Difference between revisions of "AH Mk.1 Apache"

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{{Specs-Card|code=ah_mk1}}
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{{About
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| about = British attack helicopter '''{{PAGENAME}}'''
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| usage = other versions
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| link = AH-64 (Family)
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}}
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{{Specs-Card
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|code=ah_mk1
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''AH Mk.1 Apache''' is a British license-produced version of the American [[AH-64D]], assembled by AgustaWestland from Boeing-supplied kits and featuring more powerful Rolls-Royce Turbomeca engines. Entering service in 2005, the Apache replaced the [[Lynx AH.Mk.1|Lynx]] in British tactical operations, seeing combat in operations in Afghanistan from 2007 and Libya from 2011. Unlike their American counterparts, some AH Mk.1s were partially navalised, including a folding-blade mechanism, allowing them to operate from ships in addition to land-based roles. The existing AH Mk.1s in service are planned to be retired and refitted to the AH-64E standard from 2024.
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
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Introduced in [[Update 1.97 "Viking Fury"]], the AH Mk.1 is the pinnacle of the British helicopter tree, featuring more powerful armaments, advanced avionics, and better survivability over the preceding Lynx, while maintaining similar levels of speed and manoeuvrability. Even compared to its Apache brethren, the AH Mk.1 is distinguished by its Rolls-Royce Turbomeca engines, making it the fastest AH-64 variant in the game. Additionally, the domestic Starstreaks, while manually guided and lacking in explosive filler or proximity fuse, are certainly not a downgrade compared to the AIM-92 Stingers, as they are not decoyed by countermeasures, making them highly effective against other helicopters, and are able to run a dual purpose in the anti-tank role against lightly armoured targets with their high speed, low visibility, and reasonable armour penetration.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Heli-Flight}}
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<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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The AH Mk. 1, provides great manoeuvrability, incredible acceleration and overall providing a great speed of up to 325 km/h in arcade and 300 km/h in realistic and simulator game modes. An AH Mk.1 is able to do manoeuvres other helicopters can only dream about, from barrel roles, flips to loops which allow it to evade enemy missiles with ease.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Characteristics
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! rowspan="2" | Characteristics
|-
 
! colspan="3" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
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! AB !! RB
 
! AB !! RB
 
|-
 
|-
| ___ || ___ || {{Specs|ceiling}}
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! Stock
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| 275 || 257 || rowspan="2" | {{Specs|ceiling}}
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|-
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! Upgraded
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| 325 || 300
 
|-
 
|-
! colspan="3" | ''Upgraded''
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|}
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=== Survivability and armour ===
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{{Specs-Heli-Armour}}
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<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
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The AH Mk.1, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the '''[[Mi-28N]]'''.
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* Bullet proof glass installed only for the pilot - 22 mm thick.
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* Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.
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=== Modifications and economy ===
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{{Specs-Economy}}
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== Armaments ==
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{{Specs-Heli-Armaments}}
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
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! colspan="3" | [[Ballistic Computer]]
! rowspan="2" | Max altitude<br>(metres)
 
 
|-
 
|-
! AB !! RB
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! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
 
|-
 
|-
| ___ || ___ || {{Specs|ceiling}}
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| {{Tick}} || {{Tick}} || {{Cross}}
 
|-
 
|-
 
|}
 
|}
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=== Offensive armament ===
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{{Specs-Heli-Offensive}}
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<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|M230E-1 (30 mm)}}
  
=== Survivability and armour ===
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The '''''{{PAGENAME}}''''' is armed with:
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
 
  
== Armaments ==
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* 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
=== Offensive armament ===
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* 64 x countermeasures
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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* 8 x large calibre countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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{{Specs-Heli-Suspended}}
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<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
  
=== Defensive armament ===
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
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{| class="wikitable" style="text-align:center" width="100%"
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|-
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! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
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| rowspan="5" width="25%" | <div class="ttx-image">[[File:Hardpoints_AH-64A_(Israel).png]]</div>
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|-
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! [[CRV7 M247]] rockets
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| || 19 || 19 || 19 || 19 ||
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|-
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! [[AGM-114K Hellfire II]] missiles
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| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||
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|-
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! [[Starstreak]] missiles
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| 2 || || || || || 2
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|-
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! Flares
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| 60* || || || || || 60*
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|-
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| colspan="8" | * Both flare pods must be equipped together
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|-
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|}
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{{Navigation-Start|Default weapon presets}}
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{{Navigation-First-Simple-Line}}
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* Without load
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* 4 x Starstreak missiles
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* 76 x CRV7 M247 rockets
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* 4 x AGM-114K Hellfire II missiles
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* 8 x AGM-114K Hellfire II missiles
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* 16 x AGM-114K Hellfire II missiles
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* 120 x flares
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{{Navigation-End}}
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=== Defensive systems ===
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<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''-->
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The '''''{{PAGENAME}}''''' has the following defensive systems installed:
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*'''Countermeasures''' - Up to 192 countermeasures can be installed.
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*'''MAW''' - Missile Approach Warning system.
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*'''AMASE''' - Apache Modular Aircraft Survivability Equipment.
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*'''ATASK''' - Air-To-Air Starstreak missiles and Infrared Counter Measures.
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When unlocked, countermeasures are not installed - this requires '''MAW''' (tier I) module to be researched and installed, providing up to 72 countermeasures. The next module called '''AMASE''' (tier II) provides up to 192 countermeasures, the additional 120 countermeasures are installed on the wingtips of the helicopter. Then the last module called '''ATASK''' (tier IV) allows for the installation of a maximum of four Starstreak missiles, with two mounted on each wing tip, 30 countermeasures & an IRCM module.
  
 
== Usage in battles ==
 
== Usage in battles ==
''<!--Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
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<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
'''Overview:'''
 
'''Overview:'''
  
The AH Mk.1 is functionally identical to the American AH.64D Apache, besides its use of the Starstreak missile system which replaces the FIM-92 Stinger. The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. The AH Mk.1 in particular has superior air to air and air to ground capability due to the Starstreak. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.
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The AH Mk.1 is functionally identical to the American [[AH-64D]] Apache, besides its use of the Starstreak missile system which replaces the [[AIM-92 Stinger]]. These anti-air missiles are unflarable and have a minor anti-tank capability. Because of that, spawning the helicopter with them increases its cost (putting it just above the starting points in RB). The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. The AH Mk.1 in particular has superior air-to-air and air-to-ground capability due to the Starstreak. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.
  
The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache’s arsenal is the AGM114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM114B and K variants, used on early and late Apaches respectively.
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The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.
  
 
'''Staying Alive:'''
 
'''Staying Alive:'''
  
Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires above all else situational awareness. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive maneuvers are not always effective.
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Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.
  
Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, ''Always listen to your RWR and MAW. ''If you hear an alarm, take evasive action immediately.
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Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, ''Always listen to your RWR and MAW.'' If you hear an alarm, take evasive action immediately.
  
 
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.
 
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.
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'''Using the Longbow Radar:'''
 
'''Using the Longbow Radar:'''
  
The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45 when this article was written, the radar is not effective in obtaining target lock for ground vehicles. The AGM114L radar guided hellfire is not in the game, so guidance of hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.
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The radar of the Apache should be used as a secondary tool when engaging ground targets. When using the air-to-ground mode with the radar, all you have to do is select the target you want to lock on and then lock the target, this will lock your target with the FLIR camera allowing you to designate your laser. With this, you can ripple fire Hellfires and change your targets quickly without even having to spot them visually. The radar is also useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.
  
'''Air to Air (Starstreak and Gun):'''
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'''Air-to-Air (Starstreak and Gun):'''
  
The Apache is surprisingly potent in air to air combat. Engagements should be conducted primarily through the use of the Starstreak missile. The Starstreak is an incredibly fast missile (the fastest in the game by far) and has a range of around 7km. The Starstreak's greatest weakness is the lack of a proximity fuze. The Starstreak requires a direct hit to kill. To guide the Starstreak, simply acquire lock on the target and guide it similarly to a SACLOS ATGM. It can be difficult to hit planes, but it will easily dispatch helicopters.
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The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Starstreak missile. The Starstreak is an incredibly fast missile (the fastest in the game by far) and has a range of around 7 km. The Starstreak's greatest weakness is the lack of a proximity fuse, requiring a direct hit to kill. To guide the Starstreak, simply acquire lock on the target and guide it similarly to a SACLOS ATGM. It can be difficult to hit planes, but it will easily dispatch helicopters.
  
If the enemy gets close, the 30mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive maneuvers.
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If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.
  
'''Close Range Air to Ground (Gun and Rockets):'''
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'''Close Range Air-to-Ground (Gun and Rockets):'''
  
At close range, the Apache has excellent offensive capability. The 30mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armored targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than it’s usual top attack) but if fired at an odd angle, it may not have time to maneuver onto the target if fired at closer ranges.
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At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.
  
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machineguns.
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The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.
  
'''Long Range Air to Ground (Hellfire and Starstreak): '''
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[[File:HellfireTrajectory.png|thumb]]
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'''Long Range Air-to-Ground (Hellfire and Starstreak): '''
  
At longer ranges, the Hellfire missile can be used to full effect. The hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.
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At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.
[[File:HellfireTrajectory.png|thumb]]
 
 
[[File:HellfireSequenceDemonstration.mp4|left]]
 
[[File:HellfireSequenceDemonstration.mp4|left]]
  
On the AH Mk.1, the Starstreak missile can also be used in the air to ground role. It is most effective when used against enemy anti aircraft vehicles. The enemy anti aircraft vehicles will generally be lightly armored, so the Starstreak should be able to penetrate their armor. Most impressively, the Starstreak missile is faster than any other Surface to Air missile in the game, so it is very effective at surprising enemy anti aircraft vehicles. The use of the radar warning receiver is important for finding enemy anti air vehicles.
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On the AH Mk.1, the Starstreak missile can also be used in the air-to-ground role. It is most effective when used against enemy anti-aircraft vehicles. The enemy anti-aircraft vehicles will generally be lightly armoured, so the Starstreak should be able to penetrate their armour. Most impressively, the Starstreak missile is faster than any other Surface-to-Air missile in the game, so it is very effective at surprising enemy anti-aircraft vehicles. The use of the radar warning receiver is important for finding enemy anti-air vehicles.
 
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{{Clear}}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
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* Every guided weapon, including AAM, is controlled by locking the weapon, which can be done both by pilot (who also controls radar) or gunner, so the only way to stop missiles from hitting is to completely destroy the Apache itself
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* Starstreak AAM can be used to quickly destroy light tanks and SPAA, if needed
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* Decent anti-helicopter ability with the Starstreak, which does not care about flares, and can compete with [[Ka-50]] and [[Ka-52]]
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* Adequate speed and manoeuvrability
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* Advanced countermeasure system with Radar Warning Receiver and Missile Alert Warning, although MAW can easily drain all the flares
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* Good overall durability with two pilots
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* Longbow radar can locate tanks and sort-of warn about approaching enemy aircraft at a slow rate if needed
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* Can carry up to 16 Hellfire missiles in full late-game ATGM loadout
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* Better engines than the American AH-64D Apache - slight increase in speed
  
 
'''Cons:'''
 
'''Cons:'''
  
*
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* Cannot be simply flown at 100% collective, especially when pilot needs to quickly turn around, can be very needy
 +
* Every weapon on this Apache, including AAM, is controlled by locking the weapon, so you can't multitask and can only fight one target at a time, can be easily overwhelmed
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* Cannon can only be controlled by the gunner, who is prone to being shot when helicopter is under heavy fire
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** If gunner is knocked out and the scope was off-set off the last target, the helicopter will continue to off-set weapons away from targets in the same manner and it will be impossible to fix, which can hinder performance due to the AAM also being laser guided
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* Easily destroyed by enemy aircraft if they are not detected beforehand
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** Unreliably performing Starstreak missiles - cannot easily take down approaching jets or helicopters if they are closer than 4 km away and/or do not approach Apache directly
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** Although the cannon is extremely lethal, the autopilot accuracy beyond 1 km range is rather bad and gets even worse when helicopter is moving around
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** Radar can only scan ground or air at the same time and anti-air radar is extremely slow
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* The particular Hellfire missiles used on this helicopter have a long time to target and often waste time on upholding the launch protocol (going up to then fall down) even when target is at close range, unless the Apache is literally falling down onto the target
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* Starstreak AAM increases the spawn cost, meaning the helicopter will lose anti-air capability if you want to start with this helicopter in RB
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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<!--''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
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In the early 1990's, the British government identified a requirement for a new attack helicopter. In 1993, invitations for bidding were issued, with responses including the [[EC-665 Tiger UHT|Eurocopter Tiger]], [[AH-1Z|Bell AH-1 SuperCobra]], [[AH-64A|AH-64 Apache]], RAH-66 Comanche and [[A129CBT|A129 Mangusta]]. The Apache was selected, with a contract for 67 signed in 1996.
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In 1998, Westland produced the first prototype WAH-64 Apache under licence from Boeing. The first delivery into service was made on 16th January 2001 with the final delivery in July 2004.
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When the requirement for the Apache had been formalised, the assumed threat was a large conventional assault from the Eastern Bloc. Following the collapse of the Soviet Union, the Apache was refocused on concepts of flexibility and rapid response, including amphibious attack missions.
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The Apache suffered delays entering service due to complications with the modifications made for British service. Issues such as lack of secure communication and damage from firing Hellfire missiles were identified but corrected prior to the Apache entering service.
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In 2005 the Apache was forecast to be out of service by 2030. However, in 2016 a contract was awarded for 50 AH-1s to be upgraded to AH-64E standard, with the remaining AH-1s to be retired in 2023-24.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the helicopter;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the helicopter;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
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* [[AH-64 (Family)]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the helicopter;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Westland}}
 
{{AirManufacturer Westland}}
 
{{Britain helicopters}}
 
{{Britain helicopters}}

Latest revision as of 07:43, 23 August 2024

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This page is about the British attack helicopter AH Mk.1 Apache. For other versions, see AH-64 (Family).
AH Mk.1 Apache
ah_mk1.png
GarageImage AH Mk.1 Apache.jpg
AH Mk.1 Apache
AB RB SB
10.7 12.0 10.7
Research:400 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
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Description

The AH Mk.1 Apache is a British license-produced version of the American AH-64D, assembled by AgustaWestland from Boeing-supplied kits and featuring more powerful Rolls-Royce Turbomeca engines. Entering service in 2005, the Apache replaced the Lynx in British tactical operations, seeing combat in operations in Afghanistan from 2007 and Libya from 2011. Unlike their American counterparts, some AH Mk.1s were partially navalised, including a folding-blade mechanism, allowing them to operate from ships in addition to land-based roles. The existing AH Mk.1s in service are planned to be retired and refitted to the AH-64E standard from 2024.

Introduced in Update 1.97 "Viking Fury", the AH Mk.1 is the pinnacle of the British helicopter tree, featuring more powerful armaments, advanced avionics, and better survivability over the preceding Lynx, while maintaining similar levels of speed and manoeuvrability. Even compared to its Apache brethren, the AH Mk.1 is distinguished by its Rolls-Royce Turbomeca engines, making it the fastest AH-64 variant in the game. Additionally, the domestic Starstreaks, while manually guided and lacking in explosive filler or proximity fuse, are certainly not a downgrade compared to the AIM-92 Stingers, as they are not decoyed by countermeasures, making them highly effective against other helicopters, and are able to run a dual purpose in the anti-tank role against lightly armoured targets with their high speed, low visibility, and reasonable armour penetration.

General info

Flight performance

Max speed
at 1 000 m300 km/h
Max altitude5 400 m
Engine2 х Rolls-Royce Turbomeca Limited RTM322
Take-off weight10 t

The AH Mk. 1, provides great manoeuvrability, incredible acceleration and overall providing a great speed of up to 325 km/h in arcade and 300 km/h in realistic and simulator game modes. An AH Mk.1 is able to do manoeuvres other helicopters can only dream about, from barrel roles, flips to loops which allow it to evade enemy missiles with ease.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 275 257 5400
Upgraded 325 300

Survivability and armour

Crew2 people
Speed of destruction
Structural460 km/h
Gear420 km/h

The AH Mk.1, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the Mi-28N.

  • Bullet proof glass installed only for the pilot - 22 mm thick.
  • Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.

Modifications and economy

Repair costBasic → Reference
AB8 484 → 14 295 Sl icon.png
RB4 006 → 6 750 Sl icon.png
SB5 028 → 8 472 Sl icon.png
Total cost of modifications302 000 Rp icon.png
443 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 020 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 220 / 330 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
520 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
520 Ge icon.png
Mods armor cover.png
Cover
Research:
33 000 Rp icon.png
Cost:
48 000 Sl icon.png
690 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods heli false thermal targets.png
MAW
Research:
15 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods atgm heli preset.png
AGM-114
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
AMASE
Research:
17 000 Rp icon.png
Cost:
25 000 Sl icon.png
350 Ge icon.png
Mods thermal sight.png
NVD
Research:
25 000 Rp icon.png
Cost:
37 000 Sl icon.png
520 Ge icon.png
Mods atgm heli preset.png
AGM-114 2
Research:
33 000 Rp icon.png
Cost:
48 000 Sl icon.png
690 Ge icon.png
Mods air to air missile.png
ATASK
Research:
33 000 Rp icon.png
Cost:
48 000 Sl icon.png
690 Ge icon.png

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: M230E-1 (30 mm)

The AH Mk.1 Apache is armed with:

  • 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
  • 64 x countermeasures
  • 8 x large calibre countermeasures

Suspended armament

The AH Mk.1 Apache can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Peten.png
CRV7 M247 rockets 19 19 19 19
AGM-114K Hellfire II missiles 2, 4 2, 4 2, 4 2, 4
Starstreak missiles 2 2
Flares 60* 60*
* Both flare pods must be equipped together
Default weapon presets
  • Without load
  • 4 x Starstreak missiles
  • 76 x CRV7 M247 rockets
  • 4 x AGM-114K Hellfire II missiles
  • 8 x AGM-114K Hellfire II missiles
  • 16 x AGM-114K Hellfire II missiles
  • 120 x flares

Defensive systems

The AH Mk.1 Apache has the following defensive systems installed:

  • Countermeasures - Up to 192 countermeasures can be installed.
  • MAW - Missile Approach Warning system.
  • AMASE - Apache Modular Aircraft Survivability Equipment.
  • ATASK - Air-To-Air Starstreak missiles and Infrared Counter Measures.

When unlocked, countermeasures are not installed - this requires MAW (tier I) module to be researched and installed, providing up to 72 countermeasures. The next module called AMASE (tier II) provides up to 192 countermeasures, the additional 120 countermeasures are installed on the wingtips of the helicopter. Then the last module called ATASK (tier IV) allows for the installation of a maximum of four Starstreak missiles, with two mounted on each wing tip, 30 countermeasures & an IRCM module.

Usage in battles

Overview:

The AH Mk.1 is functionally identical to the American AH-64D Apache, besides its use of the Starstreak missile system which replaces the AIM-92 Stinger. These anti-air missiles are unflarable and have a minor anti-tank capability. Because of that, spawning the helicopter with them increases its cost (putting it just above the starting points in RB). The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. The AH Mk.1 in particular has superior air-to-air and air-to-ground capability due to the Starstreak. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.

The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.

Staying Alive:

Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.

Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR and MAW. If you hear an alarm, take evasive action immediately.

The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.

Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile alert warning), there is an option for flares to be dispensed automatically.

Using the Longbow Radar:

The radar of the Apache should be used as a secondary tool when engaging ground targets. When using the air-to-ground mode with the radar, all you have to do is select the target you want to lock on and then lock the target, this will lock your target with the FLIR camera allowing you to designate your laser. With this, you can ripple fire Hellfires and change your targets quickly without even having to spot them visually. The radar is also useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.

Air-to-Air (Starstreak and Gun):

The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Starstreak missile. The Starstreak is an incredibly fast missile (the fastest in the game by far) and has a range of around 7 km. The Starstreak's greatest weakness is the lack of a proximity fuse, requiring a direct hit to kill. To guide the Starstreak, simply acquire lock on the target and guide it similarly to a SACLOS ATGM. It can be difficult to hit planes, but it will easily dispatch helicopters.

If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.

Close Range Air-to-Ground (Gun and Rockets):

At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.

The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.

HellfireTrajectory.png

Long Range Air-to-Ground (Hellfire and Starstreak):

At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.

On the AH Mk.1, the Starstreak missile can also be used in the air-to-ground role. It is most effective when used against enemy anti-aircraft vehicles. The enemy anti-aircraft vehicles will generally be lightly armoured, so the Starstreak should be able to penetrate their armour. Most impressively, the Starstreak missile is faster than any other Surface-to-Air missile in the game, so it is very effective at surprising enemy anti-aircraft vehicles. The use of the radar warning receiver is important for finding enemy anti-air vehicles.

Pros and cons

Pros:

  • Every guided weapon, including AAM, is controlled by locking the weapon, which can be done both by pilot (who also controls radar) or gunner, so the only way to stop missiles from hitting is to completely destroy the Apache itself
  • Starstreak AAM can be used to quickly destroy light tanks and SPAA, if needed
  • Decent anti-helicopter ability with the Starstreak, which does not care about flares, and can compete with Ka-50 and Ka-52
  • Adequate speed and manoeuvrability
  • Advanced countermeasure system with Radar Warning Receiver and Missile Alert Warning, although MAW can easily drain all the flares
  • Good overall durability with two pilots
  • Longbow radar can locate tanks and sort-of warn about approaching enemy aircraft at a slow rate if needed
  • Can carry up to 16 Hellfire missiles in full late-game ATGM loadout
  • Better engines than the American AH-64D Apache - slight increase in speed

Cons:

  • Cannot be simply flown at 100% collective, especially when pilot needs to quickly turn around, can be very needy
  • Every weapon on this Apache, including AAM, is controlled by locking the weapon, so you can't multitask and can only fight one target at a time, can be easily overwhelmed
  • Cannon can only be controlled by the gunner, who is prone to being shot when helicopter is under heavy fire
    • If gunner is knocked out and the scope was off-set off the last target, the helicopter will continue to off-set weapons away from targets in the same manner and it will be impossible to fix, which can hinder performance due to the AAM also being laser guided
  • Easily destroyed by enemy aircraft if they are not detected beforehand
    • Unreliably performing Starstreak missiles - cannot easily take down approaching jets or helicopters if they are closer than 4 km away and/or do not approach Apache directly
    • Although the cannon is extremely lethal, the autopilot accuracy beyond 1 km range is rather bad and gets even worse when helicopter is moving around
    • Radar can only scan ground or air at the same time and anti-air radar is extremely slow
  • The particular Hellfire missiles used on this helicopter have a long time to target and often waste time on upholding the launch protocol (going up to then fall down) even when target is at close range, unless the Apache is literally falling down onto the target
  • Starstreak AAM increases the spawn cost, meaning the helicopter will lose anti-air capability if you want to start with this helicopter in RB

History

In the early 1990's, the British government identified a requirement for a new attack helicopter. In 1993, invitations for bidding were issued, with responses including the Eurocopter Tiger, Bell AH-1 SuperCobra, AH-64 Apache, RAH-66 Comanche and A129 Mangusta. The Apache was selected, with a contract for 67 signed in 1996.

In 1998, Westland produced the first prototype WAH-64 Apache under licence from Boeing. The first delivery into service was made on 16th January 2001 with the final delivery in July 2004.

When the requirement for the Apache had been formalised, the assumed threat was a large conventional assault from the Eastern Bloc. Following the collapse of the Soviet Union, the Apache was refocused on concepts of flexibility and rapid response, including amphibious attack missions.

The Apache suffered delays entering service due to complications with the modifications made for British service. Issues such as lack of secure communication and damage from firing Hellfire missiles were identified but corrected prior to the Apache entering service.

In 2005 the Apache was forecast to be out of service by 2030. However, in 2016 a contract was awarded for 50 AH-1s to be upgraded to AH-64E standard, with the remaining AH-1s to be retired in 2023-24.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Westland Aircraft Limited
Aircraft 
Fighters  Whirlwind Mk I · Whirlwind P.9
Turboprop  Wyvern S4
Helicopters
Attack  AH Mk.1 Apache**
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX
  *After World War II, Westland Aircraft focused on building helicopters and changed its name to Westland Helicopters.
  **Licensed AH-64D
See Also  Boeing Aircraft

Britain helicopters
Attack  AH Mk.1 Apache · Rooivalk Mk1F CSH · Superhind
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX