Difference between revisions of "Bussard"

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(I wrote the entire page for this vessel.)
(Edits)
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{{About
 +
| about = German motor torpedo gun boat '''{{PAGENAME}}'''
 +
| usage = the other Albatros-class boat
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| link = Albatros
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_type143_bussard
 
|code=germ_type143_bussard
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German motor torpedo gun boat {{Battle-rating}}. It was introduced during [[Update "Red Skies"]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].
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The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German motor torpedo gun boat {{Battle-rating}}. It was introduced during [[Update "Red Skies"]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing]] event.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The survivability of the Bussard is abysmal. Even with its higher crew count than PT boats, the vessel is completely unprotected by any kind of armor and any gunfire that makes contact with the Bussard will make short work of her crew and compartments. The crew is large at 40 personnel, but they are quickly taken out by incoming gunfire.
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The survivability of the Bussard is abysmal. Even with its crew count higher than PT boats', the vessel is completely unprotected by any kind of armour and any gunfire will make short work of her crew and internal compartments. The crew is large at 40 sailors, but they are quickly taken out by gunfire.
  
The turrets and ammo magazine are a relatively compact package and so ammo detonations are possible but not extremely common. The secondary armaments are very small and hard to hit, being only four machine guns above the bridge. The bridge and engines/transmissions are very large targets and are often the first things destroyed when taking fire.  
+
The turrets and ammunition magazine are relatively compact, so ammo detonations are possible but not extremely common. The secondary armament, four machine guns above the bridge, is very small and hard to hit. The bridge and the engine compartment are very large targets and are often the first things destroyed when taking fire.  
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The ship is powered by four MTU 16V 956 TB91 diesels, each producing 17,700 shaft horsepower. This gives the Bussard a very good speed for its size, and provides quick maneuvering at any speed. The vessel can obtain a forward speed of slightly over 41 knots spaded, and has a very respectable 22 knot reverse speed. The ship isn't as good as other coastal craft at stopping from full speed, but it is enough to avoid constantly crashing into islands on heavily clustered maps. The rudder shifting is very responsive, taking around five seconds to go completely from one side to the other.
+
The ship is powered by four MTU 16V 956 TB91 diesels, each producing 17,700 shaft horsepower. This gives the Bussard a very good speed for its size, and provides quick manoeuvring at any speed. The vessel can reach a forward speed of slightly over 41 knots spaded, and has a very respectable 22 knot reverse speed. The ship isn't as good as other coastal craft at stopping from full speed, but it is enough to avoid constantly crashing into islands on heavily clustered maps. The rudder shifting is very responsive, taking around five seconds to go completely from one side to the other.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
 
{{main|76 mm/62 OTO-Melara Compact (76 mm)}}
  
The two [[76 mm/62 OTO-Melara Compact (76 mm)]] guns are fast-firing, hard hitting, and have access to some excellent ammunition: a very effective HE shell and an HE-VT shell that easily shreds incoming aircraft.
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The two fast-firing [[76 mm/62 OTO-Melara Compact (76 mm)]] guns are hard-hitting and have access to some excellent ammunition: a very effective HE shell and a HE-VT shell that easily shreds incoming aircraft.
  
The reload speed of the weapons is fixed at .9 seconds with the installed autoloader, with a ready-use ammo supply of 85 rounds per gun. The ballistics are excellent at close to medium range, but at long range begins to suffer given the small caliber of the weapons.
+
The reload time of the weapons is fixed at 0.9 seconds with the installed autoloader, with a ready-use ammo supply of 85 rounds per gun. The ballistics are excellent at close to medium range, but at long range begins to suffer given the small calibre of the weapons.
  
Against enemy ships, the High-Explosive shell is the obvious choice. A very potent explosive mass will shred other coastal vessels and can start fires on larger ships.
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Against enemy ships, the HE shell is the obvious choice. A very potent explosive mass will shred other coastal vessels and can start fires on larger ships.
  
 
Against enemy aircraft and to a lesser extent small vessels, the HE-VT shells are very effective. Enemy aircraft nearby will not last long against the quick-firing proximity shells, and smaller vessels are susceptible to them as they act like normal HE against surface targets.
 
Against enemy aircraft and to a lesser extent small vessels, the HE-VT shells are very effective. Enemy aircraft nearby will not last long against the quick-firing proximity shells, and smaller vessels are susceptible to them as they act like normal HE against surface targets.
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{{main|AN-M2 (12.7 mm)|MG3 (7.62 mm)}}
 
{{main|AN-M2 (12.7 mm)|MG3 (7.62 mm)}}
  
The secondary armament is very lackluster, but is still capable of doing some damage. Two [[AN-M2 (12.7 mm)]] heavy machine guns and two [[MG3 (7.62 mm)]] light machine guns, one of each on the port and starboard sides of the bridge, provide limited defense against other coastal craft and nearby aircraft.
+
The secondary armament is very lacklustre, but is still capable of doing some damage. Two [[AN-M2 (12.7 mm)]] heavy machine guns and two [[MG3 (7.62 mm)]] light machine guns, one of each on the port and starboard sides of the bridge, provide limited defense against other coastal craft and nearby aircraft.
  
The .50 caliber weapons come stock with a Universal belt, and you can unlock an AP and APIT belt with higher portions of Incendiary and Armor-Piercing rounds.
+
The .50 cal weapons come stock with a Universal belt, and you can unlock an AP and APIT belt with higher portions of Incendiary and Armour-Piercing rounds.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Seal DM2A1 (533 mm)}}
 
{{main|Seal DM2A1 (533 mm)}}
  
The Bussard also has access to two [[Seal DM2A1 (533 mm)]] torpedoes on the rear deck. The torpedoes launch backwards and quickly turn around before continuing on their course. The weapons have a very long range and good speed, and while the warhead is mediocre at 250kg of explosive mass it is still effective against light craft and destroyers.
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The Bussard has also access to two [[Seal DM2A1 (533 mm)|533 mm Seal DM2A1]] torpedoes on the rear deck. The torpedoes launch backwards and quickly turn around before continuing on their course. The weapons have a very long range and good speed, and while the warhead is mediocre at 250 kg of explosive mass it is still effective against light craft and destroyers.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
This ship is best used as a second-line ship, supporting faster or more maneuverable vessels with its powerful main armament. She relies on nearby allies since her hull is very weak and at the same time presents a large target. It can also be an effective anti-aircraft escort for friendly vessels with its fast-firing proximity rounds, air search radar, and air target tracking radar that can lock onto enemy aircraft and provide a lead indicator.
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The Bussard is best used as a second-line ship, supporting faster or more manoeuvrable vessels with its powerful main armament. She relies on nearby allies since her hull is very weak and at the same time represents a large target. It can also be an effective anti-aircraft escort for friendly vessels with its fast-firing proximity rounds, air search radar, and air target tracking radar that can lock onto enemy aircraft and provide a lead indicator.
  
Everything in the game is a major threat to this ship given its large size and easily damaged components. Vessels such as the American PT boats with their large-caliber 20mm and 40mm cannons are top priority, with any coastal craft or destroyer it can face being a danger.
+
Everything in the game is a major threat to this ship given its large size and easily damaged internal modules. Vessels such as the American PT boats with their large-calibre 20 mm and 40 mm cannons are top priority, with any coastal craft or destroyer it can face being a danger.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
- Large-caliber, fast-firing main guns.
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* Large-calibre, fast-firing main guns.
 
+
* Effective ammunition choices.
Effective ammunition choices.
+
* Very good speed and manoeuvrability for her size.
 
+
* Air search and tracking radar.
- Very good speed and maneuverability for her size.
 
 
 
- Air search and tracking radar.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
- Large target and no armor, gets destroyed very easily.
+
* Large target and no armour, gets destroyed very easily.
 
+
* Only two primary weapons, one being destroyed heavily impacts damage potential.
- Only two primary weapons, one being destroyed heavily impacts damage potential.
+
* Secondary/AA armament is extremely lacking.
 
 
- Secondary/AA armament is extremely lacking.
 
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The '''Type 143 ''Albatros'' class''' was a German class of missile bearing fast attack craft. Each vessel is named after a bird of prey including the albatross, condor and cormorant. Constructed by German shipbuilders Lürssen and Kröger, the vessels were intended to replace the Type 141 ''Seeadler'' class. The German Navy retired the class in 2005 and sold the boats off to Tunisia and Ghana.
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
S61—S65 were assigned to the 2nd Fast Attack Craft Squadron, and S66—S70 belonged to the 7th, both squadrons being based in Warnemünde.
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== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
In 2005, Tunisia purchased six of the craft from Germany. The Exocet launchers were removed before the transfer. In July of 2010, Ghana reportedly purchased two of the vessels from Germany.
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_type143_bussard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
https://warthunder.com/en/news/7261-development-summer-marathon-vehicles-type-143-bussard-en
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;Images
 
+
<gallery mode="packed-hover"  heights="200">
== Media ==
+
File:Bussard with LS-3 Escort.png|<small>Bussard with an escort</small>
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->[[File:Bussard with LS-3 Escort.png|thumb]]
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File:Bussard firing on the enemy.jpg|<small>Bussard firing at the enemy</small>
[[File:Bussard firing on the enemy.jpg|thumb]]
+
</gallery>
  
 
== See also ==
 
== See also ==
Line 107: Line 105:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''[[Albatros-Klasse (143)|https://wiki.warthunder.com/Albatros]]''
+
* [[Asheville (PGM-84)]]
* [[Asheville (PGM-84)]], [[SKR-1]], [[HMS Peacock]], [[Chikugo]], [[Saetta P-494]].
+
* [[SKR-1]]
 +
* [[HMS Peacock]]
 +
* [[Chikugo]]
 +
* [[Saetta P-494]]
  
 
== External links ==
 
== External links ==

Revision as of 19:49, 22 October 2021

This page is about the German motor torpedo gun boat Bussard. For the other Albatros-class boat, see Albatros.
Bussard
Bussard
Show in game
MARKET

Description

The Albatros-class, Bussard (143) is a gift rank V German motor torpedo gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update "Red Skies" as a reward for the 2021 Summer Landing event.

General info

Survivability and armour

Armourfront / side / back
Hull45 mm (wood)
Superstructure4 mm (steel)
Number of section6
Displacement391 t
Crew40 people

The survivability of the Bussard is abysmal. Even with its crew count higher than PT boats', the vessel is completely unprotected by any kind of armour and any gunfire will make short work of her crew and internal compartments. The crew is large at 40 sailors, but they are quickly taken out by gunfire.

The turrets and ammunition magazine are relatively compact, so ammo detonations are possible but not extremely common. The secondary armament, four machine guns above the bridge, is very small and hard to hit. The bridge and the engine compartment are very large targets and are often the first things destroyed when taking fire.

Mobility

Speedforward / back
AB101 / 53 km/h
RB76 / 40 km/h

The ship is powered by four MTU 16V 956 TB91 diesels, each producing 17,700 shaft horsepower. This gives the Bussard a very good speed for its size, and provides quick manoeuvring at any speed. The vessel can reach a forward speed of slightly over 41 knots spaded, and has a very respectable 22 knot reverse speed. The ship isn't as good as other coastal craft at stopping from full speed, but it is enough to avoid constantly crashing into islands on heavily clustered maps. The rudder shifting is very responsive, taking around five seconds to go completely from one side to the other.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 101 53
RB/SB Stock ___ ___
Upgraded 76 40

Modifications and economy

Repair costBasic → Reference
AB4 269 → 5 272 Sl icon.png
RB5 296 → 6 540 Sl icon.png
Total cost of modifications208 400 Rp icon.png
333 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
700 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
700 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
350 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/62 OTO-Melara Compact automatic gun
Ammunition400 rounds
Vertical guidance-15° / 85°

The two fast-firing 76 mm/62 OTO-Melara Compact (76 mm) guns are hard-hitting and have access to some excellent ammunition: a very effective HE shell and a HE-VT shell that easily shreds incoming aircraft.

The reload time of the weapons is fixed at 0.9 seconds with the installed autoloader, with a ready-use ammo supply of 85 rounds per gun. The ballistics are excellent at close to medium range, but at long range begins to suffer given the small calibre of the weapons.

Against enemy ships, the HE shell is the obvious choice. A very potent explosive mass will shred other coastal vessels and can start fires on larger ships.

Against enemy aircraft and to a lesser extent small vessels, the HE-VT shells are very effective. Enemy aircraft nearby will not last long against the quick-firing proximity shells, and smaller vessels are susceptible to them as they act like normal HE against surface targets.

Secondary armament

2 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
2 х Turret7.62 MG-3 machine gun
Ammunition2000 rounds
Belt capacity100 rounds
Fire rate1200 shots/min

The secondary armament is very lacklustre, but is still capable of doing some damage. Two AN-M2 (12.7 mm) heavy machine guns and two MG3 (7.62 mm) light machine guns, one of each on the port and starboard sides of the bridge, provide limited defense against other coastal craft and nearby aircraft.

The .50 cal weapons come stock with a Universal belt, and you can unlock an AP and APIT belt with higher portions of Incendiary and Armour-Piercing rounds.

Additional armament

Setup 12 x 533 mm Seal DM2A1 torpedo
Main article: Seal DM2A1 (533 mm)

The Bussard has also access to two 533 mm Seal DM2A1 torpedoes on the rear deck. The torpedoes launch backwards and quickly turn around before continuing on their course. The weapons have a very long range and good speed, and while the warhead is mediocre at 250 kg of explosive mass it is still effective against light craft and destroyers.

Usage in battles

The Bussard is best used as a second-line ship, supporting faster or more manoeuvrable vessels with its powerful main armament. She relies on nearby allies since her hull is very weak and at the same time represents a large target. It can also be an effective anti-aircraft escort for friendly vessels with its fast-firing proximity rounds, air search radar, and air target tracking radar that can lock onto enemy aircraft and provide a lead indicator.

Everything in the game is a major threat to this ship given its large size and easily damaged internal modules. Vessels such as the American PT boats with their large-calibre 20 mm and 40 mm cannons are top priority, with any coastal craft or destroyer it can face being a danger.

Pros and cons

Pros:

  • Large-calibre, fast-firing main guns.
  • Effective ammunition choices.
  • Very good speed and manoeuvrability for her size.
  • Air search and tracking radar.

Cons:

  • Large target and no armour, gets destroyed very easily.
  • Only two primary weapons, one being destroyed heavily impacts damage potential.
  • Secondary/AA armament is extremely lacking.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images

See also

External links


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8