Difference between revisions of "IJN Ise"
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== Description == | == Description == | ||
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− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' (伊勢, [[Abbreviations#.28JP.29_Naval|namesake]]: Ise (old) Province) was a Japanese battleship that was built in the 1910s. She was the lead ship of her class of two dreadnoughts that had six twin 35.6 cm guns as their main armament. She did not participate in World War I, but she supported Japanese troops in Siberia during the Russian Civil War. She was modernized twice in the 1920s and 1930s, and later converted into a hybrid carrier with a flight deck for floatplanes in 1943. |
+ | |||
+ | She was introduced in [[Update "La Royale"]]. '''Ise''' plays very closely to the [[Fuso]] and her sister-ship [[Hyuga]], offering a fair amount of Battleship armour, 12 x 35.6 cm guns. | ||
== General info == | == General info == | ||
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* ''other literature.'' | * ''other literature.'' | ||
+ | {{ShipManufacturer Kawasaki Shipyard Co.}} | ||
{{Japan battleships}} | {{Japan battleships}} |
Revision as of 12:01, 16 June 2023
Contents
Description
The Ise-class, IJN Ise, 1941 (伊勢, namesake: Ise (old) Province) was a Japanese battleship that was built in the 1910s. She was the lead ship of her class of two dreadnoughts that had six twin 35.6 cm guns as their main armament. She did not participate in World War I, but she supported Japanese troops in Siberia during the Russian Civil War. She was modernized twice in the 1920s and 1930s, and later converted into a hybrid carrier with a flight deck for floatplanes in 1943.
She was introduced in Update "La Royale". Ise plays very closely to the Fuso and her sister-ship Hyuga, offering a fair amount of Battleship armour, 12 x 35.6 cm guns.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 55 | 25 | |
RB/SB | |||
Upgraded | 47 | 22 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Ordinary SAP | SAPCBC | 301 | 280 | 248 | 222 | 199 | 168 |
Type 91 APC | APCBC | 635 | 593 | 529 | 476 | 431 | 366 |
Common Type 0 | HE | 67 | 67 | 67 | 67 | 67 | 67 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Ordinary SAP | SAPCBC | 780 | 635.58 | 0.01 | 26 | 68.64 | 48° | 63° | 71° | |||
Type 91 APC | APCBC | 771 | 671.3 | 0.05 | 26 | 11.66 | 48° | 63° | 71° | |||
Common Type 0 | HE | 805 | 621 | 0 | 0.1 | 31 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Mod 1 SAP | SAPBC | 115 | 100 | 81 | 65 | 54 | 40 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Mod 1 SAP | SAPBC | 855 | 37.87 | 0.05 | 6 | 2.21 | 48° | 63° | 71° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Scout plane
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Kawasaki Shipyard Co. (川崎造船) | |
---|---|
Destroyer Escorts (DE) | |
Ikazuchi-class | Ikazuchi |
Heavy Cruisers (CA) | |
Furutaka-class | IJN Kako |
Battleships (BB) | |
Kongō-class | IJN Haruna* |
Ise-class | IJN Ise |
Notes | *Initially laid down as battlecruiser, later modified and reclassified as (Fast) Battleship (FBB). |
See also | Kawasaki Aircraft Industries |
Japan battleships | |
---|---|
Kawachi-class | IJN Settsu |
Fusō-class | IJN Fuso · IJN Yamashiro |
Ise-class | IJN Ise · IJN Hyuga |
Kongō-class | IJN Kongo · IJN Haruna |
Nagato-class | IJN Mutsu |