Difference between revisions of "Ystervark"
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Colok76286 (talk | contribs) (→Ammo racks: Added image, notes and filled the table) |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.11.0.27''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! Full<br>ammo | ! Full<br>ammo | ||
+ | ! Ammo<br>type | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
+ | |- | ||
+ | | '''8''' <br> '''600''' || ''Magazines'' <br> ''Rounds'' || 7 ''(+1)'' <br> 525 ''(+75)'' || 6 ''(+2)'' <br> 450 ''(+150)'' || 5 ''(+3)'' <br> 375 ''(+225)'' || 4 ''(+4)'' <br> 300 ''(+300)'' | ||
+ | |- | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
! 6th<br>rack empty | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! 8th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
+ | ! | ||
|- | |- | ||
− | | ''' | + | | 3 ''(+5)'' <br> 225 ''(+375)'' || 2 ''(+6)'' <br> 150 ''(+450)'' || 1 ''(+7)'' <br> 75 ''(+525)'' || 0 ''(+8)'' <br> 0 ''(+600)'' || No |
+ | ! | ||
|- | |- | ||
|} | |} | ||
+ | '''Note''': | ||
+ | |||
+ | * Ammunition is divided into 8 magazines of 75 rounds. | ||
== Usage in battles == | == Usage in battles == |
Revision as of 21:41, 31 October 2021
Contents
Description
The Ystervark is a rank III British SPAA with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 98 | 15 | 6 | _,___ | 237 | __.__ | 39.5 |
Realistic | 90 | 13 | _,___ | 124 | __.__ | 20.67 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
20 mm GAI C01 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 600 (75) | 996 | -7°/+83° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: HVAP-T · HEF-I
- M594: HEF-I · HEF-I · HVAP-T
- M601: HVAP-T · HVAP-T · HEF-I
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | __ | __ | __ | __ | __ | __ |
M594 | __ | __ | __ | __ | __ | __ |
M601 | __ | __ | __ | __ | __ | __ |
Ammo racks
Full ammo |
Ammo type |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
---|---|---|---|---|---|
8 600 |
Magazines Rounds |
7 (+1) 525 (+75) |
6 (+2) 450 (+150) |
5 (+3) 375 (+225) |
4 (+4) 300 (+300) |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
|
3 (+5) 225 (+375) |
2 (+6) 150 (+450) |
1 (+7) 75 (+525) |
0 (+8) 0 (+600) |
No |
Note:
- Ammunition is divided into 8 magazines of 75 rounds.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fast 900+ rounds/min firerate allows it easily score hits with a burst on an aircraft's flight path
- Small profile makes it very easy to conceal itself
- High top speed of 90 km/h means great agility
- Lack of armour means conventional cannons will struggle to one-shot it if poorly aimed
- 75-round belt allows it to confidentally engage targets without worrying too much about reloading
Cons:
- The driving compartment can obstruct the autocannon's gun depression which might be sometimes fatal
- No armour protection, making it highly vulnerable to MG bullets, shrapnel, and even ramming from tanks and aircraft
- Is wheeled, meaning its mobility will be significantly worsened on bad road conditions
- Reverse speed of -13 km/h can be inadequate, especially when comparing to its counterpart R3 T20
- Gunsight is position far above the gun, which can be awkward to aim in simulator
- Complex appearance can make it hard to place bushes, decorators, and decals
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain anti-aircraft vehicles | |
---|---|
Crusader AA | Crusader AA Mk I · Crusader AA Mk II |
Wheeled | Staghound AA · AEC AA |
Radar SPAAG | Chieftain Marksman |
Missile SPAA | Stormer AD · Stormer HVM |
Other | Light AA Mk I · Falcon |
Canada | Skink · ADATS (M113) |
South Africa | Ystervark · Bosvark · ZA-35 |