Difference between revisions of "AuF1"
(Added a Survivability and Armour section. added details about gun and added brief details about mobility) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The | + | The AMX-30 AuF1 has very thin armour that offers little protection against anti-tank weapons. It can only resist small arms fire such as 7.62 mm machine guns and shrapnel. The turret armour is only 20 mm thick, which makes it vulnerable to heavy machine gun fire that can easily knock out the gunner and other crew members. The engine in the rear of the hull may sometimes absorb some shots, but it is not a reliable defence. |
− | + | On the other hand, the AuF1's weak armour may sometimes survive solid shot shells such as AP, APCR and APDS, but be careful - these shells may damage the vertical aiming drive even if they don't knock out the gunner, making the tank unable to fire back. Therefore, avoid getting hit and use the tank's excellent mobility to disengage. | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | The AuF1 is a fast tank for its battle rating, based on the AMX-30 chassis. It has a great reverse gearbox that helps it escape from danger, and it can use smoke grenades to cover its retreat. However, it is not as fast as light tanks, and it does not accelerate as well as a [[Leopard (Family)|Leopard]] or [[STB-1]]. Therefore, it is not a good idea to rush to capture points at the beginning of the map. | |
− | The AuF1 is | ||
{{tankMobility|abMinHp=1,022|rbMinHp=637}} | {{tankMobility|abMinHp=1,022|rbMinHp=637}} | ||
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{{Specs-Tank-Armaments}} | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | The AMX-30 AuF1 is | + | The AMX-30 AuF1 is a self-propelled howitzer that features the 155 mm CN 155 AUF1 gun, which has a high rate of fire and a long range, but lacks some options. The gun can fire three types of rounds in-game, namely: |
+ | * OE 155 56 - A standard high-explosive shell | ||
+ | * M107 (PF) - A high-explosive shell with a proximity fuse | ||
+ | * M110 - A smoke shell | ||
+ | |||
+ | The gun is mounted on a fully traversable turret with an autoloader, which enables the AMX-30 AuF1 to fire 8 rounds per minute. | ||
− | The | + | The howitzer performs well, with the second fastest reload time among the cannons of its calibre and a decent muzzle velocity, faster than both the [[Type 75 SPH]] and the [[2S3M]]. However, the main HE shell is slower than both the [[G6|G6 'Rhino']] and [[Bkan 1C]], and also has less explosive filler. It can still destroy any lightly armoured vehicle with a direct hit and severely damage or destroy heavily armoured vehicles with proper aiming. |
− | + | The AuF1 also has access to the M107 (PF) shell, which is a high-explosive shell that detonates automatically when it gets close to a tank or plane, creating an explosion above the roof of the enemy vehicle, similar to a top attack missile. However, it will also detonate on any terrain feature, such as a rock, a hill, or even the ground. This, along with its 3 m trigger radius, makes it ineffective against vehicles hiding behind cover, but effective against planes. The proximity fuse only works past 300 m, so against closer targets, the shell acts like a standard HE shell, but with more explosives and a lower velocity. In these situations, it might be better to use the HE-VT shells to ensure destruction. | |
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * 7.5 s auto-loader |
+ | ** The total ammo load (42 shells) is part of the first-stage auto-loaded ammo stowage | ||
+ | * Relatively great mobility for an SPH with max speed reverse gears | ||
+ | * Possess smoke grenades | ||
+ | * Crew is relatively spaced out | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Very large target |
+ | ** The whole back end of the turret is an ammo rack | ||
+ | ** Horizontal and vertical drives are very often knocked out | ||
+ | * Slow targeting speeds for the turret/gun | ||
== History == | == History == |
Revision as of 11:34, 10 August 2023
Contents
Description
The Canon de 155 Automoteur Modèle F1 is a rank V French tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "La Royale".
General info
Survivability and armour
The AMX-30 AuF1 has very thin armour that offers little protection against anti-tank weapons. It can only resist small arms fire such as 7.62 mm machine guns and shrapnel. The turret armour is only 20 mm thick, which makes it vulnerable to heavy machine gun fire that can easily knock out the gunner and other crew members. The engine in the rear of the hull may sometimes absorb some shots, but it is not a reliable defence.
On the other hand, the AuF1's weak armour may sometimes survive solid shot shells such as AP, APCR and APDS, but be careful - these shells may damage the vertical aiming drive even if they don't knock out the gunner, making the tank unable to fire back. Therefore, avoid getting hit and use the tank's excellent mobility to disengage.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30+8 mm (68°-76°) Upper 30 mm (45°) Lower |
20+4-20 mm Top 30 mm Bottom |
30 mm | 10 - 15 mm |
Turret | 20 mm (35°) Turret front 20-30 mm Gun mantlet |
20 mm | 20 mm | 20 mm (79°-90°) |
Cupola | 20 mm | 20 mm | 20 mm | 20 mm |
Notes:
Mobility
The AuF1 is a fast tank for its battle rating, based on the AMX-30 chassis. It has a great reverse gearbox that helps it escape from danger, and it can use smoke grenades to cover its retreat. However, it is not as fast as light tanks, and it does not accelerate as well as a Leopard or STB-1. Therefore, it is not a good idea to rush to capture points at the beginning of the map.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 71 | 71 | 43.5 | 1,022 | 1,297 | 23.49 | 29.82 |
Realistic | 66 | 66 | 637 | 680 | 14.64 | 15.63 |
Modifications and economy
Armaments
Main armament
The AMX-30 AuF1 is a self-propelled howitzer that features the 155 mm CN 155 AUF1 gun, which has a high rate of fire and a long range, but lacks some options. The gun can fire three types of rounds in-game, namely:
- OE 155 56 - A standard high-explosive shell
- M107 (PF) - A high-explosive shell with a proximity fuse
- M110 - A smoke shell
The gun is mounted on a fully traversable turret with an autoloader, which enables the AMX-30 AuF1 to fire 8 rounds per minute.
The howitzer performs well, with the second fastest reload time among the cannons of its calibre and a decent muzzle velocity, faster than both the Type 75 SPH and the 2S3M. However, the main HE shell is slower than both the G6 'Rhino' and Bkan 1C, and also has less explosive filler. It can still destroy any lightly armoured vehicle with a direct hit and severely damage or destroy heavily armoured vehicles with proper aiming.
The AuF1 also has access to the M107 (PF) shell, which is a high-explosive shell that detonates automatically when it gets close to a tank or plane, creating an explosion above the roof of the enemy vehicle, similar to a top attack missile. However, it will also detonate on any terrain feature, such as a rock, a hill, or even the ground. This, along with its 3 m trigger radius, makes it ineffective against vehicles hiding behind cover, but effective against planes. The proximity fuse only works past 300 m, so against closer targets, the shell acts like a standard HE shell, but with more explosives and a lower velocity. In these situations, it might be better to use the HE-VT shells to ensure destruction.
155 mm GCT F1 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 42 | -4°/+66° | ±180° | - | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 7.50 |
Realistic | 6.0 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OE 155 56 | HE | 54 | 54 | 54 | 54 | 54 | 54 |
M107 (PF) | HE-VT | 61 | 61 | 61 | 61 | 61 | 61 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OE 155 56 | HE | 810 | 43.75 | 0.3 | 0.1 | 6.8 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
M107 (PF) | HE-VT | 580 | 43.1 | 0 | 0 | 300 | 3 | 9.14 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M110 | 563 | 40.8 | 25 | 5 | 30 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
42 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 800 (200) | 575 | -10°/+45° | ±41° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- 7.5 s auto-loader
- The total ammo load (42 shells) is part of the first-stage auto-loaded ammo stowage
- Relatively great mobility for an SPH with max speed reverse gears
- Possess smoke grenades
- Crew is relatively spaced out
Cons:
- Very large target
- The whole back end of the turret is an ammo rack
- Horizontal and vertical drives are very often knocked out
- Slow targeting speeds for the turret/gun
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France tank destroyers | |
---|---|
Lorraine 40t derivatives | CA Lorraine · Lorraine 155 Mle.50 |
ATGM | MEPHISTO · AMX-10M |
Other | AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1 |
USA | ▄M10 GMC · ▄M36B2 |