Difference between revisions of "Ro-Go Exp."

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(Began to write article, added much to the description of the vehicle, will add more soon.)
m (Pros and cons)
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Schneider-Canet 1898 (120 mm)}}
 
{{main|Schneider-Canet 1898 (120 mm)}}
The 120 mm main armament of the Ji-Ro will penetrate almost everything at it's BR within a reasonable distance. The cannon, while designed in 1898, fires a Semi-Armor-Piercing Ballistic Capped round, which penetrates a maximum of 68 mm of armor at 10 m. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the [[S.I.G.33 (150 mm)]].
+
The 120 mm main armament of the Ji-Ro will penetrate almost everything at it's BR within a reasonable distance. The cannon, while designed in 1898, fires a Semi-Armor-Piercing Ballistic Capped round, which penetrates a maximum of 68 mm of armor at 10 m. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the [[Ho-Ro]] or the [[S.I.G.33 (150 mm)]].
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
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| Schneider-Canet HE || HE || 25 || 25 || 25 || 25 || 25 || 25
 
| Schneider-Canet HE || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
|-
| Schneider-Canet SAP || SAPCBC || 68 || __ || __ || __ || __ || __
+
| Schneider-Canet SAP || SAPCBC || 63 || 62 || 58 || 53 || 49 || 45
 
|-
 
|-
 
|}
 
|}
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| Schneider-Canet HE || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| Schneider-Canet HE || HE || 580 || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
| Schneider-Canet SAP || SAPCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| Schneider-Canet SAP || SAPCBC || 580 || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 20 rounds maximum.
+
The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 20 rounds maximum.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 143: Line 143:
  
 
* Fantastic main armament for the BR.
 
* Fantastic main armament for the BR.
 +
* Low penetration fall off even at extreme ranges.
 
* One shot potential against most matchups.
 
* One shot potential against most matchups.
 
* Faster reload than the Ho-Ro.
 
* Faster reload than the Ho-Ro.
Line 153: Line 154:
  
 
* Overall the armor is average at best, poor at worst.
 
* Overall the armor is average at best, poor at worst.
* The crew is mostly exposed and is at the mercy of .50 calibers and aircraft.
+
* The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
 
* Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish.
 
* Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish.
 
* 20 shell maximum ammo count.
 
* 20 shell maximum ammo count.
 +
* Mediocre top speed of 25 km/h.
 +
* Somewhat slow shell velocity can be hard to aim.
  
 
*
 
*

Revision as of 01:06, 11 March 2021

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Ro-Go Exp.
jp_hiro_sha.png
GarageImage Ro-Go Exp..jpg
Ro-Go Exp.
AB RB SB
1.7 1.7 1.7
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Type 95 Experimental 12cm Self Propelled Gun is a rank I Japanese tank destroyer with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike". The Ji-Ro is a modification of the Type 95 Heavy Tank (Ro-Go) platform. It features a French model 120 mm Schneider-Canet cannon as its main armament.

General info

Survivability and armour

Armourfront / side / back
Hull25 / 25 / 25
Turret12 / 0 / 0
Crew7 people
Visibility107 %

Similar to the Ro-Go it is based off of, the Ji-Ro's armor is mostly comprised of large flat armor plates, though some are slightly angled. Front armor maxes out at 30 mm, with the angled sections such as the upper glacis being 25 mm thick. The shield surrounding the cannon, and by extension the crew, is 12 mm thick. Given the mostly flat shape of the Ji-Ro's hull and relatively average armor thickness for its battle rating, a majority of incoming fire will be taken with full force, especially if it hits the flat plates at the front of the vehicle. Slightly angling the front of the Ji-Ro may result in some shell ricochets, however. Much like it's predecessor, the Ho-Ro, the Ji-Ro can be easily penetrated by most other vehicles at its Battle Rating, but it does feature some odd angles that may result in lucky bounces.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret 12 mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB25 / 8 km/h
RB and SB23 / 7 km/h
Number of gears5 forward
1 back
Weight25.5 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB21.7 hp/t
RB and SB11.4 hp/t

The Ji-Ro shares the same drivetrain as the Ro-Go.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 25 8 25.5 _,___ 553 __.__ 21.69
Realistic 23 7 _,___ 290 __.__ 11.37

Modifications and economy

Repair costBasic → Reference
AB193 → 238 Sl icon.png
RB229 → 283 Sl icon.png
SB271 → 335 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 30 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods new tank engine.png
Engine
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png

Armaments

Main armament

Ammunition16 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-10° / 15°
Horizontal guidance-12° / 12°

The 120 mm main armament of the Ji-Ro will penetrate almost everything at it's BR within a reasonable distance. The cannon, while designed in 1898, fires a Semi-Armor-Piercing Ballistic Capped round, which penetrates a maximum of 68 mm of armor at 10 m. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the Ho-Ro or the S.I.G.33 (150 mm).

120 mm Schneider-Canet 1898 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 16 -10°/+15° ±12° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Schneider-Canet HE HE 25 25 25 25 25 25
Schneider-Canet SAP SAPCBC 63 62 58 53 49 45
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Schneider-Canet HE HE 580 _.__ __ _._ ___ __° __° __°
Schneider-Canet SAP SAPCBC 580 _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
16 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 960 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 20 rounds maximum.

Pros and cons

Pros:

  • Fantastic main armament for the BR.
  • Low penetration fall off even at extreme ranges.
  • One shot potential against most matchups.
  • Faster reload than the Ho-Ro.
  • More crew members than other tank destroyers in the lower rank Japanese tree (Ho-Ro and Ho-Ni series).
  • Rear machine gun position provides opportunities for a "free" crew replacement.

Cons:

  • Overall the armor is average at best, poor at worst.
  • The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
  • Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish.
  • 20 shell maximum ammo count.
  • Mediocre top speed of 25 km/h.
  • Somewhat slow shell velocity can be hard to aim.

History

The Ji-Ro (sometimes referred to as the Ji-Ro Sha, or incorrectly, the Hi-Ro or Hiro-Sha), was a prototypical modification to the Type 95 Heavy Tank. The Type 95 was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. Allegedly a few different configurations were brought to the drawing board. The Ji-Ro was the result of using the Type 95 hull as an SPG, replacing the two turrets with a 120 mm Schneider-Canet cannon. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese. The project was also dubbed the "Experimental 12 cm Self Propelled Gun".

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36