IJN Fuso

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
jp_battleship_fuso.png
GarageImage IJN Fuso.jpg
IJN Fuso
AB RB SB
7.0 7.0 7.0
Class:
Research:390 000 Specs-Card-Exp.png
Purchase:1 050 000 Specs-Card-Lion.png
Show in game

Description

The Fuso-class, IJN Fuso, 1944 (扶桑, namesake: classical name for Japan) was the first of her class and a symbol of Japan's naval power in the early 20th century. She was designed to maintain Japan's supremacy in the Pacific against the United States and Great Britain, following Japan's victory over Russia at Tsushima in 1905. Fuso had an ever growing distinction: a towering pagoda mast that housed her fire control and observation equipment that grew with nearly every modernization. However, despite undergoing several modernizations and reconstructions, Fuso could not keep up with the newer and faster battleships of Japan and other countries. She was primarily relegated to auxiliary roles during World War II, such as troop transport and training.

IJN Fuso was introduced in Update "Fire and Ice". She has six turrets with twin 356 mm cannons, which can fire a powerful broadside of twelve 356 mm shells every 30 seconds. Fuso appears in War Thunder in her 1944 modernization, which includes a large array of anti-air guns, mostly consisting of the infamous Type 96 (25 mm). These guns are inaccurate and unreliable individually, but in large numbers (Fuso has 89 in total) they create a massive barrage of lead that can deter aerial targets at close to medium range. However, the Fuso also has low mobility, with a top speed of only 23 knots and a large turning radius. Therefore, Fuso is best suited for long-range engagements where she can use her superior firepower to her advantage.

General info

Survivability and armour

Armourfront / side / back
Citadel243 / 305 / 67 mm
Main fire tower279 / 229 / 229 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section8
Displacement39 782 t
Crew1 900 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB53 / 25 km/h
RB46 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 25
RB/SB Stock ___ ___
Upgraded 46 22

Modifications and economy

Repair costBasic → Reference
AB27 493 → 34 531 Sl icon.png
RB33 334 → 41 867 Sl icon.png
Total cost of modifications299 000 Rp icon.png
464 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training300 000 Sl icon.png
Experts1 050 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
370 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
32 000 Rp icon.png
Cost:
50 000 Sl icon.png
700 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
370 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
32 000 Rp icon.png
Cost:
50 000 Sl icon.png
700 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
32 000 Rp icon.png
Cost:
50 000 Sl icon.png
700 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
356mm_jp_type91_navy_apc_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
370 Ge icon.png
Mods tank ammo.png
356mm_jp_ordinary_type0_navy_sap_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
370 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

6 х Turret2 x 36 cm/45 Type 41 cannon
Ammunition180 rounds
Vertical guidance-3° / 43°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
Type 91 APC APCBC 635 593 529 476 431 366
Common Type 0 HE 67 67 67 67 67 67
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.58 0.01 26 68.64 48° 63° 71°
Type 91 APC APCBC 771 671.3 0.05 26 11.66 48° 63° 71°
Common Type 0 HE 805 621 0 0.1 31 79° 80° 81°

Secondary armament

14 х Turret15 cm/50 Type 41 cannon
Ammunition150 rounds
4 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3.17 79° 80° 81°
Type 4 SAP SAP 850 45.26 0.01 7 2.92 47° 60° 65°

Anti-aircraft armament

34 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
16 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
8 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
10 х Turret13.2 mm Type 93 machine gun
Ammunition1800 rounds
Belt capacity30 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Effective guns
  • Effective anti-air suite
  • Adequate armour that can absorb damage
  • Large crew complement

Cons:

  • Long reload time on main batteries
  • Slow cruise speed
  • Extremely long turn time

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Kure Naval Arsenal (呉海軍工廠)
Heavy Cruisers (CA) 
Mogami-class  IJN Mogami*
Battlecruisers (BC) 
Tsukuba-class  IJN Ikoma
Battleships (BB) 
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso
Note  *Initially built as a CL with 15.5 cm cannons, refitted with 20.3 cm and reclassified as a CA

Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu