Difference between revisions of "A-4H (Israel)"

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(Usage in battles: Written a usage guide based on personal experience with the plane that details basic ground rb points and more detailed air rb usage for both newer and more experienced players.)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The A-4H is a versatile aircraft which fits into a wide range of play styles. Varying from Close Air Support (CAS) to Base Bomber or even as an Air Superiority Fighter. Players who yield such a tool as the A-4H Skyhawk have a lot of options when it comes to play style choices.
+
The A-4H is a versatile aircraft which fits into a wide range of play styles. Varying from close air support (CAS) to base bomber or even as an air superiority fighter. Players who yield such a tool as the A-4H Skyhawk have a lot of options when it comes to play style choices.
  
 
Ground Realistic Battles (RB)
 
Ground Realistic Battles (RB)
  
For those interested in it's CAS abilities, it comes with a wide range of ordinance and RWR. The best way to utilise the plane in this role is to use the ordinance to aid allied ground units in tight situations and clear a path for them to reach their respective objectives. RWR will help you by making you aware of any Enemy or Allied Anti-Air systems that choose to make you their prey.  
+
For those interested in its CAS abilities, it comes with a wide range of ordinance and a radar warning receiver (RWR). The best way to utilise the plane in this role is to use the ordinance to aid allied ground units in tight situations and clear a path for them to reach their respective objectives. RWR will help you by making you aware of any enemy or allied Anti-Air systems that choose to make you their prey.  
  
 
Air Battles (AB/RB/SB)
 
Air Battles (AB/RB/SB)
  
For those Interested In Air Battles, They're multiple ways you can make yourself an asset to the team. You can use your very respectable bomb and rocket payloads  to help allies destroy enemy bases and ground units to bleed tickets. Or you can go in-light as an Air Superiority Fighter, The plane has a good Rate of Climb and Roll Rate, meaning you can employ hit and run tactics on your opponents, or go all-in and get personal with the Enemy Aircraft. The A-4's biggest opponents are the  Mig-15/17 and G.91 R series. The A-4H is a very capable plane in the right hands but is hard to fly, especially against a proven aircraft such as the MiG-17. The poor energy retention can put you at a huge disadvantage against such opponents if you are not careful in managing your air speed. This means that you should only engage in tight and personal fights when you are sure you can finish them quickly and escape.For those who are newer, Staying close to allied teammates and helping each other is generally a very effective tactic in the A-4H and generally yields the the best chance for survival and success in the Skyhawk. For those more Daring, flying solo is very possible but requires and higher level of awareness and tactical knowledge, the unforgiving nature of the plane depends on it.
+
For those interested in Air Battles, there are multiple ways you can make yourself an asset to the team. You can use your very respectable bomb and rocket payloads  to help allies destroy enemy bases and ground units to bleed tickets.
 +
 
 +
The A-4H can also go in light as an air superiority fighter. The plane has a good rate of climb and roll rate, meaning you can employ hit and run tactics on your opponents, or go all-in and get personal with the enemy aircraft. The A-4's biggest opponents are the  Mig-15/17 and G.91 R series. The A-4H is a very capable plane in the right hands but is hard to fly, especially against a proven aircraft such as the MiG-17. The poor energy retention can put you at a huge disadvantage against such opponents if you are not careful in managing your air speed. This means that you should only engage in tight and personal fights when you are sure you can finish them quickly and escape. For those who are newer, staying close to allied teammates and helping each other is generally a very effective tactic in the A-4H and generally yields the the best chance for survival and success in the Skyhawk. For those more daring, flying solo is very possible but requires and higher level of awareness and tactical knowledge, the unforgiving nature of the plane depends on it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 13:12, 5 January 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
a_4h.png
GarageImage A-4H (Israel).jpg
A-4H
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The A-4H Skyhawk is a rank VI Israeli strike aircraft with a battle rating of 8.7 (AB) and 8.3 (RB/SB). It was introduced in Update "Winged Lions".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 087 km/h
Turn time34 s
Max altitude12 500 m
EnginePratt & Whitney J52-P-8A
TypeJet
Cooling systemAir
Take-off weight11 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 12500 __._ __._ __._ __._ 1,000
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 437 592 562 410 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52 P-8A 1 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
900 kg Axial-flow turbojet _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__
Booster (_____ - ___) Aircraft mass
Number Booster
weight (each)
Fuel
weight (each)
Burn
time
Can be
shutdown
Jettisoned
after use
Mass with full booster fuel (no weapons load)
_m fuel __m fuel __m fuel
2 ___ kg 40 kg ___ s ___ ___ _,___ kg _,___ kg _,___ kg
Condition Maximum booster
thrust @ 0 m (RB/SB)
Combined engine
& booster thrust @ 0 m
Thrust to weight ratio @ 0 m (___%/WEP with booster)
_m fuel __m fuel __m fuel
Stationary ___ kgf ___ kgf _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear437 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 007 → 4 086 Sl icon.png
RB8 455 → 11 490 Sl icon.png
SB10 628 → 14 443 Sl icon.png
Total cost of modifications120 200 Rp icon.png
193 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods booster.png
New boosters
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods jet engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods g suit.png
G-suit
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
100/50 G.P.
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
MK 77
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods pilon bomb.png
250/50 G.P.
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod Mk 4 Mod 0
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods ammo.png
Mk11_belt_pack
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png

Armaments

Offensive armament

Main article: DEFA 552 (30 mm)

The A-4H (Israel) is armed with:

  • 2 x 30 mm DEFA 552 cannons, belly-mounted (150 rpg = 300 total)

Suspended armament

The A-4H (Israel) can be outfitted with the following ordnance:

  • Without load
  • 20 x 100 kg 100/50 kg G.P. bombs (2,000 kg total)
  • 14 x 250 kg 250/50 kg G.P. bombs (3,500 kg total)
  • 3 x 360 kg 360/50 kg G.P. bombs (1,080 kg total)
  • 5 x 500 kg 500/50 kg G.P. bombs (2,500 kg total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 1 x 2,000 lb LDGP Mk 84 bomb + 6 x 250 kg 250/50 kg G.P. bombs (3,500 kg total)
  • 1 x 2,000 lb LDGP Mk 84 bomb + 2 x 250 kg 250/50 kg G.P. bombs + 2 x 500 kg 500/50 kg G.P. bombs (3,500 kg total)
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 100 kg 100/50 kg G.P. bombs (600 kg total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 kg 250/50 kg G.P. bombs (1,500 kg total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 1 x 360 kg 360/50 kg G.P. bomb (360 kg total)
  • 171 x FFAR Mighty Mouse rockets
  • 114 x FFAR Mighty Mouse rockets + 6 x 100 kg 100/50 kg G.P. bombs (600 kg total)
  • 114 x FFAR Mighty Mouse rockets + 6 x 250 kg 250/50 kg G.P. bombs (1,500 kg total)
  • 114 x FFAR Mighty Mouse rockets + 1 x 360 kg 360/50 kg G.P. bomb (360 kg total)
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)

Usage in battles

The A-4H is a versatile aircraft which fits into a wide range of play styles. Varying from close air support (CAS) to base bomber or even as an air superiority fighter. Players who yield such a tool as the A-4H Skyhawk have a lot of options when it comes to play style choices.

Ground Realistic Battles (RB)

For those interested in its CAS abilities, it comes with a wide range of ordinance and a radar warning receiver (RWR). The best way to utilise the plane in this role is to use the ordinance to aid allied ground units in tight situations and clear a path for them to reach their respective objectives. RWR will help you by making you aware of any enemy or allied Anti-Air systems that choose to make you their prey.

Air Battles (AB/RB/SB)

For those interested in Air Battles, there are multiple ways you can make yourself an asset to the team. You can use your very respectable bomb and rocket payloads to help allies destroy enemy bases and ground units to bleed tickets.

The A-4H can also go in light as an air superiority fighter. The plane has a good rate of climb and roll rate, meaning you can employ hit and run tactics on your opponents, or go all-in and get personal with the enemy aircraft. The A-4's biggest opponents are the Mig-15/17 and G.91 R series. The A-4H is a very capable plane in the right hands but is hard to fly, especially against a proven aircraft such as the MiG-17. The poor energy retention can put you at a huge disadvantage against such opponents if you are not careful in managing your air speed. This means that you should only engage in tight and personal fights when you are sure you can finish them quickly and escape. For those who are newer, staying close to allied teammates and helping each other is generally a very effective tactic in the A-4H and generally yields the the best chance for survival and success in the Skyhawk. For those more daring, flying solo is very possible but requires and higher level of awareness and tactical knowledge, the unforgiving nature of the plane depends on it.

Pros and cons

Pros:

  • Good climb rate
  • Good roll rate
  • Good variety of ground attack ordnance
  • Twin 30 mm DEFA canons will take down any enemy aircraft
  • Can carry 3 x additional 20 mm Mk11 canons

Cons:

  • Wings can be ripped off easily at high speed
  • Poor energy retention
  • No air-to-air missiles (AAMs)
  • Only the fuel tank in the fuselage is self-sealing
  • Carrying heavy payload significantly reduces flight performance

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II