Difference between revisions of "Opytny"

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{{ShipManufacturer Zhdanov Shipyard}}
 
{{USSR destroyers}}
 
{{USSR destroyers}}

Revision as of 00:07, 3 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_destroyer_pr45.png
GarageImage Opytny.jpg
Opytny
AB RB SB
3.7 3.7 3.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Pr.45, Opytny, 1942 was a Soviet built Project 45-class destroyer. She was the only Projeect 45 ship built. She was the first indigenously designed Soviet destroyer. Opytny was laid down on 26th June 1935 and commissioned on 11th September 1941. Originally she was named Sergo Ordzhonikidze but was subsequently renamed Opytny in 1940. Due to issues with her boilers she was not suited for fleet operations but German attack on the Soviet Union caused her to be accepted into service. She was assigned to Baltic Fleet and saw limited career as a floating battery during the Siege of Leningrad. She was taken out of service in March 1944 and scrapped in 1953.

Opytny was introduced in Update "Kings of Battle". As the main armament is manually driven, the turrets suffer from poor traverse speed rendering these difficult when switching targets. The guns itself are also protected only by 13 mm thick antifragmentation armour covering sides, front and top side. As with most destroyers from other navies as well, Opytny features unarmoured magazines above waterline, which will lead to fatal explosion when hit. Unlike Project 7-class the propulsion elements are split in pairs, so a single hit couldnt completely immobilize the ship.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 404 t
Crew268 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB79 / 26 km/h
RB65 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 26
RB/SB Stock ___ ___
Upgraded 65 22

Modifications and economy

Repair costBasic → Reference
AB215 → 279 Sl icon.png
RB334 → 434 Sl icon.png
Total cost of modifications2 985 Rp icon.png
920 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods ship venting.png
Ventilation
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
45mm_ussr_21k_naval_ap_ammo_pack
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
50 Ge icon.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
125 Rp icon.png
Cost:
40 Sl icon.png
45 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
90 Ge icon.png

Armament

Primary armament

3 х Turret130 mm/50 B-13 cannon
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
130 mm OF-46 HE HE 36 36 36 36 36 36
130 mm PB-46A SAPBC SAPCBC 181 156 122 96 77 56
130 mm ZS-46R HE-VT HE-VT 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm OF-46 HE HE 870 33.4 0 0.1 3.58 79° 80° 81°
130 mm PB-46A SAPBC SAPCBC 870 33.5 0.01 6 2.35 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
130 mm ZS-46R HE-VT HE-VT 870 33.8 0 0.1 240 16 2.06 79° 80° 81°

Secondary armament

4 х Turret45 mm/46 21-K cannon
Ammunition500 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OR-73A HET HE 3 3 3 3 3 3
BR-240 APHE 86 62 44 31 22 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OR-73A HET HE 835 1.41 0 0.1 56.98 79° 80° 81°
BR-240 APHE 835 1.42 1 m 1.5 27.72 47° 60° 65°

Anti-aircraft armament

3 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 110 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Shipyard named after A. A. Zhdanov (Судостроительный завод имени А. А. Жданова)
Patrol Ships 
Project 2  Groza
Destroyers 
Project 1  Leningrad
Project 45  Opytny
Project 7U  Stroyny
Project 30-bis  Smelyi
Project 41  Neustrashimy
Project 56  Spokoinyy

USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy