Difference between revisions of "ADATS"
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== Description == | == Description == | ||
− | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps. | The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps. | ||
[[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]] | [[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]] | ||
− | One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any | + | One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself. |
Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members. | Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed | + | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Mobility characteristics | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | ! Add-on armour<br>weight (tons) | ||
+ | ! Max speed (km/h) | ||
+ | |- | ||
+ | | rowspan="2" | 25.0 || rowspan="2" | N/A | ||
+ | | ?? (AB) | ||
+ | |- | ||
+ | | ?? (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??? || ??? | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || ??? || 507 | ||
+ | |- | ||
+ | ! colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || ??.?? || 20.28 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | The main armament of the ADATS is the M242 25 | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> |
+ | {{main|M242 (25 mm)}} | ||
+ | |||
+ | The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[M242 (25 mm)|25 mm M242]] | ||
+ | |- | ||
+ | ! colspan="3" | Capacity | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
+ | ! Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 600 || -9°/+59° || ±180° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | | ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Stock | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | M791 || APDS || 110 || 101 || 95 || 69 || 52 || 41 | ||
+ | |- | ||
+ | | M792 || HEI-T || ?? || ?? || ?? || ?? || ?? || ?? | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | M791 || APDS || 1,345 || 0.455 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° | ||
+ | |- | ||
+ | | M792 || HEI-T || 1,100 || 0.501 || 0.4 || 0.1 || 32 || +0.0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''600''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X6.0 || X12.1 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ??? | ||
+ | |- | ||
+ | |} | ||
+ | |||
=== Additional armament === | === Additional armament === | ||
− | Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 | + | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> |
− | {{ | + | {{main|MIM146}} |
+ | |||
+ | Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | MIM146 missile | ||
+ | |- | ||
+ | ! Capacity | ||
+ | ! Vertical<br>guidance | ||
+ | ! Flight<br>speed (m/s) | ||
+ | ! Range (m) | ||
+ | |- | ||
+ | | 8 || 0°/+85° || 1,200 || 10,500 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="7" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | SAM || 900 || 900 || 900 || 900 || 900 || 900 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | SAM || 1,200 || 51.0 || N/A || 0.1 || 7,860 || +0.0° || 80° || 82° || 90° | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Usage in battles == | == Usage in battles == | ||
− | The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass. | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2"|Mobility | ||
+ | ! Protection | ||
+ | ! colspan="2"|Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | M792 | ||
+ | | Horizontal Drive | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | | ||
+ | | Adjustment of Fire | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | M791 | ||
+ | | Elevation Mechanism | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | ESS | ||
+ | | Artillery Support | ||
+ | | NVD | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | |||
* Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks | * Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks | ||
* Missiles can penetrate up to 900 mm of armour | * Missiles can penetrate up to 900 mm of armour | ||
Line 39: | Line 261: | ||
* Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets | * Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets | ||
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself | * Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself | ||
− | * Built on the chassis of M3 | + | * Built on the chassis of M3 Bradley- good mobility and acceptable armour |
* Modifications are researched fairly quickly | * Modifications are researched fairly quickly | ||
'''Cons:''' | '''Cons:''' | ||
− | + | * Thin armour is not effective against larger cannons | |
− | * Thin armour not | ||
* High profile makes it hard to conceal, it is easily spotted | * High profile makes it hard to conceal, it is easily spotted | ||
* Can be destroyed if directly rammed by a plane (hull-break) | * Can be destroyed if directly rammed by a plane (hull-break) | ||
− | * The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull | + | * The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull |
* The only way to penetrate the frontal armour of enemy tanks is with missiles | * The only way to penetrate the frontal armour of enemy tanks is with missiles | ||
== History == | == History == | ||
− | <!--Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis. | The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis. | ||
Line 61: | Line 282: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | |||
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog<nowiki>]</nowiki> Bradley ADATS: One to Rule Them All]] | * [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog<nowiki>]</nowiki> Bradley ADATS: One to Rule Them All]] | ||
− | {{USA | + | {{USA tank destroyers}} |
Revision as of 14:23, 17 October 2019
Contents
Description
The Missile, Air Defence Artillery, Self-Propelled, ADATS is a rank VIII American tank destroyer
with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".
General info
Survivability and armour
The Bradley ADATS boasts the same protection as the regular M3 Bradley hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the Bradley ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.
One upside for the Bradley ADATS is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.
Overall, the Bradley ADATS can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Mobility characteristics | ||
---|---|---|
Weight (tons) | Add-on armour weight (tons) |
Max speed (km/h) |
25.0 | N/A | ?? (AB) |
?? (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | ??? | ??? |
Realistic/Simulator | ??? | 507 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | ??.?? | ??.?? |
Realistic/Simulator | ??.?? | 20.28 |
Armaments
Main armament
The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.
25 mm M242 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
600 | -9°/+59° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | ??.?? |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M791 | APDS | 110 | 101 | 95 | 69 | 52 | 41 |
M792 | HEI-T | ?? | ?? | ?? | ?? | ?? | ?? |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
M791 | APDS | 1,345 | 0.455 | N/A | N/A | N/A | +1.5° | 75° | 78° | 80° |
M792 | HEI-T | 1,100 | 0.501 | 0.4 | 0.1 | 32 | +0.0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
600 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Optics
ADATS Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X6.0 | X12.1 |
Comparable optics | ??? |
Additional armament
Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.
MIM146 missile | |||
---|---|---|---|
Capacity | Vertical guidance |
Flight speed (m/s) |
Range (m) |
8 | 0°/+85° | 1,200 | 10,500 |
Ammunition
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
SAM | 900 | 900 | 900 | 900 | 900 | 900 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | |||||||
SAM | 1,200 | 51.0 | N/A | 0.1 | 7,860 | +0.0° | 80° | 82° | 90° |
Usage in battles
The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | M792 | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire | |
III | Filters | Crew Replenishment | M791 | Elevation Mechanism | |
IV | Transmission | Engine | ESS | Artillery Support | NVD |
Pros and cons
Pros:
- Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks
- Missiles can penetrate up to 900 mm of armour
- Missiles are incredibly fast with a speed of 1,200 m/s
- Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
- Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
- Built on the chassis of M3 Bradley- good mobility and acceptable armour
- Modifications are researched fairly quickly
Cons:
- Thin armour is not effective against larger cannons
- High profile makes it hard to conceal, it is easily spotted
- Can be destroyed if directly rammed by a plane (hull-break)
- The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
- The only way to penetrate the frontal armour of enemy tanks is with missiles
History
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.
-From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USA tank destroyers | |
---|---|
M10 | M10 GMC |
M36 | M36 GMC · M36B2 |
T95 | T28 · T95 |
M109 | M109A1 |
ATGM | LOSAT · M901 |
Wheeled | M3 GMC · T55E1 |
Other | M8 HMC · M50 · M56 |
China | ▃LVT(A)(4) (ZIS-2) |