tight situation. | ||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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== Usage in battles == | == Usage in battles == | ||
− | RB | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | |||
+ | ;Realistic Battles | ||
− | + | The {{PAGENAME}} should be held in reserve towards the end of the game when there tends to be a significant amount of enemy aircraft flying. It is best to avoid the front lines or beating feet toward the enemy tanks as the {{PAGENAME}} tends to be an easy target for a majority of the other tanks in the game. | |
− | + | If your own team is about to lose or it gets very exciting towards the end and there are no many enemies left alive, you can place your {{PAGENAME}} inside an allied capture-point to defend it from enemy light tanks. Due to the location, it is more central to the battlefield and presents a difficult challenge for enemy aircraft to attempt to fly over. | |
=== Modules === | === Modules === | ||
Line 229: | Line 236: | ||
=== Pros and cons === | === Pros and cons === | ||
− | + | <!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> | |
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− | |||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * 2 x 3.7 cm FlaK 44 cannons |
− | * | + | * Does not need to reload until it is completely out of ammunition |
− | * | + | * Enough penetration to destroy enemy light armoured vehicles |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Built on Panzer IV chassis and | + | * Built on Panzer IV chassis and is a contemporary of it |
− | * | + | * Quite slow average speed |
− | * Inadequate penetration | + | * Inadequate penetration against many enemy vehicles (best against aircraft) |
− | |||
− | |||
== History == | == History == |
Revision as of 00:45, 11 October 2019
Contents
Description
The Flakpanzer IV Ostwind II is a rank IV German self-propelled anti-aircraft gun
with a battle rating of 5.7 (AB) and 5.3 (RB/SB). It was introduced in Update 1.91 "Night Vision", replacing the Flakpanzer 341 in the German tech tree.
The Ostwind II is an average SPAAG which definitely has nothing to look for on the front line, however, there is a great advantage with its double cannon which becomes extremely dangerous for enemy aircraft which fly within range.
The Ostwind II has sufficient penetrating power to destroy M18s or other light armoured vehicles, however, one should rather concentrate on enemy aircraft. The reasoning behind this is because the turret is open from above and weakly armoured on the sides and is vulnerable to enemy aircraft fire and the .50 calibre machine guns on vehicles such as the M2HB vehicle.
General info
Survivability and armour
The frontal hull armour (80 mm) is quite well protected against small-calibre weapons and .50 caliber BMGs, the sides (30 mm) and rear (20 mm) then again not.
The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics.
In addition, the steel of the turret (25 mm) is very weakly armoured, as well as the hull roof (10-12 mm).
Since the vehicle has a crew of five, it usually survives the first attack from enemy aircraft (because of the driver and the machine gunner(/radio operator) in the hull), as well as a shot into the turret.
Mobility
The vehicle does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7km/h) is extremely insufficient presenting an easy target if having to back out of a tight situation.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on armour weight (tons) |
Max speed (km/h) |
25.0 | N/A | 42 (AB) |
39 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 426 | ??? |
Realistic/Simulator | 265 | 300 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 17.04 | ??.?? |
Realistic/Simulator | 10.6 | 12.0 |
Armaments
Main armament
37 mm FlaK 44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
1,000 | -10°/+87° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | 30.8 | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | 20.8 | ??.?? | ??.?? | ??.?? | 35.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | 0.2 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 90° (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M.Gr.18 | FI-T | 4 | 4 | 4 | 4 | 4 | 4 |
PzGr | APHE | 46 | 43 | 31 | 21 | 14 | 9 |
Sprgr. 18 | FI-T | 3 | 3 | 3 | 3 | 3 | 3 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
M.Gr.18 | FI-T | 914 | 0.55 | 0.3 | 0.1 | 108 | ?.?° | ??° | ??° | ??° |
PzGr | APHE | 770 | 0.69 | 1.2 | 9.0 | 22.1 | -1.0° | 47° | 60° | 65° |
Sprgr. 18 | FI-T | 820 | 0.62 | 0.3 | 0.1 | 49.3 | ?.?° | ??° | ??° | ??° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
1,000 | 75 (+50) | 55 (+70) | 25 (+100) | 5 (+120) | 0 (+125) | ?? |
Optics
Ostwind II Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X2.1 | X3.7 |
Comparable optics | ??? |
Machine guns
7.92 mm MG 34 | |||
---|---|---|---|
mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
1,800 (150) | 900 | N/A | N/A |
Usage in battles
- Realistic Battles
The Ostwind II should be held in reserve towards the end of the game when there tends to be a significant amount of enemy aircraft flying. It is best to avoid the front lines or beating feet toward the enemy tanks as the Ostwind II tends to be an easy target for a majority of the other tanks in the game.
If your own team is about to lose or it gets very exciting towards the end and there are no many enemies left alive, you can place your Ostwind II inside an allied capture-point to defend it from enemy light tanks. Due to the location, it is more central to the battlefield and presents a difficult challenge for enemy aircraft to attempt to fly over.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Sprgr. 18 | Horizontal Drive | |
II | Suspension | Brake System | FPE | PzGr | Adjustment of Fire |
III | Filters | Crew Replenishment | M.Gr.18 | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- 2 x 3.7 cm FlaK 44 cannons
- Does not need to reload until it is completely out of ammunition
- Enough penetration to destroy enemy light armoured vehicles
Cons:
- Built on Panzer IV chassis and is a contemporary of it
- Quite slow average speed
- Inadequate penetration against many enemy vehicles (best against aircraft)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Ostwind - Predecessor with a single 37 mm FlaK 43 autocannon.
- Flakpanzer 341 - Gift vehicle that the Ostwind II substituted in the main tech tree.
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |