Difference between revisions of "V-990"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
As with every PT boat, it has barely any adequate armour, and in addition to only 5 crew members, makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123bis]].
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
Like every PT boat, it has barely any adequate armour and only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].
 +
 
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
Its mobility is excellent, only slightly slower than its contemporaries, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the ship an extremely hard-to-hit target, especially if the opposing ship is a destroyer/patrol ship.
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.
 +
 
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|ZU-23 (23 mm)}}
 
{{main|ZU-23 (23 mm)}}
The main armament, which is the ZU-23, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it might have trouble dealing damage to larger boats which are more common at its BR, such as the [[MBK-161 early]]. It also has extremely small magazines, that, combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.
+
 
 +
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.
 +
 
 
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|53-65 (533 mm)|UDM-E mine}}
 
{{main|53-65 (533 mm)|UDM-E mine}}
 +
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.
  
== Usage in battles ==
+
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target, however it is compensated for by its extreme mobility for an MTB.
 
  
The V-990 performs best in base-capturing operations; you can use its speed to your advantage to capture bases quickly; thus it is recommended to rush to the bases immediately at the start of every battle. Once these bases have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching you or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able of crippling you; A single shot from a destroyer can easily send you back to the hangar.
+
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.
  
Against other MTBs, the 23mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least crippling them.
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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* Poor survivability, with only 5 crew members
 
* Poor survivability, with only 5 crew members
 
* Inaccurate and unstable gun
 
* Inaccurate and unstable gun
* The cabin constitutes a huge forward blindspot for the rear gun  
+
* The cabin constitutes a huge forward blindspot for the rear gun
 
* Long reload time
 
* Long reload time
 
* Very fast rate of fire will deplete the small magazines quickly
 
* Very fast rate of fire will deplete the small magazines quickly
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
At the end of 1960, the development of a small torpedo carrier with increased operational criteria began. During development, the experience gained from previous projects proved to be very beneficial. This resulted in Project 131 Libelle, a 30 t boat with two torpedo tubes, two mine ejectors and a twin 23 mm anti-aircraft gun. There was the possibility of dismantling the mine ejectors and turning the ship into a transport variant that could transport up to 10 people (e.g. combat swimmers).
 +
 
 +
After the construction of four prototypes at the Peene shipyard in Wolgast, mass production of these boats began. By May 1977, 30 boats had been built. There were attempts to export the project to other nations, such as the Soviet Union, Poland, Bulgaria or Cuba, but this never materialized.
 +
 
 +
From 1984 to 1989, these ships were decommissioned. After the reunification of Germany, the German Navy demilitarized the remaining boats and handed them over to several navy and military museums throughout Germany.
  
 
== Media ==
 
== Media ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
 +
{{Youtube-gallery|9fuuBBRM3nM|'''This is How You Play - Pr.131.400 Libelle-Klasse V-990 - Naval Gameplay/Guide''' - ''Cmdr. Tyrael''}}
  
 
== See also ==
 
== See also ==
Line 87: Line 104:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [http://s-boot.net/englisch/sboats-vm-libelle.html <nowiki>[Die Schnellboot-Seite] Small Torpedo-S-Boat (Klein-Torpedoschnellboot) "Libelle" (Projekt 131)</nowiki>]
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
{{ShipManufacturer Schiffswerft Rechlin}}
 
{{Germany boats}}
 
{{Germany boats}}

Latest revision as of 12:15, 1 April 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
V-990
germ_pr_131.png
GarageImage V-990.jpg
V-990
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Pr.131.400 Libelle, V-990 is a rank III German motor torpedo boat with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (aluminium)
Superstructure4 mm (aluminium)
Number of section3
Displacement28 t
Crew5 people

Like every PT boat, it has barely any adequate armour and only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the Pr.123-bis.

Mobility

Speedforward / back
AB125 / 45 km/h
RB89 / 32 km/h

Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 125 45
RB/SB Stock ___ ___
Upgraded 89 32

Modifications and economy

Repair costBasic → Reference
AB1 287 → 1 581 Sl icon.png
RB1 697 → 2 085 Sl icon.png
Total cost of modifications35 800 Rp icon.png
77 600 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 160 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 400 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
135 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 500 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 400 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
135 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
135 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
23mm_2a14_naval_hei_ammo_pack
Research:
2 400 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
23mm_2a14_naval_apit_ammo_pack
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
135 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 500 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png
Mods naval mine.png
Mines
Research:
2 900 Rp icon.png
Cost:
6 300 Sl icon.png
195 Ge icon.png

Armament

Primary armament

Turret2 x 23 mm ZU-23 cannon
Ammunition1000 rounds
Belt capacity50 rounds
Fire rate801 shots/min
Vertical guidance-20° / 70°
Main article: ZU-23 (23 mm)

The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the MBK-161 early. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.

  • Universal: API-T · HEF-I
  • HEI-T: HEF-I · HEFI-T · HEF-I · API-T
  • API-T: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 6 6 4 3 2 2
API-T 51 48 36 26 18 13
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
API-T 970 0.19 - - - 47° 60° 65°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Additional armament

Setup 12 x 533 mm 53-65 torpedo
Setup 22 x Universal ground mine UDM-E
Setup 32 x 533 mm 53-65 torpedo
2 x Universal ground mine UDM-E
Main articles: 53-65 (533 mm), UDM-E mine

The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.

Usage in battles

The V-990 overall has a similar playstyle to the Pr.123K; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.

The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.

Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. HMCS Brantford), or at least incapacitating them.

Pros and cons

Pros:

  • Very fast, reaches its top speed in only a few seconds
  • Excellent turn rate
  • Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy
  • Fast and powerful torpedoes

Cons:

  • Poor survivability, with only 5 crew members
  • Inaccurate and unstable gun
  • The cabin constitutes a huge forward blindspot for the rear gun
  • Long reload time
  • Very fast rate of fire will deplete the small magazines quickly

History

At the end of 1960, the development of a small torpedo carrier with increased operational criteria began. During development, the experience gained from previous projects proved to be very beneficial. This resulted in Project 131 Libelle, a 30 t boat with two torpedo tubes, two mine ejectors and a twin 23 mm anti-aircraft gun. There was the possibility of dismantling the mine ejectors and turning the ship into a transport variant that could transport up to 10 people (e.g. combat swimmers).

After the construction of four prototypes at the Peene shipyard in Wolgast, mass production of these boats began. By May 1977, 30 boats had been built. There were attempts to export the project to other nations, such as the Soviet Union, Poland, Bulgaria or Cuba, but this never materialized.

From 1984 to 1989, these ships were decommissioned. After the reunification of Germany, the German Navy demilitarized the remaining boats and handed them over to several navy and military museums throughout Germany.

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


VEB Schiffswerft Rechlin
Fast Attack Craft 
Project 131  V-990*
  *Hull built at VEB Schiffswerft Rechlin, equipment fitted at Peene-Werft

Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8