Sd.Kfz.251/21

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RANK VI USSR
T-72AV (TURMS-T) PACK
Sd.Kfz.251/21
germ_sdkfz_251_21.png
GarageImage Sd.Kfz.251-21.jpg
Sd.Kfz.251/21
AB RB SB
3.3 3.3 3.3
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:55 000 Specs-Card-Lion.png
Show in game

Description

The m.Schütz.Pz.Wg. (Sd.Kfz.251/21) is a rank II German SPAA with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Armourfront / side / back
Hull14 / 8 / 8
Turret14 / 14 / 0
Crew4 people
Visibility88 %

Armor is practically nonexistent with this vehicle at only 14 mm maximum. Notable weak spots are between the gunner and driver section, where the ammunition is stored. Four crew members are used with operating this vehicle, a driver, commander, loader, and gunner. It is typical for such a lightly armored vehicle as this to stay behind in the spawn area, keeping an eye out for planes. Planes are usually an easy target to take down with your rapid firing 15 mm machine guns, so long as you don't use H-Pzgr, which will most often over-penetrate and cause less damage.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 14.5 mm (6°) Engine compartment
14.5 mm (30°) Driver cabin
8 mm (41°) Lower glacis
___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB57 / 12 km/h
RB and SB53 / 11 km/h
Number of gears8 forward
2 back
Weight8.0 t
Engine power
AB191 hp
RB and SB100 hp
Power-to-weight ratio
AB23.9 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 12 8 142 191 17.75 23.88
Realistic 53 11 88 100 11 12.5

Modifications and economy

Repair costBasic → Reference
AB1 170 → 1 447 Sl icon.png
RB1 200 → 1 484 Sl icon.png
SB2 340 → 2 894 Sl icon.png
Total cost of modifications13 960 Rp icon.png
33 100 Sl icon.png
Talisman cost860 Ge icon.png
Crew training16 000 Sl icon.png
Experts55 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 80 / 110 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
80 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
150 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png
Mods tank tool kit.png
Parts
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
FPE
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
150 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
15mm_ger_he_ammo_pack
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
80 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
15mm_ger_ap_ammo_pack
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
15mm_ger_apcr_ammo_pack
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
180 Ge icon.png

Armaments

Main armament

Ammunition1 000 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate700 shots/min
Vertical guidance-3° / 49°
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate700 shots/min
Vertical guidance-3° / 49°
Main article: MG 151 (15 mm)
15 mm MG 151 (x3) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1x 1,000 (500)
2x 1,000 (250)
700 -3°/+49° ±180° N/A 52.8 73.1 __._ __._ 104.5 18.20 _.__ _.__ 14.00
Realistic 35.7 42.0 __._ __._ 60.0

Ammunition

  • Pzgr. L'spur (Default): API-T · HEFI-T
  • SprGr: HEFI-T · HEFI-T · HEFI-T · API-T
  • Pzgr. L'spur: API-T · API-T · API-T · HEFI-T
  • H-Pzgr.: HVAP-T · API-T · API-T · API-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Pzgr. L'spur (Default) 37 35 25 17 12 8
SprGr 37 35 25 17 12 8
Pzgr. L'spur 37 35 25 17 12 8
H-Pzgr. 50 48 35 25 18 12

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) Yes

Usage in battles

Because of the lack of effective armor, it is highly recommended that you stay behind at spawn, keeping an eye out for aircraft. If you have the H-Pzgr modification researched, the option to engage some tanks presents itself. The H-Pzgr ammo belt can penetrate 64 mm of armor at 10 m, so flanking and shooting for lower side armor is possible. If anti-tank duties are chosen, beware of heavy tanks such as the KV-1. The minimum armor thickness you will face is 75 mm, so that puts completely destroying those heavy tanks out of the question. Avoid if at all possible, but if you can't avoid, aim for the cannon barrel and tracks to give you time to escape.

Pros and cons

Pros:

  • Fast rate of fire
  • Three machine guns can make accurate aiming less important because of the large volume of fire
  • Has an dedicated anti tank belt, the H-Pzgr., which can go through most tanks from the side
  • Good top speed
  • Very fast turret traverse
  • Crew members are quite spread out, difficult to one shot without HEAT

Cons:

  • Armour is extremely poor, can be penetrated by heavy machine guns and can be easily destroyed by artillery
  • Open topped, strafing planes can be devastating
  • Near non-existent gun depression
  • Gun elevation is quite poor for an anti-air vehicle.
  • Can be hull-broken
  • Reload time stock of 18.2 seconds can be dangerous
  • Acceleration is mediocre at best
  • Heavy calibre machine guns lack stopping power compared to the previous 20 mm and 37 mm cannons

History

Devblog

By 1942, German engineers recognized the need of the Wehrmacht for a light SPAAG to provide cover for frontline troops against low flying aircraft and set about developing a suitable vehicle on the chassis of available halftrack designs. In 1943, this need became even more emphasized with limited German production capacities being unable to produce the required number of Flakpanzers that the Wehrmacht had been requesting.

Subsequently, German engineers decided to outfit the widely used Sd.Kfz. 251 halftrack with a three-barrel AA mount, initially equipped with 15 mm, later with 20 mm cannons, in order to meet the Wehrmacht's demand. The new modification became known as the Sd.Kfz 251/21 and went into production in 1944.

By the time the Sd.Kfz. 251/21 entered service, troops more widely used it as a support vehicle in the late stages of the war, with the vehicle performing well in this role. Nonetheless, over 380 units of the Sd.Kfz. 251/21 were produced until the end of the war, many of which through conversion of older modifications.

Media

Skins
Images
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


Germany anti-aircraft vehicles
Tracked  Flakpanzer I · Flakpanzer 38
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Based on Pz.IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz
Based on Pz.V  Flakpanzer 341
Post-war  Gepard · FlaRakPz 1 · FlaRakRad