Difference between revisions of "IJN Agano"

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{{Specs-Card|code=jp_cruiser_agano}}
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{{Specs-Card
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|code=jp_cruiser_agano
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.''
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 +
'''Agano''' (Japanese: 阿賀野) was the lead ship of her class of Imperial Japanese Navy light cruisers (in Japanese also designated as 阿賀野型軽巡洋艦 - second-rank cruisers of the Agano class). Launched and commissioned in October 1940, she saw limited combat during her service. Although designed as a modern vessel, she was criticised for her inadequate anti-aircraft armament. Agano participated in several missions, including the Battle of Bougainville Island, but her role was marginal at best. In November 1943, she was heavily damaged during the Rabaul air raids, losing her rudder and two propellers. While attempting to return to Japan for repairs, she was torpedoed by the American submarine USS Skate on 16 February 1944 and subsequently sank, marking the first loss of her class.
 +
 
 +
'''{{Specs|name}}''' was introduced along with the initial release of the Imperial Japanese Navy in [[Update 1.89 "Imperial Navy"]]. She has a fairly high speed, long-lance torpedoes, scout planes, and a good rate of fire, making it easy to fight against destroyers and other cruisers, while also being very competent at winning missions through objectives. Her biggest downsides are very limited anti-air capability, relatively poor survivability, and low penetration of the armour-piercing rounds. She should not be played as a conventional ship when in uptiers, her large torpedo broadside and quick scout plane should be utilized and used as a supporting role ship.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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Armour is virtually non-existent. Even a few accurate salvos of AP or SAP shells from enemy destroyers are capable of sending Agano to the bottom of the sea. It offers protection only against HE shells, which are relatively uncommon at this BR range.
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=== Mobility ===
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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The Agano is very fast for a cruiser and can keep up with some destroyers when fully upgraded.The ship makes up for its overall semi-weak armour with speed. It is able to weave in and out of combat at will and is relatively manoeuvrable when compared to its usual adversaries.
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
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{{NavalMobility}}
  
=== Mobility ===
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=== Modifications and economy ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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{{main|15 cm/50 Type 41 (152 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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{{:15 cm/50 Type 41 (152 mm)/Ammunition|152 mm Type 0 HE, 152 mm Type 4 SAP, 152 mm Type 0 HE-TF}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''-->
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{{main|8 cm/60 Type 98 (76 mm)}}
  
''If there is no secondary armament, remove this section.''
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{{:8 cm/60 Type 98 (76 mm)/Ammunition|76.2 mm Type 98 HE, 76.2 mm Type 98 HE-TF}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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{{main|25 mm/60 Type 96 (25 mm)}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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Anti-aircraft defenses can be described as adequate at best. 10 x 25 mm AA guns in four separate mounts can shoot down a slow-flying or non-maneuvering plane at distances of under 2 km. However, they will have trouble dealing with a fast and maneuvering aircraft.
  
''If there is no anti-aircraft artillery, remove this section.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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{{main|Type 93 Model 1, Mod 2 (610 mm)}}
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16 x [[Type 93 Model 1, Mod 2 (610 mm)]] in two mounts of four tubes and one reload are the famous Japanese Long Lance torpedoes. Incredibly effective and deadly even against the top tier vessels. Thanks to the long range they can be used to engage targets even within the enemy spawn zone, making them arguably the deadliest weapon on the cruiser.
  
=== Torpedo armament ===
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=== Scout plane ===
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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{{Specs-Fleet-Plane}}
  
''If there is no torpedo armament, remove this section.''
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Located amidships is a catapult with one Aichi E13A1 scout plane (the second stored on the trolley is not available) which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E13A1 is equipped with a [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] defensive machine gun and a formidable load of 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.
 
 
=== Special armament ===
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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When downtiered, the best approach is to target enemy destroyers, as your fast-firing (6-second reload) 152 mm main guns are excellent at taking them down. However, accuracy is essential, as the ready rack holds only 20 shells per gun. Once this is depleted, the rate of fire becomes a significant drawback, particularly against manoeuvring targets. Avoid engaging in duels with enemy heavy cruisers, as your guns may struggle to penetrate their thicker armour plating. When uptiered, you may encounter battlecruisers and battleships, against which your guns are largely ineffective. In such cases, your only realistic method of engaging them is by using your torpedoes.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 16 Long Lance torpedoes are devastating against enemy ships
 +
* Very fast for a cruiser, can keep up with some destroyers when fully upgraded
 +
* Main guns have a great rate of fire in first-stage, equal to US cruisers
 +
* Very good SAP shells, able to effectively deal with soft targets
 +
* One scout plane
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* No dedicated armour-piercing shells and a poor explosive filler in the HE and HE-TF shells
 +
* 25 mm AA guns cannot engage close targets
 +
* Armour is mediocre, other cruisers will punch right through it at close range
 +
* Turrets are large and lack armour, can thus easily be disabled
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* Torpedoes have very limited firing arc
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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Agano was the lead ship of four light cruisers built to supercede and replace the older cruisers serving as destroyer flotilla flagships in the Imperial Japanese Navy. Launched in October 1941, she entered service a year later and saw her first operation escorting troop transports to New Guinea in December 1942. The ship was involved in Operation Ke, the evacuation of 10,652 Japanese troops from Guadalcanal as well as the Battle of Empress Augusta Bay, an American victory which closed the Solomon Islands campaign. Several weeks later, American airstrikes damaged the ship as it lay in port at Rabaul and whilst en route to receive repairs, she was struck by a torpedo from an American submarine which flooded the boiler rooms and knocked out all power. The submarine Albacore prepared to finish the helpless and immobile ship, but was prevented from doing so by depth charges from the Urakaze. Taken under tow to Truk, Agano underwent 4 months of repairs before being able to attempt the journey back to the home islands of Japan in February 1944, for more permanent fixes. Ambushed by the American submarine Skate, Agano was hit by 2 torpedoes and sank 6 hours later.
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Her destroyer escort Oite took on 523 survivors from the Agano, but was herself sunk 2 days later by Grumman TBF Avengers of Task Force 58 during Operation Hailstone. She sank almost immediately with the loss 172 out of her 192 complement whilst all 523 survivors of the Agano were lost.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_agano Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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{{Skin-gallery |market|ugcitem_1000611|IJN Agano 1944.jpg|1944 Camo}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
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* ''other literature.'' -->
* ''other literature.''
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 +
* [[wikipedia:Japanese cruiser Agano|[Wikipedia] Japanese cruiser Agano]]
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* [https://japanese-warship.com/light/agano-class/ <nowiki>[大日本帝国軍 主要兵器]</nowiki> 『阿賀野型軽巡洋艦』 【Agano-class light cruiser】]
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* [https://japanese-warship.com/light/agano/ <nowiki>[大日本帝国軍 主要兵器]</nowiki> 阿賀野【阿賀野型軽巡洋艦 一番艦】 【Agano-class light cruiser first】]
  
{{Japan cruisers}}
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{{ShipManufacturer Sasebo Naval Arsenal}}
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{{Japan light cruisers}}

Latest revision as of 19:46, 5 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
jp_cruiser_agano.png
GarageImage IJN Agano.jpg
IJN Agano
AB RB SB
5.3 5.3 5.3
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png
Show in game

Description

Agano (Japanese: 阿賀野) was the lead ship of her class of Imperial Japanese Navy light cruisers (in Japanese also designated as 阿賀野型軽巡洋艦 - second-rank cruisers of the Agano class). Launched and commissioned in October 1940, she saw limited combat during her service. Although designed as a modern vessel, she was criticised for her inadequate anti-aircraft armament. Agano participated in several missions, including the Battle of Bougainville Island, but her role was marginal at best. In November 1943, she was heavily damaged during the Rabaul air raids, losing her rudder and two propellers. While attempting to return to Japan for repairs, she was torpedoed by the American submarine USS Skate on 16 February 1944 and subsequently sank, marking the first loss of her class.

Agano-class, IJN Agano, 1944 was introduced along with the initial release of the Imperial Japanese Navy in Update 1.89 "Imperial Navy". She has a fairly high speed, long-lance torpedoes, scout planes, and a good rate of fire, making it easy to fight against destroyers and other cruisers, while also being very competent at winning missions through objectives. Her biggest downsides are very limited anti-air capability, relatively poor survivability, and low penetration of the armour-piercing rounds. She should not be played as a conventional ship when in uptiers, her large torpedo broadside and quick scout plane should be utilized and used as a supporting role ship.

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 60 / 20 mm
Main fire tower19 / 19 / 19 mm
Hull25 mm (steel)
Superstructure12 mm (steel)
Number of section8
Displacement8 338 t
Crew700 people

Armour is virtually non-existent. Even a few accurate salvos of AP or SAP shells from enemy destroyers are capable of sending Agano to the bottom of the sea. It offers protection only against HE shells, which are relatively uncommon at this BR range.

Mobility

Speedforward / back
AB76 / 23 km/h
RB65 / 20 km/h

The Agano is very fast for a cruiser and can keep up with some destroyers when fully upgraded.The ship makes up for its overall semi-weak armour with speed. It is able to weave in and out of combat at will and is relatively manoeuvrable when compared to its usual adversaries.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 76 23
RB/SB Stock ___ ___
Upgraded 65 20

Modifications and economy

Repair costBasic → Reference
AB7 854 → 10 602 Sl icon.png
RB8 218 → 11 094 Sl icon.png
Total cost of modifications55 800 Rp icon.png
108 000 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training65 000 Sl icon.png
Experts230 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
400 / 600 / 100 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods he frag dist fuse ship.png
152mm_jp_common_type0_aa_navy_he_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods he frag dist fuse ship.png
80mm_jp_type98_distant_fuse_navy_he_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
210 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 500 Rp icon.png
Cost:
8 700 Sl icon.png
330 Ge icon.png

Armament

Primary armament

3 х Turret2 x 15 cm/50 Type 41 cannon
Ammunition330 rounds
Vertical guidance-5° / 55°

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Type 0 HE-TF HE-TF 35 35 35 35 35 35
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3.17 79° 80° 81°
Type 4 SAP SAP 850 45.26 0.01 7 2.92 47° 60° 65°
Type 0 HE-TF HE-TF 850 45.26 0 0.1 3.17 79° 80° 81°

Secondary armament

2 х Turret2 x 8 cm/60 Type 98 cannon
Ammunition500 rounds

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Type 98 HE HE 7 7 7 7 7 7
Type 98 HE-TF HE-TF 7 7 7 7 7 7
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 98 HE HE 902 5.97 0 0.1 399 79° 80° 81°
Type 98 HE-TF HE-TF 902 5.97 0 0.1 399 79° 80° 81°

Anti-aircraft armament

2 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Anti-aircraft defenses can be described as adequate at best. 10 x 25 mm AA guns in four separate mounts can shoot down a slow-flying or non-maneuvering plane at distances of under 2 km. However, they will have trouble dealing with a fast and maneuvering aircraft.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo

16 x Type 93 Model 1, Mod 2 (610 mm) in two mounts of four tubes and one reload are the famous Japanese Long Lance torpedoes. Incredibly effective and deadly even against the top tier vessels. Thanks to the long range they can be used to engage targets even within the enemy spawn zone, making them arguably the deadliest weapon on the cruiser.

Scout plane

Main article: Aichi E13A1

Located amidships is a catapult with one Aichi E13A1 scout plane (the second stored on the trolley is not available) which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E13A1 is equipped with a 7.7 mm Type 97 defensive machine gun and a formidable load of 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.

Usage in battles

When downtiered, the best approach is to target enemy destroyers, as your fast-firing (6-second reload) 152 mm main guns are excellent at taking them down. However, accuracy is essential, as the ready rack holds only 20 shells per gun. Once this is depleted, the rate of fire becomes a significant drawback, particularly against manoeuvring targets. Avoid engaging in duels with enemy heavy cruisers, as your guns may struggle to penetrate their thicker armour plating. When uptiered, you may encounter battlecruisers and battleships, against which your guns are largely ineffective. In such cases, your only realistic method of engaging them is by using your torpedoes.

Pros and cons

Pros:

  • 16 Long Lance torpedoes are devastating against enemy ships
  • Very fast for a cruiser, can keep up with some destroyers when fully upgraded
  • Main guns have a great rate of fire in first-stage, equal to US cruisers
  • Very good SAP shells, able to effectively deal with soft targets
  • One scout plane

Cons:

  • No dedicated armour-piercing shells and a poor explosive filler in the HE and HE-TF shells
  • 25 mm AA guns cannot engage close targets
  • Armour is mediocre, other cruisers will punch right through it at close range
  • Turrets are large and lack armour, can thus easily be disabled
  • Torpedoes have very limited firing arc

History

Agano was the lead ship of four light cruisers built to supercede and replace the older cruisers serving as destroyer flotilla flagships in the Imperial Japanese Navy. Launched in October 1941, she entered service a year later and saw her first operation escorting troop transports to New Guinea in December 1942. The ship was involved in Operation Ke, the evacuation of 10,652 Japanese troops from Guadalcanal as well as the Battle of Empress Augusta Bay, an American victory which closed the Solomon Islands campaign. Several weeks later, American airstrikes damaged the ship as it lay in port at Rabaul and whilst en route to receive repairs, she was struck by a torpedo from an American submarine which flooded the boiler rooms and knocked out all power. The submarine Albacore prepared to finish the helpless and immobile ship, but was prevented from doing so by depth charges from the Urakaze. Taken under tow to Truk, Agano underwent 4 months of repairs before being able to attempt the journey back to the home islands of Japan in February 1944, for more permanent fixes. Ambushed by the American submarine Skate, Agano was hit by 2 torpedoes and sank 6 hours later.

Her destroyer escort Oite took on 523 survivors from the Agano, but was herself sunk 2 days later by Grumman TBF Avengers of Task Force 58 during Operation Hailstone. She sank almost immediately with the loss 172 out of her 192 complement whilst all 523 survivors of the Agano were lost.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Sasebo Naval Arsenal (佐世保海軍工廠)
Destroyers 
Mutsuki-class  IJN Mutsuki
Hatsuharu-class  IJN Hatsuharu
Shiratsuyu-class  IJN Yuudachi
Light Cruisers 
Agano-class  IJN Agano
Unique Ships  IJN Yubari
Tanks  Chi-Ha Short Gun

Japan light cruisers
Kuma-class  IJN Tama
  IJN Yubari*
Nagara-class  IJN Isuzu
Sendai-class  IJN Sendai
Agano-class  IJN Agano
Mogami-class  IJN Mikuma · IJN Suzuya
  * Unique ship