Difference between revisions of "PT-59"

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{{Specs-Card|code=us_elco_77ft_pt59}}
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{{Specs-Card
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|code=us_elco_77ft_pt59
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test. This was President John F. Kennedy's second boat he commanded.
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gunboat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
 
The boat's hull and superstructure are made of wood (40 mm and 15 mm respectively), the Bofors L/60 Mk 3 cannons have a 9.52 mm shield and the hull-mounted AN-M2 machine guns have a 12.7 mm shield, the elevated AN-M2s don't have any gun shield.
 
The boat's hull and superstructure are made of wood (40 mm and 15 mm respectively), the Bofors L/60 Mk 3 cannons have a 9.52 mm shield and the hull-mounted AN-M2 machine guns have a 12.7 mm shield, the elevated AN-M2s don't have any gun shield.
  
Despite this lack of armor, the PT-59 has enough firepower to outmatch most boats at its Battle Rating(3.0), however engaging more than 2 boats at once without having friendly support isn't recommended, you should also be careful when going against armored gunboats and boats with much bigger crews.
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Despite this lack of armour, the PT-59 has enough firepower to outmatch most boats at its battle rating, however engaging more than 2 boats at once without having friendly support isn't recommended, you should also be careful when going against armoured gunboats and boats with much bigger crews.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
The PT-59 is powered by 3 Packard V12 M2500 engines, It takes around 14 seconds to reach full speed (AB: 97 km/h, 60 mph)(RB: 72 km/h, 45 mph) and 18 seconds to stop, it takes 10 seconds to reach full speed in reverse (AB: -34 km/h, -21 mph)(RB -25 km/h, -16 mph), and a full 360 turn takes around 18 seconds in AB (around 24 seconds in RB).
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The PT-59 is powered by 3 Packard V12 M2500 engines, It takes around 14 seconds to reach full speed (AB: 97 km/h, 60 mph) (RB: 72 km/h, 45 mph) and 18 seconds to stop, it takes 10 seconds to reach full speed in reverse (AB: -34 km/h, -21 mph) (RB -25 km/h, -16 mph), and a full 360 turn takes around 18 seconds in AB (around 24 seconds in RB).
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 +
{{NavalMobility}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
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{{Specs-Fleet-Primary}}
{{Main|Bofors L/60 Mark 3 (40 mm)}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|Bofors L/60 Mark 3 (40 mm)}}
  
The Bofors cannons takes around 10 seconds to do a full 360 degree turn, The bow cannon is limited to a 190 degree range and the cannon at the aft is limited to 280 degrees, the cannons overheat after firing for 15 to 17 second consecutively, the cannons become almost ineffective at ranges above 2Km(1.25Mi, 6560ft).
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The Bofors cannons take approximately 10 seconds to do a full 360-degree turn, The bow cannon is limited to a 190-degree range and the cannon at the aft is limited to 280 degrees, the cannons overheat after firing for 15 to 17 second consecutively, the cannons become almost ineffective at ranges above 2 km (1.25 mi, 6,560 ft).
  
;Available Ammunition
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="3" |[[Bofors L/60 Mark 3 (40 mm)|40 mm Bofors L/60 Mark 3]] (x2)
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|-
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! colspan="3" |x2 turrets
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|-
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!||Fore Turret||Aft Turret
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|-
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! scope="row" |Horizontal guidance
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| colspan="2" |±180°
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|-
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! scope="row" |Vertical guidance
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| colspan="2" | -7°/+80°
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|-
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!Horizontal Train
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| colspan="2" |30°/s
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|-
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!Vertical Train
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| colspan="2" |24°/s
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|-
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! scope="row" |Ammo capacity
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| colspan="2" |4,000
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|-
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! scope="row" |Rounds per gun
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| colspan="2" |2,000
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|}
  
* Universal: AP-T/HEFI-T/AP-T/HEFI-T (The Universal belt is the starting of ammunition , its pretty much good against anything but it may not be too good against armored gunboats.)
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
* 40mm HE clips: HEFI-T/HEFI-T/HEFI-T/AP-T (The HE clips is good against boats with little armor and planes.)
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* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
* 40mm AP clips: AP-T/HEFI-T/HEFI-T/HEFI-T (The AP clips is better suited to go against armored gunboats and harassing destroyers since the ammo may not be enough to take down a destroyer.)
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* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
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{{Specs-Fleet-Secondary}}
{{Main|AN-M2 (12.7 mm)}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|AN-M2 (12.7 mm)}}
  
The AN- M2 machine guns can fire until they run out of ammo, overall these are mostly used against smaller boats and planes, mostly ineffective at ranges above 1Km (0.62Mi, 3280ft).
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The AN- M2 machine guns can fire until they run out of ammo, overall these are mostly used against smaller boats and planes, mostly ineffective at ranges above 1 km (0.62 mi, 3,280 ft).
  
;Available Ammunition
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" |[[AN-M2 (12.7 mm)|12.7 mm AN-M2]] (x14)
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|-
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! colspan="4" |x10 turrets
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|-
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!||Hull dual mounts||Superstructure dual mounts
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!Single mounts
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|-
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! scope="row" |Horizontal guidance
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| -70°/+100°||±180°
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|±70°
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|-
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! scope="row" |Vertical guidance
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| -10°/+60°||-8°/+60°
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| -10°/+45°
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|-
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!Horizontal train
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| colspan="2" |60°/s
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|75°/s
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|-
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!Vertical train
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| colspan="2" |55°/s
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|65°/s
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|-
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! scope="row" |Ammo capacity
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| colspan="3" |28,000
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|-
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! scope="row" |Rounds per gun
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| colspan="3" |2,000
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|}
  
* Universal: API-T/AP/I/AP
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* '''Universal:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}
* .50 AP belt: API-T/AP/AP/AP
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* '''.50 AP belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}
* .50APIT belt: API-T/API-T/API-T/I
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* '''.50 APIT belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}
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{{:AN-M2 (12.7 mm)/Ammunition|AP, I, API-T}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
There are multiple ways to play this vehicle 
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There are multiple ways to play this vehicle
  
'''Ambush tactics''' 
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'''Ambush tactics'''
  
The strategy requires the player to use the mobility of the boat to get to a strategic position of the map before other enemies are able to reach that place. Typically this would be hiding behind a island or a static objects on the map. Position the boat perpendicular to the object in front of you. This allows you to have the full broadside of you 40 mm Bofors cannons and, if needed, your .50 caliber machine guns. This takes advantage of your excellent speed and negates the lack of amour and poor survivability. Lots of unsuspecting players will not be able to outgun you, allowing for easy pickings. 
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The strategy requires the player to use the mobility of the boat to get to a strategic position of the map before other enemies are able to reach that place. Typically this would be hiding behind an island or a static objects on the map. Position the boat perpendicular to the object in front of you. This allows you to have the full broadside of you 40 mm Bofors cannons and if needed, your .50 calibre machine guns. This takes advantage of your excellent speed and negates the lack of armour and poor survivability. Lots of unsuspecting players will not be able to outgun you, allowing for easy pickings.
  
 
'''Speedy attacks'''
 
'''Speedy attacks'''
  
This tactic is able to be employed by should only be used if needed, e.g. capturing a zone or harassing larger vessels. You will want to accelerate to full speed and zigzag you way through enemy fire, it is paramount that you do not slow down. When close to a enemy ship you can deploy your smoke, open your full broadside and fire into the enemy ship, then making a hasty retreat. When capturing a zone (this is not advisable) you want to deploy your smoke and try to conceal yourself, as soon as the zone is captured, like above making a hasty retreat.
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This tactic is able to be employed by should only be used if needed, e.g. capturing a zone or harassing larger vessels. You will want to accelerate to full speed and zigzag your way through enemy fire, it is paramount that you do not slow down. When close to an enemy ship you can deploy your smoke, open your full broadside and fire into the enemy ship, then making a hasty retreat. When capturing a zone (this is not advisable) you want to deploy your smoke and try to conceal yourself, as soon as the zone is captured, like above making a hasty retreat.
  
<big>'''Treats against this ship'''</big>
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'''Destroyer's pet'''
  
'''SF 40 leichte'''
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While it can be risky, you may be able to benefit from teaming up with a lower tier destroyer. Many of the rank I destroyers have extremely limited amounts of weapons ideal for dealing with fast moving vessels or small aircraft at shorter range. Between this and their physical size it means that under the wrong circumstances these vessels can find themselves vulnerable to a quick dash by a dive bomber, small torpedo bomber, or fast torpedo boat when the distances are short. Lightly armoured fast torpedo boats in particular can be fairly quickly taken out by your 40 mm and .50cal fire and with some well placed shooting your weapons provide some protection against aircraft. Meanwhile the destroyer often can perform well against more difficult match ups for you, well-armoured gun boats and the longer-range opponents.
  
The SF 40 leichte is one of the most dangerous enemies against you. Armed with four 4x20mm turrets and having very good survivability with spaced turrets. One salvo from this vessel and you will be sent back to the hangar. Since it has a battle rating of 2.7, it will be quite common to see these and most of the times you will be engaging this vessel at long range due to its poor speed. To combat this. There are 2 options: run or push with friendlies. 
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There is of course danger in the attention brought by being too close to a destroyer and it may still be hard to avoid being exposed to fire.
  
Due to its poor speed you can easily disengage or relocate to a better position to snipe at it with you 40 mm as your guns have better range and the SF 40 leichte is quite a late target.
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'''Threats against this ship'''
  
The second option is to push with friendlies. This option is more risky, but is a quick and effective way do dealing with it. If you are able to surprise it and catch it between reloads and disable the turrets, or can be dispatched quickly. However, its superior firepower at close range will one-shot you with one salvo.
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'''SF 40 Leichte'''
  
'''Kanonenboot K-2 (German)/ Syonan (Japanese)'''
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The SF 40 Leichte is one of the most dangerous enemies against you. Armed with four 4 x 20 mm turrets and having very good survivability with spaced turrets. One salvo from this vessel and you will be sent back to the hangar. At its BR, it will be quite common to see these and most of the times you will be engaging this vessel at long range due to its poor speed. To combat this. There are 2 options: run or push with friendlies.
  
These 2 vessels are quite similar, having two 120mm cannons and multiple smaller caliber guns, it can quickly dispatch you. Lacking torpedoes and your HE rounds having trouble penetrating the hull, this vessel can become quite a pain. Most of the time you friendlies will see this large vessel and may be able to damage it enough for you to get the final blow or for you to relocate to a new position. However is the case that you are faced in a 1v1. You best option is to try to outflank it. Running away will most likely result in your death as its two 120 mm guns will easily catch you, even at long distances. The first module to aim for when outflanking or the engine or the turrets, thus making it easier to outflank.
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Due to its poor speed, you can easily disengage or relocate to a better position to snipe at it with you 40 mm as your guns have better range and the SF 40 Leichte is quite a late target.
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 +
The second option is to push with friendlies. This option is riskier but is a quick and effective way to do deal with it. If you are able to surprise it and catch it between reloads and disable the turrets or can be dispatched quickly. However, its superior firepower at close range will knock you out with one salvo.
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 +
'''Kanonenboot K-2 (German) / Syonan (Japanese)'''
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 +
These 2 vessels are quite similar, having two 120 mm cannons and multiple smaller calibre guns, it can quickly dispatch you. Lacking torpedoes and your HE rounds having trouble penetrating the hull, this vessel can become quite a pain. Most of the time you friendlies will see this large vessel and may be able to damage it enough for you to get the final blow or for you to relocate to a new position. However, is the case that you are faced in a 1v1. Your best option is to try to outflank it. Running away will most likely result in your death as its two 120 mm guns will easily catch you, even at long distances. The first module to aim for when outflanking or the engine or the turrets, thus making it easier to outflank.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
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'''Pros:'''
  
* The ships 12.7 mm machine guns can easily destroy lightly armoured ships
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* The ships 12.7 mm machine guns can easily destroy lightly armoured ships, and works as a great anti-aircraft armament for low flying aircraft
 
* The 2 x 40 mm Bofors guns are great for taking out other ships and can act as decent anti-aircraft guns as well
 
* The 2 x 40 mm Bofors guns are great for taking out other ships and can act as decent anti-aircraft guns as well
 
* Its speed allows it to quickly move from one area of the map to another, making it a great vehicle for ambushing larger, less nimble ships
 
* Its speed allows it to quickly move from one area of the map to another, making it a great vehicle for ambushing larger, less nimble ships
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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=== Construction ===
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The ship was planned to be Motor Boat Submarine Chaser PTC-27, but it was reclassified as Motor Torpedo Boat PT-59 in June 1941. PT-59 was laid down by the Electric Launch Company (Elco) on 26 July 1941, as an Elco 77-foot PT. It was reclassified as BPT-11 for transfer to the Royal Navy but was reclassified as PT-59 and was retained in the US. PT-59 was launched on 8 October 1941 and completed on 5 March 1942.
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 +
PT-59 was an Elco 77-foot class Motor Torpedo Boat of the US Navy. It had a length of 77 feet, a beam of 19 feet 11 inches, and a draft of 4 feet 6 inches. The displacement was 40 tons, and it was manned by a crew of 15. The ship was powered by three 1,500 shp Packard M2500 gasoline engines, turning three shafts. The armament consisted of two twin Dewandre .50 cal (12.7 mm) M2 Browning machine gun turrets (total of four machine guns) and four 21-inch torpedo tubes.
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=== Service ===
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==== MTBRon 4 ====
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PT-59's first assignment was to Motor Torpedo Boat Squadron Four (MTBRon 4), based at the MTB Squadrons Training Center, Melville, RI. On 9 April 1942, PT-59 was involved in an incident in which a 21" torpedo was accidentally fired, hitting the supply ship USS Capella (AK-13). As the Capella was sinking, the PT-59 came alongside and helped to pull the Capella onto the shoals, grounding her. Eight sailors from the Capella were injured, but no one died.
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 +
==== MTBRon 2 ====
 +
PT-59 was transferred to MTBRon 2 on 7 May 1942. The squadron was sent to Panama in the same month with the mission of guarding the Panama Canal and the coasts of Central and South America.
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MTBRon 2 shipped out to the South Pacific in late 1942, seeing combat in the Solomons campaign in which the ships saw action against the Tokyo Express in the defence of the Marines on Guadalcanal. During this time the squadron was based at Sesapi on the island of Tulagi. On 9 December 1942, PT-59 was on a patrol with PT-44 in Kamimbo Bay when lookouts on the PT-59 spotted the Japanese submarine IJN I-3 on the surface of the water while it was deploying its Daihatsu-class landing craft. PT-59 launched two torpedoes at 400 m of distance. One torpedo slammed into the stern of I-3, sending a water spout into the air followed by a massive explosion. The second torpedo passed underneath PT-44 without hitting it. It was later confirmed that PT-59 had indeed sunk the I-3.
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 +
The squadron moved to the Russell Islands in March 1943.
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 +
====MTBron 3(2) - Under Kennedy's Command ====
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PT-59 was transferred to MBTRon 3(2) on 11 November 1943, and its new commanding officer (CO) was LTJG John F. "Jack" Kennedy. Kennedy was assigned to the PT-59 after his second command - the PT-109 - was sunk by a Japanese destroyer. After that action, Kennedy had elected to remain in the theatre, rather than to be sent home, and was given command of PT-59.
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PT-59 was converted to a PT gunboat while Kennedy was the CO. The original armament had been two twin .50 cal mounts and four 21" torpedoes. The gunboat conversion removed the torpedoes and added two 40 mm gun mounts and six .50 cal machine gun mounts, three on each side of the superstructure; the total armament was two 40 mm guns and ten .50 cal machine guns. In order to man the new guns, the crew had to be expanded.
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 +
===== Operation Blissful =====
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Operation Blissful was a raid by US Marine Corps ground forces on Choiseul Island, led by Lt. Col. Victor H. Krulak on 28 October 1943. The point of the raid was to try to convince the Japanese to send more troops from Bougainville to Choiseul since Bougainville was the real target of the Allies.
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American Marine paratroopers first landed on Choiseul Island on 18 October 1943. PT-59 was ordered to transfer from Tulagi to Lambu Lambu Cove on Vella Lavella Island. For the next month, PT-59 took part in patrols against Japanese barge traffic to the north of Choiseul. During that period, PT-59 was often tracked by Japanese aircraft, with some bombs being dropped as close as 150 yards away.
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'''Rescue Operation'''
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Kennedy was asked by Lt. Arthur Berndsten on 1 November 1943, if he would take PT-59 to a rescue operation about 65 miles north near the Warrior River of Choiseul Island. This came after Lt. Col. Krulak had informed Berndsten of the necessity for an evacuation.
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Because of the time-sensitive nature of the mission, Kennedy was not allowed to refuel PT-59, with his gas tanks being only one-third full. As PT-59 would be unable to make the return journey, two more PTs were assigned to the mission.
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PT-59 picked up Lt. Richard Keresey and Lt. Col. Victor Krulak near the Marine outpost at Voza Village; they were picked up from an off-shore landing craft. Krulak and Keresey acted as guides as PT-59 moved further northwest up the coast. They arrived at the base of the Warrior River at approximately 18:00 on 1 November. They assisted in the evacuation of Major Warren T. Bigger's company of up to 50 Marines into LCVP landing craft.
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Marines from the 2nd Parachute Battalion of the 1st Marine Parachute Regiment had become trapped in the jungle by Japanese shore fire. Afraid to hit American Marines, Kennedy chose not to fire on the shoreline, instead of using the PT-59 as a diversion and shield. He positioned the PT-59 between the Japanese shore fire and the evacuating Marines. 250 yards off-shore, a landing craft had run aground on the coral reef. PT-59 took aboard 10 Marines from the craft. Three of them were wounded, including Corporal Schnell - he would die that night aboard PT-59.
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The PTs escorted the landing craft back to Voza for a time but turned to return to Lambu Lambu when it was clear the craft would make it safely to the base. Halfway back to Lambu Lambu, PT-59 ran out of fuel at 03:00 on 2nd November, having to be towed by PT-236. In order to cover the ships while they were towing, RAAF P-40s were called for air support, but they were all shot down.
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PT-59 returned to Choiseul on 3 November, heading back to Voza Village. Arriving at about 23:30, PT-59 covered the process of loading Marines onto the landing craft for withdrawal and escorted the craft to Vella Lavella Island.
 +
 
 +
Overall, the Choiseul raid of Operation Blissful had been successful, with the Japanese sending reinforcements to the island from Bougainville. Japanese shipping had also been significantly disrupted during the campaign.
 +
 
 +
===== Post-Operation Blissful Action =====
 +
PT-59, along with two other PTs, located and sank three Japanese barges they had found beached on Moli Island on 5 November 1943, at approximately 05:30. PT-59 also engaged two barges on 11 November as they were exiting the Warrior River; the barges fled.
 +
 
 +
PT-59 shelled Sipassa and Guppy Island on 13 November. During that action, the muzzle flashes of shore fire were spotted and targeted, likely resulting in their destruction. After the successful actions, Kennedy made plans for a daylight raid up the Warrior River, but it was rejected by his superiors because it was too dangerous.
 +
 
 +
Kennedy was removed from command after a patrol on 18 November 1943, due to a number of medical issues; he had lost too much weight and had chronic back problems.
 +
 
 +
==== Back With MTBron 4 ====
 +
PT-59 remained in the Solomon's after Kennedy was relieved of command until it was transferred back to MTBRon 4 in Melville, RI, on 7 August 1944.
 +
 
 +
=== Fate ===
 +
It was reclassified as Small Boat C102584 on 14 October 1944 and was transferred to Naval Station Philadelphia, PA, for use in dehydration and preservation tests, on 15 December 1944.
 +
 
 +
She was surveyed and sold on 21 March 1947, and then underwent civil operations as a fishing boat until eventually catching fire and burning up due to an electrical failure.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_elco_77ft_pt59 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
[[Elco 80 ft PT-565]]
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* [[PT-565]]
  
 
== External links ==
 
== External links ==
Line 103: Line 242:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{ShipManufacturer Elco}}
 
{{USA boats}}
 
{{USA boats}}

Latest revision as of 04:35, 15 May 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
us_elco_77ft_pt59.png
GarageImage PT-59.jpg
PT-59
AB RB SB
3.0 3.0 3.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Elco 77 ft PT-59 is a rank III American motor gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test. This was President John F. Kennedy's second boat he commanded.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section4
Displacement46 t
Crew20 people

The boat's hull and superstructure are made of wood (40 mm and 15 mm respectively), the Bofors L/60 Mk 3 cannons have a 9.52 mm shield and the hull-mounted AN-M2 machine guns have a 12.7 mm shield, the elevated AN-M2s don't have any gun shield.

Despite this lack of armour, the PT-59 has enough firepower to outmatch most boats at its battle rating, however engaging more than 2 boats at once without having friendly support isn't recommended, you should also be careful when going against armoured gunboats and boats with much bigger crews.

Mobility

Speedforward / back
AB97 / 34 km/h
RB72 / 25 km/h

The PT-59 is powered by 3 Packard V12 M2500 engines, It takes around 14 seconds to reach full speed (AB: 97 km/h, 60 mph) (RB: 72 km/h, 45 mph) and 18 seconds to stop, it takes 10 seconds to reach full speed in reverse (AB: -34 km/h, -21 mph) (RB -25 km/h, -16 mph), and a full 360 turn takes around 18 seconds in AB (around 24 seconds in RB).

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 97 34
RB/SB Stock ___ ___
Upgraded 72 25

Modifications and economy

Repair costBasic → Reference
AB1 677 → 2 089 Sl icon.png
RB2 160 → 2 691 Sl icon.png
Total cost of modifications45 500 Rp icon.png
95 200 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 700 Rp icon.png
Cost:
12 000 Sl icon.png
380 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 700 Rp icon.png
Cost:
12 000 Sl icon.png
380 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

2 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-7° / 80°

The Bofors cannons take approximately 10 seconds to do a full 360-degree turn, The bow cannon is limited to a 190-degree range and the cannon at the aft is limited to 280 degrees, the cannons overheat after firing for 15 to 17 second consecutively, the cannons become almost ineffective at ranges above 2 km (1.25 mi, 6,560 ft).

40 mm Bofors L/60 Mark 3 (x2)
x2 turrets
Fore Turret Aft Turret
Horizontal guidance ±180°
Vertical guidance -7°/+80°
Horizontal Train 30°/s
Vertical Train 24°/s
Ammo capacity 4,000
Rounds per gun 2,000
  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

4 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
6 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

The AN- M2 machine guns can fire until they run out of ammo, overall these are mostly used against smaller boats and planes, mostly ineffective at ranges above 1 km (0.62 mi, 3,280 ft).

12.7 mm AN-M2 (x14)
x10 turrets
Hull dual mounts Superstructure dual mounts Single mounts
Horizontal guidance -70°/+100° ±180° ±70°
Vertical guidance -10°/+60° -8°/+60° -10°/+45°
Horizontal train 60°/s 75°/s
Vertical train 55°/s 65°/s
Ammo capacity 28,000
Rounds per gun 2,000
  • Universal: API-T · AP · I · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 29 28 25 20 17 14
I 2 2 2 2 2 2
API-T 28 27 23 19 15 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 856 0.05 - - - 47° 56° 65°
I 944 0.04 0.02 0.3 1.2 47° 56° 65°
API-T 887 0.04 - - - 47° 56° 65°

Usage in battles

There are multiple ways to play this vehicle

Ambush tactics

The strategy requires the player to use the mobility of the boat to get to a strategic position of the map before other enemies are able to reach that place. Typically this would be hiding behind an island or a static objects on the map. Position the boat perpendicular to the object in front of you. This allows you to have the full broadside of you 40 mm Bofors cannons and if needed, your .50 calibre machine guns. This takes advantage of your excellent speed and negates the lack of armour and poor survivability. Lots of unsuspecting players will not be able to outgun you, allowing for easy pickings.

Speedy attacks

This tactic is able to be employed by should only be used if needed, e.g. capturing a zone or harassing larger vessels. You will want to accelerate to full speed and zigzag your way through enemy fire, it is paramount that you do not slow down. When close to an enemy ship you can deploy your smoke, open your full broadside and fire into the enemy ship, then making a hasty retreat. When capturing a zone (this is not advisable) you want to deploy your smoke and try to conceal yourself, as soon as the zone is captured, like above making a hasty retreat.

Destroyer's pet

While it can be risky, you may be able to benefit from teaming up with a lower tier destroyer. Many of the rank I destroyers have extremely limited amounts of weapons ideal for dealing with fast moving vessels or small aircraft at shorter range. Between this and their physical size it means that under the wrong circumstances these vessels can find themselves vulnerable to a quick dash by a dive bomber, small torpedo bomber, or fast torpedo boat when the distances are short. Lightly armoured fast torpedo boats in particular can be fairly quickly taken out by your 40 mm and .50cal fire and with some well placed shooting your weapons provide some protection against aircraft. Meanwhile the destroyer often can perform well against more difficult match ups for you, well-armoured gun boats and the longer-range opponents.

There is of course danger in the attention brought by being too close to a destroyer and it may still be hard to avoid being exposed to fire.

Threats against this ship

SF 40 Leichte

The SF 40 Leichte is one of the most dangerous enemies against you. Armed with four 4 x 20 mm turrets and having very good survivability with spaced turrets. One salvo from this vessel and you will be sent back to the hangar. At its BR, it will be quite common to see these and most of the times you will be engaging this vessel at long range due to its poor speed. To combat this. There are 2 options: run or push with friendlies.

Due to its poor speed, you can easily disengage or relocate to a better position to snipe at it with you 40 mm as your guns have better range and the SF 40 Leichte is quite a late target.

The second option is to push with friendlies. This option is riskier but is a quick and effective way to do deal with it. If you are able to surprise it and catch it between reloads and disable the turrets or can be dispatched quickly. However, its superior firepower at close range will knock you out with one salvo.

Kanonenboot K-2 (German) / Syonan (Japanese)

These 2 vessels are quite similar, having two 120 mm cannons and multiple smaller calibre guns, it can quickly dispatch you. Lacking torpedoes and your HE rounds having trouble penetrating the hull, this vessel can become quite a pain. Most of the time you friendlies will see this large vessel and may be able to damage it enough for you to get the final blow or for you to relocate to a new position. However, is the case that you are faced in a 1v1. Your best option is to try to outflank it. Running away will most likely result in your death as its two 120 mm guns will easily catch you, even at long distances. The first module to aim for when outflanking or the engine or the turrets, thus making it easier to outflank.

Pros and cons

Pros:

  • The ships 12.7 mm machine guns can easily destroy lightly armoured ships, and works as a great anti-aircraft armament for low flying aircraft
  • The 2 x 40 mm Bofors guns are great for taking out other ships and can act as decent anti-aircraft guns as well
  • Its speed allows it to quickly move from one area of the map to another, making it a great vehicle for ambushing larger, less nimble ships

Cons:

  • No armour leads to frequent incapacitations of modules and crew
  • A smaller crew in combination with a small size leads to a lower survivability
  • Threatened by dive-bombing aircraft

History

Construction

The ship was planned to be Motor Boat Submarine Chaser PTC-27, but it was reclassified as Motor Torpedo Boat PT-59 in June 1941. PT-59 was laid down by the Electric Launch Company (Elco) on 26 July 1941, as an Elco 77-foot PT. It was reclassified as BPT-11 for transfer to the Royal Navy but was reclassified as PT-59 and was retained in the US. PT-59 was launched on 8 October 1941 and completed on 5 March 1942.

PT-59 was an Elco 77-foot class Motor Torpedo Boat of the US Navy. It had a length of 77 feet, a beam of 19 feet 11 inches, and a draft of 4 feet 6 inches. The displacement was 40 tons, and it was manned by a crew of 15. The ship was powered by three 1,500 shp Packard M2500 gasoline engines, turning three shafts. The armament consisted of two twin Dewandre .50 cal (12.7 mm) M2 Browning machine gun turrets (total of four machine guns) and four 21-inch torpedo tubes.

Service

MTBRon 4

PT-59's first assignment was to Motor Torpedo Boat Squadron Four (MTBRon 4), based at the MTB Squadrons Training Center, Melville, RI. On 9 April 1942, PT-59 was involved in an incident in which a 21" torpedo was accidentally fired, hitting the supply ship USS Capella (AK-13). As the Capella was sinking, the PT-59 came alongside and helped to pull the Capella onto the shoals, grounding her. Eight sailors from the Capella were injured, but no one died.

MTBRon 2

PT-59 was transferred to MTBRon 2 on 7 May 1942. The squadron was sent to Panama in the same month with the mission of guarding the Panama Canal and the coasts of Central and South America.

MTBRon 2 shipped out to the South Pacific in late 1942, seeing combat in the Solomons campaign in which the ships saw action against the Tokyo Express in the defence of the Marines on Guadalcanal. During this time the squadron was based at Sesapi on the island of Tulagi. On 9 December 1942, PT-59 was on a patrol with PT-44 in Kamimbo Bay when lookouts on the PT-59 spotted the Japanese submarine IJN I-3 on the surface of the water while it was deploying its Daihatsu-class landing craft. PT-59 launched two torpedoes at 400 m of distance. One torpedo slammed into the stern of I-3, sending a water spout into the air followed by a massive explosion. The second torpedo passed underneath PT-44 without hitting it. It was later confirmed that PT-59 had indeed sunk the I-3.

The squadron moved to the Russell Islands in March 1943.

MTBron 3(2) - Under Kennedy's Command

PT-59 was transferred to MBTRon 3(2) on 11 November 1943, and its new commanding officer (CO) was LTJG John F. "Jack" Kennedy. Kennedy was assigned to the PT-59 after his second command - the PT-109 - was sunk by a Japanese destroyer. After that action, Kennedy had elected to remain in the theatre, rather than to be sent home, and was given command of PT-59.

PT-59 was converted to a PT gunboat while Kennedy was the CO. The original armament had been two twin .50 cal mounts and four 21" torpedoes. The gunboat conversion removed the torpedoes and added two 40 mm gun mounts and six .50 cal machine gun mounts, three on each side of the superstructure; the total armament was two 40 mm guns and ten .50 cal machine guns. In order to man the new guns, the crew had to be expanded.

Operation Blissful

Operation Blissful was a raid by US Marine Corps ground forces on Choiseul Island, led by Lt. Col. Victor H. Krulak on 28 October 1943. The point of the raid was to try to convince the Japanese to send more troops from Bougainville to Choiseul since Bougainville was the real target of the Allies.

American Marine paratroopers first landed on Choiseul Island on 18 October 1943. PT-59 was ordered to transfer from Tulagi to Lambu Lambu Cove on Vella Lavella Island. For the next month, PT-59 took part in patrols against Japanese barge traffic to the north of Choiseul. During that period, PT-59 was often tracked by Japanese aircraft, with some bombs being dropped as close as 150 yards away.

Rescue Operation

Kennedy was asked by Lt. Arthur Berndsten on 1 November 1943, if he would take PT-59 to a rescue operation about 65 miles north near the Warrior River of Choiseul Island. This came after Lt. Col. Krulak had informed Berndsten of the necessity for an evacuation.

Because of the time-sensitive nature of the mission, Kennedy was not allowed to refuel PT-59, with his gas tanks being only one-third full. As PT-59 would be unable to make the return journey, two more PTs were assigned to the mission.

PT-59 picked up Lt. Richard Keresey and Lt. Col. Victor Krulak near the Marine outpost at Voza Village; they were picked up from an off-shore landing craft. Krulak and Keresey acted as guides as PT-59 moved further northwest up the coast. They arrived at the base of the Warrior River at approximately 18:00 on 1 November. They assisted in the evacuation of Major Warren T. Bigger's company of up to 50 Marines into LCVP landing craft.

Marines from the 2nd Parachute Battalion of the 1st Marine Parachute Regiment had become trapped in the jungle by Japanese shore fire. Afraid to hit American Marines, Kennedy chose not to fire on the shoreline, instead of using the PT-59 as a diversion and shield. He positioned the PT-59 between the Japanese shore fire and the evacuating Marines. 250 yards off-shore, a landing craft had run aground on the coral reef. PT-59 took aboard 10 Marines from the craft. Three of them were wounded, including Corporal Schnell - he would die that night aboard PT-59.

The PTs escorted the landing craft back to Voza for a time but turned to return to Lambu Lambu when it was clear the craft would make it safely to the base. Halfway back to Lambu Lambu, PT-59 ran out of fuel at 03:00 on 2nd November, having to be towed by PT-236. In order to cover the ships while they were towing, RAAF P-40s were called for air support, but they were all shot down.

PT-59 returned to Choiseul on 3 November, heading back to Voza Village. Arriving at about 23:30, PT-59 covered the process of loading Marines onto the landing craft for withdrawal and escorted the craft to Vella Lavella Island.

Overall, the Choiseul raid of Operation Blissful had been successful, with the Japanese sending reinforcements to the island from Bougainville. Japanese shipping had also been significantly disrupted during the campaign.

Post-Operation Blissful Action

PT-59, along with two other PTs, located and sank three Japanese barges they had found beached on Moli Island on 5 November 1943, at approximately 05:30. PT-59 also engaged two barges on 11 November as they were exiting the Warrior River; the barges fled.

PT-59 shelled Sipassa and Guppy Island on 13 November. During that action, the muzzle flashes of shore fire were spotted and targeted, likely resulting in their destruction. After the successful actions, Kennedy made plans for a daylight raid up the Warrior River, but it was rejected by his superiors because it was too dangerous.

Kennedy was removed from command after a patrol on 18 November 1943, due to a number of medical issues; he had lost too much weight and had chronic back problems.

Back With MTBron 4

PT-59 remained in the Solomon's after Kennedy was relieved of command until it was transferred back to MTBRon 4 in Melville, RI, on 7 August 1944.

Fate

It was reclassified as Small Boat C102584 on 14 October 1944 and was transferred to Naval Station Philadelphia, PA, for use in dehydration and preservation tests, on 15 December 1944.

She was surveyed and sold on 21 March 1947, and then underwent civil operations as a fishing boat until eventually catching fire and burning up due to an electrical failure.

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Electric Launch Company (Elco) Ships
Patrol Torpedo Boats (PT) 
77' PT  PT-20 · PT-59
80' PT  PT-103 · PT-109 · PT-174 · PT-314 · Thunderbolt (PT-556) · PT-565

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo